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The Position skill is vital in the Arena because there's no saving. In the game I found I would get complacent then a monster would get me in the back - can't say I wanted to be constantly ensuring my back was facing away from the enemy, that's not why I play tank builds. And Geralt's hard to control anyway. Both Position and Whirl don't improve the stats but they are important for a tank build in this game imho.
There's also no Side Effect skill in this build so you can farm Mutagens. There's also no potion duration extension skill - many times I got caught with no potions activated which neutralized the entire Alchemy skill branch.This is why I say it's theoretical/lacks some practicality.
I personally think a pure tank build works well in Witcher games, perhaps more so than in most other RPGs, because unlike many RPGs, you don't have any party members so each point of defence provides a lot of value.
With regard to your suggestions, you certainly could start with the Swordsmanship tree by choosing Position, and then progress to Whirl and Hardy. I agree that Whirl, in particular, would offer a lot of utility. I personally wasn't drawn to Position, as I didn't find myself getting backstabbed often, and it seemed that the better you played, the less value you gained from Position. The main reason I took the path to Hardy that I did was because of Tough Guy. I wanted every piece of damage resistance possible, as it offered increasing returns.
The main problem is that it's a tank build that is perfect for mob killing but doesn't have even one point in Position (stops back-stabs 200% damage) or Whirl (multi-strike and mob knock-back) - like building a car out of titanium, all leather interior, the finest stereo in the world, but not installing wheels. Because both Position and Whirl have linear progression, not exponential like all the other skills, it's worth it to at least go to level 1 in either.
It seems to be more a template you build off of more than a build you use in-game in its vanilla form. It compromises in a lot of areas in order to achieve the stats - too much imho. More theoretical for the Arena than practical for the game proper.
On my first walk through managed to play like boomer always switching difficulties and raging on almost every boss fight :(