Call of Duty: Black Ops

Call of Duty: Black Ops

45 hodnocení
Call of the Dead - Strategy Guide
Vytvořil: MrAssassiN
Avoid Ramero as much as you can and proceed to turn on the power. In order to turn on the power you need to go to the boat.

The power is at the top of the boat and if you are lucky you will find the Mystery Box there as well. Once you have turned on the power, you will see the Zipline has moved back to the starting area.

Call Of The Dead 4 Player Co Op Strategy

Split into teams of two, one team goes to the turn on the power and the other works there way through the lighthouse. Send your best players towards the boat to turn on the power since that place is more isolated hence the chance of getting cornered and dying is relatively more than lighthouse area.

Don’t open the lighthouse right away, go down the Phd room instead and work your way to the part of the ship with a square walkway and hold off to get points for juggernaut, it’s a very important perk for this map. Since the Lighthouse team will have the first door open, after the power has been turned on, the power team should on the flinger to meet up with the lighthouse team at juggernaut.

Once you have acquired the perk, work your way up the lighthouse and hold off on the second floor on the windows two on stairs. Stand next to far off window from the door and shoot anything that comes. If things get ugly, jump on the zipline to make an emergency exit.

When you are to leave, make sure the door to Mp40 is open, jump down the pathway that goes to the starting area and if you want to get quick revive if not done already then run to the boat and use the flinger to get back to the lighthouse or use the cave. Repeat it to prolong the survival. You will survive as long as you have good weapons and you don’t get tired.

Black Ops Zombies – Call Of The Dead 3 Player Strategy

This strategy will work for the team of 2 or 3 players. First off, camp at the starting area for at least 4 rounds. When you have accumulated at least 2000 points, open up towards boat first and go up until we get to the power on the top deck and activate it.

If you need guns at this point, go for the mystery box. If you are still below round 6, get the M16 which is a one burst kill to the head until about round 7 or 8. At this point, if Romero catches up with you, then you need take him to the top deck and get him jump down the holes in the floor.

Next, open up the back half of the ship and buy MP40s which are on the outside of the stairs. As soon as you have enough points (2000 each) buy the door to the left of the bottom of these stairs (next to the PM63).

Through this door, there is some water and a walkway with one window, there are stairs from the water to the walkway and stairs up to the door on the top of the far back of the deck with semtex on it, it also contains JUGGERNOG, which every player should have.

From here, open the door on to the top deck of the far back of the deck. Turn right out of the stairwell towards the bottom of the zipline and turn left, which leads to a passage with one window and one door (which is inside a container).

When you start to get overrun or Romero catches up with you, open up the door to the left of which is the MP40 where you can get more ammunition.

Run out of the broken middle of the boat to the base of the lighthouse. Wait until you’re overrun, open up the passage to the left of the lighthouse OR the door to the base and then work your way up to the very top of the lighthouse where one of you should take the window next to the box spawn.

If there are 2 of you, the other takes the other window and the stairwell, with 3 people, one person takes each window and third takes the staircase.

When you get overrun, cautiously use zipline down to the boat, run past the MP40, get ammo, and off the broken middle of the boat to the lighthouse and repeat Boat > Lighthouse > Zipline. Make sure you leave the lighthouse fast enough and don’t get trapped above the zipline.

Perks and Weapons: PhD Flopper is in the little hut at the base of the lighthouse and Deadeye Daiquari on the top floor of the lighthouse (which reduces your cross-hair).

There is an AK74u on the base of the lighthouse which can be good alongside the MP40 as its ammo is easy enough to get.

Black Ops Zombies – Call Of The Dead Alternate Strategy (Solo)

Open the path to lighthouse, and then first floor of the lighthouse. Follow the wall to the right after leaving the stairs and open the path that opens not only the ice slide on the right of the room, but also if you continue to go straight past the already open door and past the water you can buy the Stakeout shotgun which, hoping your still in the first 3-5 rounds, will do you wonders.

Head down the ice path and follow the right until you get back to land, jump of the little cliff and open the first floor lighthouse door. Will call the area between the cliff you jumped off and the door you just opened “Outside of the Lighthouse” from here on out.

By now you should have a full escape route unlocked starting from the start of the map, down the lighthouse stairs, around the ice slide and back into the lighthouse.

