Clickteam Fusion 2.5

Clickteam Fusion 2.5

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Fastloop Platform Tutorial
   
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Apr 23, 2014 @ 9:18am
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Fastloop Platform Tutorial

Description
An advanced tutorial of a custom platform movement system by DavidN

http://www.clickteam.com/creation_materials/tutorials/download/fastloop_plattutorial.zip
Popular Discussions View All (2)
2
May 23, 2023 @ 1:06am
AMOGUS
ciarankelly18
4
Oct 11, 2021 @ 12:44pm
58*/96
Min
96 Comments
Jerem Watts Dec 13, 2019 @ 10:44pm 
I've been slowly adding to a project every weekend for the past month and this has been an amazing help. A lot of what you've made is perfect for mucking around with.
kisguri  [author] Aug 28, 2019 @ 5:11pm 
You will have to wait to see in the 4th Matrix movie I suppose. Intill then keep track of your spoons...
Letozeth Aug 27, 2019 @ 2:19am 
And how can I be sure you're not some Cyborg Neo, manipulating the algorithms.
kisguri  [author] Aug 26, 2019 @ 8:07pm 
I don't curate it, the Steam algorithms do it.
Letozeth Aug 4, 2019 @ 8:01pm 
Quite interesting how the workshop "most popular this week" keeps getting reset back to this project, oh well, at least mine was up there for a whole day before you took it down and put this old thing back up, I wonder why though.
AvacadoApe May 16, 2018 @ 12:33pm 
how do you acess the tutorial in the app

BigB May 2, 2018 @ 12:35pm 
Where to find it after downloadign so I can open it in the Application?
fpaoloardizzone Jan 5, 2018 @ 1:25pm 
Thank you!
Jules Hiræther Dec 5, 2017 @ 11:24am 
Thanks! :knowledge:
burgercruiser Feb 14, 2017 @ 1:54am 
This has been my most-used tutorial since I was a kid. I used MMF2 all the time in middle school, and needed to constantly refer to other peoples' movement engines because I was stupid. The fastloop technique has always been the most efficient for my projects, and it taught me the easiest way to handle a platform game with standard bounding rectangles.

Just recently, I was messing with some media libraries in C++ and wanted to try something similar to this movement. Lo and behold, many of the equations in this example held true. Absolutely amazing learning material. The player can run and hop all over the place without getting caught on anything.