The Cyclist: Tactics

The Cyclist: Tactics

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Vander Guide
By Vander
Sorry if it's a little bit messy
I don't try to explain the whole game but point out "hidden" mechanics you could miss
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Update
05 sept 2024
I'm getting back to playing this. so I will finally rework this guide. Good news, isn't it ?

01 dec 2022
I noticed a few pictures are dead on the website that hosted them.
I will upload them again.
Symbols and Definitions
Symbols from the game
= Energy Points
= Energy Points per Turn (this value decreases during the race with )
= Attack Points
= Attack Points available per Turn (decreases by 1 every time you use it all)
= Recovery level

Symbols you can find in this guide
= Maximum Energy points BEFORE STARTING THE MONTH
= Maximum Energy points per Turn BEFORE STARTING THE MONTH
= Current Amount of available for your rider
= Maximum recovered you get from 1 move (decreases by 1 every time you use it all)
= Maximum recovered you get between stages
Career Mode - Start Season - Fitness Peaks
Upcoming Changes : Impact on Energy might be lowered
2021/08/04 :

Minor Fitness Peak
0.6 levels equivalent for Energy
0.5 levels equivalent for Attack
1 level for the point in Recovery
= 2.1 levels better; but no specialization bonuses... so not really 2.1 levels better.

Major Fitness Peak
1.2 levels equivalent for Energy
1.0 levels equivalent for Attack
1 level for the point in E/turn
1 level for the point in Recovery
Career Mode - Start Season - Funding
5% underfunded -> 10% higher prestige expectations.
Which means you can confirm a slightly negative budget (at your own risk) : see Finances screen

Funding progession
Your next funding level depends on how well you perform compared to your sponsors goals
Career Mode - Start Season - Salary
Raw values from Killrob (creator). Here are as reminder
Career Mode - Other Teams
In your planning, you spot a Cobble Classic with only 3 teams. Great ! Guaranteed win for your level 5 cobble rider.
Unfortunately, when you reach the race preview, you discover they are3 Pro Cobble teams.
To avoid this, here is the average terrain trait of each team
Career Mode - Race Review - Prestige Points
Here are raw values shared by Killrob [creator] on discord on 2021/08, 16th

Career Mode - Race Review - XP
Upcoming changes : Dev said they might give "partial" for riders who don't finish a race

2021/08/04:
Fix amount between each level (on the level)
The earned by your riders relies on :
- The RACE LEVEL -> to earn
- The RIDER PERFORMANCE -> earned
- the difference of the RACE LEVEL (the number in the icon) & RIDER LEVEL
- the difference of the RIDER POTENTIAL & RIDER LEVEL
- the earned by teammates this month.


Example :
With Rider1 5(6) you win 500 prestige in (6) RSRush
PERSONAL = 500 x 1.25 x 0.5 = 312.5

If the 3 others won Rider2 =100 / Rider3=50 / Rider4 =0
TOTAL Rider1 = 312.5 + 0,1x ( 0 +100+50+0) = 327
TOTAL Rider2 = 100 + 0,1x (312.5+ 0 +50+0) = 136.25
TOTAL Rider3 = 50 + 0,1x (312.5+100+ 0 +0) = 91.25
TOTAL Rider4 = 0 + 0,1x (312.5+100+50+ 0) = 46.25

Sorry almost forgot the campaign difficulty multiplier :




Stage Race : Recovery zones
DEFINITION : (before starting)
The second bed icon below is what i call R% = . Not to confuse with R =



Here's an hidden mechanic (at the moment) but it's essential to win a Stage Race.
In race with =100, you spend 70
How many will you have next day ? how will it affects your ?

On the long term, it's risky to lose too much but there's nothing worse than entering the Red zone. There, you dramaticly lose AND you don't fully recover

Example Tour with 7 stages.
You have = 100 and you spend 70 each stage :
Graph 1 : R=1
Note in stage 6 and 7 you can't even spend 70 but only 53 and 47

Graph 2 : =3
This rider can safely spend 70 without burning his recovery
Graph 3 : =5
This guy just won't lose any Emax points with this effort.
But his maximum recovery is slowly descreasing
So after the 7th stage he will recover less than 70% (1st time he won't fully recover)
Stage Race : A Recovery
Your next question might be :
How many do I recover ( ) :
It's a fix % of based on your :
Race : Turn Fraction
In a move, if you pass a point and wonder what time you reached it (ex: sprint) just calculate the ratio between the 2 distances :
- Distance between initial node and sprint line
divided by
- Distance between initial node and final node
Race : Slipstream
First you have to know your theoric slipstream bonus (see tables below)
Then you have a slipstream modifier (displayed under terrain section). You take the worst one between initial and final node )
Then you have a slipstream maximum (displayed under terrain section). You take the worst one between initial and final node )



Below is a table to know the minimum move you have to make to give a slipstream bonus (in grey) according to his position in the group (on the left)


Another way to see it is to know the slipstream (white) you get if you know the move length (blue) and the group you are in :


6 Comments
Anrai Jan 1 @ 6:56pm 
What causes the second, shorter-distance version of the slipstream table?
Zacharias Zeyfert Jul 7, 2024 @ 12:12am 
Thank you.
That picture made me laugh though. Hard. It's hilarious.
usainbolt May 3, 2023 @ 11:47am 
Awesome Work! Thank you. Now I understand the game much better.
Dublius Sep 14, 2021 @ 1:34pm 
Thank you so much for this! The slipstream data is exactly what I was looking for.
Moley Plays Aug 28, 2021 @ 2:09am 
Great job on this! Thanks! I just started playing TC:T and now I can nerd out on data and stats :-)
Hendricus Aug 20, 2021 @ 7:45pm 
Gave you a little steam award for your hard work, it's appreciated man.