Thea 2: The Shattering

Thea 2: The Shattering

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Crafting & Children Classes Reference Guide (UNFINISHED)
By Seranth
!!UNFINISHED!! Reference lists/tables for crafting & classes available for children growing up. Also sections for stats & seasons/weather. For version v2.0603.0666.
   
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Introduction
NOTE: This is a very rough guide that I never ended up finishing. It's been over a year since I've touched it but I figured maybe someone could use even the incomplete version.

NOTE: It's very likely there are typos/wrong info with all the transcription, deciphering, and moving around of text I had to do.

I use various abbreviations/shorter words.
Red=Physical, Yellow=Mental, and Purple=Spiritual.
RHP=Health, YHP=Sanity, PHP=Faith.
Whenever I talk about HP, it's generally about Max HP not current HP unless it doesn't make sense, like HP Regeneration :^).
I could replace R/Y/P with icons but Steam lost icons on another guide I made (plus it's more work) so I don't feel like it.

You can't actually reach maximum essence for things like Legendary Weapons so ~ means roughly the maximum value I found by recipe alone (doesn't include things like Masterwork quality)



For the Children Classes Section:
  • WARNING: Unverified. It's very likely that I misinterpreted things, especially requirements (because they're apparently made by generating lists in random places and with often inaccurate names).
  • If there is a % it means the game makes a check with that probability. If it's #+Luck% then the success chance increases by your luck. If it's in the Requirements section then the option won't show at all up unless you pass the check.
  • Several options lead to the character leaving/dying, even for the chosen. It has separate events for the chosen leaving and regular characters leaving but I assume it's the same and grouped those outcomes together. They sometimes change classes before leaving but I omit that (Maybe there's an event somewhere where you can get characters back?).
  • I'm guessing that the game checks for outcomes in order (so it checks if option 1 succeeds, then option 2, etc.)
  • I don't know how ChangeLearnedSkillOnCharacter and Skill Packs work so I just guessed (ex: I put MaximumCount="50" as 50% and didn't bother with the filters). I assume ChangeLearnedSkillOnCharacter chooses a random skill that matches the filters in the skill pack (unless it's specifically guaranteed) but I didn't feel like figuring out and writing down all the options. I usually just wrote down the guaranteed skill or the name of the skill pack but know that it's probably more complicated than that.
Stats are base stats for a level 1. Know that there are many classes I didn't put here that you can get in other ways (like events); these are just the ones you can get while raising children. Also know that there are classes that have similar/the same name but slightly different stats.

Note that for stats, +# (like +6) means that it rolls various times to potentially get that bonus. For example, +6 could mean 50% for +6 or something like 50%+2, 40%+2, 40%+2. Tables are really tight on space (too wide and it gets cut off) plus you don't really need to know the percentages. If you want to anyway, check the DATABASE_SUBRACE xml file.
~~~ATTRIBUTES & STATS~~~
Main Attributes
  • Character classes determine their base attributes (with some variation)
Attribute Type
Attribute Name
Has An Effect On...
Red Primary (Physical)
Strength (Muscle)
Carry limits, Health (Red HP)
Red Secondary (Physical)
Perception (Eye)
Gathering, Luck, Health (Red HP) x0.5
Yellow Primary (Mental)
Intelligence (Book)
Research, Crafting, Sanity (Yellow HP)
Yellow Secondary (Mental)
Wisdom (Owl)
Luck, Rituals, Crafting, Gathering, Sanity (Yellow HP) x0.5
Purple Primary (Spiritual)
Mysticism (Pinwheel)
Research, Rituals, Faith (Purple HP)
Purple Secondary (Spiritual)
Destiny (Comet)
Gathering, Crafting, Research, Rituals, Luck, Faith (Purple HP) x0.5
Wits
Wits
Delay
Secondary Attributes
Derived Attributes
Attribute
Calculated From...
Red HP (Max Health)
(Strength+0.5*Perception)*MoraleHealthBonus
Red Physical Armour
EquipmentShieldingBonus+MoraleShieldingBonus
Yellow HP (Max Sanity)
(Intelligence+0.5*Wisdom)*MoraleHealthBonus
Yellow Mental Armour
EquipmentShieldingBonus+MoraleShieldingBonus
Purple HP (Max Faith)
(Mysticism+0.5*Destiny)*MoraleHealthBonus
Purple Spiritual Armour
EquipmentShieldingBonus+MoraleShieldingBonus
Gathering
0.4*Perception+0.2*Wisdom+0.1*Destiny+VariousGatheringSkillBonuses
Crafting
0.2*Intelligence+0.4*Wisdom+0.1*Destiny+VariousCraftingSkillBonuses
Research
0.4*Intelligence+0.2*Mysticism+0.1*Destiny
Rituals
0.2*Wisdom+0.4*Mysticism+0.1*Destiny
Luck
0.2*Perception+0.1*Wisdom+0.4*Destiny
Carry Limit
  • BaseCarryLimit+25*Strength
    • Base Humanoid: ~200-250
    • Base Goblin Boar Rider: 600
    • Base Beast: ~80-100
    • Base Demon: ~170-250
    • Base Troll: ~600
  • ChildPenalty: x33%
Other Stats
Other Stats
Name
Effect
Base Morale Gain
+1 Morale/turn per each type of food in group's inventory
Morale 10+ (Bonuses Accumulate)
All Shielding +1
Morale 20+ (Bonuses Accumulate)
All Health +10%
Morale 30+ (Bonuses Accumulate)
All Shielding +1, Task Efficiency +10%
Morale 40+ (Bonuses Accumulate)
Red Physical Health Regeneration +1
Morale 50+ (Bonuses Accumulate)
Movement +1
Morale 60+ (Bonuses Accumulate)
All Damage +10%
Morale 70+ (Bonuses Accumulate)
All Health +10%, All Regeneration +1
Morale 80+ (Bonuses Accumulate)
Task Efficiency +10%
Morale 90+ (Bonuses Accumulate)
ViewRange +1
Morale 100+ (Bonuses Accumulate)
Movement +1
Movement
  • Base Adult: 5
  • Base Child: 4
  • Base Goblin Child: 3
  • Base Goblin Boar Rider: 7
Delay: Affected by Wits, CombatPhase, SkillUsed
  • Wits 1: 3.8
  • Wits 2: 3.5
  • Wits 3: 3.2
  • Wits 4: 3
  • Wits 5: 2.8
Other Tags
Attractive, Creepy, Beautiful: Randomly generated for each character, affected by class. May allow options in interactions.
Chosen: Your main character.
~~~CRAFTING ESSENCE MATERIALS~~~
Dual-Essence Materials
Essence Type
Material Name
Essence Amount
Weight
Metal/Leather
Igneous Spike (Wild)
2.4/1.9
4.5
Metal/Leather
Alchemy Skin (Improved)
1.6/2
3
Metal/Leather
Golem Leather (Improved)
1.1/1.3
2.8
Metal/Stone
Moonstone (Wild)
1.9/2.4
5.5
Metal/Stone
Secret Alloy (Improved)
2/1.6
3
Metal/Stone
Armoured Stone (Wild)
1.6/1.3
5.5
Leather/Bone
Morph Material (Wild)
2.4/1.9
5.5
Leather/Bone
Wyrm Silk (Improved)
1.6/2
2
Leather/Bone
Spike Leather (Wild)
1.3/1.6
3
Wood/Stone
God's Branch (Wild)
2.4/1.9
4.5
Wood/Stone
Pristine Matter (Improved)
1.6/2
4
Wood/Stone
Stone Wood (Improved)
1.1/1.3
4
Wood/Gem
Earth Core (Wild)
1.9/2.4
3.8
Wood/Gem
Life Root (Improved)
2/1.6
3
Wood/Gem
Crystal Wood (Wild)
1.6/1.3
2
Gem/Bone
Void Sparkler (Improved)
2/1.6
2
Gem/Bone
Forgotten Essence (Wild)
1.9/2.4
3.5
Gem/Bone
Enchanted Bone (Improved)
1.3/1.1
1.8
Metal Essence Materials
Essence Type
Material Name
Essence Amount
Weight
Metal/Leather
Igneous Spike (Wild)
2.4/1.9
4.5
Metal
Metal Composite
2.4
4
Metal/Stone
Secret Alloy (Improved)
2/1.6
3
Metal/Stone
Moonstone (Wild)
1.9/2.4
5.5
Metal/Leather
Alchemy Skin (Improved)
1.6/2
3
Metal/Stone
Armoured Stone (Wild)
1.6/1.3
5.5
Metal
Mithril
1.4
4.5
Metal/Leather
Golem Leather (Improved)
1.1/1.3
2.8
Metal
Gold (Wild)
1.1
4.5
Metal
Silver (Improved)
0.9
3.8
Metal
Steel
0.9
5.5
Metal
Iron
0.5
5
Leather Essence Materials
Essence Type
Material Name
Essence Amount
Weight
Leather/Bone
Morph Material (Wild)
2.4/1.9
5.5
Leather
Combat Leather
2.4
2.5
Leather/Metal
Alchemy Skin (Improved)
2/1.6
3
Leather/Metal
Igneous Spike (Wild)
1.9/2.4
4.5
Leather/Bone
Wyrm Silk (Improved)
1.6/2
2
Leather
Mythical Leather
1.6
2.5
Leather/Bone
Spike Leather (Wild)
1.3/1.6
3
Leather/Metal
Golem Leather (Improved)
1.3/1.1
2.8
Leather
Enchanted Leather (Wild)
1.1
3
Leather
Scaled Leather (Improved)
0.9
2.1
Leather
Fur Leather
0.9
3
Leather
Leather
0.5
2.5
Wood Essence Materials
Essence Type
Material Name
Essence Amount
Weight
Wood/Stone
God's Branch (Wild)
2.4/1.9
4.5
Wood
Sacred Wood
2.4
3.5
Wood/Gem
Life Root (Improved)
2/1.6
3
Wood/Gem
Earth Core (Wild)
1.9/2.4
3.8
Wood/Stone
Pristine Matter (Improved)
1.6/2
4
Wood/Gem
Crystal Wood (Wild)
1.6/1.3
2
Wood
AncientWood
1.4
3.5
Wood/Stone
Stone Wood (Improved)
1.1/1.3
4
Wood
Dark Wood (Wild)
1.1
3.5
Wood
Elven Wood (Improved)
0.9
2.1
Wood
Dryad Wood
0.9
3
Wood
Wood
0.5
3.5
Stone Essence Materials
Essence Type
Material Name
Essence Amount
Weight
Stone/Metal
Moonstone (Wild)
2.4/1.9
5.5
Stone
Pure Stone
2.4
6
Stone/Wood
Pristine Matter (Improved)
2/1.6
4
Stone/Wood
God's Branch (Wild)
1.9/2.4
4.5
Stone/Metal
Secret Alloy (Improved)
1.6/2
3
Stone
Obsidian
1.4
5.5
Stone/Metal
Armoured Stone (Wild)
1.3/1.6
5.5
Stone/Wood
Stone Wood (Improved)
1.3/1.1
4
Stone
Granite (Wild)
1.1
6.5
Stone
Quartz (Improved)
0.9
3.5
Stone
Clay
0.9
5
Stone
Sandstone
0.5
6
Gem Essence Materials
Essence Type
Material Name
Essence Amount
Weight
Gem/Wood
Earth Core (Wild)
2.4/1.9
3.8
Gem
Grand Gem
2.4
1.5
Gem/Bone
Void Sparkler (Improved)
2/1.6
2
Gem/Bone
Forgotten Essence (Wild)
1.9/2.4
3.5
Gem/Wood
Life Root (Improved)
1.6/2
3
Gem
Diamond
1.4
1.2
Gem/Wood
Crystal Wood (Wild)
1.3/1.6
2
Gem/Bone
Enchanted Bone (Improved)
1.3/1.1
1.8
Gem
Ruby (Wild)
1.1
1.5
Gem
Topaz (Improved)
0.9
1
Gem
Malachite
0.9
1.4
Gem
Amber
0.5
1.7
Bone Essence Materials
Essence Type
Material Name
Essence Amount
Weight
Bone/Gem
Forgotten Essence (Wild)
2.4/1.9
3.5
Bone
Rune Bone
2.4
2.5
Bone/Leather
Wyrm Silk (Improved)
2/1.6
2
Bone/Leather
Morph Material (Wild)
1.9/2.4
5.5
Bone/Gem
Void Sparkler (Improved)
1.6/2
2
Bone/Leather
Spike Leather (Wild)
1.6/1.3
3
Bone
Dragon Bone
1.4
2
Bone/Gem
Enchanted Bone (Improved)
1.1/1.3
1.8
Bone
Shadow Bone (Wild)
1.1
3.5
Bone
Blood Bone (Improved)
0.9
2.8
Bone
Monster Bone
0.9
4
Bone
Bone
0.5
2.5
~~~CRAFTING RECIPES (WEAPONS & SHIELDS)~~~
Scroll
  • Recipe Primary: Leatherx14/Woodx12/Gemx11/Leatherx10
  • Recipe Secondary: Leatherx10/Bonex9/Gemx8/Leatherx7
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Metal/Stone (45)
Weapon
Sub-skills: Random Blast, Lullabye
Metal/Stone (120)
Elemental Weapon
Sub-skills: Random Blasts 2, Second Skin
Metal/Stone (220)
Legendary Weapon
Sub-skills: Shatter Shield, Blessed Armour
Leather/Wood (45)
Weapon
Sub-skills: Random Blast, Hurry Up!
Leather/Wood (120)
Elemental Weapon
Sub-skills: Illusive Bite, Second Skin
Leather/Wood (220)
Legendary Weapon
Sub-skills: Random Blasts 3, Summon Cmuch
Gem/Bone (45)
Weapon
Sub-skills: Energy Blur, Lullabye
Gem/Bone (120)
Elemental Weapon
Sub-skills: Ghostly Axe, Weakness
Gem/Bone (220)
Legendary Weapon
Sub-skills: Lightning Strike, Summon Demon
Codex
  • Recipe Primary: Leatherx25/Gemx23/Woodx20/Leatherx18
  • Recipe Secondary: Leatherx18/Gemx16/Bonex14/Leatherx12
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Metal/Stone (72)
Weapon
Sub-skills: Ice Spike, Detach Spirit, Damage Three Shields
Metal/Stone (192)
Elemental Weapon
Sub-skills: Random Blasts 3, Fiery Gaze, Inspire
Metal/Stone (352)
Legendary Weapon
Sub-skills: Internal Armor Grow, Random Blasts 4, Second Skins II
Leather/Wood (72)
Weapon
Sub-skills: Random Blasts 2, Ice Spike, Mass Lullabye
Leather/Wood (192)
Elemental Weapon
Sub-skills: Random Blasts 3, Fireball, Inspire
Leather/Wood (352)
Legendary Weapon
Sub-skills: Random Blasts 4, Summon Unliving, Internal Armor Grow
Gem/Bone (72)
Weapon
Sub-skills: Random Blasts 2, Detach Spirit, Weakness
Gem/Bone (192)
Elemental Weapon
Sub-skills: Drain Vigour, 'Quick, Cover!', Fiery Gaze
Gem/Bone (352)
Legendary Weapon
Sub-skills: Summon Unliving Archers, Chain Lightning, Second Skins II
Artefact (TODO Weapon Attack)
  • Recipe Primary: Leatherx14/Gemx12/Bonex11/Woodx10
  • Recipe Secondary: Leatherx10/Metalx9/Stonex8/Leatherx7
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Metal/Stone (45)
Weapon
RShieldingx117%, Sub-skill: Weapon Attack (Y/P, 2*Secondary, Normal Damage, T-Splash, 5 Delay)
Metal/Stone (120)
Elemental Weapon
RPShieldingx125%, Sub-skills: Weapon Attack (Y/P, 2.5*Secondary, Elemental Damage, 5 Delay), First Strike
Metal/Stone (220)
Legendary Weapon
RPShieldingx~120.6%, Sub-skills: Weapon Attack, Inspiring Presence
Leather/Wood (45)
Weapon
YShieldingx117%, Sub-skill: Weapon Attack
Leather/Wood (120)
Elemental Weapon
RYShieldingx125%, Wisdomx130%, Sub-skill: Weapon Attack
Leather/Wood (220)
Legendary Weapon
RYShieldingx~120.6%, Sub-skills: Weapon Attack, Sacrificial Blood
Gem/Bone (45)
Weapon
PShieldingx117%, Sub-skill: Weapon Attack
Gem/Bone (120)
Elemental Weapon
YPShieldingx~123.8%, Destinyx~129%, Sub-skill: Weapon Attack
Gem/Bone (220)
Legendary Weapon
YPShieldingx~119.2%, Destinyx~136%, Sub-skills: Weapon Attack, Choking Fog
Relic
  • Recipe Primary: Stonex25/Gemx23/Metalx20/Stonex18
  • Recipe Secondary: Leatherx18/Bonex16/Gemx14/Leatherx12
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Metal/Stone (72)
Weapon
RPShieldingx125%, Sub-skills: Weapon Attack, Snare
Metal/Stone (192)
Elemental Weapon
RPShieldingx140%, Sub-skills: Weapon Attack, Brotherhood of Blood
Metal/Stone (352)
Legendary Weapon
Perceptionx~142%, Sub-skills: Weapon Attack, Exploding Dead, Weak Regeneration
Leather/Wood (72)
Weapon
RYShieldingx125%, Sub-skills: Weapon Attack, Ambush
Leather/Wood (192)
Elemental Weapon
RYShieldingx140%, Sub-skills: Weapon Attack, Distract
Leather/Wood (352)
Legendary Weapon
Wisdomx~142%, Sub-skills: Weapon Attack, Sacrificial Blood, Weak Regeneration
Gem/Bone (72)
Weapon
YPShieldingx125%, Mysticismx130%, Sub-skill: Weapon Attack
Gem/Bone (192)
Elemental Weapon
YPShieldingx140%, Sub-skills: Weapon Attack, Dinner For Two
Gem/Bone (352)
Legendary Weapon
Mysticismx~140%, Sub-skill: Weapon Attack, Corpse Feast, Weak Regeneration
Bow
  • Recipe Primary: Woodx14/Bonex12/Gemx11/Metalx10
  • Recipe Secondary: Leatherx10/Metalx9/Bonex8/Woodx7
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (45)
Weapon
Sub-skill: Weapon Attack
Any (120)
Elemental Weapon
Sub-skill: Weapon Attack
Any (220)
Legendary Weapon
Sub-skill: Weapon Attack
Wand
  • Recipe Primary: Bonex14/Woodx12/Gemx11/Bonex10
  • Recipe Secondary: Metalx10/Woodx9/Stonex8/Metalx7
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (45)
Weapon
Sub-skill: Weapon Attack
Any (120)
Elemental Weapon
Sub-skill: Weapon Attack
Any (220)
Legendary Weapon
Sub-skill: Weapon Attack
Javelin
  • Recipe Primary: Stonex25/Metalx23/Bonex20/Stonex18
  • Recipe Secondary: Bonex18/Metalx16/Stonex14/Bonex12
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (45)
Weapon
Sub-skill: Weapon Attack, First Strike
Any (120)
Elemental Weapon
Sub-skill: Weapon Attack, First Strike
Any (220)
Legendary Weapon
Sub-skill: Weapon Attack, First Strike
Spear
  • Recipe Primary: Woodx14/Bonex12/Stonex11/Gemx10
  • Recipe Secondary: Metalx10/Gemx9/Woodx8/Leatherx7
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (45)
Weapon
Sub-skill: Weapon Attack, First Strike
Any (120)
Elemental Weapon
Sub-skill: Weapon Attack, First Strike
Any (220)
Legendary Weapon
Sub-skill: Weapon Attack, First Strike
Polearm
  • Recipe Primary: Metalx25/Stonex23/Woodx20/Metalx18
  • Recipe Secondary: Woodx18/Gemx16/Leatherx14/Woodx12
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (72)
Weapon
Sub-skill: Weapon Attack, First Strike
Any (192)
Elemental Weapon
Sub-skill: Weapon Attack, First Strike
Any (352)
Legendary Weapon
Sub-skill: Weapon Attack, First Strike
Club
  • Recipe Primary: Stonex14/Metalx12/Woodx11/Gemx10
  • Recipe Secondary: Metalx10/Stonex9/Woodx8/Leatherx7
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (45)
Weapon
Sub-skill: Weapon Attack, Weapon Attack
Any (120)
Elemental Weapon
Sub-skill: Weapon Attack, Weapon Attack
Any (220)
Legendary Weapon
Sub-skill: Weapon Attack, Weapon Attack
Mallet
  • Recipe Primary: Metalx25/Stonex23/Woodx20/Metalx18
  • Recipe Secondary: Woodx18/Gemx16/Leatherx14/Woodx12
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (72)
Weapon
Sub-skill: Weapon Attack, Weapon Attack
Any (192)
Elemental Weapon
Sub-skill: Weapon Attack, Weapon Attack
Any (352)
Legendary Weapon
Sub-skill: Weapon Attack, Weapon Attack
Sword
  • Recipe Primary: Metalx14/Stonex12/Bonex11/Metalx10
  • Recipe Secondary: Gemx10/Bonex9/Leatherx8/Stonex7
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (45)
Weapon
RShieldingx150%, Sub-skill: Weapon Attack
Any (120)
Elemental Weapon
RYPShieldingx180%, Sub-skill: Weapon Attack
Any (220)
Legendary Weapon
RShieldingx~172.4%, Sub-skill: Weapon Attack
Greatsword
  • Recipe Primary: Metalx25/Bonex23/Woodx20/Stonex18
  • Recipe Secondary: Metalx18/Gemx16/Leatherx14/Bonex12
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (72)
Weapon
RShieldingx160%, Sub-skill: Weapon Attack
Any (192)
Elemental Weapon
RYPShieldingx196%, Sub-skill: Weapon Attack
Any (352)
Legendary Weapon
RYPShieldingx~193%, Sub-skill: Weapon Attack
Hatchet
  • Recipe Primary: Stonex14/Metalx12/Bonex11/Stonex10
  • Recipe Secondary: Metalx10/Leatherx9/Stonex8/Metalx7
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (45)
Weapon
Sub-skill: Weapon Attack
Any (120)
Elemental Weapon
Sub-skill: Weapon Attack
Any (220)
Legendary Weapon
Sub-skill: Weapon Attack
Battle Axe
  • Recipe Primary: Stonex25/Bonex23/Metalx20/Stonex18
  • Recipe Secondary: Metalx18/Stonex16/Leatherx14/Metalx12
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (72)
Weapon
Sub-skill: Weapon Attack, Weapon Attack
Any (192)
Elemental Weapon
Sub-skill: Weapon Attack, Weapon Attack
Any (352)
Legendary Weapon
Sub-skill: Weapon Attack, Weapon Attack
Shield
  • Recipe Primary: Woodx20/Bonex18/Metalx16/Woodx14
  • Recipe Secondary: Woodx14/Bonex13/Leatherx11/Gemx10
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (61)
Shield
RShielding+36, Sub-skill: Shields Up
Any (162)
Elemental Shield
AllShielding+40, Sub-skill: Shields Up
Any (297)
Legendary Shield
AllShielding+~31, MovementRange+~2, Sub-skill: Shields Up
~~~CRAFTING RECIPES (ARMOUR)~~~
Leather Robes (TODO EssenceTypeBuff)
  • Recipe Primary: Leatherx16/Gemx15/Leatherx13/Gemx12
  • Recipe Secondary: Leatherx10/Gemx9/Woodx8/Bonex7
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (49.5/50)
Armour
AllShielding+27
Any(132)
Elemental Armour
AllShielding+30, MovementRange+1, ESSENCE-SPECIFIC BUFF
Any (242)
Legendary Armour
AllShielding+~23, MovementRange+~1, Wits+~4, ESSENCE-SPECIFIC BUFF
Medium Armour (TODO ESSENCE-SPECIFIC BUFFS)
  • Recipe Primary: Leatherx30/Woodx27/Metalx24/Bonex22
  • Recipe Secondary: Leatherx16/Woodx15/Metalx13/Stonex12
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (79)
Armour
RShielding+54
Any(210)
Elemental Armour
AllShielding+60, ESSENCE-SPECIFIC BUFF
Any (385)
Legendary Armour
AllShielding+~25.2, AllShieldingx~121%, MovementRange+~1, ESSENCE-SPECIFIC BUFF
Heavy Armour (TODO Essence-Specific Buffs)
  • Recipe Primary: Metalx42/Stonex38/Woodx34/Bonex30
  • Recipe Secondary: Woodx25/Metalx23/Leatherx20/Gemx18
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (112)
Armour
RShielding+90
Any(300)
Elemental Armour
AllShielding+100, ESSENCE-SPECIFIC BUFF
Any (550)
Legendary Armour
AllShielding+~89.4, AllShielding+~121%, MovementRange+~1, ESSENCE-SPECIFIC BUFF
~~~CRAFTING RECIPES (OTHER)~~~
Gathering Tool
  • Recipe Primary: Leatherx18/Woodx16/Gemx14/Leatherx11
  • Recipe Secondary: Leatherx12/Woodx11/Gemx10/Leatherx8
Essence Required (Type)
Skillset Name
Skillset Effect
45 (Any)
Gatherer's Aid
Gathering+6
45 (Any)
Forager's Aid
IncreaseGatheringx155%
80 (Any)
Scavenger's Aid
Rituals+9, IncreaseGatheringx175%, GroupCarryMultiplierx250%
Crafting Tool
  • Recipe Primary: Metalx18/Stonex16/Gemx14/Metalx11
  • Recipe Secondary: Metalx12/Stonex11/Gemx10/Metalx8
Essence Required (Type)
Skillset Name
Skillset Effect
45 (Any)
Worker's Aid
Crafting+6
45 (Any)
Craftsman's Aid
IncreaseCraftingx155%
80 (Any)
Inventor's Aid
Research+9, IncreaseCraftingx175%, YHPRegeneration+5
Jewellery
  • Recipe Primary: Gemx18/Bonex16/Leatherx14/Metalx12
  • Recipe Secondary: Stonex12/Leatherx11/Gemx10/Woodx8
Top Essence Type (Total Essence Required)
Skillset Name
Skillset Effect
Any (50)
Protective Pendant
AllShielding+16
Any (50)
Lightness Jewel
PersonalCarryLimit+200
Any Metal (50)
Swift Jewel
Sub-skill: Hurry Up!
Any Metal (80)
Bear Spirit Jewel
Sub-skill: Mystic Claw Hit
Any Leather (40)
Distracting Jewel
Sub-skill: Lullabye
Any Leather (70)
Bright Mind
Intelligence+3, Wits+3
Any Stone (70)
Crafting Jewel
Crafting+9
Any Wood (70)
Gathering Jewel
Gathering+9
Any Wood (70)
Mystical Sign
Wisdom+3, Mysticism+3
Any Gem (70)
Divine Goal
Destiny+3, Perception+3
Any Gem (80)
Hypnotic Jewel
Sub-skill: Hypnotise
Any Bone (80)
Soul Tear Jewel
Sub-skill: Soul Damage
The Other Ring
  • Recipe Primary: Mithril+x21/DragonBone+x20/Obsidian+x19/Diamond+x18
  • Recipe Secondary: CosmicSeed
Essence Required (Type)
Skillset Name
Skillset Effect
85 (Any)
Cosmic Seed's Root
MainAttributes+12, AllMaxHP+50, AllShielding+50
Sub-skill: Summon Demon
~~~CRAFTING RECIPES (BUILDINGS)~~~
Idol
  • Recipe Primary: Stonex32/Gemx31/Woodx30/Bonex29
  • Recipe Secondary: CosmicSeed
Essence Required (Type)
Skillset Effect
90 (Any)
VillageSightRange+1-3, VillageGatheringRange+1-3, IncreaseGathering+0.5-16, IncreaseCrafting+0.5-16, Sub-skill: Summon Guardian Demon
Lumber Mill
  • Recipe Primary: Metalx33/Bonex31/Gemx30/Metalx27
  • Recipe Secondary: Fruitx22/Vegetablesx21/Grainx20/Meatx18
Essence Required (Type)
Skillset Effect
75 (Any)
AddTier1Woodx1-5
Mine
  • Recipe Primary: Metalx33/Stonex31/Gemx30/Metalx27
  • Recipe Secondary: Bonex22/Leatherx21/Woodx20/Bonex18
Essence Required (Type)
Skillset Effect
125 (Any)
AddTier1Resourcesx1-5 (Metal/Gem/Stone)
165 (Any Metal)
AddTier1/2MetalResourcesx1-5
165 (Any Stone)
AddTier1/2StoneResourcesx1-5
165 (Any Gem)
AddTier1/2GemResourcesx1-4
Warehouse
  • Recipe Primary: Stonex70/Woodx61/Bonex60/Stonex50
  • Recipe Secondary: Stonex35/Woodx31/Bonex30/Metalx25
Essence Required (Type)
Skillset Effect
225 (Any)
IncreaseGathering+1-9, ExtraGatheringSlots+0-1
260 (Any Leather)
IncreaseGathering+3-15, ExtraGatheringSlots+0-1
260 (Any Bone)
IncreaseGathering+1-9, ExtraGatheringSlots+1-2
365 (Any Gem)
IncreaseGathering+3-15, ExtraGatheringSlots+1-2, IncreaseMovement+1-3
Trading Post
  • Recipe Primary: Leatherx33/Gemx31/Bonex30/Leatherx27
  • Recipe Secondary: Leatherx22/Gemx21/Metalx20/Stonex18
