Call of Duty: Black Ops

Call of Duty: Black Ops

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Dead Ops Arcade - Strategy Guide
Von MrAssassiN
About the Dead Ops Arcade

Solo is the hardest to get far on in Dead Ops. If you're looking to play a good, long game then play with 2 or 3 people. I recommend 3 as it will be easier in the later rounds to stay alive IMO, but some people say two is better. 4 Players is too many; many more engineers drop and there is less space to work in. 4 player is not recommended.
The number of players does not affect time, as the rounds are set to a certain time limit, not to a certain number of kills. Also, a game to round 40 on DOA only takes about an hour and a half, making it much quicker than regular zombies. Round 99 takes about 13 hours, which is way shorter than normal zombies. However, Dead Ops is way more action packed then regular zombs. It requires quick thinking and good reaction time throughout every round. There is no set loop that will work for a hundred rounds. Every game of dead ops is completely different from the last, and thats the beauty of it. Even more exciting is that it's a one hit death, making it crucial to stay away from zombies. There are many more little intricacies in Dead Ops than in regular. You always have to pay attention. If you zone out slightly, you WILL die, unlike in regular zombies where you will get hit once and have time to react. Anyways, to the strategy part!

Rounds 1-8


These rounds are gimmes, so don't die on them. All you need to do is stay away from the doors so you do not die by accident. Don't just rush for money or a power up, but make sure it is safe to pick it up before you do. (This goes for all rounds but especially the early ones)
There really is no strategy here.


Rounds 9-12


Do NOT go up onto the catwalk, only death happens up there. Stay on the lower level; you may have to run around on these maps, especially if you are solo, so keep your guard up. Still pretty basic stuff on this level, remember to stay away from doors.


Rounds 13-16


These rounds can be tough; even the best die here occasionally. Don't worry if you die once or twice. You will have to move around and start manipulating the zombies on this level because crawlers are strong. If you do get cornered, don't forget to nuke or boost. These are well worth it if it saves your life. On the night map make sure you pay attention to yourself because it gets very hard to see.


Rounds 17-20


These rounds are definitely a step down from the crawler arena as you have your newly acquired fates. Make sure to not stand in the middle and get hit by a cow, those deaths are completely uncalled for and preventable. If an rpg, china lake, tank, or chopper appears do not get it right away!!! Save these until they are flashing fast so you have a better chance to get a golden cow. A golden cow is just a cow that is outlined in glowing yellow. If these cows are blown up, a bunch of gems will spill out of them, which will increase your multiplier. Try not to shoot with these explosives as they will last longer, which creates a higher chance for a golden cow to come out.


Round 21, 23, 24

As long as someone has firepower you can pretty much camp at the top of the steps and have the death machine take most of the kills. It might get a little hectic if they're coming from 3 doors but then either drop a nuke or have someone use a boost to clear things up. These rounds aren't that hard to get by on multiplayer. This is the hardest map solo. I would suggest staying on the lower level and running up the steps as use for a last resort or a good power up only.


Round 22-Downpour

The downpour round can be a little tricky but you want to camp in the corner that is lit green on the upper level. Have death machine do most of the killing... This round depends on death machine holding his own. The only reason for not camping on the stairs is that the engineers (falling guys) might land on you and kill you before you have a chance to shoot him. Camp this map for solo as well, but be wary of the side that you're not shooting.


Rounds 25-28

The only advice I can give for this map is to NOT camp and just move around and manipulate the zombies.


Rounds 29, 31, 32

On These rounds it is possible to camp at the steps where the barriers are. Same as the downpour maps, drop a nuke or use a speed to clear things out if it gets to crazy. These maps are again very easy if camped properly. If you are solo with firepower you will be able to camp but if not then you will have to run around like you would on the other maps


Round 30-Abominable martys

No camping this round, for death will surely take you-two hit markers on your screen by these guys and you are dead. Stay as far away as you can from them-I usually have to use about five boosts to get me through the round alive... don't be afraid to not die.


Round 33, 35-40

There are a couple strategies for these rounds. If someone on your team has furious feet and is decent with it, firepower and whoever else is playing can sort of sit in a corner and let the feet guy run around the whole map. What I mean by this is for firepower to stand a little bit away from the corner and shoot at the zombies from the door closest to him. Here's the tricky part- When zombies are coming from both doors that are right next to you, you have to learn to run straight towards the center of the map and split the zombies. Then move to a different corner and repeat the process. That may take a little time to pick up, but when you do it will be pretty easy to not die. If no one has furious feet you will just have to run around the map and survive. From these rounds out, there is no real strategy for solo, you will just have to run around the map. The best advice I can give is to stay out of corners so as to prevent you from needing to use a boost.


