Tabletop Simulator

Tabletop Simulator

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Tresendar Manor / Redbrand Hideout
   
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16.408 MB
9 JUN 2021 a las 1:08 p. m.
12 ABR 2022 a las 7:00 p. m.
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Tresendar Manor / Redbrand Hideout

Descripción
This is my 3D model build of Tresendar Manor / Redbrand Hideout from the Dungeons and Dragons module Lost Mine of Phandelver. It features the side cave and green start pad access points per the original map and has been built at twice normal scale to decrease crowding. There are sections of floor over the trap in the long hall that can be deleted to reveal a stake trap pit beneath, they are indicated by the 2 adjacent wall sections with torches.

There are a couple of context clues remaining, one on the statue and one on the door to the crypt as well as a few other items. You can delete or keep them in as flavor text, they are narrative tie-ins for a parallel homebrew campaign but shouldn't change anything with the vanilla story.

I've included single space wall sections that can be deleted in place of any type of visible secret door markers. They usually have a torch. Check your master map in the LMoP module so you can see where these doors are.

There is just one mini on the board, the Nothic.

Pretty much everything is locked, so you'll not knock things about but you'll need to delete panels that lead to secret doors, the trap door, etc.

I have over 100 mods loaded in my build kit, and I couldn't tell you for the life of me which ones I ended up using for this build, so thank you ALL for being such an amazing and creative community. I hope it works. Enjoy.

EDIT NOTES: Due to the high object count of the prior rendition of this map, it would crash Skytools or One World when attempting to save or integrate it into those systems. I have deleted a large amount of unnecessary base tiles (originally there were over 2000 objects in this build, it was an inefficient build, my very first TTS map) so portions of the building appear to be floating off of the table. That's not a glitch.

I located and deleted almost all of the expired assets (they weren't mine so I couldn't repair them) and reworked the lights.

This will now load into or out of Skytools or One World VERY SLOWLY on an average machine, and once the process starts, you don't wanna get crazy all with buttons and such, just give it a few to load.

Thanks for stoppin' by!
7 comentarios
IronPlum 19 AGO 2024 a las 1:09 a. m. 
Thank you <3
ColColonCleaner 8 ABR 2022 a las 12:52 p. m. 
Yeah, once you get through the nuances of how OneWorld works it's truly fantastic. Glad you found my OneWorld tutorial, that should cover everything you need to get started using it.
DeadHat  [autor] 8 ABR 2022 a las 10:56 a. m. 
I've played around with One World a but but stuck with skytools simply out of familiarity and having a load of customization on the RezMar 5e table my group uses. When I'd previously tried OneWorld (a while ago) I just got a load of error messages. I'll have to check out your table tutorial and see how the updated version work. It seems a lot cleaner.
ColColonCleaner 8 ABR 2022 a las 9:30 a. m. 
That said, this is a neat conversion of that map! Having a 'clean' version with just the map would be wonderful just like you said below, especially if it's on the default 'custom rectangle' table.

Couple questions.
I see you're using SkyTools. Is there a particular reason you haven't updated to its successor, OneWorld? Made by the same person.
Have you looked at DnD Tools on the workshop at all?
ColColonCleaner 8 ABR 2022 a las 9:21 a. m. 
There is a way to fix missing assets if you still have them cached on your machine. You can go to 'Modding' -> 'Cloud Manager' -> 'Upload all loaded files' and that will push all the assets from your machine for the current table back to the steam cloud. It's an easy way to fix missing assets if you still have them.
DeadHat  [autor] 7 ABR 2022 a las 11:01 a. m. 
A lot of the assets used with this table are no longer available. I'm looking into reworking this into a blank table version with replacement lighting assets, but I have tons on the plate so sorry about the delay.
DeadHat  [autor] 9 JUN 2021 a las 2:28 p. m. 
Most of this build comes from RezMar's D&D 5.0 table. There are additional elements from Skyrim and an NPC conversion from WoW. Checking back through though most of this seems to be from assets contained on RezMar's table, which is my table of choice, BTW.