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Bir çeviri sorunu bildirin
1. The effect would be multiplicative. (The 225 damage in your example)
2. The leftmost enemy would go first.
3. Insane is a weird one. It has 2 points of triggering. Firstly, the damage reduction from Insanity you are wondering about is triggered during the outgoing damage calculation in the first step. (I will try to confirm exact moments during combat when I can eg. before or after auras are applied- tbd)
After that, Insanity is taken into account again during the third step as a flat resistance reduction.
4. Good catch! I can see I had a brain fart and thought "well the opposite of doubled is halved." That's entirely an error on my part. Your assumption is right- the damage will be nearly entirely resisted (95%). I'll rewrite that correctly.
I'll add these to the guide as I find out the answers!
Cheers!
Is the percentage for the keyword "jump" multiplicative? For example say I had a card that does 100 damage, and jump 2 (+50%), the second target would take 150 damage, but would the third target take 200 (+50% of the original again) or would they take 225 (+50% of the previous hit)?
For Speed, you specified that if two player characters have the same speed, they go in order from right to left; but what about if two enemies both have the same speed?
When is the damage reduction for "insane" on an attacker factored into damage calculation?
And finally, in the "Resistances/Damage Types: Advanced" section, under "Increasing Your Defence" you said that a character with 95% resistance has damage reduced by about half. Can you elabrate? I assumed that 95% resistance would mean they would take 95% less damage.
Thanks in advance!
So if you have the bloodseeker weapon which applies 3 bleed on "Damage when hit" then any time you use an attack card on an enemy which causes them to lose armor or health, it will apply 3 bleed.
If you're referring to armor applying an effect such as dark on "damage with hit" then any time an enemy attacks the person wearing the armor and cause armor/health loss, they will receive that amount of dark.
Also, if you use a spell or attack that repeats or hits multiple people, that damage when hit will trigger each time the enemies are hit and vice versa.
To clarify another question people might have, evasion will avoid "damage when hit" affects but NOT cards that APPLY effects. (a card that does 3 dmg and applies 2 bleed, 2 poison- the dmg is evaded but bleed and poison still trigger)
Ah, I bet it's from that golem tank character. Ok, thanks!
The rook icon is Fortify- which means that your shield/armor will carry over into the next turn. More fortify means more turns of your armor carrying over rather than being wiped at the end of that character's turn (-1 fortify per turn until it's all gone). Fortify is mainly applied by cards.
Usually in the case you mentioned, fortify builds will rely on getting massive amounts of armor up and steelskin allows for some other synergy to having all the fortify charges. Hope that helps!