City Game Studio

City Game Studio

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A Beginners Guide....
By StixsmasterHD4k
This is a simple guide with basic tips for howto succeed and make it big for beginners.
   
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The Gyst of It...
In the beginning the first thing to do is to take on contract work asap and constantly. start on the smaller ones that require like 10-15 production points.

As you take on those contracts also instantly invest in a small studio with like 50-60m space and get like 2-4 devs in them asap.

once you get like 3-5 devs you can take on larger contracts asap.

keep taken on more contract work and buy i would say upto total 3-4 small studios and fillem with 3-5 devs each.

once you are able to have like 10-15 devs take on even larger contracts but not the largest available just yet.

doing so you should be able to invest in larger studios round 100-150m big. in those you should be able to put like 10-15 devs each. and in each I would invest in atleast 1 producer, human resources, and accountant. youll thank yourself for this in the near future.

and as the marketing manager and network administrator positions become available start adding 1 of each to each new studio as well.

you will want to basically keep this expansion process up till I would recommend you get like 200+ devs under your wing.

then youll want to just keep investing in the biggest contracts available and saving up.

save up till you get say 100m$ in the games currency

once you get 100m$ saved you should be safe to try and make your first I would say 3 games however you wish. tho most likely they will not bring in enough $$$ to make a profit.

So I suggest investing in making a custom console under the "Dematerialized store" tab.

it shouldnt cost you much time or $$$ and make it the best that you can. I also recommend you make sure its the best quality it may be and make sure to check and see that the price you set for it allows you to earn a profit of like around 250$ per console.

once its completed youll want to release it asap.

once released youll want to instantly invest in like atleast at minimum 5-10 "Publish game offer(s)"

I always set the goals and royalties for those to the max. It honestly doesnt matter if say 1 or a few games dont rank 80+ scores...the goal is to basically just expand your new consoles library as that is what will draw people to buy your console which is where the real income is.

Once you have the first like 5 games come out youll likely see you instantly sell about half a million of your console.

From here on youll be rolling in $$$ and free to invest and do as you plz without the struggling worries of your finances.

as an example here is my playthrew of the game on normal difficulty. It basically shows me running this strategy and showing how successful it is.

sry this guide has no true structure to it but w/e...get developing. And always remember if you arent expanding...then you arent winning.

https://youtu.be/C4H1xGcsBr4
5 Comments
Thunder103093 Dec 30, 2023 @ 3:13pm 
Contrats arent avalible until you have 6 games made
><Ce|\|T>< Oct 8, 2023 @ 8:37am 
In fact you guide doesn't guide a beginner.
Already, if you play at beginner level in the game, the game is so easy that you'll always have plenty of money because beginner is so much forgiving and in fact if you want to guide a beginner, you should start with the game flow.

Example : At the setup of the game, what the best genre to start with (early console might prefer a gender like RPG)
2nd Example : You can't say that we should start contracts while at the beginning you've to develop games to unlock contracts.

I think your target is totally not the beginners.


At beginner level, I did my first console in 1982. (6 years after game start) and I did more than a billion within 2 years of console lifetime.
wynillo Jun 8, 2022 @ 7:29am 
So... you basically dont develop any games in city GAME studio at all? What a bummer :(
macmorri Jul 22, 2021 @ 1:40pm 
In the beginning there are no contracts. Cannot see any fun in doing contracts again and again. This in no way can be named beginner's guide.
StixsmasterHD4k  [author] May 27, 2021 @ 4:22pm 
If anyone would like to provide structure to my guide im open to contributors for sucha thing. I am honestly just too damn lazy to worry about it.