Shadowbane

Shadowbane

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How to be Furious - Complete Guide to Fury
By MatteN🗲
A Fury build by Sharks With Lasers

Good for solo PvP
Good for Mines/Banes/GroupvGroup
Good for PLing and farming
Good all around Shadowbane Toon

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The Basics
Name: Sharks With Lasers

Race: Irekei (Good stats, good racial disciplines, and ability to have two heals. Fury gets permanent flight, so no need for natural flight. With consistent nukes over 1K+ damage I don't need Elf Archmage)

Gender: Female Only Class

Class: Mage

Profession: Fury

Applied Runes
Starting Runes In order:
Subtract 5 points from Strength, Dex, Spirit.
Brilliant Mind
Warlord's Page
Tough as Nails
Remaining points after creation = 0

In-Game Runes:
Amazing Constitution (15)
Legendary Constitution (35)
Legendary Intelligence (35)
Blood Prophet (Grants River of Life - Irekei only Heal Over Time)
Traveller (Travel the world easily by recalling to runegates and opening runegates)
Sun Dancer (Grants dual wielding)
Rune Caster (Grants Nyth Rune - Single Target Heal)
Stats
Strength: 25/85
Dexterity: 45/125
Constitution: 135/135
Intelligence: 155/155
Spirit: 43/80

Health: 3,374
Enraged Health: 4,133
Skills
Sorcery 60%
Warding 100%
Stormcalling 154%
Powers
River of Life 20 (Journeyman) (HoT for Irekei's only)
Nyth Rune 20 (Journeyman) (Single target heal for self or allies)
Open Fire Gate 5 (Beginner)
Open Water Gate 5 (Beginner)
Open Earth Gate 5 (Beginner)
Open Air Gate 5 (Beginner)
Open Spirit Gate 5 (Beginner)
Recall to Runegate 5 (Beginner)
Send to Runegate 5 (Beginner)
Recall Group to Runegate 5 (Beginner)
Shielding 40 (Grand Master) (Personal Armor and Resistance Buff, +400 defense & +30 Crushing, Piercing, Slashing Resistance)
Call the Sky's Fury 40 (Grand Master) (Single Target Lightning Damage and 3 second Stun)
Elemental Ward 20 (Journeyman) (Personal DMG absorber and gives +45 Light, Fire, Cold Resistances at 20 trains)
Flesh Ward 20 (Journeyman) (Personal DMG absorber and gives +45 Crush,Pierce, Slashing Resistance at 20 trains)
Hex of the Storm Fury 40 (Grand Master) (-50 Lightning Resistance Debuff)
Draw Nature's Fury 40 (Grand Master) (-50 Cold, Fire, Lightning, Poison Resistance Debuff. This makes you valuable to caster groups)
Inflict Poison 40 (Grand Master) (Poison and Stamina Drain DoT. Allows unlimited flight as long as you can drain a target)
Fury of Wind 40 (Grand Master) (-60%movement, -60%ATR, Crushing Damage Dot)
Strike Blind 40 (Grand Master) (-50% ATR and DEF Debuff)
Call Storm 40 (Grand Master) (AoE PERSISTENT Lightning DMG, if you don't move -horizontally- you will keep channeling AOE DMG every few seconds)
Stun 40 (Grand Master) (9 Second Stun)
Chant of Frenzy 33 (Expert) (At 33 trains it gives +68 con, +68 str, -75% Defense Group Frenzy Chant.If you don't move -horizontally- you will keep channeling. This makes you valuable to melee meat groups)
Spectral Bonds 1 (Untrained) (Root, not as important to train when you have flight and 2 big DoTs that give -60% movement debuff and a stam drain)
Awaken the Fury 1 (Untrained) (Self Health-to-Mana Transfer)
Gear
Helmet: Jade Fury Dreadlocks of the Shaper (+1 INT, +20 CON, +3 Stormcalling +30% Health Recovery)
Neck: Lapis Kenaryn's Symbol of Power (+15 INT, +5 to all stats, +30% Mana Recovery)
Robe: Jade Fury Robe of Genius (+11 INT, +10 CON, +3 Stormcalling, +30% Health Recovery)
Gloves: Gloves of the Crimson Circle (+13 INT, +110 Mana, +26% Mana Recovery)
Ring 1: Lapis Twin Ring of Stormcalling (+10 INT, +10 Stormcalling, +30% Mana Recovery)
Ring 2: Lapis Twin Ring of Stormcalling (+10 INT, +10 Stormcalling, +30% Mana Recovery)
Weapon 1: Avatar's Feather Wand of Stormcalling (+150 ATR, +10 Stormcalling, +90% Durability)
Weapon 2: Baron's Dagger of the Treant (+150 ATR, +15 Bleeding Resistance) You can switch out Bleeding for Cold Resistance to balance out Irekei
Boots: Boots of the Crimson Circle (+46 Stamina, +15% Movement Speed)
Damage and Healing Numbers
-----Damage Numbers-----
Offensive Stance (+38% Power Damage with 1,916 Attack Rating)
Call the Sky's Fury (1000+ Single Target Damage per nuke on a double debuffed target)
Call Storm (500+ AoE DMG without debuffing)
Inflict Poison (30 seconds of 100-300 Poison DMG DoT with a stam drain on it)
Fury of Wind (30 seconds of 100-400 Crushing DMG DoT with -60% movement speed and ATR debuff on it)

-----Healing Numbers-----
River of Life (+100-200 heal every 2 secs for 10 secs)
Nyth Rune (+200-350 heal on your target)
Chant of Frenzy (At 33 trains: +759 to max health for group and +68 str. Careful using this if you have a high def friend in your group cause of -75% def)
Strategy
1. This Fury works with caster groups cause of debuffs
2. This Fury works in meat groups cause of Group Frenzy/Group Flight and debuffs
3. This Fury works solo ganking or mine/banes cause of huge damage potential for single target or AoE
4. This Fury can PL like no one's business but their AoE's are not group friendly so beware of killing allies
5. You should walk around with full buffs, Shielding, and Elemental Ward on at all times
6. In small scale fights like ganking leveling groups you can fly to avoid damage and be difficult to see/target
7. In GvG fights you should mostly stay on the ground to avoid being targeted unless the situation calls for flight
8. Understand you will always be targeted in GvG a lot so position yourself appropriately to enter the fight once the enemy targets someone else
9. Be prepared to ask for heals in GvG if you are targeted
10. Be in Offensive stance 100% of the time
11. The only other stance you use is Defensive Stance in GvG when you are being targeted. This will make you tanky enough to get some heals from your healers and reposition
12. Since your 2 Lightning Debuffs are instant cast, you should almost always cast them BEFORE your stun+nuke combo if possible
13. You should not heal yourself when fighting mages and healers. Focus 100% on killing them within the Stun. Heal and dispell after they are dead
14. You should heal yourself against scouts and low damage characters if they try to "outlast" you with some dumb attrition or kiting style gameplay
15. You can heal yourself for about 400-500 every 2 seconds when both of your heals are running, which is insane as a mage.
16. This is a huge benefit of playing Irekei. If the enemy is a lower damage character or ground character, you can really pump out huge heals quickly to last forever. The survivability allows for great 1v2 or 1vX potential as Irekei.
17. Nyth Rune heals faster than River of Life so if you need quick heals spam the Nyth Rune heal
18. Use Restore Sight to dispel blindness on yourself and others
19. Use Banish Venom to dispel Poison on yourself and others. Try to kill enemy before dispeling poison on yourself if it is a short fight like vs mage assassin.
20. Don't forget about your Group Flight and Group Frenzy Chant if you are PvPing in a group
21. Hotkey your toggle run/walk button so you can regain mana while casting during the 9 second stun+nuke combo
22. If you know a fight is imminent in the next 30 seconds but you have a few seconds to prepare, go ahead and use Group Frenzy Chant and/or HoT yourself. Pre-stun yourself as needed
23. You can cast while flying up and down
24. Your Group Flight, Group Frenzy Chant and Call Storm AoE DMG are PERSISTENT abilities that will CONTINUE TO RECAST if you do not move horizontally. You can weave Call the Sky's Fury nukes inbetween Call Storm AoE ticks.
Spell Order When You Open First
-----Against Healers and Mages with 4K hp or less-----
Start the fight in this order:
1. Draw Nature's Fury (Instant cast)
2. Hex of the Storm Fury (Instant cast)
3. Stun (Hit em with 9 sec stun)
4. Call the Sky's Fury (Send 3 straight nukes for 1K+ damage each during the 9 sec stun)
----------------------------------------------------------------------------------------------------------------------------------

-----Against Meat Toons or High HP Toons-----
Start the fight in this order:
1. Fly or Kite to avoid damage
2. Fury of Wind
3. Inflict Poison
4. Draw Nature's Fury
5. Hex of the Storm Fury

6. Stun (Depending on the situation you may want to open with stun to apply pressure)
7. Call the Sky's Fury
Spell Order When Enemy Opens First
-----Many times when someone with <4K HP stuns you just wait out the stun - return the stun on them, debuff, and nuke them to death-----


-----Against someone dangerous with >4K HP who got the jump on you WITHOUT High Def-----
Start the fight in this order:
1. If you are blind use Restore Sight to dispel blindness on yourself
2. Stun
3. Strike Blind (Do this for the -50%ATR debuff)
4. Fury of Wind (Do this for the -60%ATR debuff)
Almost no one in the game can hit you at this point from all the ATR debuffs
5. Nuke enemy to death as first option, only do double heal spams on yourself to extend fight if absolutely needed


-----Against someone with >4K HP who got the jump on you WITH High Def-----

Start the fight in this order:
1. If you are blind use Restore Sight to dispel blindness on yourself
2. Strike Blind (do this for Def/ATR debuff)
3. Stun (now stun hits)
4. Fury of the Wind (ATR/Movement debuff means you aren't getting hit)
Almost no one in the game can hit you at this point from all the ATR debuffs
5. Inflict Poison (DoT and stam drain to apply pressure incase they run away)
6. Nuke enemy to death as first option, only do double heal spams on yourself to extend fight if absolutely needed



-----Against bow scout or low damage ranged classes trying to kite you-----
If you are unable to jump into your stun+nuke combo, do not be afraid to fly and double heal yourself with River of Life and Nyth Rune spams if you need to outlast these guys. Toggle walk mode to regen mana while spam healing
3 Comments
MatteN🗲  [author] Nov 1, 2022 @ 6:09pm 
Yo, I'm glad people have been enjoying it. I've received many whispers in game. I will always be around the game. When you see a Shark, it could be me. -Sharks With Lasers
Bud Aug 21, 2022 @ 9:51am 
It is a good build. I am using it on the current version of Reforged in an all-Irekei lore-guild and it works great at level 65 too (the PvE cap)
TomahawkTim Jul 18, 2021 @ 12:57pm 
NERD!!!