Digimon Story Cyber Sleuth: Complete Edition

Digimon Story Cyber Sleuth: Complete Edition

Not enough ratings
Extract Digimon Models to Blender
By Japa
This guide is an Updated version of the reddit post in refferences.

You can use these models to 3D print or take nice screenshots
   
Award
Favorite
Favorited
Unfavorite
Step 1 - Pre-requisites
1.1- Download the latest Release of DSCSModManager
https://github.com/Pherakki/SimpleDSCSModManager/releases

1.2- Download the latest Release of Blender Tools for DSCS
https://github.com/Pherakki/Blender-Tools-for-DSCS/releases

1.3- Download and Install Blender
https://www.blender.org/download/

Maybe you will need to deactivate your antivirus during the Step 2's extraction
Step 2 Extracting Models
Create a folder

Extract SimpleDSCSModManager to this folder

Open the Extracted folder and open the application "SimpleDSCSModManagerDEBUG"

It will ask for you to locate the game, probably in
"C:\Program Files (x86)\Steam\steamapps\common\Digimon Story Cyber Sleuth Complete Edition\resources"

On the upper right there is an "Extract" tab

Most Digimon Models are located in DSDB but some are located in DSDBP, so extract the two folders.
The other folders have scenarios, effects and other things.
Step 3 - Installing addons
Extract the content of Blender_tools_for_dscs in the blender add-ons folder
Probably in:
C:\Users\*USERNAME*\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons

Enable the addons by nabigating to the "Edit" menu, then clicking on "preferences", the addons are for the game files "Import-Export: Digimon Story Cyber Sleuth ( .name)" and for 3D printing models evaluation;fixing "Mesh: 3D-Print Toolbox"
Step 4 - Importing Models
Select the digimon you want to import from the list in the google drive.
List of digimons

https://docs.google.com/spreadsheets/d/1uftPfA73TQhJzkT7XT1fkdMeCKaR8wnFNqu6lNvRUV4/edit?usp=sharing

Select "import DSCS model [PC]" a menu should open, navigate to the DSDB folder you extracted, select the model named "chr*** .name" where "***" its a 3 digit code unique for each digimon.

Choose the one that match the desired digimon.
Step 5 - Posing
To pose a model after you open it.
1- On the right of the screen there is the name of the digimon, example: chr427

2- There is an arrow pointing right, click it and it will cascade.

3- Now, bellow this "chr427" have a: chr427_armature

4- Click on the chr427_Armature

5- After you click to select it, on the Top Left of the screen there is "Object Mode"

6- Click "Object Mode" and change it to: "Pose Mode"

7- After you change to "Pose Mode", there is some Symbols Below, put the mouse above the symbol and it will appear its name

8- Click on the symbol "Rotate"

9- On the Down Right of the screen there is some Colored Symbols, click on the Orange Square Box named "Object Properties"

10- It will open a menu, click on the arrow of "Viewport Display"

11- Check the box named "In Front"

12- It will show the "Bones" of the armature.

13- Now click a Bone and Rotate It.
Refferences and Authors
Digimom Modding Discord Server:
https://discord.gg/cb5AuxU6su
Tools by: SydMontague and Pherakki

Original Reddit Post:
https://www.reddit.com/r/digimon/comments/ksr6pn/guidetutorial_cyber_sleuth_model_export_to/
By: Low_key_disposable
9 Comments
Killerwing Jun 27, 2024 @ 9:05pm 
For those wondering, I tried it on Blender 3.6 and the addon worked. However it is named "Import-Export: Media.Vision Import/Export (.name)"
Strangely enough that was also the same name when I tried on version 2.83 of Blender.
Japa  [author] Mar 25, 2023 @ 4:53pm 
It only works with Blender 2.83
Spike Mar 23, 2023 @ 12:20pm 
Import-Export: Digimon Story Cyber Sleuth.name does not appear in the list of add-ons
Japa  [author] Nov 19, 2022 @ 5:58pm 
i am learning about importing animations too, i am creating .GIFs for my guides, check them too! :3:csce_wormmon:
JoeKester Feb 28, 2022 @ 11:13pm 
I figured out how to get the animations in case anyone's looking for it.
There's a setting called "Import Mode" when you're importing the .name file to Blender. Change it from "Modelling" to "Animation" and it will import the animations with the model.
JoeKester Feb 28, 2022 @ 11:05pm 
I managed to export and load the Turuiemon model into Blender, but its missing all of it's animations. Did I do something wrong?
Japa  [author] Aug 31, 2021 @ 10:31pm 
they are totally 3D printable, you can pose them howerver you like.
i will add some instructions to 3D print them
the_green_one009 Aug 26, 2021 @ 7:46pm 
:O would they need much work to make them 3d printable.... are they manifold...
Japa  [author] Jul 5, 2021 @ 2:49am 
The names of Digimons used on the google drive list are named after the Japanese Source Translation rather the Emglish Dub, i explained about this on another of my guides but in short, some Digimom's names are different like Dukemom = Gallantmon, Ominimom = Omegamon, Leopardmon = Duftmon.

I did not created this list, i will create another one later with the English Dub names, the ones used in the game