Call of Duty: Black Ops

Call of Duty: Black Ops

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Ascension - Strategy Guide
By MrAssassiN
The game starts off with your character(and the other people you are playing
with) on the lunar lander heading down into the centrifuge room. As per the
usual, 4 windows. Two at the top, two bottom. Playing with four people, each
person grab a window and hang tight.

*Note*(3 people- One upstairs, 2 downstairs) (solo mode- stay down stairs.)

My suggestion would be to use your knife until the last possible second. Then
continue to use your handgun until all bullets have been wasted. By which time
someone should have let out a zombie to pick up a max ammo.

Rounds 1-4 are no problem. Now depending on skill level of the player(s), you
may want to make a crawler (using a grenade) around round 5.

Round 6 is ideal for making a crawler as money is easier made.

Now that you are at round 5-6, and a crawler is biting at your boot straps, its
time to move. My best advice... do not, I repeat, DO NOT use the downstairs
door! opening the downstairs door will mean you will have to fight monkeys on
both sides, but thats later to come.

Going through the upstairs, take a right. this will lead you to the biggest
lander area. Here you can hold down a round or two if you need to build money.

Otherwise, go through the Big gates across from the lander pad. (an MP5K will
be to the left of this door.)

Heading through, there will be an open door to your right. Go there. Head
upstairs to the right and up the next flight. Here we see the first mystery box
to your left (APPLAUSE)!

On the opposite side wall you will find the power switch which you can go ahead
because you will need power for the landers, perks, and all that fun stuff.

Now its time to launch the rocket. To do this simply ride the lander back to
the centrifuge room from each lander pad. One located in the middle of the map,
one to the far side by the rocket, all the way up stairs, and one to the other
far side (the "junkyard")

Once you have ridden the lander back from each spot, you are now in the
Centrifuge room. You will notice that the rocket on the ceiling has turned from
solid red, to solid green.

Head back to the power switch room to send the rocket off. *Note* (you can
shoot the rocket down with the ray gun if you wish).

The Pack-A-Punch room is now open! and where the rocket stood, there will be a
2X bonus waiting. To get to the rocket pad, you can go two ways: There is the
gate you can open in the switch room, or you can open the second big gate after
the first gate by the biggest lander pad.

Once at the launch pad, head right into a small room. There you find the
Pack-A-Punch. This room is easily held down. One person at each window in the
room, and two looking out to the launch pad. Now it gets interesting. If you
have already grabbed a perk, It's time for the cosmic monkeys!! Cover ALL perks
you have purchased. Ray Gun kills them in one hit though any weapon besides
your handgun will do.

Now the monkeys will appear every four rounds. Levels 7-14 should be no problem
at this time. Now it's time to hunker down and get ready for the mayhem!

Go back to the biggest lander. One person take the upstairs window, another
take the long room with a window in it and the other two cover the wide
staircase leading to the lander pad. If everyone covers their perspective areas
well enough, this should bring you to level 18-20.

About this time, you will want to go all the way upstairs to the lander pad
where the sickle can be found. this is a much easier place to hold down. two
windows to guard, a narrow walk-way, and if you need to escape.. the lander.
The sickle is a must-buy at this point in the game seeing as your knife is
rendered useless by the higher leveled zombies. Once you get the chance, after
round 28-30, its time to go somewhere safer.

Head back to the Pack a punch room. By this point you will have enough zombies
where money wont be a problem. any weapons you have that arent pack-a-punched
need to be. the best weapons I could hope to suggest in this area at this point
in the game would be: Zeus' Cannon, Porter's X2 Ray Gun, Gersch Device, Awful
Lawton(crossbow) and the H115 Oscillator.

At this point it's all a matter of holding out until all ammo has gone.
remember, the Awful Lawton's crossbow bolt will attract zombies, the Gersch
will suck them in, Zeus Cannon knocks them all away, Porters X2 Ray Gun will
take multiple zombies out with one shot, and the H115 Oscillator will deal an
extreme amount of damage very quickly.

I hope this guide has helped, And remember... Youre going to die in Ascension,
But give them hell before you do!

Easter Eggs. 4 Matryooshka dolls, modeled after the 4 characters. hitting the
action button while facing one will trigger you character and the doll to say
something funny.

3 teddy bears with sickles. One in the entrifuge room, one by the sickle
lander, and the last in the junkyard to the right of where the mystery box will
appear behind the gate on the ground. Hitting the action button by all three
will trigger Abracadvre by Elena Siegman to play. Enjoy the music!
Thank you!
-AssassiN-
   
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9 Comments
MrAssassiN  [author] Jun 17, 2016 @ 2:34am 
glad that it worked :)
Darryl Picker Jun 12, 2016 @ 5:57pm 
+rep used it and it worked:steamhappy:
MrAssassiN  [author] Mar 15, 2015 @ 6:02am 
ty all, its really nice to see your feedback
[Z-C][BowiE] '84 [GER] Jan 25, 2015 @ 7:49am 
good job
Wave Jan 25, 2015 @ 5:15am 
Man I would not have got my flawless 176 without this
Acered Jan 24, 2015 @ 4:15pm 
This really helped me m8, now i have 178 on this map. Huzzah
MrAssassiN  [author] Jul 25, 2014 @ 9:34am 
Im glad it helped you :)
Andy/Noctuus Venator Jul 25, 2014 @ 8:49am 
quiero jugar a ascencion
road Jul 22, 2014 @ 6:59am 
Nice stragety it helped me alot