PAYDAY 2

PAYDAY 2

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Anarchist SMG Build
By PiRhoManiac
This is my Anarchist SMG build for personal reference and friendly discussion.
   
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Overview

** THIS GUIDE IS OUT OF DATE, DO NOT USE **

This build may not be competitive at high levels of play, but works great on Overkill or Mayhem.

Very little utility like drill upgrades, but doc bags and inspire helps keep the team up. The main purpose of this build is the do a lot of damage quickly and sustained over time. You will be running around full auto and just blasting enemies. You can take on large groups and drop them quick.

With 270 armor, you have more armor than a lot of ICTV builds so you have good survivability. When armor drops, you don't have much health, but hitting an enemy grants 10 armor every 1.5 sec from Anarchist, and Bullseye aced grants 20 armor for each headshot every 2 seconds. You can choose to hide, or just keep shooting to recover your armor.
Gear
Armor: Lightweight Ballistic Vest.

Equipment: Doctor Bags x2.

Throwable: Your choice. I use Incendiary Grenades x6.

Melee: Ice Pick for high concealment and good damage balance.
Skill Trees
Mastermind
Main thing on this tree, get to Inspire aced. Doc bags better than first aid kits for this build.
Forced Friendship basic is optional.
Stable Shot basic is recommended.



Enforcer
Underdog is optional.
Important to get to Iron Man basic. Bullseye aced and Die Hard aced are also important for recovering armor and giving your LBV more armor value.
Scavenger basic recommended.



Technician
Hardware Expert basic is optional.
Body Expertise aced is a must, this is where a lot of the DPS comes from.



Ghost
Sneaky Bastard and Low Blow basic is a must and since the detection is under 5, it will be getting full bonus from these.
Inner Pockets aced is important to let us use the LBV and keep detection low.



Fugitive
These skills are optional.

Weapons
Primary - Akimbo Heather SMG

The Primary weapon is the Akimbo Heather SMGs. You will only use these occasionally. They eat through ammo. I use them mainly to either take down a large concentrated group, unload into a Bulldozer's face, or when the Secondary runs low on ammo. By the time these are empty, the Secondary is usually refilled from ammo drops. Be sure to pick up ammo drops as much as you can. I suggest having them highlighted on the screen. Picking up many stability mods here due to the hit to stability of akimbo weapons. Accuracy not as important due to using this either up close or into large crowds. Stability is to keep it under control. Use smaller bursts if needed.

Barrel Ext: Suggest Stubby Compensator for damage, stability, and no hit to concealment.

Boost: Need Concealment.

Custom: Auto Fire for stability and damage.

Gadget: LED Combo for stability. Can afford the hit to concealment here.

Magazine: Speed Pull Magazine for QUICK reloads.

Stock: Unfolded Stock for stability.



Secondary - Heather SMG

This is the gun you use 80% of the time. Stability on this is very high and it is so easy to stay on target. The scope allows medium to far range sniping to take care of those pesky snipers and any other target at range. The rest of the time is spent spraying from the hip. I keep this in full auto all the time to make sure to proc Body Expertise. Head shots aren't as necessary (except to regenerate armor) since you will be doing 90% of head shot damage to body shots.

I skipped the Custom mod because the slight increase to stability seemed to be outweighed by the hit to accuracy. I didn't like the feel of it, but you can try the Auto Fire mod if you like.

Barrel Ext: Suggest Stubby Compensator for damage, stability, and no hit to concealment.

Boost: Need Concealment.

Gaget: Compact Laser Module for a laser sight with no hit to concealment.

Magazine: Speed Pull Magazine for QUICK reloads.

Sight: Any sight with a max of -1 to concealment. Any sight with -2 or -3 will bring your concealment up too high. I choose the Combat Sight, but it is kind of bulky and does obscure the right side of the screen slightly when firing from the hip. Use the sight for longer ranges/sniping, but hip fire the rest of the time.

Stock: Unfolded Stock for stability.

5 Comments
FalleN Jun 29, 2021 @ 10:35pm 
https://pd2builder.netlify.app/?s=1G0-6Lg0-6gF0010N60-4Ba This is what I would personally take, painkillers to help keeping teammates alive after Inspiring them, Iron man to increase our armor by a bit, Shock and Awe to deal with shields, Unseen Strike for more DPS, Pumping iron aced combined with Bloodthirst basic to deal with Dozers, Berserker for more DPS, and finally, Frenzy basic to get a damage boost from Berserker without needing hurt ourselves with mollotovs, and 10% damage reduction to be able to tank a Heavy Zeal's shot in Death Sentence to keep our 2 seconds of invincibility.
FalleN Jun 29, 2021 @ 10:35pm 
Fire control is also an okay skill though it's not really necessary here, since the heathers' stats are pretty good, so it's a bit of a waste in my opinion.
You also took Sneaky Bastard which is a pretty poor choice with anarchist, since it's not a dodge deck it doesn't really help you that much and it is a very big point investment.
I couldn't help but notice that you missed out on Berserker, which is a great skill for anarchist, since your health is decreased with anarchist anyway, it can allow you to have much more DPS, so I would take it.
FalleN Jun 29, 2021 @ 10:35pm 
So first of all, I noticed that you took LBV, it isn't the worst choice on overkill/mayhem, however suit is the best choice on anarchist, especially in death sentence. LBV gives you more total armor, but it regenerates slower, suit regenerates your armor faster (every 2 seconds instead of every 3), and after having your 2 seconds of invincibility activated, it guarantees you to tank 1 more shot before having your health drained. Incendiary grenades are okay, though Concussion Grenades are just too good not to have, the stun effect is very effective and can save you in many situations. You took Inspire, which is an okay skill if you have the points for it, however you also took quick fix, Inspiring players in the open without having painkillers can get them downed again, so I would replace quick fix with painkillers.
you missed out on Shock and Awe aced, which is quite important with SMG's, and since you don't have anything to easily kill shields with, I would take it.
FalleN Jun 29, 2021 @ 10:35pm 
Okay, so I understand you acknowledge the fact that build isn't the best, because it sure has some flaws and as you mentioned you use it on overkill/mayhem, so I'm not judging you, however I do want to give you a few tips on how to make this build better and fix some mistakes here.
Cube Jun 29, 2021 @ 10:13pm 
heather moment