Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in battle.js line 145
"if(this.activeMonster.currentHealth >= 0)"
change <= to >=
attack just once and get reward
Target File: resources\app\Shared\src\chest\ChestCompressor.js
Comment: create automateChestCompression() function and call it inside update(dt) on line 19
automateChestCompression() {
// Check the types of chests available for compression
for (let chestType in this.chestStats) {
if (this.canQueueChest(chestType)) {
this.addChestToQueue(chestType);
}
}
}
update(dt) {
for (var i = this.queuedChests.length; i > 0; i--) {
this.queuedChests [1] -= dt;
if (this.queuedChests [1] <= 0) {
this.grantChestAndRemoveFromQueue(i - 1);
}
}
// Checks if the queue is empty and adds available chests
if (this.queuedChests.length < this.getSlotCount()) {
this.automateChestCompression();
}
}
addYellowGemIfPossible() {
const requiredRedGems = 25;
const requiredGreenGems = 25;
const missingRedGems = Math.max(
0,
requiredRedGems - worldResources[RED_FORGED_GEM_INDEX].numOwned
);
const missingGreenGems = Math.max(
0,
requiredGreenGems - worldResources[GREEN_FORGED_GEM_INDEX].numOwned
);
if (missingRedGems > 0 && this.canQueueGem(RED_FORGED_GEM_INDEX)) {
this.addGemToQueue(RED_FORGED_GEM_INDEX);
}
if (missingGreenGems > 0 && this.canQueueGem(GREEN_FORGED_GEM_INDEX)) {
this.addGemToQueue(GREEN_FORGED_GEM_INDEX);
}
while (
worldResources[RED_FORGED_GEM_INDEX].numOwned >= requiredRedGems &&
worldResources[GREEN_FORGED_GEM_INDEX].numOwned >= requiredGreenGems &&
this.canQueueGem(YELLOW_FORGED_GEM_INDEX)
) {
this.addGemToQueue(YELLOW_FORGED_GEM_INDEX);
}
}
Target file: resources/app/Shared/GemForge.js
Comment: create addGreenGemsAutomatically() function and call it inside update(seconds) on line 235
addGreenGemsAutomatically() {
while (
this.potentialAdditionalLoad() > 0 &&
this.canQueueGem(GREEN_FORGED_GEM_INDEX)
) {
this.addGemToQueue(GREEN_FORGED_GEM_INDEX);
}
}
update(seconds) {
this.forgeQueue.updateQueuedGems(seconds);
this.addGreenGemsAutomatically();
}
Chest Looting Automation: has been entirely reworked and will need to be looked at.
Minerals Selling Automation: moved from line 1164 to 1628. code needed to replace and paste has not been changed, although I would
Battle Automation (Depth 304+): battlewindow.js line has been moved from 99 to 109 (when you search for the line of code that will be above the line you add, it will be the top result). battle.js line has moved from 665 to 636.
I would also look here and the comment about all mineral selling: https://steamcommunity.com/sharedfiles/filedetails/?id=2886666262