Jupiter Hell

Jupiter Hell

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Jupiter Hell Glossary
By Qetuth
List of terms and acronyms used in Jupiter Hell and by its players. Also includes a color guide.
   
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Intro
This is a list of terms and acronyms found in Jupiter Hell. I will add things as I think of them or as they are suggested.

Full explanations for any of the terms can be found on the Jupiter Hell wiki[jupiterhell.fandom.com].
Glossary
  • Aim, Aim Bonus: The bonus to accuracy you get from waiting while targeting an enemy.
  • Biological: A category of enemy. Applies to anything that is not a mech. Sometimes "non-mechanical" is used to mean the same thing
  • Bleeding: A debuff which causes damage over time, and causes pain to the player, or a flat accuracy debuff to enemies.
  • Branch: An alternate side-path to go through part of a Moon
  • Challenge: A game mode with additional restrictions on the player, starting with "Angel of"
  • Demon: A category of enemy. Basically anything which is not a human or robot
  • Durability: The amount of damage armor can take before it breaks
  • EMP: A damage type which only damaged mechs, also giving them the Disrupted status.
  • Exalted: A special, more powerful, variant of a regular enemy
  • Exalted Curse: Level Event. All enemies are exalted on this level. Bonus XP for clearing level
  • Exalted Summons: Level Event. Walk over the purple portals for bonus XP. Any you havan't touched when the timer runs out will spawn an exalted enemy
  • Exotic: Purple items which are especially powerful, but only have 1 mod slot
  • High-Tier: Enemies with 61 or more max hp
  • Impact: Default damage type with no special properties
  • Infestation: Level Event. Only demons will spawn on level. Bonus XP for clearing level
  • Lockdown: Level Event. When timer runs out, 3 angry mechs will emerge from the lift. Can cancel at a terminal for bonus XP if you find it in time
  • Low Power: Level Event. Vision range is only 4. Can turn lights back on at terminal for bonus XP.
  • Low-Tier: Enemies with 60 or less max hp
  • Mech / Mechanical: A category of enemy. Drones, Turrets, Sentries, and Bots. Non-mechanical refers to everything except these four types
  • Medusa's Curse: Permanent reduction to max HP, caused by Medusa's melee attack
  • Message: An email found at a terminal which gives hints about upcoming levels
  • Mod Pack: A crafting item which can add a perk to weapons or armor
  • Pain: A debuff to accuracy you get when taking damage
  • Perk: A bonus property on an equippable item which gives a bonus to that item or to the character.
  • Pierce: Damage type which does double damage/penetration to armor, and double damage to mechs
  • Plasma: Damage type which does double damage/penetration to armor
  • Relic: A type of equipment, usually a demon body part, which gives a powerful buff but also a drawback. Relics are destroyed when you take them off
  • Reload efficiency: Ratio of how many bullets are taken from inv to fill a weapon. Double efficiency means only 1 bullet taken from inv for every 2 that go into the gun clip.
  • Secure Vault: Level Event. A vault will spawn on the level with either a nano station or a purple lootbox.
  • Semi-mechanical: A category of enemy. Demons with some mechanical parts. Still count as demons and as non mechanical
  • Slashing: Damage type which does half damage to mechs and half penetration of armor
  • Special Level: An optional challenging level at the end of a branch, with special rewards
  • The Hunt: Level Event. When timer runs out, all enemies will learn where you are and seek you. Bonus XP for clearing level
  • Toxic Contamination: Level Event. Toxic cloud floats randomly around level. It can be removed at a terminal for bonus XP
  • Trait: A skill which is permanently taken on level up
  • Trial: A game mode with a different game/level structure
  • Unique: Sparkly green items which are the most powerful tier of item, but cannot be modded
  • Utility: An item slot which holds AMP items, which gives 2 perks, often related to a specific weapon group.
  • Volatile Storage: Level Event. There are lots of barrels. Bonus XP for clearing the level
  • Warlocks Curse:A debuff caused by proximity to a warlock which causes pain (reducing accuracy)
  • Weapon Group: A category of weapons. Many perks and traits only affect certain groups. Weapon groups are: Pistol, SMG, Semi, Auto, Rotary, Shotgun, Launcher, Melee
  • Zombie: A category of enemy. All humans except those whose name starts with CRI
Acronyms
  • AMf: The Angry Mother**** trait (marine)
  • AMP: Amplifier, an item that goes in the Utility slot
  • AoB: Angel of Berserk challenge, can only use melee weapon group
  • AoC: Angel of Carnage challenge, can only use launcher weapon group
  • AoD: Angel of Doom challenge, no defensive bonus from cover
  • AoEx: Angel of Exaltation challenge, all enemies are exalted
  • AoCo: Angel of Confidence challenge, game starts on Europa L1
  • AoH: Angel of Hubris challenge, game starts on Io L1
  • AoI: Angel of Impatience challenge, cannot carry consumables with you
  • AoM: Angel of Mercy challenge, lose max life when you kill
  • AoMr: Angel of Marksmanship challenge, can only use pistol weapon group
  • AoNYR: Angel of New York Reload challenge, cannot reload weapons
  • AoLT: Angel of Light Travel challenge, you have less inventory space
  • AoSh: Angel of Shotgunnery challenge, can only use shotgun weapon group
  • AoV: Angel of Vampirism challenge, life degens and you need to kill to heal
  • Arm: The Army Surplus trait (marine)
  • AV1: A basic item prerolled with 1 basic perk
  • AV2: A basic item prerolled with 2 basic perks
  • AV3: A basic item prerolled with 1 exotic and 1 basic perk
  • Bda: The Bladedancer trait (tech)
  • Blo: The Bloodhound trait (marine)
  • Cov: The Cover Master trait (marine and tech)
  • CRI: Charon Research Institute, the evil corporation that seems to be behind this mess
  • Das: The Dash trait (scout)
  • Dm: The Dodgemaster trait (scout)
  • EE: The Eagle Eye trait (scout)
  • EnL: The Energy Leech trait (scout)
  • Exe: The Executioner trait (scout)
  • Fur: The Furious trait (marine)
  • Gsl: The Gunslinger trait (marine and scout)
  • Gre: The Grenadier trait (tech)
  • Fmc: The Field Medic trait (marine)
  • Hak: The Hacker trait (scout and tech)
  • Hr: The Hellrunner trait (marine and scout)
  • Hor: The Hoarder trait (scout and tech)
  • Hsh: The Headshot trait (tech)
  • Iro: The Ironman trait (marine)
  • Jgn: The Juggernaut trait (tech)
  • JH: Jupiter Hell - the game
  • Jug: The Juggler trait (scout and tech)
  • MAD: The Army of Darkness master trait (marine)
  • MAS: The Assassinate master trait (scout)
  • MBM: The Blademaster master trait (tech)
  • MBS: The Bulletstorm master trait (marine)
  • MEN: The Entrenchment master trait (tech)
  • MFA: The Fireangel master trait (tech)
  • MGK: The Gun Kata master trait (scout)
  • MGH: The Ghost master trait (scout)
  • MGU: The Gunrunner master trait (scout)
  • MON: The Onslaught master trait (marine)
  • MSN: The Sniper master trait (scout)
  • MSS: The Sharpshooter master trait (tech)
  • MSV: The Survivor master trait (marine)
  • MVM: The Vampyre master trait (marine)
  • MWZ: The Wizard master trait (tech)
  • PP: The Deadly Precision trait (scout) - used to be called pinpoint
  • Pow: The Powerjack trait (tech)
  • RaT: The Rip and Tear trait (marine)
  • Rel: The Reloader trait (marine)
  • RHa: The Remote Hack trait (tech)
  • Run: The Running trait (marine)
  • Scv: The Scavenger trait (scout, tech)
  • SF: The Sustained Fire trait (marine and tech)
  • SHa: The Infiltrator trait (scout) - used to be called stealth hack
  • Skl: The Skilled trait (all classes)
  • SoG: The Son of a Gun trait (all classes)
  • Swa: The Swashbucker trait (scout)
  • Sys: The Sysop trait (tech)
  • TaN: The Tough as Nails trait (marine)
  • Tox: The Toxicologist trait (tech)
  • Whk: The Whizkid trait (all classes)
  • YASD: Yet Another Stupid Death
Color Guide
Doors:
  • Yellow: A normal door, open by bumping into it (or for some, walking near it)
  • Purple: Vault door: This is opened at a terminal
  • Red: Secure door: Need a red keycard to open this

Weapons:
  • Yellow: Basic weapon
  • Orange: Rare weapon
  • Cyan: Advanced: any basic or rare with 1-2 random perks pre-modded onto it
  • Purple: Exotic: A special weapon, with a specific perk unique to this weapon
  • Sparkly Green: Unique: A very special weapon, unmoddable but grows in power

Armor and helmets:
  • Green: The most basic model
  • Blue: Marine, the 2nd tier of armor
  • Red: Combat, the 3rd tier of armor
  • White: CRI, the 4th tier of armor
  • Cyan: Advanced: Any of the above tiers pre-modded with 1-2 random perks.
  • Purple: Exotic: A special armor, with a specific perk unique to this armor
  • Sparkly Green: Unique: A very special armor, unmoddable but grows in power

Lootboxes:
  • Blue: Ammo box
  • White: Supply box: could hold anything!
  • Red: Medical box: Medkits, stimpacks and health orbs.
  • Yellow: Armor box: Armor and helmets
  • Green: Weapon box: An advanced (cyan) weapon
  • Purple: Reward chest: Should be something valuable in here

Lift colours (On lift / on minimap):
  • Yellow / Blue: Next level in current branch
  • Green / Green: Switch to a different branch
  • Orange / Green: Branch entry, but needs repairs to use.
  • Pink / Pink: Optional special level
  • Cyan / Cyan: Side-room - small sub-level, you return back to this level afterwards
  • White / Cyan: Locked side-room - needs to be activated at a terminal
  • None / Dark blue: Inactive lift - usually where you started the level
  • Purple Square / Blue: Travel to next moon
  • Yellow Pentagram / Pink: Travel to next moon

Other minimap colours:
  • Bright Green: You are here
  • Red: An enemy
  • Blue: An ally
  • White: A lootbox
  • Yellow: A wall, or a smoke cloud
  • Green: A terminal or station
  • Light grey: A door
  • Dark grey: A hole in the ground
  • Maroon: Unexplored sections of a revealed map

Grenades:
  • Yellow: Frag grenade. 80 slashing damage, radius 2
  • Red: Krak grenade. 80 piercing damage, radius 1
  • Purple: Plasma grenade. 300 plasma damage, radius 1

  • White: Smoke grenade. Smoke cloud in radius 2
  • Green: Gas grenade. Toxic cloud in radius 2

  • Blue: EMP grenade. 30 damage and stun to mechs, radius 2
7 Comments
ApacheBeatDown Aug 11, 2024 @ 7:29pm 
Do piercing krak grenades do full damage to callisto robot boss?
The Mi-Go 13 Dec 29, 2022 @ 6:22pm 
Another very helpful guide. Thanks!
deVriestron Aug 20, 2021 @ 1:23pm 
I played more since writing that comment and realized that it actually is a bit orange-y, my apologies
Qetuth  [author] Aug 20, 2021 @ 12:23am 
Fixed, thanks. A red weapon would have been an orange weapon in shadow.
deVriestron Aug 19, 2021 @ 1:46pm 
great guide. really minor correction but in the AMP section you typed "slow" instead of "slot." Are there no red weapons? I feel like I've seen them before
Qetuth  [author] Aug 14, 2021 @ 9:14am 
I've added level events (including exalted curse) and Medusa's Curse (a permanent debuff). I'll add a few more buffs and debuffs tomorrow.
Psojed Aug 14, 2021 @ 6:39am 
What are the different meanings of Curse?

I saw Medusa's Curse on my mortem, someone is asking about a Cursed level in the discussions.