Round 34- The dogs

This is one of the hardest levels in the earlier game, IMO even harder then the boss round. The best thing to do on this map is run yourself into the corner with the most electric poles. Three dog bites(shown by the red tick marks that appear) and you die, unless you got hit by one abominable and haven't died since that round. Then it's just one hit. Really just do your best to kill the dogs. It is likely you will die at least once but you shouldn't die more than three times. However, there is a way to eleminate the threat of dogs, which is by getting the dog bite glitch. Before you start freaking out about people glitching, it isn't really a glitch but a perk- it's just called the dog bite glitch. This is very hard to get even for experienced players like myself. What you have to do to get this perk is not die throughout the whole first 34 rounds. If you do this then you can take unlimited dog bites over a period of time without dieing. But be careful! If 3 dogs bite you at once you will die.This perk carries over into every round until you die. Once you die you will lose the dog bite glitch and you will start dieing from dogs after 3 hits. So the dog bite "glitch" is extremely helpful but very hard to keep and maintain over rounds


   
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The rest of the Strategy
Boss Round-The Cosmic Silverback


The key on this round is to have all your nukes and boosts saved up. This is the time to use them, or you will die frequently. Use a nuke when there are zombies in your way and use the boosts when you need to get away from the silverback. The hard part is when the Silverback uses a boost. The two ways to avoid death here are to anticipate the boost and move sideways to avoid it or use a speed boost of your own to get away. You can tell the monkey is about to boost when he roars or pounds his chest. If someone gets a chopper or tank take the monkey to the poles and have him sit on you while the firepower guy nails him. Guns-don't have firepower pick up guns unless he is last alive then he can pick up rpg's. The best gun for the monkey is rpg's. If you are either fortune or bird and rpg's appear, kill yourself (assuming you have an extra life) and sit right up on the monkey with your invinciblity ring and rpg's. Done correctly, this will kill the monkey by itself. Other than that pick up all guns except a flamethrower as that will hurt you in this situation.


Rounds 41-44

Assuming there if a furious feet guy, have death machine and whoever else camp in the corner with the canoe in it. This strategy works extremely well. If zombies are coming from both doors with the canoes, have the foot guy stand by one of the doors and take the zombies from that door. This map is pretty easy if you were good enough to beat 40.


Rounds 45-48

Same as rounds 33 and 35-40


Rounds 49-52


Basically the easiest post 40 map if there is a furious feet guy. For these rounds have the death machine and whoever else camp on the catwalk in a corner where zombies come out of. Death machine can still hold back the door, just don't forget to wiggle and watch for dogs coming from ground level. Also, I highly recommend having at least a X3 multiplyer before going up there so you can rebuild lives. . The foot guy will run on ground level and will get all the money and preferably the choppers and tanks. Piece of cake rounds if done correctly


Rounds 53-56

These are the hardest set of rounds until 80. Small and compact, it is very hard to run around on, but use the same strategy as 45-48. UNLESS you have three people, firepower and friendship fates, and there are at least 4 poles in a corner. What you do if this happens and you are not too confident in yourselves, you can do what is called formation. It is fairly simple and you will only lose one or two lives per round. What you do is have the guy with a single gun, either foot or fortune, and have him jam himself in a corner. The firepower and friendship will both run themselves up to fortune and push against him with your left joystick. If the poles are good they will take out the zombies coming from the two far doors so you only have to worry about the close ones. Firepower shoots at the door closest to him and friendship and fortune shoot at the other close door. If you get lucky on all four maps with poles, these levels will be a cinch.


Rounds 57-60


FYI Round 57 has no cows. These maps can have random poles so do your best to work around them. When I play this is usually a running map for everyone but you can try the strategy from 45-48.


Round 61-64


These rounds are middle of the road difficulty, depending on how good the foot guy is. I've never been here without someone having furious feet so I have no advice for that. Have everyone but foot guy camp up on the steps where you did the first time through, probably will have to use some nukes/boosts. The foot guy will run around on ground level and will have to do his best to stay down there. He can run up through where the guys are camping but shouldn't stay there for more than 15 seconds. If you complete this map on solo, you're freaking amazing at Dead Ops. It gets very tight here and there isn't much room to maneuvre, so if you get past this then you know you've got it going.


Rounds 65-68


Same exact strategy as the first time through


Rounds 69-72

Have everyone but foot camp where they did before and have foot run around. You will have to use a nuke if they are coming from both directions. Can be tricky to get through


Rounds 73-80


Run around not much advice I can give here... you just have to beast it out


Boss Round-Two Cosmic Silverbacks


Same strategy as round 40, but keep in mind the Silverbacks boost much more often. You will need lots of boosts and nukes as well as four or five lives going into the battle to guaruntee a victory on this one.


Rounds 81+


By now you know what you're doing.


Rounds 93-96


Good freakin luck. Get past 96 and you have a new solo world record!

Round 120


Three monkeys! Current co-op world record (This'll be a damn tough record to beat)

Thank you!
-AssassiN-

6 Kommentare
Dumelax 11. März 2021 um 16:04 
This guide helped me finish Dead Ops Arcade on my first attempt. Cheers! :jug:
Mike 14. Okt. 2020 um 7:09 
Any tips on fixing the horrendously high mouse sensitivity? I can hardly aim at anything specific without a laser/line sight indicating exactly where I'm aiming, combined with the sensitivity so high that a slight movement will cause me to overshoot by at least 10 degrees.
Maximus 19. Apr. 2014 um 8:14 
very informitive guide.. I'll have to give this a shot.
MrAssassiN  [Autor] 17. Apr. 2014 um 22:27 
Thank you guys for the feedback :demoticon:
Thicc 17. Apr. 2014 um 20:34 
lol, gr8 guide bro.
thanks for the help
Hum@nk!ller 16. Apr. 2014 um 10:55 
very helpful guide dude:tradingcard: