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Try to avoid working in dangerous and deadly conditions, the scripted accidents are bad enough, no need to generate more. Move your workers to produce parts if the gas is bad and go full force 24/7 if not. On that topic, I think Enginers are easier to play as more safer work means less strikes as well.
Docks produce more than gps or reloading buidings can collect, you can use that to free the dockworkers every few days to do some other work.
Upgrade your buildings when possible. You could place more of them in most cases, but you need more workers for that and those get sick and hungry. Some basic building are fine, your workers need something to do if the construction of the generator is on hold for some reason.
Production over the needs of your workers. In the first night you should´t built anything for your workers. As workers working directly on piles are inefficient. Instead built 2 more gps each collecting 1 steel and 1 wood pile. That way you have 50 of your workers on wood (30 on piles + 10 in gp1 + 50% of gp2+3).
The built docks as sone as possible and let them unload wood. Futher 2nd day buildings are: Workshop, 2 gps near the docks, med post, and cookhouse (only survivor can be day 3 on hard). With the remaning wood you can start on you promises (chapel and tents) or prepare a steel dock.