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I thought I was commenting on the ACE mod board.
Adventure mod was the only mod I was playing with a few years ago and I'm so happy to hear that it is still alive.
I'll give it another try!
The questions I posted were related to a different mod, sorry for the confusion, and thank you for keeping this gem alive.
Yes, I'm still slowly working on Adventure Mode! If you want to help test the development version:
- Do a manual Install https://github.com/tukkek/torchlight2-AdventureMode#installation
- Join the Discord server to share your experience, if you'd like! https://discord.gg/5sXXcwPCSP
AM doesn't alter skills so if you're having problems with trees, it's probably from another mod.
For technical reasons, I can't convert all maps for AM. Iron Temple might be one I couldn't use...
I'm using only this mod and it's great, I wasn't able to find this out but at what level or chapter do I get access to the Iron Temple?
thank you
I have confirmed the Wellspring Temple was never in the mod, which means it didn't make it in for technical reasons other than scaling. I won't be adding it short of crowd-funding that would allow me to justify that sort of time investment into a "nice extra". If you'd like to support it let me know!
Sadly, none of this is easy or fast to achieve - feel free to give a try, as the project is open-source.
As I said, having the option to complete all of the game's quests would be a nice extra challenge for experienced players if they have the Toy Collector mod. Maps for the different towns can be purchased from a vendor in the Mapworks and so this makes it easy to get the story quests, and other side quests that only show up in the towns, thus making it possible to complete all quests on the game.
I did have to remove thousands of maps compared to my ideal vision for the quest rewards but that just means having less variations of each map (eg. only 10 variations of the same map at each tier, rather than dozens - compared to each map only having one variation in the previous version).
I won't support questing as this is a rogue-lite mod. The mod is open-source so you can do it yourself or find someone else to do it. If I can get a Patreon going at some point I'll consider it.
Leveraging as many maps and content as possible truly was the goal for this mod so I'm happy to hear you find it valuable! The non-linear sequence to that content is also a plus, as are the rewards :D I also enjoy faster and stream-lined gameplay with the Torchlite mod-list to maximize theory-crafting!