The bottom floor of the lighthouse will work for those who know how to circle around zombies. It’s going to be really cramped and you’ll need to worry twice as much about running instead of gunning then any other map. Rounds will also take a lot longer this way then any other way. Keep in mind the power still isn’t on.

Keep running around the lighthouse, ice slide, lighthouse et cetra until you have enough points to fully unlock the path to the boat at the beginning. Get a crawler and head back to the start by going back up to the third floor exit of the lighthouse.

At the start of the map open all the doors to the power. You can now take both the Zipline back to the start of the game by simply jumping at it in the little opening, or you can fling across the map with the catwalk thing on the front side of the second to last floor. Now juggernaut is your main concern.

Accumulate enough money to buy the juggernaut. Go back to the outside of the lighthouse area and you’ll see a boat on the bridge that needs to be cleared away.

Take that path until you reach the boat area. On the back right wall you’ll see a door you need to go in followed by another door that needs to be unlocked. After opening the door stay on the path, past the water and into the next tiny room and you’ll see juggernaut right there. You can head back to the outside area of the lighthouse again now.

One away to get the last area unlocked is to take a right up the stairs where juggernaut is and simply buy that door. After doing so you will be allowed to take the other Zipline that starts at the very top of the lighhouse (handy when the box is up there, also if you need to get up to the very top to buy the Deadshot perk).
From here on out you can start your rounds at either the bottom of the lighthouse with the ice slide as your escape or on top of the first boat next to the power with the zipline/deck launcher as your escape. Another area to run around in is the very start, but it’s hard and there’s nowhere to escape to in a last effort.
Thank you!
-AsassiN-
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Easter Egg- Solo
STEP 1 – Turning on the Power and the Vault Door
You must navigate to the boat and head to the very top and turn on the power. There are four blocked areas you must open. The boat (750), the boxes on the stairs (1250), and the door to the power switch (1000).

Flip the switch and then work your way to the bottom floor of the lighthouse building, not the lighthouse itself. You will then see a big vault looking door. Knife it until the old cast stop talking.

STEP 2 – The Fuse
After knifing the door, head upstairs and look around the top floor room. You should see a fuse looking object.

It can spawn on the tables around you, and also beside a filing cabinet upstairs. Either place. Pick it up and take it back to the door. There is an electric panel box on the right side of the door, place the fuse here and it should be in place.

STEP 3 – The Generators
After placing the fuse, knife the door again and wait for the generator behind you to glow red. There are four generators you have to disable. Semtex works, frags work, scavenger should work, crossbow works in three shots, but I find semtex to be best. I have noticed you have to hit the grenade inside the glowing red part most of the time. Occasionally it will just disable by hitting near it, but very rarely. Semtex is located on the far back area of the boat on the side of the doorway down to Juggernog.
First generator is located right across from the vault door.
Second is located off the railing of the boat if going towards boat from spawn.
Third is located in between both parts of the ship.
Fourth is located at the far back building behind the lighthouse, far back at the dock.
Once all four are disabled, head back to the vault door and knife it again.

STEP 4
Knife the door again and Richtofen will talk about a “stiff golden rod.” Head back to the boat where the power switch is.

Move the wheel twice clockwise so the brown handle is pointing at around five o’clock. Move the left lever once and the right lever three times. Do nothing with the middle one (I don't think it can be moved anyway).

If done correctly, you will hear fog horns and a submarine will rise up to the right of the lighthouse and it will emit a green beam down into the lighthouse.

STEP 5
Here’s where luck comes in. If doing this Easter egg quickly, you shouldn’t be very deep in the waves. You must keep progressing waves until you obtain the V-R11. The V-R11 doesn’t need to be pack-a-punched. If you are having trouble surviving, check out the strategies further below.

Once you get the V-R11, you must transform a zombie into a human at the bottom of the lighthouse near the green light so that he is sucked into it. Crawlers will work for this.

While he is going up, shoot him and kill him with either Ray Gun, Scavenger, or Russian Dolls.

If done right, you will see him lay down while going up and then you may hear church bells and the golden rod will then appear floating at the bottom of the lighthouse green light. Take the rod and bring it to the tube where the vodka was inserted, wait a bit, then the fuse panel will spark, knife it, wait a little longer, then achievement unlocked!

You also get the Wunderwaffle DG-2 for three minutes for the one who picks it up. An extra award is two gamer pictures, one of Nikolai and Takeo.
-AssassiN-
Easter egg - Co-Op
1)Knife the door under PhD Flopper to find the W@W characters trapped inside

2)Walk upstairs into the room where PhD flopper is, the fuse will be on 1 or the 2 tables.

3)Return to the door in step 1, put fuse in control box on the right

4)Blow up the generators with the red blinking light above it located throughout the map.

5)Return to the door in step 1, knife the door.

6)Collect the vodka. Usually placed outside above the PhD Flopper room in a block of ice on the side of the rail. But will sometimes move to different places on the map(refer to videos online). Have one person stand below the bottle while another person knives it.

7)Take Bottle to door in step 1. Put in tube located just to the left of the door. Knife door and listen to next step.

8)Go to lighthouse, sync the dials to the following code:
Yellow-2
Orange-7
Blue-4
Purple-6
-Activating certain dials will only turn specific other dials. Let me explain:
Activating Purple turns: Purple and Blue
Activating Blue turns: Blue, Purple, and Orange
Activating Orange turns: Orange, Blue, and Yellow
Activating Yellow turns: Yellow and Orange
The Starting numbers on the dials are as followed:
Yellow-0
Orange-2
Blue-3
Purple-4

Here is the order in which you need to hit the buttons:
a) Press PURPLE until PURPLE is at the correct number.
b) Press ORANGE untill BLUE is at the correct number. (ORANGE does not effect PURPLE)
c) Press YELLOW until ORANGE is at the correct number. (YELLOW does not effect BLUE or PURPLE)
d) You now have the bottom 3 numbers at the correct ratio from one another.
e) Press YELLOW until YELLOW is at the correct number, COUNT THE NUMBER OF TIMES YOUR PRESS YELLOW.
f) Press PURPLE the same number of times as you pressed YELLOW in step 5.
g) Press BLUE until it is back at the correct number, PURPLE and ORANGE should now also be at the correct numbers.
**Credit to JosephLondonUK**

9)Once completing that, activate all broken radios. The order you must activate is as followed:
a)One near flinger/power switch
b)One near Stamina-Up
c)One inside Cargo Crate
d)One near PhD Flopper

10)Go to the power room, turn captains wheel and levers to the same position needed in solo.
Captains Wheel turned to 4 o'clock. Left lever pressed once, right lever pressed 3 times

11)Locate the Fog Horns. The must be played in this order: 2413
-1 Being the Highest Pitch, 4 Being the Lowest.
***Credit Goes to Foxxxy...or whoever else found it***
Fog Horn Locations:
a) Go down the slide on the back side of the lighthouse, once passing the Sleight of Hand, make an immediate right. One horn will be located in that corner
b) Go down the slide on the back side of the lighthouse, once passing the Sleight of Hand, continue straight until your on the small snow island. The horn will be next to the large rock in the center of the island.
-The Next two are hard to explain, but I'll try my best.
c)Look at the lighthouse directly below the zipline connected to the top of the lighthouse. On the left close to the lighthouse, one horn will be there.
d)Look at the lighthouse directly below the zipline connected to the top of the lighthouse. On the right side, close to the water, the last horn is located there.
The Submarine will now appear and shine the green light into the lighthouse.

12)Go to the bottom of the lighthouse to see the green beam. Bring a zombie next to the beam and shoot him with the VR11 until he turns into a human. The green beam will suck him upwards. While he is floating upwards, make sure to shoot him until his body is laying flat. You can accomplish this by using the following weapons: Scavenger, Ray gun, Exploding Dolls(dont remember exact name). Wait till he disappears at the top of the lighthouse. Go back to the bottom of the lighthouse to claim your prize...the golden rod.

13)Bring the golden rod to the door at step 1, put into same tube as the vodka. Knife door. Obtain the WunderWaffle and get the achievement.
Počet komentářů: 3
roachisserie chicken 25. říj. 2015 v 17.44 
@Koyomi
Scavenger pack'ed is the George Killer in my opinion. If you use up all your ammo on him when he spawns back in, he should be dead by the next round.

I tried this in solo btw.
road 7. čvc. 2015 v 4.57 
Nice guide, good job!
Leviathan 8. lis. 2014 v 2.33 
thx a lot 5 stars but a it i smore an easter egg than a strategy guide XD everyone needs to find out his own way in playing this heavy map (i mean the scavanger is so damn week and u can get a dg2 only every 2 rounds -.-) grab jug mates :jug: