Wizardry 6: Bane of the Cosmic Forge

Wizardry 6: Bane of the Cosmic Forge

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Wizardry Class Guide
By CrimsonWolfSage
Wizardry VI Classes
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Class Requirements
CLASS
STR
INT
PIE
VIT
DEX
SPD
PER
Fighter
12
-
-
-
-
-
-
Mage
-
12
-
-
-
-
-
Priest
-
-
12
8
-
-
-
Thief
-
-
-
-
12
8
-
Ranger
10
8
8
8
11
10
8
Alchemist
-
13
-
-
13
-
-
Bard
-
10
-
-
12
8
12
Psionic
10
14
-
14
-
-
10
Valkyrie (Female)
10
-
11
11
10
11
8
Bishop
-
15
15
-
-
-
8
Samurai
12
11
-
9
12
14
8
Monk
13
8
13
-
10
13
8
Ninja
12
10
10
12
12
12
12
Lord
12
9
12
12
9
9
14
Class Skills
Skill
Class
Legerdemain (Thievery):
Thief, Ranger, Bard, Ninja
Skulduggery (Traps):
Thief, Ranger, Bard, Ninja
Ninjutsu (Hide/Dodge):
Thief, Ranger, Bard, Monk, Ninja
Kirijutsu (Crit/Fatal Blow):
Samurai, Monk, Ninja
Hands & Feet:
Monk, Ninja
Music:
Only Bards can play Music
Alchemy:
Ranger, Alchemist, Ninja
Oratory (Spell Casting):
Mage, Priest, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk
Thaumaturgy (Mage):
Mage, Bard, Bishop, Samurai
Theology (Priest):
Priest, Valkyrie, Bishop, Lord
Theosophy (Psionic):
Psionic, Monk

Note: Almost all skills can be re-used after class swapping, allowing for some very powerful party members by late game.
Special Starting Gear
A few classes get special gear right from the start. It might be worth starting a Psionic for example, only to reroll/class change right after starting for the gear alone.

  • Bishop's Mitre - Bishop/Priest Helmet
  • Psionic's Shadow Cloak - Thief/Bard/Ninja Cloak
  • Bard's Lute - Bard Instrument (Sleep)
  • Ninja Armor - Ninja Armor Set
Mana Regeneration
While this isn't a major mechanic, fountains are much better! Mana Regen is useful for longer explorations and resting back up to full.

CLASS
FIRE
WATER
AIR
EARTH
MENTAL
MAGIC
Mage
3
3
2
2
2
3
Priest
2
2
3
3
2
3
Alchemist
3
2
3
3
2
2
Psionic
2
2
2
2
4
2
Bishop
1
1
1
1
3
3
Others
1
1
1
1
1
1

+1 bonus for Faeries
-1 penalty for Lizardmen (1 regen is minimum)
Miss Chance
This is a footnote for min-max types

Class
Miss Reduction
Mage, Alchemist, Psionic, Bishop
1d3 (1-3)
Priest, Thief, Bard
1d4 (1-4)
Fighter, Ranger, Valkyrie, Lord, Monk
1d4+1 (2-5)
Samurai, Ninja
1d4+2 (3-6)