SPY Fox 2: Some Assembly Required

SPY Fox 2: Some Assembly Required

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SPY Fox 2: Some Assembly Required - Walkthrough (On-Going)
Av VolnuttHeroP64
In this Guide, I will walk you through on Spy Fox 2: Some Assembly Required.
   
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1. The Story so Far...


The World's Fair, Expo 2000 is upon us in Hanover, Germany and the evil Napoleon LeRoach of S.M.E.L.L.Y (Society of Meaningless Evil, Larceny, Lying and Yelling), SPY Corps' Evil Nemesis, is planing to disrupt the World's Fair by using an evil Dogbot, a 1000/1 scale robot capable of destroying the fairgrounds. Meanwhile, somewhere in the Swiss Alps, SPY Corps have found a lead on S.M.E.L.L.Y's Master Plan in the form of a Trash Bag. It's up to Spy Fox, once again to Save the World from Napoleon LeRoach.
2. Minigames
Photo Booth:
Found outside Chateau LeRoach, this is basically a Photo Booth game in which the one can take as much pictures of Spy Fox as one wants. The Player needs to use this in order to create the Correct Profession Identifaction in order to enter Chateau LeRoach.

Observation Deck:
When you head up to the Observation Deck in the World's Fair, you can check out the View of the fairgrounds using the Binoculars up there. You can move the Binoculars in all 8 Directions & check out the fairgrounds. When you're done, you can use the elevator to head back down & continue the game.

Things from Space:
This game is accessible by pressing the Fun button on the SPY Watch. The player has to shoot and destroy asteroids and enemy robot ships using his/her rocket. The player scores points every time he/she destroys an asteroid or an enemy robot ship. The object of the game is to destroy asteroids and enemy robot ships. The player loses a life when his/her rocket hits an asteroid or enemy robot ship. The player starts the game with 3 lives. An extra life is gained for every 10,000 points scored. When the player loses a life, he/she loses any bonus points and one level of each weapon that he/she may have earned on that level. The game has 12 levels.

NOTE: The Things from Space Minigame has a bug in the ScummVM Version that if you die at least once or twice, the emluator crashes. So, when you're done, pause your game, exit the ScummVM Emulator in Windowed Mode, Restart the Game & Continue if you have at least 1 Save File. The Standalone CD-ROM Versions on 32-Bit Windows XP Closed Source or Lower Operating Systems do NOT have this problem.
2-1. Things from Space Ranking
http://www.youtube.com/watch?v=0XcMWd-0GAY
http://www.youtube.com/watch?v=-SQlpDEi9Ws
http://www.youtube.com/watch?v=QxS_8GtVBss
http://www.youtube.com/watch?v=e13JdlyBXuQ

Here is the default High Score Board for Things from Space.

There are 5 Ranks total:
1st = 5,000pts.
2nd = 4,000pts.
3rd = 3,000pts.
4th = 2,000pts.
5th = 1,000pts.
2-2. Photo Booth Instructions
Upon entering the Photo Booth outside Chateau LeRoach & solving the Identifaction Puzzle, you can revisit the Photo Booth for some snapshots of Spy Fox. Just choose one of 4 Backgrounds & one of 10 Costumes for the Photo. When you're done, click on the Process Button.

When you're done, you can post your Photo Booth Picture on Steam using the F12 Key in the Steam Version or use PrintScreen in the Standalone ScummVM Version.

Backgrounds:
1. None (Default)
2. Dentist
3. France
4. Arena

Costumes:
1. Cashier
2. Clown
3. Ballerina
4. Jockey
5. Dishwasher
6. Fisherman
7. Wrestler
8. Waitress
9. Golfer
10. Tourist

Link to Download PrintScreen:
http://www.gadwin.com/printscreen/
2-3. Things from Space Instructions
Enemy Robot Ships are various robotic ships that move in random patterns. Some are larger and slow-moving while others dart about the screen. The tougher the enemy the more points earned by the player. The best strategy is to move quickly and avoid being hit by their weapons! Some enemy robot ships may have bonus tokens or spheres inside.

The asteroids vary in size and movement. Some are small and drop quickly while others are large and slow-moving. In addition to points, these asteroids may have some bonus tokens or spheres inside.

There are three weapons that the player can use to destroy asteroids or enemy robot ships. Each weapon has three levels. A weapon becomes stronger when it is leveled up. It is also possible to level up the weapons by pressing either the 1, 2, or 3 keys The current weapon is switched or leveled up when the player finds a purple, red, green or cluster sphere. The Violet Coil Laser is the player's first and weakest weapon which uses purple sound waves to destroy asteroids or enemy robot ships. It is often ignored in favor of the other weapons. The Vermilion Burst Rocket is a red star/stars shot by the rocket to destroy any asteroids and/or enemy rocket ships in the immediate area. It is very effective as one star can destroy a few asteroids and/or enemy robot ships. The Jade Photon Blade is a long green laser beam shot out from the rocket with one weakness, after it has been used, it needs a few seconds to recharge. Many players use it as a "sweeper" by moving the rocket from side to side to destroy asteroids and/or enemy rocket ships. If the player loses a life, he/she loses one level of each weapon.

Spheres are items found when an asteroid or an enemy rocket ship is destroyed. A sphere levels up the current weapon if it contains the rocket's current weapon, however, if the sphere does not contain the rocket's current weapon, it will switch the rocket to that weapon and level it up. A purple sphere contains the Violet Coil Laser, a red sphere contain the Vermilion Burst Rocket and the green one contains the Jade Photon Blade. A Cluster Sphere contains a random weapon.

Bonus Tokens are hidden in some asteroids and enemy robot ships. Shoot at everything and catch the bonus tokens as they fall. The first one collected is worth 5 points; each subsequent bonus token is worth 5 additional points on top of the last one. When the player completes the level, the bonus points earned will be added to the overall score. The player loses all bonus points earned if a life lost. The game starts with 3 lives and an Extra Life is given at 10,000 Points. When the player loses all his/her lives, the game is over.
2-4. Observation Deck Binoculars
There are 8 different directions in which you can move the Binoculars in the Observation Deck.

Binoculars Compass Rose:
N = North
NW = Northwest
NE = Northeast
E = East
W = West
S = South
SW = Southwest
SE = Southeast
3. Walkthroughs Guide - Ski Shop Escape
The Game Starts with you trapped inside a Ski Shop Somewhere in the Swiss Alps and S.M.E.L.L.Y's Bad Guys are trying to capture you! However, you do have a SPY Gadget to help you make your escape from S.M.E.L.L.Y's Bad Guys. Use the Dehydrated Ski Pill on the bucket of water to rehydrate them, then exit the Lodge. Unlike the Freefall Prolouge in SPY Fox 1, you CAN'T bypass this.
3-1. Ski Lodge Escape - Escape Paths
Here are the directions on how to make your escape from S.M.E.L.L.Y's Bad Guys in the Swiss Alps.
After you make your escape from the Ski Shop & deliver the S.M.E.L.L.Y Trash Bag to SPY Corps HQ, your next stop is the 2000 In-Game Expo World's Fair located in Hanover, Germany. Unlike SPY Fox 1, you DON'T need to use an Entry Code to enter SPY Fox 2's MobCom (Mobile Command Center).

Pathway Key:
Up
Down
Left
Right

Possible Pathways:
1. Right & Down
2. Down & Right
3. Right & Left
4. Right Twice
4. Walkthroughs Guide - Required Key Items
There are 3 Items you'll need to deactivate the Evil Dogbot, these assembly instructions
can be viewed back at MobCom (Mobile Command Center) at anytime if you forget what you need.

Required Key Items:
1. The OFF Switch
2. OFF Switch Activation Code
3. Breath Analyzer Food Code
4-1. Evil Dogbot's Gearbox
After you get past the Security Guard outside Chateau LeRoach & hear out Napoleon LeRoach, he will trap Spy Fox inside the Dogbot's mouth. The Player must help Spy Fox Escape the Evil Dogbot's Mouth by Solving a Gearbox Puzzle which can be accessed in all walkthroughs. What you need to do is fix the Evil Dogbot's Gearbox & extend the Fire Escape ladder. There are 6 Possible Gears inside the Gearbox to use which are randomized for each walkthrough. The Solution to this puzzle is also Randomized for each walkthrough as well. Some of the Evil Dogbot's Gears are already in place for you, and you need to figure out which gear goes into which gearshaft.

NOTE: To Solve this puzzle, you need to remember that each of the 6 gears have different sizes. Small Gears go into the Small Gearshat Socket, Medium Gears go into the Medium Gearshaft Socket & Large Gears go into the Large Gearshaft Socket.

When all of the Correct Gears are in place inside the Evil Dogbot's Gearbox, you can use the Fire Escape ladder by pulling the lever then go down the Fire Escape.
5. Walkthroughs Guide - Deactivating the Evil Dogbot
This game has two Game Paths which contain different puzzles that the player has to solve in order to continue the game. The game paths are randomly set when the player starts a new game. There is also a Bonus Ending where the player can capture Napoleon LeRoach. The Bonus Ending is only accessible when the player clicks at the right time.

Spy Key Replicator/Venus Flytrap Path: In this game path, the player has to obtain the OFF switch from a Venus flytrap in a cage in Plant World and bake a photo of one of the keys hanging outside Wee World taken by the Spy Key Replicator to enter Wee World.

Alarm Deactivator/Restruct & Destructo-Lux Path: In this game path, the player has to obtain the OFF switch molecules from the Destructo-lux and reconstruct them in the Restructo-Lux. He/She also has to disarm a burglar alarm inside Wee World.

HINT: You can use the Napoleon LeRoach Talk Balloon on the SPY Watch to see what his experiments is on. If its on Plant Life Experiments, then you'll be doing the Spy Key Replicator/Venus Flytrap Path. If its on Science Experiments, then you'll be doing the Alarm Deactivator/Restruct & Destructo-Lux Path. Sometimes, to get the Alarm Deactivator/Restruct & Destructo-Lux Path, you'll need to finish the game on one path then RESTART the game at the End Credits or you can use the Debug Console.
5-1. Entering Chateau LeRoach
Once you reach Hanover, Germany (where the 2000 Expo World's Fair is set), you'll need to enter Chateau LeRoach. However, the Security Guard will inform you that he can only allow one of 3 types of Professions with Identification which are always the same, but the correct Profession is Randomized. After taking the Photo matching the Correct Profession, you'll need to use the Identification Maker back at MobCom (Mobile Command Center). To Solve this puzzle, you need to create an Identification in which the Security Guard has informed you about.

NOTE: You DON'T need an Entry Code to enter MobCom (Mobile Command Center) this time around, since you're already there after you finish the Prolouge. Not until SPY Fox 3 anyway.

Possible Identifications (Randomized per Playthrough):
1. Waitress
2. Cashier
3. Dishwasher

Identification Maker Occupation Key (NOTE: Only 3 of them are the Correct ones):
1. Cashier
2. Clown
3. Ballerina
4. Jockey
5. Dishwasher
6. Fisherman
7. Wrestler
8. Waitress
9. Golfer
10. Tourist
11. Helicopter Pilot
12. Professonal Bowler
13. Bandleader
14. Astronaut
15. Journalist

Identification Maker Name Key (NOTE: Name doesn't really matter):
1. Rudy
2. Nell
3. Chuck
4. Reginald
5. Maurice
6. Roscoe
7. Nancy
8. Muriel
9. Carlton
6. World's Fair, Expo 2000 In-Game Locations
After you Escape the Evil Dogbot by solving the Gearbox Puzzle, you'll be able to enter the World's Fair. There are some In-Game Locations & Exhibits that my catch your fancy.

World's Fair, Expo 2000 In-Game Exhibits:
1. Wee World
2. You Clone It
3. Foods on a Stick
4. Ice Rink
5. Wax Museum
6. The Amazing Caped Cod
7. Dinosaur Statues (Venus Flytrap Route Only)
8. "It's Science" Theater (Restruct & Destructo-Lux Path Route Only)
9. Observation Deck
10. Evil Dogbot
11. Plant World
12. Chateau LeRoach
13. Ticket Booth
6-1. Entering Wee World
During the Venus Flytrap Route, you notice that the front door is locked & that you'll need a key to enter. The Correct Key Number can be found above the enterance to Wee World & it's randomized for each walkthrough. The number shown above the Wee World enterance can range from 1 to 6. What you need to do is take a picture of the Correct Key using the SPY Key Replicator Camera that matches the number shown above the enterance. After that, you'll need the Chef Outfit from the Wolfgang Duck Wax Figure to bake the Correct key, but first you'll need to distract the Security Guard at the Wax Museum by using the SPY Heat on the Wall Thermometer. If you're doing the Destructo-Lux Path, you'll need to unlock the door by pulling a switch.

Wee World Enterance Numbers:
1
2
3
4
5
6

Wee World Enterance Keys:
1
2
3
4
5
6

Possible Wee World Combinations (Randomized Per Playthrough):
Enterance Number 1 = Key 1
Enterance Number 2 = Key 2
Enterance Number 3 = Key 3
Enterance Number 4 = Key 4
Enterance Number 5 = Key 5
Enterance Number 6 = Key 6
6-2. Finding Dotty Dash
After you pick up Walter Wireless the Tracking Bug from MobCom (Mobile Command Center),
you can use him to enter the Wee World Exhibit during the Venus Flytrap Route, but in the Destructo-Lux Path, you will need to disable an alarm first. See Section 6-3 on how to do so. Once you enter Dotty Dash's Dome, you need to follow these steps to reach Dotty Dash.

Dotty Dash's House Button Key:

1. Outside
Boat Car
Boat Car lever

2. Living Room
Starcase
TV
Elevator

3. Kitchen
Door to Bedroom
Refrigerator

4. Bedroom
Bottom Draw
Top Draw

5. Bathroom
Bathroom Mirror
Bathtub

Steps to reach Dotty Dash:
1. Enter the Boat Car
2. Pull the Boat Car's lever
3. Enter the Living Room
3-1. Remove the TV
3-2. Extend the Lift
3-3. Lower the Stairs
3-4. Go upstairs to the Kitchen
4. Enter the Kitchen
4-1. Open the door
4-2. Return the Refrigerator to Cold Storage
4-3. Go Left to the Bedroom
5. Enter the Bedroom
5-1. Remove the TV... again
5-2. Open the Bottom Draw Twice
5-3. Open the Top Draw Once
5-4. Go Left to her Bed
5-5. Go downstairs to the Bathroom
6. Enter the Bathroom
6-1. Remove the Bathroom Mirror
6-2. Go Right to Dotty Dash

Once these steps are completed, you'll get the OFF Switch Activation Code for the Evil Dogbot.
6-3. Wee World Alarm Panel
If you're doing the Destructo-Lux Path, you'll need to disable an Alarm Panel that's inside Wee World. If you look at the Alarm Box, you notice a SFX Chip Icon, the Alarm will make a sound if you try to cross the beams. Use the Elevator inside Wee World to gain Access to the Alarm Panel. What you need to do is set the Correct Color Code on the Control Panel to start the Countdown Timer, then Place the Alarm Deactivator inside the Alarm Panel then Place the Alarm Deactivator's Circutbreaker on the Wired Screws that match the SFX Chip Icon that's on the Alarm. The Correct Color Code & Alarm's SFX Chip Icon are Randomized for each Walkthrough.

NOTE: To Solve this Puzzle, you need to remember that the Green Wire is connected to the Whistle SFX, the Pink Wire is connected to the Dog Bark SFX, the Blue Wire is connected to the Crybaby SFX, the Yellow Wire is connected to the Birdie SFX and that the Orange Wire is connected to the Alarm Clock SFX.

Alarm Color Code Key (NOTE: The Color Code can range from 3-4 Colors):
1. Blue
2. White
3. Red
4. Green

Wired Screws/Alarm SFX Chip Icons:
1. Green = Whistle
2. Pink = Dog Barking
3. Blue = Crybaby
4. Yellow = Birdie
5. Orange = Alarm Clock

Possible Alarm Codes (Randomized Per Playthrough):
1. RBG + Green Wire
2. GRB + Orange Wire
3. RBG + Pink Wire
4. GRB + Yellow Wire
5. GRB + Pink Wire
6. RBG + Yellow Wire
7. RWB + Green Wire
8. BGWR + Pink Wire
9. RWB + Orange Wire
10. RBG + Blue Wire
11. BGWR + Orange Wire
12. RBG + Pink Wire
13. RWB + Blue Wire
6-4. A Red Rose for Plant World
This can only be done in the Venus Flytrap Route. To get the Venus Flytrap with the OFF Switch, you'll need to win a Red Rose at the Ice Rink for preforming an Ice Skating Move which is randomized for each Walkthrough. You'll need to head to Plant World & get the the Madame Ladybug Talk Balloon then head over to the Ice Skating Rink, after you've used the Madame Ladybug Talk Balloon on the Owner of the Ice Rink, you'll need to use the Ice Skating Move Talk Balloon on Bea Bear to get the Diagram of the Correct Ice Skating Move, use the SPY Skates on Spy Fox, then use the Ice Skating Move Diagram the on the SPY Skates (or on Spy Fox) at the Ice Rink. After you get the Red Rose, you'll need to go to the Foods on a Stick Exhibit & ask for the Candy Apple. Then, you'll obtain a leaf containing the Display Cage's Combination Code. The Combination Code for the Display Cage which is also randomized in for each Walkthrough.

Display Cage Shape Lock Key:
1. Circle
2. Square
3. Triangle
4. Star

Possible Display Cage Combinations (Randomized per Playthrough):
1. Star, Square & Circle
2. Circle, Triangle & Square
3. Square, Star & Triangle
4. Star, Circle & Triangle

Possible Ice Skating Moves (Randomized per Playthrough):
1. Double Sour Cow
2. Triple Greasy Axle
2. Single Snow Boot
6-5. Destructo/Restructo-Lux Code
If you're doing the Destructo-Lux Path, you'll notice 2 Devices in the game. One of them is the Destructo-Lux inside Chateau LeRoach & the second one is the Restructo-Lux that can be found inside the Evil Dogbot.

To Solve this Puzzle, you'll need to enter both the 2-Letter Code & 3-Digit Code. It's highly recommended that you watch "It's Science: the Movie" at the Science Exhibit. The 2-Letter Code is already done for you, but you'll still need the 3-Digit Code which is NOT Shown during the Science Exhibit's Movie.

First, you'll need to get a Wax Museum Postcard from the World's Fair Enterance then you'll need to fool the Security Guard at the Wax Museum Exhibit by placing the Wax Museum Postcard in front of the Security Camera. Then you can enter the Wax Museum Exhibit.

After that, head over to the Ice Rink & search for a Bottle Cap that's inside a Trophy which contains the Correct Wax/Wood Statue for the 3-Digit Restructo-Lux Code. There are a total of 4 Thophies inside the Ice Rink, but only one of them is Correct. Once you have looked at the Bottle Cap, head back to the Wax Museum & use the Termite Grenade on the Correct Wax/Wood Statue that contains the 3-Digit Code for Destructo/Restructo-Lux.

Once you have the 3-Digit Code for the Destructo/Restructo-Lux, return to Chateau LeRoach & enter the both the 2-Letter Code and 3-Digit Code on the Destructo-Lux to activate it. Once Activated, use the StealthVac to get the OFF Switch's Subatomic particles. The 2-Letter Code & 3-Digit Code for the Destructo/Restructo-Lux, Correct Ice Rink Trophy & Correct Wax/Wood Statue in Wax Museum Exhibit are Randomized for each Walkthrough.

Destructo/Restructo-Lux Letter Code Key (NOTE: There are 26 Letters in the Alphabet):
A, B, C, D, E, F, G, H, I, J
K, L, M, N, O, P, Q, R, S, T
U, V, W, X, Y & Z

Destructo/Restructo-Lux Number Code Key
(NOTE: The Numbers go on Forever to Infinity, but the In-Game Numbers go from 0 to 9):
0, 1, 2, 3, 4, 5, 6, 7, 8 & 9

Wax Museum Statues:
1. Saint Joan of Bark
2. Thomas Elephant
3. George Washington Cougar
4. Bella Abbug
5. Enricho Cowruso
6. Burt Barracuda
7. Wolfgang Duck (Venus Flytrap Route Only)

Postcards:
1. You Clone It
2. Food of the Future
3. Wax Museum
4. Chateau LeRoach

Ice Rink Trophies:
1. 1974 Golden Melonskates
2. 1984 Wooly Mammoth Award
3. 1996 BigPig Biathlon Cup
4. Chilling Statue of Immobilization

Possible Destructo/Restructo-Lux 2-Letter Codes (Randomized per Playthrough):
1. GK
2. DS
3. PW
4. SA
5. CB
6. RF
7. BK
8. RM
9. DT
10. KC
11.

Possible Destructo/Restructo-Lux 3-Digit Codes (Randomized per Playthrough):
1. 780
2. 208
3. 640
4. 298
5. 937 (Same as the Police Valut in Sly Cooper 1)
6. 899

Possible Thophy/Wax Statue/3-Digit Code/2-Letter Code Combinations
(Randomized per Playthrough):
1. 1996 BigPig Biathlon Cup + Thomas Elephant + GK + 780
2. 1974 Golden Melonskates + Thomas Elephant + PW + 780
3. 1996 BigPig Biathlon Cup + Thomas Elephant + SA + 208
4. Chilling Statue of Immobilization + Thomas Elephant + CB + 640
5. 1996 BigPig Biathlon Cup + Thomas Elephant + CB + 298
6. 1996 BigPig Biathlon Cup + Saint Joan of Bark + GK + 780
7. 1996 BigPig Biathlon Cup + Saint Joan of Bark + PW + 208
8. 1974 Golden Melonskates + Saint Joan of Bark + RF + 780
9. 1996 BigPig Biathlon Cup + George Washington Cougar + BK + 640
10. 1974 Golden Melonskates + George Washington Cougar + RM + 937
11. 1974 Golden Melonskates + Thomas Elephant + CB + 899
12. 1984 Wooly Mammoth Award + George Washington Cougar + DT + 640
13. 1984 Wooly Mammoth Award + George Washington Cougar + CB + 899
14. Chilling Statue of Immobilization + George Washington Cougar + CB + 937
15. 1984 Wooly Mammoth Award + Saint Joan of Bark + KC + 899
6-6. Breath Analyzer Food Code
Once you get the Rose Tinted Infrared Glasses, head to the Observation Deck & use the Infrared Glasses on the Binoculars to see what type of Fresh Breath you need. The Correct Food for the Breath Analyzer is randomized for each walkthrough. What you need to do is use the Breath Analyzer Code Talk Balloon on Kafka at Chateau LeRoach. She'll tell you that she needs 2 Food items to make the Food for the Breath Analyzer. The Food Items you need is also randomized for each walkthrough.

If you're doing the Venus Flytrap path, she has only one of the 2 Food Items you need.

However, if you're doing the Destructo/Restructo-Lux Path, you'll need to get one of the Correct Food items you need at the Foods on a Stick Exhibit.

After you have the Single Food item, go to the You Clone It Exhibit, give the Food Item to either Doll or Lee and they'll clone it (You can also use the Food Item on the Cloning Device). Afterwards you should have two Food Items for the Required Breath Analyzer Food Code. Go back to the Chef at Chateau LeRoach & give her the 2 Food Items, then you'll have the Breath Analyzer Code you need.

Possible Food Items:
1. Pinapple
2. Pickle
3. Onion

Possible Breath Analyzer Codes (Randomized per Playthrough):
1. Pinapple Right Side Up Cake
2. Pickled Pot Pie
3. Onion Delight
7. Walkthroughs Guide - Inside the Evil Dogbot
Once you've gotten past the Breath Analyzer, you'll be able to enter the evil Dogbot. There two types of rooms that can be accessed depending on which Walkthrough you are doing.

If you're doing the Venus Flytrap path, you'll need to provide a distraction to get the guard's clear Goggles. When the S.M.E.L.L.Y Guard is busy using the welding torch, you can sneak right past him & head upstairs. Then use the switch to make the Conveyor Belt go faster (Flipping the Switch again makes it Slow). Once the welder is occupied on the Conveyor Belt you can take his Goggles & trade the Clear Goggles for the Dark Goggles. Once you have the Dark Goggles, go back to Evil Dogbot & head Northwest to the Upper Floor. If you try to enter the Flytrap Room without the Dark Goggles, you'll binded the Bright Light. But if you use the Dark Goggles on Spy Fox, you should be OK. After getting past the Bright Hallway, you should be inside a room filled with Venus Flytraps. Place the Venus Flytrap with the OFF Switch in the room & exit back to the Upper Floor's Hallway. Press the Fly Release button to fill the Venus Flytrap Room with Flies. Once the Venus Flytrap has spit out the OFF Switch in the Flytrap Room, you can get the OFF Switch.

If you're doing the Destructo-Lux Path, you'll need to convince the Amazing Caped Cod into preforming a Stunt Show by using either his or Elmo's Talk Balloon 3x on either Elmo or the Amazing Caped Cod. After that, you can use his cape & head on back to the Evil Dogbot, once there, you notice the Door to the Restructo-Lux Room is locked. What you need to do is turn off the Floor Fan & use the Amazing Caped Cod's cape to enter Restructo-Lux Room. Once inside, you'll need to enter the Restructo-Lux's 2-Letter Code & 3-Digit Code which is the same as the Destructo-Lux. Then use the StealthVac containing the OFF Switch's Subatomic particles & you should have the OFF Switch. Don't forget to unlock the door to the Destructo-Lux Room when you're done.
7-1. The Evil Dogbot's Control Room
After getting the OFF Switch & the Activation Code, the only thing you need to do is Enter the Control Room for the Evil Dogbot & shut it down. But first, you'll need Napoleon LeRoach's Fingerprints to get inside the Control Room after examining it. To do this, you'll need to use Fingerprint Replicator Fork on the Spit Roasted Boot Bernaise or the chef back at Chateau LeRoach. After that, you should have Napoleon LeRoach's Fingerprints. Go back to the Evil Dogbot's Control Room Enterance & use the Fingerprint Replicator Spoon on the Fingerprint Scanner. Once you're inside the Control Room, Reinstall the OFF Switch on the Evil Dogbot & set the OFF Switch's Activation Code. The OFF Switch's Activation Code is randomized for each Walkthrough.

Activation Code Key:
1. Pinapple
2. Orange
3. Apple
4. Grape
5. Cherry

Possible Activation Codes (Randomized per Playthrough):
1. Apple, Cherry & Grape
2. Pinapple, Grape & Orange
3. Cherry, Pinapple & Orange
4. Cherry, Apple & Orange
5.

