Kingdoms Reborn

Kingdoms Reborn

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General Tips and Tricks for Kingdoms Reborn
By CremeCrimson
General tips and tricks to keep the proletariat content and restrained in your capitalist kingdom.
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Curb Your Enthusiasm
There are now two factions.

The Arabian faction uses clay instead of wood for their buildings, I prefer them. Clay is an easy resource to get as long as you settle on a river. If you don't settle near a river, your best bet is getting a trade port and farming a bunch of medicinal herbs to sell for phat stacks. Which you can use to buy adjacent plots of land for access to a lake or river.

Curb Your Enthusiasm

don't go wild and start a full scale city development plan. You're going to watch your citizens* scream and shake and cry and probably remove themselves from your village. You want to develop the essentials first.

0. Hit control + t to stop trees from blocking your vision.

1. Enough houses for your current population and then some. Houses start with 4 max occupancy. Get five houses for 25 population to unlock research.

2. Coal or charcoal for heating in the winter. You'll need stone for later.

3. Food. Fish is fine if you're desperate. A better food source is the immigration house...
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4. Avoid destroying animal dens. Animal dens produce animals that hoonters can hoont. Fruit pickers get a bonus which you have to buy when built next to a hunting lodge.

5. cannibalism is okay. Remember, they may be called citizens but*

*Citizens are an easy resource to replenish. Have an immigration house, and if you're in multiplayer continue to accept their immigrants for slave labor.
Settling Down in Down Town
Starting off, you're going to be wondering where the best place to settle is at.

But let's go back. Make sure your world is at least medium sized. You're going to want as many good possible starting positions as possible, as well as expansion. Mountains and seas will block you from growing.

You absolutely want coal in your first or adjacent (next to you) region. Burning wood to produce charcoal to keep your citizens warm is inefficient when you could just prescribe them some good old black lung to collect in their chest.


You should also aim towards having an easy luxury to produce. Dyes are one example. And with a trading port (which can be placed in the sea as well as any body of water) you can start selling your luxuries for fat stacks.

As for beginning card, taking investments is great early game as long as you stay over 2k which is the hard cap. Early game, you can try and balance between 1-2k.

You can also choose to take the trading port if you have easy access to a luxury which you can sell and buy whatever resource your city needs to stay breathing.

Make sure to grab the influence points from the "upgrades tree" shortcut key "U." To expand your territory without expending cash money.

Bridges can be built across some pretty vast distances.

The best starting luxury is weed and tulips. farming them will allow your houses to auto-upgrade to the next tier allowing you to get to the next age. Additionally they can be sold if you have a surplus. They don't need to be refined unlike other resources which is what makes them invaluable early game.
Trading Companies: Marie Antoinette Gets to Eat her Cake
Aim to get to the middle ages as fast as possible and snatch up trading companies.



Trading companies are the core foundation of this game, without them you won't be able to progress without a lard bucket of luck. With trading companies you can auto-sell whatever excess items you're producing and buy what you don't have through the trading companies with little micro. Meaning, you can buy four different level one luxuries to meet the requirements to upgrade your house tiers to get to the next age.

Here, you'll become your own cash cow.

Once the base needs of your proletariat are met, you'll want to start mass producing the most expensive and efficient trade goods.

Vodka is an example, needing only potatoes and the vodka distillery. Set a target limit in your trade company, I like 500-1k, they'll sell down to your target limit, and stop if it goes below the limit. Sell enough and you'll have enough money to revive Nixon's leathery heart.

Take the opportunity to buy wood to get rid of your foresters and whatever level luxury goods you need to advance your houses.

There's going to be resources you won't have access to, sometimes it's brick, sometimes it's iron bars. In any case, as long as you're overproducing your luxuries, you'll have money to buy whatever you need.
A Fistful of Famine
Still with me? Okay? Good?

It's the beginning of the game.

You're running out of food.

Your citizens start looking like Victoria Secret models



Out of the corner of your eye you spot it

The notification asking if you want to start cannibalizing your citizens.

Say "No!," to man-flesh. Unless it looks like this:



Then help yourself to this one of a kind far-east Asian cuisine.

Cannibalism is totally valid, and when you're playing multiplayer with your friends:

Better in your tummy than your pals getting new buddies.

Let's run through some food sources.

Bread.
The Space Race
Let's talk tech



Goal 1 is getting to the middle ages ASAP

Trading ports will help you buy and sell essential and nonessential resources. Like ramen and hospital workers working without any increase in salary during a global pandemic (According to our favorite governments).

Medical Herb Seeds and later Medicine will help stop your people from getting infected with airborne pangolin juice from the Wuhan Wet Market. Early game you can farm a load of medicine and sell it via port.

Wheat if you have fertile farmland. You don't need to process potatoes to be able to eat them so I recommend em' taters if you're in a less desirable area.

Get libraries, they'll help you get other important techs.
Sidenote: Deserts are great for building houses.

Logistics will make your legs tremble and shudder. Get them!

Marketplaces are for houses.
Hauling is for businesses that refine resources. They'll deliver the required materials.

By the end of the "start," you should have bread which will allow you to build villages that have a marketplace and a library in its vicinity. You can begin farming science from the populace and start to snowball.
6 Comments
Zlorfik [CH/BY] Jan 12, 2023 @ 11:46am 
Do you have any numbers for your claims about the D-S ranks of food types?

I went boreal and used a single fishing lodge and i was swimming in fish.

Also, do you recommend capitalizing on your biggest bonuses and selling that or selling normal efficiency luxury instead?

Like i can easily sell abundance of fish, but i dont get any bonuses to producing luxuries. I get that the turnover per sale can be higher with luxuries, since the limit is by item number, not sale price and luxuries are more expensive.
KamiJ Mar 19, 2022 @ 5:55am 
the " black face " was a common term used by coal miners I see nothing wrong with it nice guide helped me heaps
hendri2182 Sep 21, 2021 @ 3:02pm 
I really like where the game is going. So to get construction going, I need to have available builders. To do that I need to have enough food to have an excess of people (regardless of their housing). As long is there are "builders" that show in the town hall, building will happen. So, I need lots of food and resources and then manage the engine. This is a good way to go and makes obvious sense although I also see the finer points too. enjoying it.
CremeCrimson  [author] Sep 20, 2021 @ 3:13pm 
@hendri2182

You want to grow according to the amount of food you have available, not pop. Let them starve or leave.
hendri2182 Sep 20, 2021 @ 3:10pm 
I get all that and it makes a lot of sense and I've been using. The problem that is killing me is CONSTRUCTION. I can't enough house built to keep up with population to grow. I can't figure out how to get people to build thing with any regularity or priority. What gives?
danOwar Aug 12, 2021 @ 11:58am 
Fine overview, thanks! :)