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About the stage 5 boss's arm missile, the bonus ship can't seem to do it. Its charged gatling shot just doesn't deal enough burst damage in that short amount of time.
I do find that it excels tremendously at dealing heaps of damage while cancelling bullets at the same time, such as with many stages in the second boss, allowing you to reap the benefits of both speed and bullet cancel bonuses.
But you do bring up a good point. The bonus ship is handicapped by an inferior Radiate. The bonus ship is terrible at stage 5's bonus zone. It does appear that the base ship is still the best for scoring overall.
Another thing that I'm thinking about is the stage 6 milking part. Due to the increased cooldown, you lose out on a couple of points when milking the first boss and it's a little harder to do so. Going for a speedkill might make sense, but I believe milking contributes a fair amount of points (speedkilling with the standard ship, I think I lose about 70-80k). Maybe some of it will be made up by extra time points against the 2nd boss...
One thing that sticks out are the bonus zones on stage 5/6. Maybe stage 5 the bonus fighter may have an advantage in destroying the triple ball thing faster + destroy the bonus enemies at a similar rate (or maybe faster). But for the stage 6 bonus, absorbing the suicide bullets from the bonus enemies yields a decent amount of points. The bonus fighter can't quite destroy/absorb everything with the reduced range and increased cooldown on its Radiate.
Given how this shmup isn't a danmaku, I find that the bonus from finishing off a boss quickly tends to be greater than that from farming points from cancelling shots. The only times it is worth doing so is when you can cancel bullets at an average rate of 10/s, since the time bonus is 3000/s and the bullet cancel bonus is 300/bullet, which doesn't actually occur that often, IMO.
As an aside, for the bonus ship, Lock-on outdamages Cascade in most scenarios, save when hitting multiple targets in the Cascade's AOE.