OMORI
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PRETTY MUCH FINISHED!!!!! Omori full FULL *FULL* Guide (aka, the product of intense hyperfixation)
Por Xentipiiides
All achievements, most secrets, and missable activities, in Omori! (plus some bonuses)
Hello, I'm Sunny (yes, that is actually my nickname, before omori even came out) and my autism made me play this game for 100+ hours, and you guys should too.
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Introduction
EDIT FROM 7/29/2022:
AAAAA!!!!! I seriously cant believe how much attention this guide has gotten. There were people complimenting it even when it wasnt even done!!!! Honestly every time i get a notification about a comment on this guide it makes me so happy (and annoyed that steam doesnt have a reply to comment feature) This game has done so much for/to me and I'm so glad I can help y'all out with 100%ing it. And just in case you didn't know, you're always welcome to friend me and message me if you need help with any specific parts :)
(also someone's translating this into chinese and even though i dont speak chinese, the second that's done or even just published as a work in progress, im gonna look at it and just be insanely happy about it)

EDIT FROM 8/23/2022:
well guys. i now seem to be one of the first people with 100% in both the steam and nintendo switch versions of omori. next step, xbox game pass (just kidding...unless?)

EDIT FROM 10/27/2022:
special shoutout to Novelhouse on youtube as a thanks for shouting me out. If you want to watch an Omori letsplay, watch theirs, Jay and Andy r funy
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Hello and welcome to Sunny's hyperfixation documented.
by Sunny I mean me, my name is Sunny, hi, hello.

This guide will basically chronicle practically EVERYTHING that you can do in Omori. Achievements, equipment, enemies, and a bunch of other random crap. My goal for this guide is that you're able to 100% Omori using only this one guide, so strap in.

There will be a sort of walkthrough section, though it's less of a walkthrough and more "telling you what to do and when so you can get specific achievements" like "after ___ happens, interact with ___ so later you can do ___ to get that achievement" rather than "do____, do _____, do____, you beat it, good job"

If you see this guide on any website other than Steam, that's not me posting it! someone has copied my work and posted it on their site. If you happen to be reading this on one of those plagiarist sites, here is the link to the actual guide! https://steamcommunity.com/sharedfiles/filedetails/?id=2478741897

With all that said, feel free to follow me anywhere (my everything is @xentipiiides) and let's get into it!
Achievements (non route exclusive/story given)
Automatically/Story given

Good morning!



Oyasumi.



Power of Friendship!



Alt+F4



See you, Space Boyfriend...



OHOHOHOHO!!



Buy high, Sell low



When I flex, I feel my best!



Slime Time is Over!



Whale done.




Non route exclusive


You think you're clever, huh...



Littering is bad, recycling is better.



So majestic... so beautiful...



GWAHAHAHA!!



WHAT'S THE BIG IDEA?!?



Goodbye, World!



They call me SCARETHROW.



Recycling is a concept.



One for the Road



Perfect Weather Conditions



Mmm... SWEETHEART, I mean, TOFU.



Christmas Crusher



Spring Sympathizer



Fall Sympathizer



Summer Sympathizer



Winter Sympathizer



AWEKJRLKJFLKASNFAWIJGAWEFJAWEKFJAKFAASJFKA!

Everyone's a critic.



As expected from professionals!



THANK YOU! THANK YOU! THANK YOU!



Patron of the Arts



The Chosen One



Hope and Vigor!



Ain't nobody here but us chickens.



Ohooooooooo...



Ghost Party!



The currency of the future...



xD



Good Dog?



The First Law



Bunny Exterminator



Squizzard Exterminator



R.I.P.



Minty Fresh
Achievements (true route/faraway town exclusive)
Up High...



Down low...



Too slow!



It's honest work.



That can't be good for business.



Against all odds...



Grammar Whiz



Math Whiz



Good Dog



Bees?



The Art of Self-defense



NEEERRRDDDDD!!!



I'll just take that...



Good Company



Reduce, reuse, and recycle!



Music Connoisseur Of Sorts



The Very Best



Tummy Full of Fish



When she was here...



Universally Loved
Achievements (Hikikomori route exclusive)
Repressed



Seriously, you're the coolest!



Inhuman



Minor Imperfection



The Brightest Stars



Take Me to The River!



See you, Space Husband...



A Bit Less Lonely



Welcome Home



I'll cherish you all forever.



The view is pretty nice...



We'll always be there for you OMORI



Anytime is a good time for a picnic!
Ending related achievements
One more day...



Close your eyes...



There's something behind you...
Enemies (page 1)
 NAME: Forest Bunny
LOCATION: Vast Forest
HEART: 85
JUICE: 42
EXP: 16

NAME: Forest Bunny?
LOCATION: Vast Forest
HEART: 110
JUICE: 55
EXP: 20

NAME: Lost Sprout Mole
LOCATION: Vast Forest, Pyrefly Forest
HEART: 62 (Vast Forest), 170 (Pyrefly Forest)
JUICE: 31 (Vast Forest), 75 (Pyrefly Forest)
EXP: 18

NAME: Lost Sprout Mole?
LOCATION: Pyrefly Forest
HEART: 180
JUICE: 90
EXP: 210

NAME: Big Strong Tree
LOCATION: Vast Forest
HEART: 1000
JUICE: 500
EXP: 500
has insane defense. make Omori miserable and use stab repeatedly. find by fleeing from a battle and seeing which tree becomes briefly transparent like other enemies do.

NAME: Dust Bunny
LOCATION: Basil's House, Smol's House (Otherworld)
HEART: 20
JUICE: 10
EXP: 36
find by interacting with the bookshelf in either locations.

NAME: Space Bunny
LOCATION: Otherworld
HEART: 105
JUICE: 50
EXP: 60

NAME: U.F.O
LOCATION: Otherworld
HEART: 20
JUICE: 10
EXP: 18

NAME: Venus Flytrap
LOCATION: Otherworld
HEART: 250
JUICE: 125
EXP: 90

NAME: Wormhole
LOCATION: Otherworld
HEART: 150
JUICE: 75
EXP: 18

NAME: Mixtape
LOCATION: Otherworld (junkyard)
HEART: 120
JUICE: 60
EXP: 112

NAME: Dial-Up
LOCATION: Otherworld (junkyard)
HEART: 65
JUICE: 130
EXP: 124

NAME: Doombox
LOCATION: Otherworld (junkyard)
HEART: 135
JUICE: 65
EXP: 143

NAME: Shark Plane
LOCATION: Otherworld
HEART: 300
JUICE: 150
EXP: 240

NAME: Bug Bunny
LOCATION: Pyrefly Forest
HEART: 145
JUICE: 62
EXP: 202

NAME: Rare Bear
LOCATION: Pyrefly Forest, Sweetheart's Castle secret dungeon
HEART: 700
JUICE: 225
EXP: 650

NAME: Potted Plant
LOCATION: Pyrefly Forest
HEART: 200
JUICE: 400
EXP: 274

NAME: Ghost Bunny
LOCATION: Lost Forest (Pyrefly Forest)
HEART: 150
JUICE: 999
EXP: 300

NAME: Harold
LOCATION: Sweetheart's Castle
HEART: 225
JUICE: 112
EXP: 462

NAME: Marsha
LOCATION: Sweetheart's Castle
HEART: 310
JUICE: 155
EXP: 486
Enemies (page 2)
NAME: Therese
LOCATION: Sweetheart's Castle
HEART: 195
JUICE: 90
EXP: 440

NAME: Lucius
LOCATION: Sweetheart's Castle
HEART: 170
JUICE: 75
EXP: 426

NAME: Horse Head
LOCATION: Sweetheart's Castle
HEART: 230
JUICE: 95
EXP: 450

NAME: Horse Butt
LOCATION: Sweetheart's Castle
HEART: 260
JUICE: 105
EXP: 400

NAME: Bun Bunny
LOCATION: Orange Oasis, Dino's Dig
HEART: 400 (Orange Oasis), 700 (Dino's Dig)
JUICE: 200 (Orange Oasis), 1400 (Dino's Dig)
EXP: 551 (Orange Oasis), 2714 (Dino's Dig)

