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Сообщить о проблеме с переводом
Keep in mind the guide link in the description is for the old method of adding in mods. That method still works, but because the file locations have changed I need to update where people would find the assets.
So basically, don't follow that method, especially if all you're interested in is just character mods.
You would use this skin over a "bowless" Gal skin. A great way to figure out what skin can go over another is simply by looking at the character's headwear. All you need to do, if you followed my guide, is extract the image files and the xmls and rename them accordingly. Then, you can figure out what is a "bowless" skin by simply looking at the sprite sheet, and then the corresponding xml can be used.
For example, you could pair this mod with "girl_c2.xml" or "girl_c3.xml," "girl_c7.xml" "girl_c11.xml" girl_c12.xml" All of these costumes are "bowless." Simply pick one and you're good to go.