Once both OFF Switch & Activation Code are in place, the Evil Dogbot will be rendered useless.
7-2. What are Subatomic Particles?
If you haven't got a clue on what Subatomic Particles are.
Then here's some infomation that might help to answer your question.

http://en.wikipedia.org/wiki/Subatomic_particle
8. Bonus Ending Walkthrough - Capturing Napoleon LeRoach
NOTE: DO NOT Press the "ESC" Key if you're planing to go after LeRoach otherwise you'll get the Normal/Try Again Ending!

Bonus Ending:
This is a bonus ending which happens only if the player clicks on the manhole cover just as Napoleon LeRoach is escaping under it after calling off the Evil Dogbot. Spy Fox will go into the sewers in time to see Napoleon LeRoach plan a revenge attack on the World's Fair but gets delayed by a computer virus. The player has to work in the sewers to send Napoleon LeRoach to Spy Jail via a sewer pipe.
8-1. Pipe Redirection
To get Bonus Ending, you'll need to redirect the Pipes so that you'll be able to Capture Napoleon LeRoach. The Pink Pipe Connects to Fiji, while the Blue Pipe Connects to SPY Jail. Unlike SPY Fox 1, the solution is easy. Press the Pink Pipe Button Twice to move the Pink Pipe away from LeRoach & the Blue Pipe should be redirected below LeRoach which should send him to SPY Jail.
8-2. Openning the Sewer Grate
After redirecting the Blue Pipe right underneath LeRoach, you'll need to open the Sewer Grate.
Take the Hammer that's near the Sewer Grate & use it to break the glass to get the Wrench.
Once you have the Wrench, use it to open the Sewer Grate.

Once the SPY Jail Blue Pipe is redirected to where LeRoach is & the Sewer Grate is opened,
pull the Blue Lever & send that Napoleon LeRoach off to SPY Jail!
8-3. Mission Completed
During the End Credits, you can check out your Certificate depending on which Ending you got by clicking on the AWARD Button during the End Credits. The Best Certificate you can get is if you complete the Bonus Ending Path.

When you're done patting yourself on the back, you can post your Certificate on Steam using the F12 Key in the Steam Version, PrintScreen in the Standalone ScummVM Version or Print it out in the CD-ROM Version on Windows XP 32-bit (If you're not using ScummVM) or lower Closed Source Operating Systems.

NOTE: ScummVM doesn't support printing out pictures, but the Steam Version supports Screen Captures.

You can return to the End Credits by Clicking on the CREDITS Button. From the End Credits Screen, you can choose to Play Again by Clicking on the REPLAY Button or Exit to Windows by Clicking on the STOP Button.

New in SPY Fox 2, is its own Theme Song during the End Credits that's also featured in SPY Fox 3.

http://www.youtube.com/watch?v=rVD9K-qQtXk
http://www.youtube.com/watch?v=DOScjS2YsAg
http://www.youtube.com/watch?v=q45Mevqgz10
http://www.youtube.com/watch?v=Py-DLuc9dPA

SPY Fox 2 Theme Song:
He is a Fox whos beyond LeRoach
Gizmos & Gadgets Galore

When the Bad Guys come to fall on him
You'll know he'll even the score

When Times are uncertian and Mischief's afoot
And Baddies are Moving about

The Fox in the Tux will give Evil the boot
SPY Corps' a comin' to call...

SPY Fox!
He's the guy with the Moves & smarts to solve every crime

SPY Fox!
He's the Fox with the Gadgets you know that he'll win every time

SPY Fox!
So run & hide you Baddies
Here he Comes for you

He's SPY Fox!
SPY Fox!
SPY Fox!
9. Game Items
Hammer (Bonus Ending): Used to get the Wrench in the Sewers.

Wrench (Bonus Ending): Used to open the Sewer Grate.

Notepad: This where your Talk Balloons go. Click on it to access the Talk Balloons to gather infomation about the task at hand. See Section 10 for the Talk Balloons.

SPY Gadgets: This is where you keep your Spy Gadgets. Just like in SPY Fox 1, 4 Spy Gadgets can be carryed at a time. So make sure you chose your Spy Gadgets wisely in each Randomized Walkthrough. See Section 11 for details on the Spy Gadgets & what they do. They can be obtained from MobCom's (Mobile Command Center) Spy Gadget Vending Machine.

S.M.E.L.L.Y Trash Bag: This needs to be brought to SPY Corps' HQ.
The Contents in the Trash Bag contains a Model Box for a 1/1000 Scale Evil Dogbot.

OFF Switch: One of 2 Key Items used to deactivate the Evil Dogbot.
This can be found in the Mouth of the Venus Flytrap during the Venus Flytrap Path.
or as Subatomic Particles inside the Destructo-Lux during the Destructo-Lux Path.
See Section 7 on how to obtain the OFF Switch.

Activation Code: The 2nd Key Item that's used to deactivate the Evil Dogbot.
See Section 7-1 for Possible OFF Switch Activation Codes.

Napoleon LeRoach's Fingerprints: Used to enter the Control Room inside the Evil Dogbot.

Clear Goggles (Venus Flytrap Route): Used to trade for the Dark Goggles that the Amazing Caped Cod has.

Dark Goggles (Venus Flytrap Route): Used to enter the Venus Flytrap Room inside the Evil Dogbot.

Chef's Uniform (Venus Flytrap Route): You'll need this disguise to access the Kitchen Stove inside Chateau LeRoach.