NAME: Cupcake Bunny
LOCATION: Orange Oasis
HEART: 150
JUICE: 100
EXP: 248

NAME: Milkshake Bunny
LOCATION: Orange Oasis
HEART: 220
JUICE: 110
EXP: 300

NAME: Pancake Bunny
LOCATION: Orange Oasis
HEART: 200
JUICE: 100
EXP: 275

NAME: S.S. Snake
LOCATION: Dino's Dig (floor 1)
HEART: 629
JUICE: 310
EXP: 2230

NAME: Porcupie
LOCATION: Dino's Dig (floor 1)
HEART: 370
JUICE: 740
EXP: 2564

NAME: Sprout Bunny
LOCATION: Dino's Dig (floor 2)
HEART: 810
JUICE: 405
EXP: 4000

NAME: Cilantro
LOCATION: Dino's Dig (floor 2)
HEART: 715
JUICE: 357
EXP: 3621

NAME: Ginger
LOCATION: Dino's Dig (floor 2)
HEART: 590
JUICE: 1180
EXP: 3814

NAME: Celery
LOCATION: Dino's Dig (floor 2)
HEART: 935
JUICE: 467
EXP: 3500

NAME: Rabbit?
LOCATION: Dino's Dig (floor 3)
HEART: 1249
JUICE: 622
EXP: 5000

NAME: Chicken?
LOCATION: Dino's Dig (floor 3), Dino's Dig (floor 4)
HEART: 150
JUICE: 300
EXP: 1600, 10000 (Dino's Dig top floor)

NAME: Fish Bunny
LOCATION: Underwater Highway
HEART: 280
JUICE: 90
EXP: 600

NAME: Mussel
LOCATION: Underwater Highway
HEART: 100
JUICE: 100
EXP: 1376

NAME: Reverse Mermaid
LOCATION: Underwater Highway
HEART: 460
JUICE: 165
EXP: 707

NAME: Shark Fin
LOCATION: Underwater Highway
HEART: 474
JUICE: 145
EXP: 1400
Enemies (page 3)
NAME: Squizzard
LOCATION: Seacow Farms (Underwater Highway)
HEART: 550
JUICE: 175
EXP: 1200

NAME: Slime Bunny
LOCATION: Humphrey
HEART: 460
JUICE: 150
EXP: 1467

NAME: Watermimic
LOCATION: Humphrey
HEART: 600
JUICE: 250
EXP: 6000

NAME: Snot Bubble
LOCATION: Humphrey
HEART: 875
JUICE: 250
EXP: 1245

NAME: Worm-Bot
LOCATION: Humphrey
HEART: 469
JUICE: 205
EXP: 1908

NAME: Lab Rat
LOCATION: Humphrey
HEART: 300
JUICE: 110
EXP: 1770

NAME: Sprout Mole??
LOCATION: Humphrey
HEART: 910
JUICE: 195
EXP: 1846

NAME: Slice
LOCATION: Breaven
HEART: 344 (normal), 1500 (during Unbread Twins fight)
JUICE: 151 (normal), 1500 (during Unbread Twins fight)
EXP: 54

NAME: Sesame
LOCATION: Breaven
HEART: 288 (normal), 1500 (during Unbread Twins fight)
JUICE: 197 (normal), 1500 (during Unbread Twins fight)
EXP: 300

NAME: Sourdough
LOCATION: Breaven
HEART: 363 (normal), 2000 (during Unbread Twins fight)
JUICE: 93 (normal), 2000 (during Unbread Twins fight)
EXP: 300

NAME: Creepypasta
LOCATION: Breaven
HEART: 300
JUICE: 150
EXP: 666

NAME: Copypasta
LOCATION: Breaven
HEART: 420
JUICE: 210
EXP: 300

NAME: Living Bread
LOCATION: Breaven
HEART: 250
JUICE: 75
EXP: 411

NAME: Gingerdead Man
LOCATION: Orange Oasis (underground)
HEART: 220
JUICE: 225
EXP: 53

NAME: Toast Ghost
LOCATION: Orange Oasis (underground)
HEART: 200
JUICE: 999
EXP: 300

NAME: Hushpuppy
LOCATION: Breaven
HEART: 430
JUICE: 215
EXP: 684

NAME: Snow Bunny
LOCATION: Frozen Lake (Otherworld), Snowglobe Mountain
HEART: 120 (Frozen Lake/Otherworld), 650 (Snowglobe Mountain)
JUICE: 60 (Frozen Lake/Otherworld), 200 (Snowglobe Mountain)
EXP: 48 (Frozen Lake/Otherworld), 1036 (Snowglobe Mountain)

NAME: Snow Pile
LOCATION: Snowglobe Mountain
HEART: 500
JUICE: 235
EXP: 1856

NAME: Snow Angel
LOCATION: Snowglobe Mountain
HEART: 1000
JUICE: 225
EXP: 1556

NAME: Gator Guy
LOCATION: Last Resort
HEART: 500
JUICE: 150
EXP: 600
Bosses (page 1)
NAME: Boss
LOCATION: Playground
HEART: 15
JUICE: 25
EXP: 32
MANDATORY?: Yes
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: Ye Old Sprout
LOCATION: Path to Basil's House
HEART: 300
JUICE: 150
EXP: 150
MANDATORY?: Yes
BOSS RUSH HEART:3000
BOSS RUSH JUICE: 1500


NAME: Kite Kid and Kid's Kite
LOCATION: Pinwheel Forest (Vast Forest)
HEART: Kite Kid: 750 (prologue), 8000 (one day left) Kid's Kite: 175 (prologue), 3000 (one day left)
JUICE: Kite Kid: 375 (prologue), 4000 (one day left) Kid's Kite: 90 (prologue), 1500 (one day left)
EXP: 1000 (prologue), 12000 (one day left)
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: Pluto/???
LOCATION: Otherworld Campsite
HEART: 300
JUICE: 150
EXP: 251
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: The Earth
LOCATION: Path between Space Boyfriend's House and the Junkyard
HEART: 425 (prologue), 5000 (one day left)
JUICE: 210 (prologue) 2500 (one day left)
EXP: 600
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

IMAGE UNAVAILABLE DUE TO ERROR
NAME: Download Window
LOCATION: Junkyard
HEART: 600
JUICE: 210
EXP: 404
MANDATORY?: Yes
BOSS RUSH HEART: 6000
BOSS RUSH JUICE: 3000

NAME: Space Ex-Boyfriend
LOCATION: Space Boyfriend's House (Otherworld)
HEART: 1350
JUICE: 3500
EXP: 1500
MANDATORY?: Yes
BOSS RUSH HEART: 7000
BOSS RUSH JUICE: 3500

NAME: King Crawler
LOCATION: Pyrefly Forest
HEART: 730
JUICE: 250
EXP: 2400
MANDATORY?: Yes
BOSS RUSH HEART: 6200
BOSS RUSH JUICE: 2500

NAME: King Carnivore
LOCATION: Sprout Mole Village
HEART: 1900 (main body) 1000 (roots)
JUICE: 950 (main body) 500 (roots)
EXP: 6000 (main body) 500 (roots)
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: Shady Mole
LOCATION: Sprout Mole Village, fight is on the Underwater Highway
HEART: 1200
JUICE: 600
EXP: 5000
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: Sir Maximus I
LOCATION: Sweetheart's Castle
HEART: 600
JUICE: 300
EXP: 800
MANDATORY?: Yes
BOSS RUSH HEART: 3000
BOSS RUSH JUICE: 1500

NAME: Sir Maximus II
LOCATION: Sweetheart's Castle
HEART: 750
JUICE: 375
EXP: 1700
MANDATORY?: Yes
BOSS RUSH HEART: 3500
BOSS RUSH JUICE: 1500