Essence Required (Type)
Skillset Effect
5 (Any)
AddTier1Resourcesx1
Forge
  • Recipe Primary: Metalx70/Stonex61/Gemx60/Metalx50
  • Recipe Secondary: Metalx35/Leatherx31/Stonex30/Bonex25
Essence Required (Type)
Skillset Effect
225 (Any)
IncreaseCrafting+1-9, ExtraCraftingSlots+0-1
260 (Any Stone)
IncreaseCrafting+1-9, ExtraCraftingSlots+1-2
260 (Any Gem)
IncreaseCrafting+3-15, ExtraCraftingSlots+0-1
365 (Any Metal)
IncreaseCrafting+3-15, ExtraCraftingSlots+1-2, RShielding+4-30
Armoury
  • Recipe Primary: Stonex70/Metalx61/Gemx60/Stonex50
  • Recipe Secondary: Stonex35/Metalx31/Gemx30/Bonex25
Essence Required (Type)
Skillset Effect
225 (Any)
RYShielding+4-30
260 (Any Metal)
RShielding+5-40
260 (Any Stone)
AllShielding+4-30
365 (Any Gem)
RShielding+4-30 ExtraEXPPerTurn+0.2-1
School
  • Recipe Primary: Woodx70/Bonex61/Stonex60/Woodx50
  • Recipe Secondary: Woodx35/Bonex31/Stonex30/Leatherx25
Essence Required (Type)
Skillset Effect
225 (Any)
IncreaseResearch+1-9, ExtraResearchSlots+0-1, ExtraResearchPointsPerTurn+0.1-0.6
275 (Any Bone)
IncreaseResearch+1-9, ExtraResearchSlots+0-1, ExtraResearchPointsPerTurn+0.2-1.2, PHP+4-30
275 (Any Gem)
IncreaseResearch+1-9, ExtraResearchSlots+1-2, ExtraResearchPointsPerTurn+0.2-1.2, MoraleLowerThreshold=15-35
325 (Any Leather)
IncreaseResearch+1-9, ExtraResearchSlots+0-1, ExtraResearchPointsPerTurn+0.3-1.5
Children's Playground
  • Recipe Primary: Leatherx33/Bonex31/Gemx30/Leatherx27
  • Recipe Secondary: Bonex22/Leatherx21/Gemx20/Metalx18
Essence Required (Type)
Skillset Effect
125 (Any)
IncreaseChildrenMainAttributes+0.5-4.5
165 (Any Wood)
IncreaseChildrenMainAttributes+0.3-2.8, IncreaseChildrenPerceptionx120-190%, IncreaseChildrenWitsx120-190%
165 (Any Stone)
IncreaseChildrenMainAttributes+0.3-2.8, IncreaseChildrenIntelligencex120-190%, IncreaseChildrenWisdomx120-190%
165 (Any Bone)
IncreaseChildrenMainAttributes+0.3-2.8, IncreaseChildrenMysticismx120-190%, IncreaseChildrenDestinyx120-190%
Dwelling
  • Recipe Primary: Leatherx70/Woodx61/Stonex60/Leatherx50
  • Recipe Secondary: Leatherx35/Woodx31/Stonex30/Gemx25
Essence Required (Type)
Skillset Effect
225 (Any)
MoraleLowerThreshold=20-50
260 (Any Leather)
MoraleLowerThreshold=20-50, RHP+4-30
260 (Any Gem)
MoraleLowerThreshold=30-65
365 (Any Wood)
MoraleLowerThreshold=20-50, IncreaseMovement+2-4
Guard Tower
  • Recipe Primary: Metalx15/Stonex14/Gemx13/Metalx11
  • Recipe Secondary: Woodx13/Metalx12/Gemx11/Stonex10
Essence Required (Type)
Skillset Effect
55 (Any)
RHP+4-30, YHP+4-30
Wishing Well
  • Recipe Primary: Woodx33/Stonex31/Metalx30/Woodx27
  • Recipe Secondary: Woodx22/Metalx21/Gemx20/Metalx18
Essence Required (Type)
Skillset Effect
125 (Any)
AddTier1Resourcesx1-5
165 (Any Metal)
AddTier1Resourcesx1-5, PHP+4-30
165 (Any Leather)
AddTier1Resourcesx1-3, Luck+1-9
165 (Any Gem)
AddTier1Resourcesx1-3, AddTier1/2Resourcex1-3
Crop Field
  • Recipe Primary: Metalx15/Stonex14/Gemx13/Metalx11
  • Recipe Secondary: Grainx27/Fruitx26/Vegetablesx25/Herbsx24
Essence Required (Type)
Skillset Effect
25 (Any)
AddVegetablesx1-4 (Not Grain/Mushrooms), ChanceSeasonalPet3% (Boar/Goat/Horse/Iron Frog)
Herbalist's Hut
  • Recipe Primary: Bonex70/Gemx61/Leatherx60/Bonex50
  • Recipe Secondary: Bonex35/Gemx31/Leatherx30/Woodx25
Essence Required (Type)
Skillset Effect
225 (Any)
HealingRate+1-3
260 (Any Wood)
HealingRate+1-3, YHP+4-30
260 (Any Gem)
HealingRate+1-3, ChanceToDieFromWounds-6-25%
365 (Any Bone)
HealingRate+2-5
Witch Hut
  • Recipe Primary: Bonex70/Gemx61/Leatherx60/Bonex50
  • Recipe Secondary: Bonex35/Metalx31/Gemx30/Stonex25
Essence Required (Type)
Skillset Effect
225 (Any)
IncreaseRituals+1-9, ExtraRitualsSlots+0-1, AddHerbsx1-3/turn
275 (Any Wood)
IncreaseRituals+3-15, ExtraRitualsSlots+0-1, AddHerbsx1-3/turn
275 (Any Stone)
IncreaseRituals+1-9, ExtraRitualsSlots+1-2, AddHerbsx1-3/turn
275 (Any Bone)
IncreaseRituals+1-9, ExtraRitualsSlots+0-1, PHP+4-30
~~~CRAFTING RECIPES (SHIPS)~~~
Raft, Sailboat, Ship & More
  • Recipe
  • Recipe Secondary:
Name
Essence Required (Type)
Recipe
Skillset Effect
Raft
60 (Any)
  • Primary: Woodx25/Woodx18/Bonex14
  • Secondary: Leatherx15/Woodx13/Gemx12/Bonex10
SeaMovement+4-9, ReplaceGroupCarryLimit=1400-5000
Sailboat
175 (Any)
  • Primary: Woodx75/Bonex50/Woodx40
  • Secondary: Woodx45/Leatherx40/Bonex35/Gemx30
SeaMovement+7-15, ReplaceGroupCarryLimit=1800-9000
Essence Required (Type)
Skillset Effect
Ship
400 (Any)
  • Primary: Woodx200/Woodx160/Bonex130
  • Secondary: Leatherx75/Gemx65/Woodx60/Bonex50
SeaMovement+5.5-12, ReplaceGroupCarryLimit=3500-20000, VillageSightRange+1-2
Stribog's Raft (Unverified)
60 (Any)
  • Primary: Woodx25/Woodx18/Bonex14
  • Secondary: Leatherx15/Woodx13/Gemx12/Bonex10
SeaMovement+4-9, ReplaceGroupCarryLimit=1800-9000, NoGatheringOrCrafting?
Drifter (Unverified)
60 (Any)
  • Primary: Woodx25/Woodx18/Bonex14
  • Secondary: Leatherx15/Woodx13/Bonex10/Gold+x7
SeaMovement+4-9, ReplaceGroupCarryLimit=1800-9000, ExtraEXPPerTurn+0.2-1
Wayfarer (Unverified)
60 (Any)
  • Primary: Woodx25/Bonex18/Bonex14
  • Secondary: Leatherx15/Woodx13/Bonex10/Gold+x7
SeaMovement+4-9, ReplaceGroupCarryLimit=1800-9000, AllShielding+4-30
~~~CHILDREN CLASSES~~~
  • WARNING: Unverified. It's very likely that I misinterpreted things, especially requirements (because they're apparently made by generating lists in random places and with often inaccurate names).
  • If there is a % it means the game makes a check with that probability. If it's #+Luck% then the success chance increases by your luck. If it's in the Requirements section then the option won't show at all up unless you pass the check.
  • Several options lead to the character leaving/dying, even for the chosen. It has separate events for the chosen leaving and regular characters leaving but I assume it's the same and grouped those outcomes together. They sometimes change classes before leaving but I omit that (Maybe there's an event somewhere where you can get characters back?).
  • I'm guessing that the game checks for outcomes in order (so it checks if option 1 succeeds, then option 2, etc.)
  • I don't know how ChangeLearnedSkillOnCharacter and Skill Packs work so I just guessed (ex: I put MaximumCount="50" as 50% and didn't bother with the filters)
Human Child
  • Physical Blessing
Option
Requirements
Outcome
Warrior
80%, Strength 3+
  1. 95%, Strength 4+: Human Warrior
  2. 85%: Human Warrior
  3. 3%: Leaves
  4. Human Scavenger
Hunter
Perception 3+
  1. 90%, Perception 4+: Human Hunter
  2. 75%: Human Hunter
  3. 3%: Leaves
  4. Human Scavenger
Zerca
65%, Wisdom 6+
  1. 90%, Wisdom 5+/Adult Zerca: Human Zerca
  2. 45%: Human Zerca
  3. 80%: Human Young Zerca
  4. 1%: Leaves
  5. 40%: Human Gatherer
  6. Human Scavenger
Zerca
TAG-DIV16, Wisdom 4+
  • Same as Zerca above
Bandit
50%, Wits 3+
  1. 85%, Wits 4+/Adult Bandit: Human Bandit Warrior
  2. 10%, Female Child, Wits 3+: Human Bandit Archer
  3. 65%: Human Bandit Warrior
  4. 8%: Leaves
  5. Human Scavenger
Bandit
TAG-DIV18, 75%
  • Same as Bandit above
Craft
None
  1. 96%, TAG-DIV19: Human Craftsman, Crafting+3, Wisdom+2, Strong Crafting Tool
  2. 96%, Adult Craftsman/Crafting 6+: Human Craftsman
  3. 90%: Human Craftsman
  4. 1%: Leaves
  5. 30%: Leaves
  6. Human Scavenger
Gatherer
None
  1. 95%, Adult Gatherer/Gathering 6+: Human Gatherer
  2. 90%: Human Gatherer
  3. 1%: Leaves
  4. 30%: Leaves
  5. Human Scavenger
Fate
40%
  1. 6%: Fat Rat, ChangeLearnedSkill: Summon Unliving Rat, Mysticism+8, Destiny+6, Intelligence+5, +Tag:Magic User, +Quest:Cursed Rat
  2. 12%: Vihur
  3. 12%: Vily
  4. 10%: Goblin Toiler
  5. 10%: Goblin Tinkerer
  6. Human Scoundrel, YHP-1, AddCharacter: Rat
Witch
50%, Female Child, Mysticism 7+
  1. 35%, AdultMagicUser/TAG-DIV15: Human Witch
  2. 10%: Human Witch
  3. 25%: Wraith, Wisdom+5, ChangeLearnedSkill: Rain of Frogs
  4. 3%: Leaves
  5. 35%: Human Young Witch
  6. 15%: Spider Queen, Mysticism+8, Destiny+6, Intelligence+5, +Tag:Magic User, ChangeLearnedSkill: Summon Unliving Rat
  7. Human Young Witch, RHP-2, YHP-2, Wisdom-2, YCursex3
Witch
TAG-DIV15, 80%/Female Child & Mysticism 7+
  • Same as Witch above
Healer
Intelligence 3+
  1. TAG-DIV17, TAG-DIV20: Human Healer, Intelligence+4, Wisdom+4, Luck+4
  2. 97%, Adult Healer: Human Healer
  3. 90%: Human Healer
  4. 1%: Leaves
  5. 40%: Human Gatherer
  6. Human Scavenger
Mystical
TAG-QUEST74 (Volh Svatelko Quest), Male Child, Mysticism 7+, 40%
  1. 35%, Tag:Magic User/TAG-DIV15: Human Volh
  2. 10%: Human Volh
  3. 25%: Human Skeleton, PHP+5, Mysticism+9, Destiny+10, ChangeLearnedSkill: Rain of Frogs
  4. 4%: Leaves
  5. 35%: Human Gusla
  6. 12%: Bat, RHP+10, Mysticism+8, Destiny+6, Intelligence+5, +Tag:Magic User, ChangeLearnedSkill: Rain of Frogs
  7. Human Gusla, RHP-2, YHP-2, Wisdom-2, YCursex3
Mystical
TAG-DIV15, TAG-QUEST74 (Volh Svatelko Quest), Male Child, Mysticism 7+, 70%
  1. Same as Mystical above
Nature's Path
TAG-DIV21
  1. 5%: Pineconettes
  2. 30+Luck%:Vily
  3. 25+Luck%: Vihur
  4. Snake
Marovit's path
TAG-DIV22, 20+Luck%
  1. Czort
Lada's path
TAG-DIV23, Female Child, 20+Luck%
  1. Light-Sick Rusalka
Lada's path
TAG-DIV23, Male Child, 20+Luck%
  1. Light-Sick Befuddler
Svarog's path
TAG-DIV24, 20+Luck%
  1. Small Armoured Bear
Stribog's path
TAG-DIV25, 20+Luck%
  1. Light-Sick Vodnik
Zorya's path
TAG-DIV26, 20+Luck%
  1. Light-Sick Syrin
Nyia's path
TAG-DIV27, 20+Luck%
  1. Light-Sick Poludnica
Triglav's path
TAG-DIV28, 20+Luck%
  1. Royal Crow, ChangeLearnedSkill: Thick Skin
Dzievanna's path
TAG-DIV29, 20+Luck%
  1. Light-Sick Rusalka
Horz's path
TAG-DIV30, 20+Luck%
  1. Light-Sick Karakandza
Mokosh's path
TAG-DIV47, 20+Luck%
  1. Rockers
Cosmic Seed
Chosen Child, Cosmic Seed
  • See below
Cosmic Seed: Witch
Female Child
  1. 10+Luck%: Human Witch
  2. Human Young Witch
Cosmic Seed: Volh
Male Child
  1. 10+Luck%: Human Volh
  2. Human Gusla
Cosmic Seed: Bandit
None
  1. 15+Luck%: Human Bandit Leader
  2. Human Bandit Warrior
Cosmic Seed: Zerca
None
  1. Human Zerca
Cosmic Seed: Good Healer
None
  1. Human Healer, Intelligence+5, Wisdom+5
Cosmic Seed: Inventor
10+Luck%
  1. Human Inventor
Dwarven Child
  • Spiritual Blessing
Option
Requirements
Outcome
Send for training (Base Requirements)
Male Child, Adult Dwarf/Earthbound Loyalty 50+
See below
Send for training: Runemaster
None
  1. 10+Luck%: Dwarf Runemaster
  2. Leaves
Send for training: Smith
Crafting 12+
  1. 5%: Leaves
  2. 7+Luck%: Light-sick Dwarf Smith
  3. 15+Luck%: Dwarf Young Smith
  4. Dwarf Labourer
Send for training: Warrior
None
  1. 2% ReqChosen: Leaves
  2. 30%: Dwarf Warmaster
  3. Dwarf Labourer (Strength-3, Intelligence-2, Destiny-4, YMaxHP-4)
Send for training: Old trade
None
See Old trade outcome below
Old trade: Gatherer
None
  1. 1%: Leaves
  2. Dwarf Labourer
Old trade: Smith
Male Child
  1. 1%: Leaves
  2. Dwarf Young Smith
Leave to fate
15+Luck%
  1. Always gives Spiritual Blessing
  2. 33%: Rockers (Intelligence+8, Wisdom+6, Strength+3, ChangeSkill(70% Master Craftsman))
  3. Lava Rockers (Strength+5, Intelligence+8, Perception+3, ChangeSkill(100% Dwarf & 50% Master Craftsman))
Orc Child
  • Mental Blessing
Option
Requirements
Outcome
Send for training (Base Requirements)
Adult Orc/Alphaclans Loyalty 50+
See below
Send for training: Matriarch
Female Child
  1. 5%: Leaves
  2. 5+Luck%: Orc Wounded Matriarch
  3. Orc Plodder (Intelligence+5, Destiny+5, Wits+3)
Send for training: Slugger
Strength 6+
  1. 3%: Leaves
  2. 45+Luck%: Orc Slugger
  3. Orc Plodder (Intelligence+5, Destiny+5, Wits+3)
Send for training: Bloodtracker
Perception 5+
  1. 3%: Leaves
  2. 40+Luck%: Orc Bloodtracker
  3. Orc Plodder (Intelligence+5, Destiny+5, Wits+3)
Send for training: Witchery
30+Luck%, Female Child, Mysticism 5+
See Witch outcome below
Send for training: Old trade
None
See Old trade outcome below
Fighter
5%, Strength 6+
  1. 3%: Leaves
  2. 10% Orc Slugger
  3. 10+Luck%: Orc Bloodtracker
  4. 35%: Orc Slugger (Strength-3, Perception-2, RMaxHP-10)
  5. 30+Luck%: Orc Bloodtracker (Strength-2, Intelligence-2, YMaxHP-5)
  6. Orc Gatherer(Strength-1, Intelligence-2, Destiny-4, YMaxHP-4)
Old trade: Gatherer
None
  1. 2%: Leaves
  2. Orc Gatherer (YMaxHP-2)
Old trade: Crafter
None
  1. 2%: Leaves
  2. Orc Plodder (YMaxHP-2)
Witch
5%, Female Child, Tag: Witch
  1. 2%: Leaves
  2. 10%: Wraith(Strength+3, +Tag:MagicUser, ChangeSkill(40%? Rain of Frogs))
Goblin Child
  • Mental Blessing
Option
Requirements
Outcome
Send for training (Base requirement)
Adult Goblin/Spirit Talkers Loyalty 50+
See below
Send for training: Shaman
65%, Mysticism 4+
  1. 8%: Leaves
  2. Ghost (Strength+2, ChangeSkill(40% Rain of Frogs & 100% Overwhelm/Ghost Touch/Unliving))
  3. 10%: Goblin Shaman (Mysticism-2 PMaxHP-2)
  4. Tainted Shaman
Send for training: Beastmaster
Wisdom 4+, Perception 4+
  1. 2%: Leaves
  2. 90%: Goblin Beast Master, Items (lv2 Bear 20% x0/1, lv3 Wolf x0/1)
  3. Goblin Toiler (Destiny+5)
Send for training: Boar Rider
Strength 4+
  1. 2%: Leaves
  2. 90%: Goblin Boar Rider, Items (lv 2 Boar x1)
  3. Goblin Toiler (Destiny+5)
Send for training: Skirmisher
Strength 3+
  1. 2%: Leaves
  2. 90%: Goblin Skirmisher
  3. Goblin Toiler (Destiny+5)
Send for training: Old trade
None
See Old trade outcome below
Send for training: Leave to fate
None?
  1. 3%: Leaves
  2. 8%: Ghost (Strength+2, ChangeSkill(40% Rain of Frogs & 100% Overwhelm/Ghost Touch/Unliving))
  3. 1%: Orc Child
  4. 15%: Forest Fairy (Destiny+3, ChangeSkill(50% Master Gatherer))
  5. 25%: Bog Bies (Destiny+5, Intelligence+5, Wits+5)
  6. 10%: Czort (Destiny+3, Strength+2, Wits+5)
  7. Hohlick(Destiny+4, Strength+4, Wits+4, Intelligence+5)
Fighter
Strength 4+
  1. 2%: Leaves
  2. 45%: Goblin Skirmisher
  3. 15%: Goblin Beast Master, Items (lv3 Wolf 50% x0/1)
  4. 25%: Goblin Boar Rider, Item (lv 3 Boar x0/1)
  5. Goblin Skirmisher (Strength-1, Intelligence-1, Destiny-1, YMaxHP-5 RMaxHP-4)
Old trade: Gatherer
None
Goblin Toiler
Old trade: Craftsperson
None
Goblin Tinkerer
Shaman
15%, Mysticism 4+, Tag:MagicUser
  1. 8%: Leaves
  2. Ghost (Strength+2, ChangeSkill(40% Rain of Frogs & 100% Overwhelm/Ghost Touch/Unliving))
  3. 10%: Goblin Shaman (Mysticism-2 PMaxHP-2)
  4. Tainted Shaman
Blue (Pirate) Orc Child
  • Spiritual Blessing
Option
Requirements
Outcome
Pirate
Adult Pirate, Strength 4+
  • See below
Pirate: Captain
Male Child
  1. 7%: Pirate Captain
  2. Leaves
Pirate: Cooper/Craftsman
Female Child
  • See Trade below
Pirate: Boatswain
Strength 6+
  1. 5%, Male Child: Leaves
  2. Boatswain
Pirate: Common Pirate
None
  1. 2%, Male Child: Leaves
  2. Blue Pirate
Pirate: Brute
Strength 8+
  1. 5%: Brutes
  2. 60%, Male Child: Leaves
  3. Boatswain, Strength-4, YHP-2
Pirate: Quartermaster
8+Luck%, Male Child, Mysticism 6+
  1. 25%: Leaves
  2. Quartermaster
Trade
Female Child
  1. 1%: Leaves
  2. Cooper
Fighting
None
  1. 1%: Leaves
  2. 10+Luck%, Strength 6+: Boatswain
  3. Blue Pirate
Elven Child
  • Spiritual Blessing
Option
Requirements
Outcome
Elven magic user
Mysticism 7+, 2xMagic Users/Woodland Kin Loyalty 50+
  • See Below
Elven magic user: Mage Trial
None
  1. 8%:
    1. 40%: Elven Shadow
    2. Chosen Child: Elven Shadow, AllHP=0
    3. Leaves
  2. 3+Luck%, Mysticism 8+: Elven Mage
  3. 8+Luck%: Elven Young Mage
  4. Elven Forest Gatherer, Mysticism+5, Destiny+5, +Tag:Magic User, ChangeLearnedSkill: SkillPack: Young_Mages
Elven magic user: Druid Trial
None
  1. 8%:
    1. 40%: Elven Shadow
    2. Chosen Child: Elven Shadow, AllHP=0
    3. Leaves
  2. 3+Luck%: Elven Druid, Pet Bear lvl 3
  3. 35+Luck%: Elven Banished Druid, Pet Bear lvl 3
  4. Elven Forest Gatherer, Mysticism+5, Destiny+3, +Tag:Magic User, ChangeLearnedSkill: SkillPack: Druid, Claw Hit
Elven magic user: Warrior
70%, Strength 3+, Perception 7+
  1. 4%: Leaves
  2. 12+Luck%: Elven Guardian
  3. Weak Elven Guardian
Elven magic user: Old Trade: Gatherer
None
  1. 1%, Not Chosen Child: Leaves
  2. Elven Forest Gatherer
Elven magic user: Old Trade: Craftsman
None
  1. 1%, Not Chosen Child: Leaves
  2. Elven Forest Craftsman
Warrior
10%, Strength 3+, Perception 7+
  • Same as Elven magic user: Warrior above
Old trade
None
  • Same as Elven magic user: Old Trade above
Forest demon
20%
  1. 10+Luck%: Dzievanna's Feral
  2. 60%: Vily, ChangeLearnedSkill: Master Craftsman
  3. 8+Luck%: Eldercone
  4. Forest Fairy, Strength+4, Intelligence+3, Perception+3, ChangeLearnedSkill: Elf, Master Gatherer
Icicles/Lava Rockers/Pineconettes/Rockers/Swamper Child (Wrath of Sea DLC)
Child
Outcome
Icicles
  1. 5+Luck%: Sniezynki (Half Reset)
  2. 85+Luck%: Ice Troll Youth (Half Reset)
  3. Icicles (TROLL_ELDER_ICICLES)
Lava Rockers
  1. 85+Luck%: Teenage lava rocker (Half Reset)
  2. Lava Rockers (TROLL_LAVA_ELDER_ROCKERS)
Pineconettes
  1. 40+Luck%: Young Leshy (Half Reset)
  2. Eldercone (Half Reset)
  3. Forest Fairy
Rockers
  1. 5%: Dwarven Child
  2. 75+Luck%: Teenage Rocker (Half Reset)
  3. Rockers (TROLL_ELDER_ROCKERS)
Swamper
  1. 85+Luck%: Swamp Troll Youngster (Half Reset)
  2. Swamper (TROLL_ELDER_SWAMPER)
~~~CLASS STATS & SKILLS~~~
Stats are base stats for a level 1. Know that there are many classes I didn't put here that you can get in other ways (like events); these are just the ones you can get while raising children. Also know that there are classes that have similar/the same name but slightly different stats.

Note that for stats, +# (like +6) means that it rolls various times to potentially get that bonus. For example, +6 could mean 50% for +6 or something like 50%+2, 40%+2, 40%+2. Tables are really tight on space (too wide and it gets cut off) plus you don't really need to know the percentages. If you want to anyway, check the DATABASE_SUBRACE xml file.
Human Classes
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Human Child
6
2
2
4
2
2
4
2
2
~
2
4
1
0
10
250
Human Child - Apprentice Warrior
8
3
2
4
2
3
6
2
3
~
2
4
1
0
10
250
Human Child - Apprentice Hunter
7
2
3
6
3
2
4
2
2
~
3
4
1
0
10
250
Human Warrior
15+6
7+1
4
15+2
4
2+1
15+2
2+1
3
~
3
5
2
1
10
250
Human Hunter
16+4
4
7+1
17+2
5+1
2+1
12+2
2
3
~
3
5
2
1
10
250
Human Zerca
10+4
3
3
35+14
12+2
10+3
25+6
7+2
9+2
~
3
5
2
1
10
200
Human Young Zerca
15+4
3
3
20+14
10+2
8+3
28+6
5+2
7+2
~
3
5
2
1
10
200
Human Bandit Warrior
30+5
10+1
2+1
20+2
4
4
15+2
3
2
~
4+1
5
2
1
10
250
Human Bandit Archer
30+3
4+1
9+1
25+3
10
5
15+2
4
4+1
~
3
5
2
1
10
250
Human Bandit Leader
40+5
12+1
2
40+5, Shield10
8+1
12+1
18
3
3
~
5+1
5
2
1
10
250
Human Craftsman
13+2
5+1
1
19+3
4+1
9+1
13+2
2
3
~
1
5
2
1
10
200
Human Inventor
30+2
7+1
1
30+3
7+1
12+1
20+2
5
4
~
1
5
2
1
10
200
Human Gatherer
13+3
3
4+1
19+2
4
4+1
13+2
3
3
~
4
5
2
1
10
200
Human Healer
15+2
3
2
15+6
9+2
3+1
10
2
2
~
3
5
2
1
10
200
Human Witch
15+2
2
3
30+2
8
6
40+5
11+2
8+2
~
2
5
2
2
10
200
Human Young Witch
10+2
2
4
15+2
7
5
25+5
8+2
7+2
~
3
5
2
2
10
200
Human Volh
8+2, 5Shield
3
3
12+2, 5Shield
6
7
23+5, 5Shield
12
5+2
~
4
5
2
1
10
200
Human Gusla
8+2
3
3
12+2
6
6
23+5
9
4+2
~
5
5
2
1
10
200
Human Scavenger
15+2
3+1
3+1
15+2
3+1
3+1
15+6
5+2
6+2
~
3+1
5
2
1
10
200
Human Scoundrel
15+2
3+1
3+1
15+5
5+2
6+2
15+3
3+1
3+1
~
2+1
5
2
1
10
200
Dwarven Classes
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Orc Classes
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Goblin Classes
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Blue (Pirate) Orc Classes
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Elven Classes
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Other Classes
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
Class
RHP
STR
PER
YHP
INT
WIS
PHP
MYS
DES
~
Wits
Moves
SightDay
SightNight
Morale
Carry Limit
~~~OTHER STUFF~~~
Pets
Name
Effect
Bear
Sub-skill: Summon Bear
Boar
Movement+1-3, Sub-skill: Summon Boar
Bunny
PHP+5-30, Wits+1-5, Gatheringx115%-147%
Bunny (Goat)
GroupCarry+100-700, DeathChance-1%
Carrier Goat
GroupCarry+100-700
Cat
YHP+3-20, Mysticism+1-5
Cmuch
RHP+3-20
Crab
Wits+1-3, Strength+1-3
Crow
Perception+1-5, Rituals+2-9
Crow (Alt? PET_CROW_ADV)
SightRange+1
Dog
YHP+3-20, Perception+1-5
Ghost
PHP+3-20, Mysticism+1-3, Sub-skill: Summon Ghost
Horse
Movement+1-3, GroupCarry+100-700
Iron Frog
Intelligence+1-5
Parrot
Mysticism+1-3, Destiny+1-3, Luck+1-5
Pumpkin (Requires Halloween DLC)
Sub-skill: Summon Pumpkin
Skshack
Gathering+2-9
Slavyan C♥ck
Wisdom+1-3, Rituals+1.5-5
Spitting Spider
Sub-skill: Summon Spitting Spider
Wolf
Perception+1-3, Sub-skill: Summon Wolf
Wraith
Sub-skill: Summon Wraith
Seasons & Weather Effects
Season
Effect
Spring
  • Increased All-HP recovery
  • Possible weather: Rain, Sunny Day, Wind, Scorch, Darkness
Summer
  • Gathering grants 0.5XP/turn
  • Possible weather: Rain, Sunny Day, Wind, Scorch, Darkness
Autumn
  • Crafting is 25% faster
  • Enemies are as aggressive during day as they are during night
  • Possible weather: Rain, Sunny Day, Wind, Scorch, Darkness
Winter
  • EXP doubled from events
  • Enemies are as aggressive as they are during night
  • Monster nests spawn chance is higher
  • Camps & villages use 2 fuel/turn instead of 1/turn
  • Can't recover All-HP without fuelled camp/village
  • Gathering food & crafting resources more difficult
  • Possible weather: Snow, Snowstorm, Wind, Scorch, Darkness


Weather
Effect
Rain
VisibilityRange-1 Movement-1
Sunny Day
WorkSpeed+50%
Snow
VisibilityRange-1 Movement-1
Snowstorm
VisibilityRange-3 Movement-2
Wind
SeaMovement+2 YHP-1/turn PHP-2/turn
Scorch (2 turns)
RHP-5/turn outside village. May be cursed if low RHP
Darkness (2 turns)
PHP-1to5/turn outside village. May be cursed if low PHP.
~~~TODO SKILLS & WEAPON SPECIFIC SKILLS~~~
2 Comments
Solus Aug 19, 2023 @ 10:08am 
there is another dlc out tthere with berserker class for human, new dwarfen female class. Gnolls and more.

Berserkers are based on fate so it is a fate class, also witch and other magic classes becomes avalible at 4+ mystisim with best odds at 6 . Great guide though
Gamer Psy Aug 17, 2023 @ 5:41am 
Wow ... I haven't found ANY other guide that's as complete as this one. And it isn't even finished! Kudos, Seranth.
Keep up the great work, I'm really interested about the skills-section :D