Harvester
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Harvester Walkthrough - "You always were a kidder, Steve."
Por sadmoney
Welcome to Harvest. Enjoy your stay!
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Introduction
Harvester is the story of Steve Mason, our amnesiac protagonist that wakes up one day to find himself in an unknown town known as "Harvest".
In Harvester your main objective is figure out what's going on, and answer various questions such as: "Where am I?", "Who's this girl I'm marrying?", "Why won't my Dad come out of his room?", and "What on earth is 'Quality time'?".
Throughout the game many items will become available to steve, some useful, others pointless, and some of the uses of these items can be extremely brain scratching, which is why this guide is here to make everything clearer.

Map Of Harvest:






[Map of Harvest from Crash]


Although this guide covers what you need to do to finish the game, it's really just the direct route; remember a key part of harvester is to become engrossed in the characters bizarre personalities and dialogue, so don't be afraid to walk around a bit, get to know your surroundings and become well acquainted with the people living in Harvest. Day 1 is a good time to explore and enjoy the towns cheerful and welcoming environments
Day 1
You start off in your room, open the drawer next to your door and get the money and the pen, leave your room and talk to your Mom and your Brother, then pick up the paper and give it to Jimmy, the paperboy.

After that, it's time to explore Harvest a little. Your main goal on day 1 is to receive and submit a Lodge application.
Go to the Pottsdam Residence, talk to Mr. and Mrs. Pottsdam and try to get information about the wedding and the Lodge. Ask Mrs. Pottsdam for permission to see Stephanie, after that, go upstairs and enter the bathroom. Open the medicine cabinet and get aspirin, cough medicine, the jar of Oralube, and vitamins. (Aspirin, vitamins and the cough medicine can be used to get your Health back up if you get injured.)
Now visit Stephanie in the next room and talk to her.

Leave the Pottsdam Residence and go to the Newspaper Building, get the shovel and use it on the ashes, then pick up the burnt flyer and the button. Leave.
Talk to the Butcher at the Meat Plant to get a meat slip.
Go to DNA's Diner, get the screwdriver in the drawer on the left.
Visit the General Store and buy the "dirty magazine".
After that you'll have to bring that magazine to Deputy Loomis at the Police Station. (This only works when Loomis is alone, if he isn't, try leaving and going in again.)
After you gave it to Loomis, open the desk and pick up the key, the checkbook and the note.
Unlock the Evidence room with the key and take the camera, sneakers and gas can.

Go to the General Store again and make copies of the checkbook and the note, use those to blackmail Boyle at the Post Office. He'll offer you a Lodge application in exchange for his gas can from the Evidence Room.

Once you received the Application, fill it in and bring it to the Sergeant at Arms in the Lodge.

End of Day 1.
Day 2
Just like yesterday, get the paper and give it to Jimmy. Then give him the sneakers you found in the Evidence Room in return he'll give you a key to the broom closet at Gein Memorial.
Unlock the broom closet and catch the principal making out with the teacher, use your camera and take a photo to blackmail them. You will get a Baseball bat for the photo.

Go to the Lodge and talk to the Sergeant at Arms, he'll tell you to scratch Mr. Johnson's car.
When you scratch it at daytime, Mr. Johnson will try to kill you, you can easily kill him but you'll end up in the electric chair if you do.
Go to the post office and use the Oralube on the manhole key in front, take it and leave.

Once it's Night Time, go to Johnson's house. Use the manhole key to open the manhole cover and enter it. Use your shovel on the wall on the right, enter and go right until you reach Mr. Johnson's garage. Pick up the furniture dolly and the pitchfork, take the screwdriver on the workbench and scratch the car with it. Leave and go to the cemetary. Find Mr. Pottsdam digging a hole, talk to him. Pick up the matches from the bottom before leaving.

Go to the Lodge again and tell the Sergeant at Arms that you scratched the car.

End of Day 2.
Day 3
Daily Routine: Mom, Paper, Paperboy.

Now go to the cemetary and go to the place where Mr. Pottsdam was last night.
Operate picnic table and use your shovel to dig up Karin, talk to her and take her to DNA's.
Edna will give you reward money.

Now go to the Lodge, and get informed about your new task.
Go to the Gein Memorial, use the fire alarm, go to the Fire Station, pick up the fire axe and the ladder. Go home, use the furniture dolly on the living room shelves, there's an alarm buton behind them. Turn the alarm off and go outside. Use the Phillips Screwdriver on the bars in front of your dad's window. Enter the room and talk to your dad. Get him to sign your meat slip.

Then go to the Meat Plant and give the Slip to the butcher to receive some (cat)meat.
Leave.
Now it's time to get the Cloth from the Fire Station. Enter the Firestation.
Give the Meat to the barking dog and talk to the model under the blanket.
He'll give you a hint where to find the Cloth. Use the switch on the wall and then use the ladder on the left lamp and get the cloth. Leave.

End of Day 3.
Day 4
NEWSPAPER, PAPERBOY...

Go to the General Store, use the reward money you got to buy the wrench and the tape.
After that you can visit Stephanie and "make love to here", you can also talk to her about everything that happened so far and so on.

Then go to the Lodge and give the cloth to the Sergeant at Arms and let him tell you your next task.

When it's night, go to the barbershop. Use the tape on the door and break it with your fire axe. Enter and operate the light switch on the wall. Steal the Barberpole with the screwdriver and exit.

End of Day 4.
Day 5
Talk to your mom about the barber shop and the bake sale. Get the paper and give it to Jimmy.
Then go to the Lodge to receive your next task.

Go to the Mortuary and enter the chapel, there's a casket with a weird corpse in it,
use your camera to take a photo of the corpse and bring it to Mr. Moynahan.
He will offer to give you special glue if you give him the photo. Accept and get the glue.

At night, go to the Bake Sale in school, talk to the moms. After that someone will shout about a huge fire at the TV Station, go there and see Boyle running away from the burning TV Station.
After that, go to DNA's and break in the same way you broke into the Barber Shop. (Use the tape and the fireaxe).

Go inside, in the back you will find a cake cover, combine it with Moynahan's glue and use it to get rid of the fire alarm by glueing the cover on the ceiling.
Turn on the stove and use the matches you found in the cemetary to burn down the diner.
Run out fast or you will die.

End of Day 5.
Day 6
This is the last time you have to care about the paper. Just do the usual thing.
Go to DNA's and the TV Station to look at last nights aftermath.
Then visit Stephanie and talk to her about the fire at the diner and lie to her to make her happy.

Go home and talk to your mom and watch the most messed up cutscene in the game.
After that, she'll tell you to go visit Stephanie again.
Go to the Pottsdam residence and talk to Mr. Pottsdam.
Pick up the invitation on the bed and bring it to the Sergeant at Arms,
he tells you that you brought the wrong invitation. In order to get into the Lodge you have to bring him Stephanie's spinal cord which is now no longer located at the Pottsdam's.

Go to the family crypt in the cemetary and climb on it using the ladder, break the glass with the fire axe and prepare for a fight.
You will have to fight an enemy once you climb down. After you killed it, open the casket and get the spinal cord.

Bring it to the Sergeant at Arms.

Now enter the Lodge.
Lodge Level 1
WELCOME TO THE LODGE

After arriving talk to valvet and go through the trapdoor.
Kill all the enemies with your Harvester Blade. Walk into the room with the eyeballs in it,
destroy the huge eyeball on the right with your blade, a secret door appears.
Enter. It could be that you have acid on your clothes, if that's the case, you need to clean it off really quick, or you'll die. First enter the door in the middle, kill the monster and then you go right, into a bar. Operate the shelves and drink the strong beer, this will make your image appear,
kill your imagine and use the key it drops to unlock the cash register in the back.
Take all the money go back into the room with the three doors and use the door on the left this time, it will take you to the cloak room, give the attendant the five bucks, so he can clean your clothes.

After that you can kill him to optain his shotgun, get the clothes hanging in the background put them on the second peg from the left. This opens a secret door. Enter and pick up the scythe and the Shotgun shells. Leave again and go into the main room again, take the door in the middle, but this time go left. This will take you to the kitchen, talk to the chef and kill him if you want. Pick up the sandwich and eat it if your health is low, then pick up the torso and the leg.

Go back to the cloak room and use the light switch to open the door on the left.
Enter it and kill the monster. Get the baseball bat and the billiard stick. There's gum in the background that you can eat to get your health up again. Continue going to the left, when you reach the wooden bridge, throw one of the body parts from the kitchen into the bubbles and walk over really quick. Get the weed killer in the next room and go back, throw the other body part into the water and go back into the main room, now go into the bar again, take the right door this time.
Use the weed killer on the Man Eating Plant.

Then you have to open the fountain gate and walk to the fountain. Pick up the key in the fountain, it's pretty hard to spot, it's near your right shoulder. Use it on the keyhole on the right side. That opens a door. Enter and Kill the monster in the next room.
Climb the Rope to get to Level 2.
Lodge Level 2
You will end up in an art gallery, just walk around and kill all the living statues, one of them should drop a key, use it to unlock the door in the gallery.

Find the door between two ashtrays that's where the chessmaster is located.
Operate the two ashtrays to get a few shotgun shells. Enter the door, talk to the chessmaster.
He will give you two options. You either kill him, or beat him in a game of chess.
(I chose to kill him because it's easier.)

Here's the order you have to follow, if you want to play:
Move D6 to B7
Move B8 to A8
Move B7 to C5

Pick up the key from the chessmaster's split head, how fun.
Leave the room, go right twice and enter the door. Walk down and get ready to shoot the janitor, he'll tell you to leave and then attack you, 3 shots with your shotgun should be enough.
Save the rest of the ammo for later. Go right, equipt your scythe and then unlock and enter the room. Kill the clown, you will get the kewpie doll and the kewpie key.
Follow the path until you find the the double doors, unlock them with the kewpie key.
Enter and get the two flags. Collect the wooden planks and the sandwich in the next room, eat the sandwich or save it for later.

Enter the door on the right and kill the burned zombie. Pick up the lighter next to the sofa.
Go outside and operate the masks on the wall.
Spin the mask 4 times to the right and the sad mask 7 times. This will open a door.
It leads to a boiler room, if you don't solve the puzzle in time you will die.
First you need to collect the three pipes and the wrench on the floor, then you have to turn the valve near the broken pipe. Use the wrench on the broken pipe, combine the three pipes you found and use them on the pipe above the valve. Turn the valve again, this should open the boiler.
Pick up the key that's inside, go to the left and unlock andenter the door.
Kill the guy in the next room and continue to the left.
Use two planks on the lava in the next room and walk over them.

After that you'll be trapped in a room with a falling ceiling. Use the two flags on the pedestrals to stop the ceiling and open the door on the right.
Kill the guard and Climb up to Level 3.

Lodge Level 3
Exit left and enter The Temple of Abstinence: there's a fat guy and a guard, you can touch the burgers and kill the fat guy which will make the guard hostile.
If you let the fat guy eat the burgers and kill him when he's done, the guard will leave you alone and you won't have any problems with him.
Next up is The Temple of Motherly Love, wait for the kids to come towards you and kill them.
Go to the next room, The Temple of the Mystery of Religion here you can either answer the all the questions correctly or you just kill everyone in the room.
The Right answers are:
Yes.
In heaven.
Frolic with the wombats.
I'll take the Staff.
Trip to Brazil.

After that, just kill everyone in all the Temples.
When you reach the TV Room, use your shotgun to kill the two enemies.
You should also use the nailgun or the shotgun for the next room.
After that you will reach the Chapel of Love and finally find Stephanie.
Now you have to choose.
You can either Marry Stephanie and live a happy peaceful Life or Kill her and become The Harvester.

I chose the Road Runner Cartoons.

42 comentarios
LeisureTuck 2 ENE a las 7:00 
Crap.I just post the blossom closet pornography picture out and can't get the baseball bat.Is that save can't continue?
Deep_wolf 3 MAY 2024 a las 9:08 
On Day 4 you've gotta pick up a flat screwdriver at Edna's Diner's drawer inside the diner on the left. I've stuck there for a bit.
russthorpe7 3 FEB 2024 a las 5:09 
AWSEOME guide, thanks so much. Never wouldve figured out couple areas towards end without guide.
josephmartin1945 11 DIC 2023 a las 6:19 
How important is it to do everything on certain days? I found this walkthrough on day 3, and I saw there were things I hadn't done on Day 2, so I never was by the grave with Mr. Pottsdam, and I noticed, on Day 3, if I tried to get some tools that were available on Day 2 after I got under the car, that whatever I was supposed to do, if I tried it on Day 3, it either wasn't supposed to work or I'm an idiot and i'm clicking on the wrong things. If anybody knows, do tell me, because if this game is more open world than I can give it credit for, I want to attempt to do it missing things if it was designed to be possible to do that.
ʕგҚვֆ 21 NOV 2023 a las 12:46 
Overall a really helpful guide, would NOT have been able to complete this game without it with these classic illogical point-and-click puzzles, there's a few spots that are unexplained and miss vital things you have to do or directions on how to navigate these weird layouts that make it pretty frustrating, skipping steps like turning the valve in the boiler room just had me repeatedly trying the wrench on the pipe to no avail, simple stuff like that makes a lot of points throughout this guide really annoying, not sure why certain steps were left out of the descriptions... Should also warn at the beginning of the Lodge levels that you HAVE to conserve ammo, you literally cannot do the last couple fights with melee, they're not just hard they're impossible, very important note or you'll have to restart the whole Lodge (if you hopefully have a save point before that)
Avx888 31 ENE 2023 a las 0:25 
Just one thing.. if you can't manage to have Loomis alone in the Police Station, show the "button" to the Postman, accuse him. Then he will ask you to do something for him. Return to the Police Station.. Loomis is alone, and you can give him the Magazine!
FancyAndrew 12 ENE 2023 a las 21:00 
Lodge Level 2. “Follow the path” really man? Your guide was soo great until that part. Just explain where to go.
Bob Ross 1 DIC 2022 a las 11:29 
Hi Danny and Arnold
kabooooooomdude 7 NOV 2022 a las 12:30 
I need a guide for your guide
Rocko 7 OCT 2022 a las 1:24 
You kinda slacked in a few parts but overall this is a really great guide to this piece of shit game. Now I beat it I finally can move on. Have a few points! :praisesun: