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I just wrote the guide for it.
Ships cause damage to each other if packed too closely together at the time of destruction (this includes any nearby helos)
CIWS for alot of ships is directional. Find out where each ships CIWS is located and position accordingly
ASMs can pack a punch, and when a target is destroyed they will go wild. So also try to keep your ships firing lane clear (hoping someone at Eugen will notice this and patch a self destruct, such as the Harpoons case, or at the least some kind of AI guidance to make the ASM crash at the last known position.)