Rose Tinted Infrared Glasses: You'll need this to find out what Fresh Breath you need by using the Rose Tinted Infrared Glasses on Observation Deck's Binoculars. See Section 6-6 for Possible Breath Analyzer Food Codes.

Photo: You'll need this to make an ID Card via Identification Maker back at MobCom (Mobile Command Center). See Section 5-1 on how to enter Chateau LeRoach.

ID Card: You need this to enter Chateau LeRoach. However, it MUST contain the Correct Occupation before showing it to the Security Guard. See Section 5-1 on how to enter Chateau LeRoach.

Skating Instructions (Venus Flytrap Route): Used with the SPY Skates in the Ice Rink. You'll need these 2 items to obtain a Red Rose from the Ice Rink. See Section 6-4 for Possible Ice Skating Moves.

Wee World Key (Venus Flytrap Route): Used to enter Wee World. Does not appear in the Destructo-Lux Route. See Section 6-1 for Possible Wee World Keys.

Food Item: Used on the You Clone It Exhibit to get 2 of the same Food Items you need for the Breath Analyzer. See Section 6-6 for Possible Breath Analyzer Food Codes.

Red Rose: Used to get the Venus Flytrap with the OFF Switch.
See Section 6-4 on how to get the Red Rose.

OFF Switch Subatomic Particles (Destructo/Restructo-Lux Route): Used to get the OFF Switch from inside the Evil Dogbot's Restructo-Lux Room. See Section 6-5 for Possible Destructo/Restructo-Lux 2-Letter Codes & 3-Digit Codes.

Postcard: Used to fool the Security Camera in the Wax Museum.
See Section 6-5 for Possible Possible Postcards.

The Amazing Caped Cod's Cape (Destructo/Restructo-Lux Route):
Used to reach the Restructo-Lux Room inside the Evil Dogbot.

Destructo/Restructo-Lux 3-Digit Code (Destructo/Restructo-Lux Route): Used to activate the Destructo/Restructo-Lux & get the OFF Switch/OFF Switch Subatomic Particles.
See Section 6-5 for Possible Destructo/Restructo-Lux 3-Digit Codes.

Food Items: Used to get the Breath Analyzer Food Code by giving the 2 Food Items to the chef at Chateau LeRoach. See Section 6-6 for Possible Breath Analyzer Food Codes.

Walter Wireless the Tracking Bug: You need him to find Dotty Dash in the Wee World Exhibit.
He has his own puzzle on how to reach Dotty Dash. See Section 6-2 for Reaching Dotty Dash.

Display Cage's Combination Code (Venus Flytrap Route): Used to open the Display Cage in Plant World. See Section 6-4 for Possible Display Cage Combination Codes.

Venus Flytrap With OFF Switch (Venus Flytrap Route): Used in the Venus Flytrap Room inside the Evil Dogbot to get the OFF Switch.
10. Talk Balloons
These Talk Balloons are are accessed via the Notebook Item. You can use the Talk Balloons with the Spy Watch in case you need a Hint when you're stuck In-Game or on the Wrong Track.

Napoleon LeRoach: This appears in ALL Walkthroughs. You can use this to get some In-Game Hints. These Hints are that Napoleon LeRoach is into Plant (Venus Flytrap Route) or Science (Restruct/Destructo-Lux Route) Experments.

Madame Ladybug (Venus Flytrap Route): Use this in the Ice Skating Rink to find out what Ice Skating Move you need to get the Red Rose at the Ice Rink. The Ice Skating Move you need to use in order to get the Red Rose is randomized for each Walkthrough.

Amazing Caped Cod: Use this on Elmo to convince the Amazing Caped Cod into Preforming a Stunt Show (Needs to be done 3x).

Elmo, the Amazing Caped Cod's Fan: Use this to convince the Amazing Caped Cod into Preforming a Stunt Show (Needs to be done 3x).

Breath Analyzer Food: Use this on the chef at Chateau LeRoach & she'll tell what Food Items you need to make the Correct Breath Analyzer Food. If you're doing the Venus Flytrap Route, she'll have only 1 Food Item. In the Destructo-Lux Route, you'll need to get the Correct Food Item at the Foods on a Stick Exhibit. Then Clone the Correct Food Item at the You Clone It Exhibit.
11. SPY Gadgets
Here are all the SPY Gadgets in SPY Fox 2. Most of them can be obtained from MobCom (Moblie Command Center's SPY Gadget Vending Machine) and remember, you can only carry 4 SPY Gadgets at a time in your SPY Gadget Inventory Slot.

Termite Grenade: Used to obtain the Restruct & Destructo-Lux Access Code from a Randomized Correct Wax Figure in the Wax Museum.

Alarm Deactivator: Used to disable the Alarm in Wee World.

Stealth Vac: Used to vaccum the OFF Switch's Subatomic Particles from the Destructo-Lux
and insert the OFF Switch Sub-Atomic Particles into the Restructo-Lux.

SPY Heat: Used to raise the Room Temperature above 80 degrees in the Wax Museum Exhibits.

Fingerprint Replicator Utensils: Used to copy LeRoach's Fingerprints & access the Power Generator inside the evil Dogbot with it.

SPY Key Replicator Camera: A One-Shot Camera used to copy 1 of 6 Possible Keys to enter Wee World Exhibits. But you will need a disguise to bake the photo of the key.

SPY Skates: Used to obtain a Rose from the Ice Skating Rink. You'll need a diagram of the skate maneuver to do so however.

Dehydrated Skis: Used to escape from S.M.E.L.L.Y's Bad Guys in the Swis Alps during the Prolouge.


Identification Maker: Used to make the Correct Identification Card to enter Chateau LeRoach. You'll need a Photo from the Photo Booth to use this. However, once you solve the ID Card Puzzle, the device will explode after its single use if you try to use it again.

NOTE: The Costume in the Photo MUST match the Identification that the Security Guard mentioned.

Example: If the the Costume in the Photo is a Cashier, then the Occupation on the Identification must be a Cashier.
12. The SPY Watch
http://www.youtube.com/watch?v=iyKLhbDGSPQ

The SPY Watch contains Game Options.

Save = Save your Game. A total of 8 Files can be saved at a time. Place the game's screenshot onto the file you want to save & name your Save File to save your progress. You can overwrite a save by placing its screenshot on the game you saved earlier & name it. This can be done anywhere in the game at anytime.

Load = Load a Saved Game. You can load your Saved game by selecting the screenshot you saved your progress in by clicking on it.

Quit = Exits the Game

MobCom (Mobile Command Center) = Gives you an In-Game Hint or Random Dialogue.

Fun = Launchs the "Things from Space" Minigame
13. Secret - Full CD-ROM Install (ScummVM)
Want to play SPY Fox 2 without the CD? Then I'll show you how to do so.

First, download the ScummVM Emulator here:
http://scummvm.org/

Then, follow these steps:
1. Insert your SPY Fox 2 CD into your Disc Drive.
2. Click on QUIT at the autorun.
3. Open the CD
4. Create a new Folder on your C Drive and Name it: "HEGames".

5. Create a New Folder in your HEGames Folder & Name it "SpyFox2"

6. Copy the SPY Fox 2 CD Files to your SpyFox2 Folder on your Hard Drive.
7. Run the ScummVM Installer & follow the instructions shown.

8. DON'T Open SPY Fox 2 just yet. If you're using a newer computer,
you'll need to use the ScummVM Emulator.

9. Open ScummVM
10. Select "ADD GAME"

11. Find the folder where SPY Fox 2 is Installed on your Hard Drive,
select CHOOSE & then select OK.
After that, the game should be added to the ScummVM Library.

12. Highlight SPY Fox 2, then Double-Click on it to start or select START.
13. Enjoy
14. ScummVM Basic Commands
Here are the Basic Commands for the ScummVM UI:
F5 = Options Menu (Volume Contol, Show Text/Speech/Both, Subtitle Speed)
. = Skip Line of Text
Esc = Skip Cutscene
Spacebar = Pause Game
F8 = Restart Game
Ctrl 0-9 = Load Game Save State 0-9
Alt 0-9 = Save Game State 0-9
Alt X/Ctrl Z = Quit
Alt + Enter = Fullscreen/Windowed Mode
16. Your Questions
Please let me know If you have any questions or If I missed anything.
17. HE 1999 Ordering Infomation
REGISTER TODAY!
We have a lot of Fun Things happening a Humongus Entertainment
and we want to share them with you.
Simply Call 1-800-499-8386
17. Secret - Surprise Click Points
There's no telling what will pop up when you click on random objects.
With so much to see, you won't want to miss a thing.
18. The Junior Adventure Series


Challenge & Inspire Young Players to think for themselves in creative & flexable ways.
Young Players play with faithful, lovable friends as they discover captivating worlds where they direct the journey & overcome challenges at their own pace. Junior Adventure Games will help Young Players develop:

1. Critical-Thinking Skills
2. Problem-Solving Skills
3. Memory Skills
4. Mental Mapping
5. Spatial-Relations Skills

Humongous Entertainment's heartwarming characters & engaging Adventures come to life through Feature Film Quality Animation, Original Music & the power of a Young Player's Imangination.
18 kommentarer
VolnuttHeroP64  [skapare] 8 sep, 2024 @ 9:42 
@GeckHoe
Did you pick up the Rose Tinted Sunglasses and put them on in the observation deck before using the binoculars
GeckHoe 6 sep, 2024 @ 18:48 
I’m stuck. I’m doing the venus fly trap route. I’ve got the venus fly trap with the button, the rose tinted glasses, and the 3 food code. Every time I go up to the observation deck, none of the guys show up to show me the code.
VolnuttHeroP64  [skapare] 14 okt, 2017 @ 11:48 
@Lynx
yw
Foo 28 okt, 2016 @ 19:08 
Gotya, thank you :)
VolnuttHeroP64  [skapare] 28 okt, 2016 @ 18:49 
@Lynx
Use the Leaf Code with the magnifier tool in Plant World
Foo 28 okt, 2016 @ 17:20 
I can't read the leaf with the code for the Fly Trap cagte, who do I show it to get it again?
VolnuttHeroP64  [skapare] 30 okt, 2015 @ 20:27 
you're welcome.
Apollo9289 7 apr, 2015 @ 23:54 
Wow nice job, man. The Spy Fox games have always stumped me at some points.
Façade Kitsune 狐のファサ 17 jun, 2014 @ 12:34 
alarm deactivation at wee world for my play throught was RWB+green wire
listing where the solution could be found would help more
VolnuttHeroP64  [skapare] 3 maj, 2014 @ 19:37 
Thanks, the reason the Spy Fox 2 Guide is On-Going is because the answers to each completely Randomized for Different Walkthroughs in this game.