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However I can place them next to cracks and crevices Letting you have a 0 employee power augment if needed throughout the game. yielding me the gas right on top of it without the need of the specialized buildings. granting you another tile on both sides as well as letting you burrow if needed. (recommended if on the edge of your city)
Only down side I see to any factory repurposed is both mineral costs and pollution. but if you always build them down wind (or push it away from living locations) it becomes a mute point.
- Swap the Conversion and the Monetization station (flipping the later)
*you don't need both imputes*
- rotate the Monetization station the is at the side without the pods
*the one that is now facing the Conversion to face the outside path*
- move the relay to the center hallway end
*stated as a requirement of hate Bear*
This gives you a three tile location behind the rotated station with all 3 powered. letting you place batteries for two reasons
1- you have not maxed out your pylons and wish to upgrade them shutting down the network that the buildings would be a part of.
2- loss of power access due to war/rebuilding.
These will give you 640 units of power with a drain of 12 P.P.T. (power per tick)
Netting you just over 53 tics of up time if anything should happen. (I believe a tick is a sec of game time in I.O.T.)
No ! you must do it yourself....
Cos simply that you don't have alls the blueprints at the beginning...
Shields, guns fire ,some ships 'blueprints must be researched before ....
If someone put a good layout with a shield or a fire guns ... you can't use it ... and worse , he can't use it too in a new game