NAME: Sir Maximus III
LOCATION: Sweetheart's Castle
HEART: 1110
JUICE: 550
EXP: 2500
MANDATORY?: Yes
BOSS RUSH HEART: 4000
BOSS RUSH JUICE: 2000

NAME: Sweetheart
LOCATION: Sweetheart's Castle
HEART: 3300
JUICE: 1650
EXP: 5800
MANDATORY?: Yes
BOSS RUSH HEART: 7600
BOSS RUSH JUICE: 3800
Bosses (page 2)
NAME: Nefarious Chip
LOCATION: Breaven
HEART: 3456
JUICE: 1700
EXP: 7500
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: The Unbread Twins / Biscuit and Doughie
LOCATION: Breaven
HEART: 7500 (two days left), 10000 (one day left)
JUICE: 5000
EXP: 18000
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: Space Ex-Husband
LOCATION: Snowglobe Mountain
HEART: 6000
JUICE: 3000
EXP: 20000
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: Mr. Jawsum
LOCATION: Last Resort
HEART: 500
JUICE: 250
EXP: 4000
MANDATORY?: Yes
BOSS RUSH HEART: 3000
BOSS RUSH JUICE: 1000

NAME: Pluto: Expanded
LOCATION: Last Resort, Otherworld (on the hikikomori route)
HEART: 3000
JUICE: 1500
EXP: 6000
MANDATORY?: Yes
BOSS RUSH HEART: 10000
BOSS RUSH JUICE: 5000

NAME: Roboheart
LOCATION: Humphrey
HEART: 2500
JUICE: 1250
EXP: 5662
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: Mutantheart
LOCATION: Humphrey
HEART: 7000
JUICE: 3500
EXP: 10000
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: Perfectheart
LOCATION: Humphrey
HEART: 10000
JUICE: 5000
EXP: 0
MANDATORY?: No
BOSS RUSH HEART: N/A
BOSS RUSH JUICE: N/A

NAME: Slime Girls / Marina, Molly, and Medusa
LOCATION: Humphrey
HEART: 5700
JUICE: 1750
EXP: 9000
MANDATORY?: Yes
BOSS RUSH HEART: 8000
BOSS RUSH JUICE: 4000

NAME: Humphrey
LOCATION: ...where do you think he is?
HEART: 9999 (swarm), 3400 (grande), 6000 (face), 1 (uvula)
JUICE: 5000 (swarm), 425 (grande), 3000 (face), 1 (uvula)
EXP: 10000
MANDATORY?: Yes (to all)
BOSS RUSH HEART: 9999 (swarm), 9000 (grande), 10000 (face)
BOSS RUSH JUICE: 5000 (swarm), 4000 (grande), 3000 (face)
Full guide intro
hey wait didn't you already do an intro? yeah.
This is an introduction to the (mostly) spoiler free chronological guide.
I've always found it kind of a hassle to keep looking through guides to see if there's an achievement I'm missing, So this part of the guide will be telling you EXACTLY what to do at each point in the story in order to get each achievement. No story spoilers ahead, but any minimal spoilers/location spoilers will be blacked out, and you can click on them to reveal where the next location is.
Prologue
Welcome to white space. You've lived here for as long as you could remember.
Look around and inspect everything, your computer, your sketchbook, your tissue box, Mewo, the door, and something will fall nearby.
the location is random so run around avoiding the hands-kun until you find what fell.
once you find it, feel free to touch a hands-kun to teleport you back to the main area and head through the door for a cutscene

Feel free to talk to Aubrey, but you can just go grab the watermelon in the corner and hand it over to her
Now once all that's done and good, once you've looked at whatever you want to look at, talk to Hero and head out!

the next story thing is directly down from the stump, but feel free to go up for a quick surprise.

Once you get down to the Playground let the cutscene play through. Go talk to Berly and play some hide and seek, the hiding spots aren't hard to find, so finish it up and do a combat tutorial!

Once you finish up with that it's time to head to Basil's House. There's gonna be a few more tutorials on the way. Once you're there get ready to organize photos! don't worry, the spot for the photo you pick up will be highlighted so it's not hard.

warning! there's a jumpscare here!

Back in White Space, open up the menu and stab yourself.

before actually naming the boy, name him Omocat, then cancel and rename him whatever you want. That's another achievement!

Now you're in the real world. Feel free to go save, it's in the leftmost door. Go through the fruitless effort to go downstairs, then go back to sleep. Once you wake up again, try to head downstairs again. There are a couple jumpscares here, but pretty minor ones. the enemy here cant take any damage, so just keep taking up turns until you learn CALM DOWN. Go grab the first aid kit on the table left of the stairs, it's good for later on.

You're pretty hungry. Go to the kitchen and make some food. There's arrows pointing to what you need to do in this section.

And that didn't go down so well. Head to the bathroom and interact with the toilet. Once you leave you'll hear someone knocking on your front door, open it. Once that's taken care of, head back to your room. feel free to look in the mirror in the bathroom first, there's always secrets when you look in the mirror. Feel free to save again and go to bed.

Back to white space. Interact with your computer for a minor spook and something will fall nearby. If it doesn't, interact with your sketchbook. Once again, random location, so just run around until you get it then go back and go through the door to Neighbor's Room.

At any point before the end of this section of the guide, equip the bread slice skill and use it to deal the final strike to any enemy for an easy achievement!

Head out again, you can go back to the pier north of the stump if you want, but head down to the Playground again. On the way, you'll grab an A key. Now it's time to head back down to Basil's House. On your way there, make sure to water any dead flowers you see, this is important. Head into Basil's house for a quick cutscene, then head back to the road sign and take a look around Vast Forest. There's a dog in a cave near the top right corner of one section, and there's a train station with a sidequest through a tunnel near the top right of another section. Once you've explored, head back to the Playground and talk to Mari. Once that bit's done, talk to Berly. This sidequest will get Aubrey a skill that you'll use a lot. Head over to the Sidequests section of the guide to see how to complete it. If you want to, take any other side quests you see, but doing dream world quests don't net an achievement most of the time.

Once that's done, head right from the stump and find the ladder, start climbing, and immediately turn around. Go back to the road sign and go right. There's a ladder in the top right corner of this section that leads to an island with the letter C on it. go grab that then go back to the ladder right of the stump.

Now you're in Otherworld! Head up towards the campsite. Feel free to explore around if you want, make sure to go right from the campsite, you'll see a path filled with cones, cut through them all and talk to the mole in the middle, achievement get! once you're done, head to the big moon shaped ship at the north end of the campsite. Once there, let a cutscene play and agree to help. Now it's time for the Junkyard! You'll learn the Tag function here. Inspect every shiny spot you see for trash or items! we need at least 50 pieces of trash by the end of this Junkyard journey so feel free to grind using enemies a bit, Kel rummages through trash at the beginning of fights. In one section you'll see two gator guys guarding a door, make a mental note of that spot. Once Kel learns how to throw, head back there and go into the little room. Keep throwing stuff at the scarecrow until you get an achievement.

You'll have to go through a little chase scene, but don't rush it. During the chase you'll see a watermelon in a little parking lot looking area, grab it and Hero will learn a skill that you can use to heal all party members. Now it's time for a boss! It's not super hard though, so don't worry. Once that's done, exit the junkyard but don't go back through Space Boyfriend's tunnel thing. You'll get a quick scene and then you'll automatically be taken back to otherworld campsite where you can go back to Space Boyfriend's house for yet another boss. This one's a bit harder though, so watch out!

You got 50 pieces of trash in your inventory? no? go grind until you get 50 then go to the recycle machine and put all of them in! Achievement get!

Once that's done, head back to the ladder you came from. You'll find a stranger. Follow him. Go into the barn, and go into the frame. Once there, keep going up. Collect the letter, inspect whatever, then go back down.

Get jumpscared, be back in White Space, stab yourself, prologue over.

Achievements you should have by now!






























3 Days left (normal route)
Good Morning! go to the bathroom and inspect the sticky note on the left side of the mirror to brush your teeth. Save so you dont have to redo the prologue later.

You're hearing knocking again. open the door!

remember to pick up all the trash you see!

Now that you're outside, head straight to Hobbeez to grab a gift for Hero. Before grabbing that, inspect the poster in the top right corner of Hobbeez and fight it. It doesn't really attack back so it'll be over quickly. You'll get a CD out of this (1/13) After you do that, inspect the shelf right next to that poster. Head over to the counter and pay, then talk to the shopkeep again and buy the discounted pet rock, then equip it like you would a charm in the dream world. Now you'll see a little bubble over the heads of people you can clash with! Kel will give you a quick tutorial, but it's just rock paper scissors, and Kel only uses rock. Here's where you gotta go to battle more people and what they use most often!

while you're in the real world, be sure to pick up any trash bags or cans you see lying around! this is important!

Right in Hobbeez is Colorful Girl! she uses rock 60% and paper 40%, you can't lose if you only use paper
Next door in Gino's is Rai! he uses rock 25%, paper 50% and scissors 25%, your best bet is scissors

Now it's time for a regular ol' story intermission. Head to the park for a scene, then walk Basil home.

Once you've done that, head back to the park (and be careful not to go down to the bottom right where you can see Charlie next to a shaking tree!) and go over to the bench where Pretty Boy is he uses paper 60% and scissors 40%, so your best bet is scissors. Also talk to Mincy! the messy-haired girl right next to the pretty boy.

now head back to Hobbeez and talk to the shopkeep and he'll tell you about the elusive champions.

Go to Gino's next! you'll find Glasses Man, who uses all of the things equally (33% each) what i do is choose one that feels lucky, usually scissors or paper, and use only that. You can try again as many times as you want.

Next, head to Othermart and go to the right into the candy shop to find Cute Girl! she uses rock 50%, paper 25%, and scissors 25%, so your best bet is paper

Next, head to Fix-It and battle the cashier there, he uses rock 25%, paper 25%, and scissors 50%, so your best bet is rock

now back to Hobbeez to actually battle the shopkeep. he uses rock 25%, paper 50%, and scissors 25%, so your best bet is scissors. His fight also nets you a CD (2/13) and i'm pretty sure his flower (2/16) (note: the first flower is given by default, you didn't miss anything) but you should probably still beat the champ for an achievement and for a guaranteed flower from shopkeep

head to Othermart, all the way in the back at the fish market, the lady at the counter will battle you. there's no strategy to her battle, just trial and error until you beat her.
Achievement Get!

go grab those two posters in the corner of Othermart for a little later, then go back to the fish shop and take the job. All you'll be doing is walking around and fighting flies and maybe wasps. there's usually around 4 or 5 in the store, and only in this area. Once you're done, give the flyswatter back to the fish market lady and head next door to Fix-it

Start the job and then talk to the cashier to quit! That's another achievement down! Now, actually do the job there! It's the best job in my opinion, it's fun. Once that's done, head a little further back into Fix-It and talk to the Gruff Guy in the red shirt, but we'll be calling him Pipe Guy. Then talk to the two people that're looking at each other, they'll ask to to help them with picking out a wall color for their new house. After you finish talking head all the way back in Fix-It, through the doorway in the back. Grab the seashell in the back then leave.

Quickly go save and then go take the job at Gino's! this job is super irritating for most people (especially if you cant read messy handwriting) Most of the instructions are like "take this pizza to the house with the red chimney and the red door" or "can you go to the house with the toys in the front and the ladder by the door" but in AWFUL handwriting. Quit if you get it wrong and keep trying until you get a perfect score, that's an achievement!

Congrats, you're now mostly done with the jobs! For the last two, head to the houses on the back of the flyers you picked up in othermart. Once in the houses, go up to the kid's rooms and help them finish their schoolwork. Feel free to google the answers because you get an achievement for getting them all right! once done with both of those jobs, head to Hobbeez and buy all the CDs in the store. Once you got all that, go to the guitar guy outside Gino's and donate $30 to him, then head to othermart and buy fish. You'll need 6 in total, one for every daytime and afternoon section, but you can buy more when you need, you need 2 for now.

Head downtown to the same block that Basil's house in on, but instead of going to the right where Basil is, go left and head to the house that's furthest left on that block. Don't go too far, then you'll see the church, and you shouldn't go there for now. Head into that house and give Pipe Guy some moral support, watch him fail, talk to him before you leave, then head out.

Go back to the block where you tutored those two kids and you'll see a woman standing outside her house, she'll ask you to pick up her medication for her, say yes. There'll also be a woman outside who says she's looking for her garden shears, they're on the same block, so grab those and hand them to her and you've earned her flower (3/16) Then head to the Othermart pharmacy to grab the medication, then run back and give it to the woman and you've earned her flower (4/16)

Head straight left to you and Kel's block. The house next to Kel's belongs to the American Guy, he's gonna ask you to find his remote, it's right behind him underneath the couch. Head upstairs to his daughter's room and talk to her, then give her the seashell you found in Fix-It.

Head back to Basil's block and go into the far right house to meet the artist! Keep talking to her and agreeing with her until she runs out of dialogue options. Also go over to her dog and give him a pet! it'll get you an achievement

Head back to the Park and feed the cat that's on top of the monkey bars, then go to the lady behind the stand in the back and give her all the trash you've collected.

Now you've completed the first real world morning! go save (important) and head to the bottom right of the park and interact with Charlie and the shaking tree to progress the plot! You'll know when it's become evening. It's right when you leave the church

You're gonna fight Kim & Vance after this, be sure to lose for an achievement

-

Now that it's evening, there's a lot less stuff you need to do. Kel will ask you to high five, say no, reload the file from before the church things, do the stuff again, say yes, then save. Double achievements!

Achievements you should have by now




































3 Days left (normal route cont.)
Next door to Aubrey's house there's a guy who dropped his wedding ring down the sink. Help him out by getting it back. This house belongs to Sarah's family, who have a couple more quests later.

Go to hobbeez and talk to the out of place looking guy, then help him out by grabbing the game on the table in the bottom right corner.

Head into Othermart and over to the produce section so you can motivate Mincy again, then go to Basil's house. Make sure to feed the cat on the roof first!!

If you want to check that you've collected all the trash for today, there should be
  • 4 in Faraway Park
  • 4 in Faraway Plaza
  • 2 in Pipe Guy's house
  • 2 from feeding the cat (morning and evening)
  • 1 outside of Aubrey's house
  • 1 in Creepy Guy's room (the house with the woman you picked up medication for)
  • 1 in All American Guy's house

Then it's pretty much a straight shot to the end of the day, look around in Basil's house, go check up on him when he leaves the table, then it's,,,, it's uh,,,,, it's spiders

I recommend looking in all the boxes, there's some neat exposition/general weird stuff. Go to the kitchen, grab the knife, then go up the stairs. It's another boss that you can't do damage to, so use up turns by attacking or using CALM DOWN.

And then finally, it's sleepytime
3 days left (headspace)
Now it's back to this! Nothing new in white space, head to the door.

Once again, it's a Mari cutscene that'll lead you to the next area. Before going there, check around for side quests. all of Berly's quests get something useful for Aubrey, so probably do those.
You can go to the right of the stump, climb the ladder, and go fight kite kid for an achievement, but you're probably really underleveled.
You could ALSO head to Orange Oasis but all the enemies there are strong as hell. better to wait until tomorrow.
Then head left from the stump! (also, kill those sprout moles. you gotta) You are no longer afraid of spiders, so it's time to head in!

Now its time for everyone's favorite, REALLY ANNOYING PUZZLES!!!
There's a lake in this opening area, grab the book next to it.
Dont bother getting into that minecart, you'll get sent back to the beginning of the track anyway.
Go up two screens and get up onto a platform, cut the web, and grab the matchbox. Go back down one and to the left. Before doing this irritating timed puzzle, go all the way to the left and talk to Demi if you want to take a sidequest.
Then, light the candle and rush through cutting the webs to get to the end before the spiders come get you! If you get the track, you can just let the spiders pick you up and take you to the exit.
Up to the same screen where you got the matchbox, go to the right for the same puzzle again. You can talk to Candlie here for another sidequest.
Once you get the track there, head to the next screen where Mari is, go over the bridge and to the left for once again, the same puzzle.
Head back out of that area to Mari and save if you want to. There's an optional area in the next screen up, but it doesn't have much of a purpose other than exposition if you're not on the other route, so I'll cover it there.
Walk along the tracks and place the pieces you got into the empty spots in the track, then go back and hop in the minecart and we're moving on!
It's time for REALLY ANNOYING MINIBOSS!!!! Save up to release energy because GOD this is annoying. Then head down that ladder and IMMEDIATELY save because we need to do some quick save scumming for achievements.
Head down the ladder on the left, then the one on the right. Go the left, see those four sprout moles? Head over to them and talk to them. Agree when they ask if their season is the best, then reload and do the next one. Keep doing this until you've agreed with all four of them, then we can move on. FOUR ACHIEVEMENT GET!
Go down the middle ladder and cut down the tree. good job, ACHIEVEMENT GET!
See that Tofu Jash up top? Buy tofu from him until you have 99 in your inventory. ACHIEVEMENT GET!
Feel free to run around and explore, but you can just go save and head left from Mari to get into the next story area. Once the cutscene plays out and you have to help the moles, head back to where the four season moles are and head down the ladder right in front of them. Plug it in. Then go back and let the rest of everything play out! now it's time for
The DUMBDUNGEON

This part really has no rhyme or reason. You just sorta,,,, run around pressing buttons and opening doors. Go right next door from the cell you woke up in, head down to Mari, and then just sorta,,,, run around until you've pressed most of the buttons. One you cant press until later though.
Once you have that down, you're in the castle!! There's a TON of quests here, so it's one of my favorite areas. Not for an achievement but any time you see a cake in the castle, take a bite!

There are quite a few things you can do, and you can go to each puzzle sector in pretty much any order, so I'll cover each separately. After all but the top left you have to fight a pretty easy miniboss.

TOP LEFT-
The least amount of stuff to do. Go through the door and walk up to the elevator, then help the sprout mole out. Sleep in the bed for a weapon for Aubrey, walk around and grab stuff, walk out onto the balcony to get a weapon for Hero that'll give him a new skill.

TOP RIGHT- (very fun)
You'll be immediately taken into a job without your consent, like capitalism but fun, so head up to that kitchen! The new head chef mole will tell you what to do. You'll definitely say "this is definitely not how to make a cake" dont use prior knowledge. Listen to what the mole says. then you get an achievement!
Then when the next mole comes in, he'll actually have the instructions, listen to him and bake that cake! Then you can go through the door in the back, heal yourself, talk to the moles in the rooms, and get a key (that you dont need)

BOTTOM LEFT-
There are three areas here! the door ALL the way to the left in the hallway leads to the art gallery. nothing special here but some fun NPCs
Through the bottom door/indent in the hall and all the way left is the library. Make your way to the top and talk to the mole behind the table. Then it's time for the minigame! Tag hero and talk to every mole that isn't wearing pink. when you have your giant line of moles, take a bite of the cake in the library and enjoy for a bit before finishing the minigame. Then look around and pick up the shiny blue books, one will be what you need to complete Demi's quest.
The last door, right across from the library's door is the theater. Find the hangout (uwu) spot and do it over and over until you've seen every movie, then you get an achievement! There's 11 of them. descriptions for each are here


BOTTOM RIGHT-
The ballroom. In the back there's a choir that needs help. Switch to Kel and just keep changing columns and spamming interact to throw tomatoes. The maestro offers to let you try again, but you don't need to, but I usually tried again once more time. ACHIEVEMENT GET!

Now the crowd near the entrance has cleared up you can go out front. get to the middle and interact with the big statue, say nevermind, and now it's maze time. go down to the bottom and keep interacting with the vines for a surprise, then go down the trapdoor over on the left side to get back into the initial dungeon area where you can go save and heal with Mari.
Then it's time to maneuver through mazes! You use Kel the whole time, who learns how to aim his throws, and learn four passwords to get past the statue in the middle. You can't just go to the statue and say it, you have to go through the mazes first.
If you forget though, the password is sweet jelly filled donut

And now... the final stretch before the boss fight. In the biggest room down here there's a rare bear, fight it to get the item you need to complete Candlie's quest. You'll see some paint cans blocking a hole in the wall, you can come back after the boss fight for that.

Then... heal, save, climb up, watch the cutscene, and FIGHT!!
This fight is really hard. Focus on keeping everyone alive to release energy, and make sure everyone isn't angry, because the boss's emotion is happy. Once that's done, feel free to do any sidequests you havent finished, like Pessi's Thing (which only appears after the boss fight) before you jump in the hole.

Once you jump make sure you read every highlighted book. You can probably figure out the redacted names pretty easily. The door that opens on the left down here doesn't have a purpose in this route, so just look through the hole to get to the next section.

I ran out of space to put the achievements you should have
2 days left (normal route)
Wakey wakey! It's time for friendship again.

remember to pick up all the trash you see!

Kel has some stuff to do, but ignore that first and do some jobs. Fix-it, Gino's, Othermart, and the two tutoring jobs.
Then with your money, buy as many fish as you still need (2 a day, so if you have none right now you need 4)
Now go do Kel's errands!
When you're in othermart, go to the pharmacy and pick up some healing items for a little fight later that nets you an achievement. Then talk to Basil in the park, and now we can do things!

Head back to your house to feed the cat on the roof. Then go back to the park and investigate the beehive by the tetherball and fight it! this is why you needed the healing items. Mincy is in the Othermart candy shop for you to motivate. Then, back to pipe guy. Inspect the hole he makes in the wall. The artist's dog ran away, talk to her then go grab the dog from outside Kel's house.

Save then go into Kel's house! Before leaving his room, steal the $20 from his closet. Then go into the room below the kitchen and rummage in Kel's mom's bag to find the pepper spray.

Head to the playground and save before going into the next area
In the fight, use the pepper spray, then load and do it again normally.

Now it's plot time. Straight shot to the next section.

After the plot, it's evening and you have to go to Basil's house before continuing, but once you drop him off, it's time for more quests!
Two houses down is the fashionable mom, go buy a lamp for her, she gives you the money. Then go next door (not the artist's house) to go to the birthday party for the kid who's dad we helped in Hobbeez the other day and pester his kid until he comes out of his room. Most of the quests involving people we helped the day before involve a lot of waiting through dialogue. once that's done, go to your block and talk to Mikhael/Maverick outside his house, then go play hide and seek with his siblings. If you don't want to have fun, they're hiding in Mikhael's room, by the bottom of the stairs
Go into the american guy's house and find his remote, this time it's in the bathroom
Back into the plaza, feed the cat in the tree, you'll get an arcade piece, give that to the kid by the arcade machine in the back of Gino's and you'll get a CD, as well as a game to play if you want to.
Mincy is in Fix-it for you to motivate
And Sarah's family is having problems. Find the mom in Gino's and tell her to get a whole pizza, and find the dad in Othermart's candy shop and help him pick a gift, you can choose any option. Then go to their house and watch them make up, and you're good for the day! Back to Kel and Hero's house.
2 days left (headspace)
The general "wake up in white space, go through the door" that I don't need to tell you. Feel free to go around a bit, but you can't really go anywhere but the playground, or the Pier.
You need to go up to the Pier.

This is another straight shot plot moment, you just need to keep going straight upwards. You can go left or right in some areas, going either direction will lead to the same area, you'd just be starting on one side or the other. These areas provide nothing important to completing the game.

Once you reach the end of this section, you can either get in the water and go into the weird warp whirlpool, or you can just wait for the scary vignette to take over the screen. Once you've done either of those, get into the well and go down. If you let the spooky stuff take over the screen, you'll already be in the well, just climb down.
Take the key, and as always, REMEMBER TO INTERACT WITH THE HOLE!

Once you leave the well at the bottom, you can wander around forever without getting anywhere. Hop in a Taxi! They'll take you to where you gotta go.

Once you get out of the taxi, walk up towards Last Resort. You'll sit through a couple little cutscenes, then it's time to go somewhere outside first!
Head to the right, to the little kiddie pool, and hop in.
Once you've warped, talk to the tophat ghost to start a sidequest! The steps for that one are in the headspace sidequests section.
Go to the bottom left and collect the O key, then interact with the hole, and it's time to enter Last Resort!

This place is PACKED with stuff. If you want, you can go to the fun little secrets section to find some trivias about some npcs and stuff here!
We need to get our main group back together, but we need a key card. I recommend exploring as much as you can, because there's a lot of fun stuff to do in here! But waiting until your group is back together is also a good idea. When you get to the elevators for the first time Kel is gonna need the bathroom (if you hadn't already gone in) And that's just because you need to go in there to get a key. You should go in there, but not get the key, go into the elevator and save, and THEN get the key because in the hole there's two things to do, but you can only do one. Your choice doesn't affect anything but it's still nice to see both. Also, force Kel to wash his hands. If you don't feel like exploring, all you really need to do to get the key card is go to the second floor, go into the rightmost room, and it's on the bed.

Head up to try and find Aubrey! But Berly isn't letting you through. She wants some bottled water! If you don't want to spend your clams, head down to the basement and inspect the lockers, there's a bottled water in one of them! Take it back up to Berly. If you go back to the basement, Berly will give you a side quest that'll get you one of Aubrey's best weapons, so I recommend starting it before you leave Last Resort.

Now it's just cutscenes and then boss fight!
My best strategy for this fight is to ONLY target Mr Jawsum, never the Gator Guys. Because they're protecting Mr Jawsum, all your damage will automatically get deflected onto the Gator Guys, but if you defeat them in the middle of a turn, your damage will go to Mr Jawsum before he can call another!
The next boss (which the game will automatically heal you before shoving you in) is pretty straight forward. Fight, save up for release energy, heal fairly often. Whole part healing items will be useful here.

Now, your group has been reunited! If you didn't already, explore Last Resort!
On your way out, you'll see the Shady Mole, who'll offer you the worst deal ever. Take it. You'll be able to get your money back soon.
Now it's time for the Underwater Highway. You could pay the tolls along the road if you want to make backtracking easier, but going through the backroads are also good.
You'll see some cones a little up before the first toll gate (not including the free one that you had to progress through) cut them down and head through.
In this area is a good weapon for defeating Mussels, who have insane defense, the weapon is for Hero.
Go up to the highest point in the construction site and record that joke in your joke book! Wow... that one's funnier than the others!
And finally, on the far right of this section is the Shady Mole's cave. Fight him and get your clams back!
You can either go back down to pay the toll, or get back onto the scaffolding and go to the far left to enter the backroad cave things. There are a bunch of enemies here, but theyre avoidable.

From the entrance of the cave, a little left and all the way down will take you past the first toll gate, and up and all the way left will lead you to the broken bridge, which will lead past the rest of the gates. Practically all NPCs along the highway will give you something if you talk to them as Hero.
If you go back to the highway from broken bridge, you can go into Seacow Farms. Head into the barn, talk to the farmer, and then use this opportunity (if you want) to grind money and exp. After you kill all the Squizzards in the area, go back in and talk to the farmer who'll give you clams, you can heal at the bucket of milk, and then go back to the farm and repeat this as many times as you want. You could get the achievement for killing 100 squizzards here if you wanted to do that.
After you get to Mari, go back one screen to collect the key if you hadn't already, interact with the hole, and now we have a split in the metaphorical gameplay road.
After crossing the bridge above Mari things start to pick up, so you could either go and start all that now, or you could take this time to sidetrack and do a bunch of quests! If you wanna do the quests, continue in the guide like normal, if you just want to keep progressing, skip the next section.

ACHIEVEMENTS YOU SHOULD NOW HAVE (squizzard one included, but you can do that later)













2 Days left (headspace, explurning)
Alrighty! This is one of the best times to finish up any quests and explore any places you haven't, because things start to get a little odd after the next section.

Most of this has to do with sidequests, so talk to Mari to see what you have left, then go to the sidequests section of the guide to see the solutions!
On the Ghost Party quest, make sure that when you go to find Pinwheel Ghost, you collect the C key! You can also fight Kite Kid.

This section will mostly focus on Orange Oasis because you're probably at an ok level for it by now.
Head to pluto's station and get to the train station in Vast Forest! Board that train!!!
when the lights go off, just keep running in one direction in the train, the fight is practically nothing, and then you're in Orange Oasis!

Ah yes, the optional fun as hell spot in the game. First, head to the lake/pond/whatever in the middle and save, then at the top of the lake, look into the shimmering spot. You're now in Rain Town! Take the quest from the Veggie Kid in the middle, then go to the top right and turn the valve to the right
this should go in the secret/trivia area, but it's too important to me. Go to the little potato patch (the top left veggie patch) and sit Omori in the open spot and wait for a second.

Now, to start some sidequests! Solutions for them are in the sidequest section.

Go to the left and climb up to the cliff above/behind Dino Dig and talk to Scott (the big orange dinosaur) If you can't figure out how to talk to him, just position yourself right in front/left of his mouth and interact.

Go to the houses on the upper right of Orange Oasis and go into to PB&J house. Talk to Jelly.

From the houses, go up a screen and up onto the cliff. On the upper left, talk to Orange Joe. (theres a weapon for Kel inside his house)

ALSO, in Dino Dig, the first floor top right dig spot will complete the quest for Hector.

AND NOW! Dino Dig. The ultimate strategy to get Kel's ultimate weapon (at least on this route)
You need a Pyramid Key to progress through the levels, but you can't just stock up on them to get to the top. But what you can do is get one and hold on to it!
Keep digging with the potato spoon until you have 1 Pyramid key in your inventory, as well as 10 Dino Dollars. Buy a silver spoon in the lobby, then go save.
Now it's pretty much up to Luck. Immediately unlock the gate on the first floor and go to the second, then dig where you think feels lucky. Before you get to the top floor, make sure you have Run n Gun, the Contract, and whatever weapon is strongest on Kel. His speed needs to be at least 110 (I'm pretty sure. I could be reading the file wrong) because the Chicken immediately runs away if you don't kill it immediately and you cant fight it again.
Use Run n Gun so you can maximize damage, and just one shot it. Congrats, ACHIEVEMENT GET! And Weapon Get!

On the second to top floor in Dino Dig, in the spot right in the middle of the Wishbone of the left, is the Thank You Fossil for the Palmie Quest.

And now... Boss time.
From the main area of Orange Oasis, go right. Walk through the long corridor area to the bread graveyard-looking area.
On the bottom row, the last four toasts, interact with them from left to right. (as in, fourth from the end, third from the end, second from the end, rightmost toast)

Now you just gotta go in!
Once you've gotten to the summoning circle, you gotta find the code to the safe by picking up the things on the counter to see the numbers. You can sacrifice them to fight some enemies, but since we can't complete foe facts in this route, you don't need to.
If you don't feel like it, the safe code is 7201969
Then it's time to sacrifice the actual mole!

Then you enter the summoning circle and promptly get crushed to death. You can't run from it, just get squashed.
Wake up, revive your friends, exit the room, feel free to go into the adjacent rooms for some melons, heal, save, boss!

This boss's emotion is sad so use anger for moving attacks.
This boss is hard, and you have to defeat them if you want the achievement.

That's mostly it for Orange Oasis! At least for this route. If you weren't on this route, there'd be more to do.

ACHIEVEMENTS YOU SHOULD HAVE NOW (completed misc side quest achievements included)





















2 Days left (headspace, across the bridge)
Now we move on! Head back to the end of the Underwater Highway and make sure you save. Head across the bridge to progress!

Once you've gone through the first portal, I reccomend you run around to talk to NPCs (who have a lot to say, but only if you're Omori. Try talking to them as any other party member if you want) and to open melons, but the whirlpool you need to go through is the top right one.
In this long hall is the Branch Coral, as long as you talk to him as much as you want, taking the trial won't have any effect on the story, it gives a stat buff to Omori.
Once you reach the end, enter the whirlpool to get to the Trench, then it's a straight shot forward to the next area.
enter the cave and subsequently enter Humphrey to progress!

Now it's time for another thing like Sweetheart's Castle. 3 Seperate sections and puzzles. It doesn't matter which you go to first, so I'll write it like I did with Sweetheart's

LEFT - Molly
The puzzle sector. You'll sail for a tiny bit and then head through a tube to a room with a big bomb. You need to solve 3 puzzles to move on. I'll categorize the puzzles by color, and give both a hint if you want to solve it yourself, and the solution

BLUE PUZZLE - BUTTON GRID
HINT: where was the odd one out in all those experiments past the blue teleporter?
SOLUTION: middle left, middle bottom, middle right, middle top

RED PUZZLE - WIRE CUTTING
HINT: check the screen in the middle when you enter and use that.
HINT 2: It has nothing to do with the worms. look beyond the walls of the room.
SOLUTION: Blue, Green, Red, White

GREEN PUZZLE - PASSWORD
HINT: that big maze had nothing to do with it. do you seriously need a hint for this?
SOLUTION: BOOM

RIGHT - Medusa
You'll be sailing most of this section, and when you're not sailing, you'll probably be Kel. In the areas with falling food, when you see a shadow that's staying for a while without anything falling, wait there for a second. You'll get a large guy. Just a very big man. Gargantuan fellow who will help you in Marina's section.

You don't need to play the Humphrey game in this section, but it is really fun. You just need to head down that waterslide! Here's the routes on that bad boy.

LEFT:
Bridge Humphrey
Bridge Humphrey

LEFTLEFT:
U Key

LEFTDOWN:
Bridge Humphrey
Bridge Humphrey

RIGHT:
Bridge Humphrey

RIGHTLEFT:
Bridge Humphrey
Bridge Humphrey

RIGHTDOWN:
Melon

UP - Marina
Those weird Humphrey blobs need to be hit by Aubrey! Stay as Aubrey this whole section, you'll be able to collect the Key in this section later, while you're not in mortal peril.
In this section, pet all of Marina's experiments! One of them floats off after you do something, so be sure to pet first on all of them, then, ACHIEVEMENT GET!

When you see the cat thing in the jar, don't pass the tape, there's a jumpscare.
You'll still get a sorta scary thing, but you just need to RUN. If you see a bee, DON'T TALK TO IT. It'll hold you up for so long.

AND THAT'S ALL! Take the Slimy Keycard to Humphrey in the main area and head to the lower floor. The lower floor is just cutscenes and bosses. Two bosses which the game will automatically heal you between.

The first one is another "not really much strategy" boss. Just hit hard, you can save for release energy, and most importantly, jam out to the boss music.

The second one is annoying as HELL. Keep saving up for release energy, you'll be able to do it quite a few times. Nobody likes this boss. It's the worst.
After this one you may think "oh my god another one? why is there another after the second one?" but it's just a one shot. attack once and you're good.

Now it's time for a story climax. Collect the letters that've appeared around you and interact with their holes, then get ready for exposition.
Go through that whirlpool that appeared when Humphrey went back underwater, and just keep swimming in the area you get to.
Interact with the painting on the wall and you'll be teleported back to Neighbor's Room.

The story will only progress once you go to the path leading to Basil's house, and then Basil's house itself.

and now it's time for... spooky

ACHIEVEMENTS YOU SHOULD HAVE NOW









2 Days left (□□□□□□□□□□)
Welcome to BLACK SPACE. You haven't been living here at all, actually.

The order of doors you go through doesn't matter, because the order of rooms is scripted. A red light will shine on one of the doors, going through that door will progress the story and you wont be able to explore the rest of Black Space. So only go through that door if you're sure you're finished with the rest of the doors.

You don't need to go through all of them, but I recommend it. I'll detail the vague 'scary bits' and other things of each of the rooms below. I'll order them by number because the order of rooms you enter is pre-scripted. In most of the rooms there will be some sort of trail leading you to the key, even if you don't get the key you should follow the path first.
In many of the rooms there will also be a shadowy silhouette of Basil, known as STRANGER. You don't always have to interact with him, but I recommend always talking to him.

Another thing, once you find the key in any of the rooms, the Red Hands will spawn to take you back to the main area, so if you want to keep running around in a room, don't collect the key. There are also some entrances to Black Space 2 rooms in a couple of rooms. I'll say how to get to them here.

ROOM 1
nothing special here. you can interact with some things but no jumpscares

ROOM 2
no jumpscares. 2 npcs. a lot of flashing colors.
Loquacious Cat. You can ask it questions and it will answer one of a few preset responses.

Bluecloud will tell you to follow it. It'll take you nowhere important. just around.

ROOM 3
nothing special. no jumpscares, nothing interactable.

ROOM 4
IMPORTANT. There is an achievement here. you get it by interacting with the tombstones behind the houses until you get warped into the DEV ROOM. Read all the tombstones in that room and then walk off the side in the room to be taken back.

There are some spooky things here, but if you don't enter/interact with any of the houses you wont encounter them.

ROOM 5
no jumpscares.
an entrance to black space 2 is in this room. after collecting the key, to get to it you have to wait 143 seconds, which is equivalent to SOMETHING saying "SUNNY...I love you" 15 times. then you can interact with the missing tiles at the end of the area and jump off, taking you to THE DOCKS. There is something here that is only accessible on this route through this method, but I'll detail that in the secrets section.

ROOM 6
no jumpscares, but there is possibly disturbing/distressing text.
speak to the butler twice. this is the only room in black space where you can open the menu. take that into account before you do anything rash.

ROOM 7
something that could be considered a jumpscare is here, but it's more like an "oh what. what the hell what just happened." it happens after you get Basil and enter the area that's completely black except for watermelons. Once you smash 7 watermelons in this area it happens.

in all honesty, i laughed the first time the 'jumpscare' happened. it's not scary, just jarring.

ROOM 8
no jumpscares, a noise plays when you interact with the polaroids which may be startling.
the last mandatory room before you can go into the final room. After leaving this room you can enter the final door to progress, but you won't be able to come back to black space at all. Only go through the final door once you're sure you've done all you wanted to.

AFTER THIS POINT YOU CAN SKIP DIRECTLY TO THE FINAL ROOM IF YOU WANT TO. IF YOU DONT WANT TO SKIP TO THE FINAL ROOM, DONT GO THROUGH THE RED DOOR.
THE RED DOOR BRINGS YOU TO THE FINAL BLACK SPACE ROOM.


ROOM 9
no jumpscares, bug/insect imagery that some may find unsettling, some very bright colors that may hurt your eyes.

ROOM 10
no jumpscares, an npc with a large exposed realistic brain that can be found. Interacting with that npc will cause the brain to get larger.

ROOM 11
no jumpscares, interacting with the sprites of Mari and Basil will change their textbox portraits which could be startling.

ROOM 12
jumpscare/startling/jarring thing: decapitation. happens after you leave the elevator in this area.

ROOM 13
nothing special here. follow the path like normal, nothing to interact with other than the usual STRANGER.

ROOM 14
jumpscare/startling/jarring thing: decapitation. happens after you come out of the tunnel on the raft.
there is an entrance to black space 2 here. Once you get the key you just have to ride the raft three more times. you will be taken to the Weathervane Area.

ROOM 15
the most distressing room in my opinion just due to the ambiance. The odd red things don't do anything. If you want to complete the room instantly just grab the key, but you can interact with all of the mirrors, which will cause Omori's face to become bloodier. Once all the mirrors are smashed, the disturbing mannequin version of HELLMARI will appear, getting close to her will make her shriek and warp away.

ROOM 16
no jumpscares. You can interact with a phone.

ROOM 17
disturbing imagery. also really nice music, very enjoyable.

ROOM 18
blood, violent imagery.
more detailed description of the disturbing/jarring/scary moment: once you find your friends at the top they will beat Basil to death.

FINAL ROOM.
no jumpscares unless you're on the alternate route.
Disturbing imagery after you choose to save Basil.

and you're done.
1 day left (normal route)
it's still night, and someone is playing the piano. maybe you should try and find whoever is playing.
if you cant find them, check the room to the right of the bottom of the stairs.
feel free to look around your house a bit, go to the backyard, look in the mirror (which, like always, has something spooky) then go back to sleep.

And now, good morning! There are a few little scenes you have to go through now before progressing.
Once you get your objective, it's time to head to Aubrey's house. It's the house on the lower left block, farthest from the church.

remember to pick up all the trash you see!

Cutscenes again, and then a section of putting photos back in the album. The spots for each photo are highlighted when you pick a photo up so don’t worry about remembering. The last one that’s still missing will turn up soon.

And now you can go do things. Do some jobs to get money because you need to stock up on healing items for the one singular real world dungeon.

Run around collecting trash for a little bit and then head to the secret area in the park. Collect the trash around the area and feed the cat. DONT GO INSIDE YET!
Once you have all of that trash, go to the lady in the park and give her the rest of your trash! If you've been giving it to her across the days that's fine, you just need to have given her 25 for the CD.
You should've had enough, but if you didn't, save again and enter the Recycultist HQ in the hangout spot in the park. Once inside, save on a SEPARATE FILE.
Make your way through the dungeon, admire the real world tag photos because this is the only place you'll get to see them, collect trash you find along the way, and if you lose to the boss, reload from the file you saved at the beginning of the dungeon and try again.
A decent strategy for getting through is just totally winging it until the boss room. Save right before you get in because you can do one of two things.
One is actually trying to fight this jerk. Not fun.
The other is using Aubrey's homerun and reloading your save if it doesn't succeed. It has a 10% chance to oneshot the enemy and Aubrey blacks out after using it, and this fight is hella unfair if you actually try to fight normally, so your best bet is save scumming to restart the fight and using Homerun.

Once you defeat the Recyclepath you get an achievement! you don't, however, get the time you spent fighting him back. that's lost forever.
but now that that god awful fiasco is done, let's finish up practically everything!

Guitar Guy from the plaza is leaving town today, go to his house (the house where you tutored Joy in grammar/english) and talk to the dad. He will ask you to deliver something to Guitar Guy, once you do that, Guitar Guy will give you a CD and ask you to deliver something else back to his dad. Head into Fix-it quickly before delivering that back to the dad so you can talk to Pipe Guy, also, if you dont have at least 1 flower/bouquet thing from fix-it in your inventory, buy one. And that's all for their quests!

Head down to the American Guy's house to find his remote again. It's in the pie in the kitchen

Then to Sean and Karen's (the house on Aubrey's street with the balloons outside) to help them before their housewarming party later today

After that, head to Pipe Guy's house to help him one last time.

Then, head to the church to motivate Mincy! Then head to the graveyard. You know which grave to go to. Put some flowers down and then have a picnic there for an achievement.

Now go across the street, all the way to the right, to the Artist's house. Her brother, Angel, ran off and she wants you to help find him. He's in Hobbeez. Go back to the Artist's house after finding Angel to complete the quest.

Now, if you don't already have the achievement, toss out something from your inventory.

And that's all for the morning! Head to Basil's house to start the next section and go through some scenes. Once it's evening, we only have a couple things to do.

Go to the church first and feed the cat, it's sitting right next to Mari's grave.
Now head up to the park and find Mincy on the bench for the last motivation. She'll give you something that you can look at in your inventory.
Then to Gino's. Head over to that Jukebox and pop in ALL those CDs! All 13 of them. You should get the Music Connoisseur achievement now!
And lastly, head to Sean and Karen's house for their housewarming party! Just going in will net an achievement, but you should talk to everyone just in case.

And isn't that a relief! You've gotten everything you need for the hardest achievement done! Now all that's left is... uhh... y'know, let's just go back to Basil's house to progress. Don't worry, Everything Is Going To Be Ok.
1 day left (truth)
Enjoy yourself with your friends! Everything is going to be okay.
sit through the nice scenes and go to sleep.

walk up. find the lightbulb. get rid of it.

the same fear battles that you've been through. you know how to beat them. use your skills. breathe.

all of these next sections are pretty much designed for you to just go through easily without much confusion of how to progress.

THE LARGEST TRIGGER WARNING FOR THE WHOLE GAME FOR THESE NEXT SECTIONS.
even so, i recommend you interact with everything you see. for exposition's sake.

find all the photos. you don't need to put them in until the end, but you can put them in as you get them if you want.

once you reach the area with the large greyscale stage, anticipate some jumpscares

keep going. you've almost made it. collect the photos. overcome it.

When you wake up, save immediately.
This next thing is important. Don't move on to the rest of the guide yet. Simply based on what you're feeling, your emotions after seeing all of that play out, do what your brain tells you to do. If your brain is telling you that you need to leave and go home immediately, leave and go home immediately. If your brain is telling you to try and talk to your friends, try and talk to your friends. If your brain is telling you to go back to sleep, go back to sleep. If your brain is telling you to do anything else, do that. Don't move on to the next section of the guide until you do that. If you were in this scenario, what would you do after seeing that? Don't act brave if you wouldn't be. You're allowed to run away if you need to. I promise this isn't reverse psychology, and I told you to save so you can load if you don't get the ending you want. Do what I'm telling you here, then load again and move on to the next section. Don't save over this file.
Confrontation, the endings.
I see you trying to get a hint on what you should be doing! Dont come back until you've reached the ending your mind tells you to get.

last warning

alright, here goes

head to Basil's room. you can't run away. don't think about what you're doing. just do it.

if you didnt get what i meant in the last one, keep trying to use skills until you cant anymore. then resort to attack.

take a look at the energy bar/heart rate monitor! don't worry, it's telling the truth... hopefully

when you find yourself in the road, run up first. Then pick a direction and keep running until you see a familiar furry face on your corner. follow them.

go home. look around your house. if you want to look around, don't go into the door to the right of the bottom of the stairs until you've looked at everything you want to see. Then go in and talk.

there's another door now. there's no turning back from this point once you enter. go in and unlock the box

finally, leave your house. Once you've left, keep running up until you see a streetlight turn on, then stand under it.

there are multiple of these scenes, and you can stay in them for as long as you want. Look around at everything you want to and then leave to move on. We aren't dwelling in the past anymore, we're pushing forward.

the final venue. make sure not to save over your file from Basil's house in here. and finally... enjoy sobbing uncontrollably. both now, and in a couple minutes.

only open this next one after you've performed on the stage. just so you don't accidentally see something before you want to.

walk up again. it's time to finally face yourself.

do you wan't me to stop speaking all cryptically? sorry, can't help it, I am actually Sunny if you didn't know that. but i'll stop now.

this is the hardest godd4mn fight. it was actually the worst. you have to get through a few different stages (check the next blacked out area if you wanna see how many). the stages change when you 'kill' omori. I say kill because he refuses to succumb. he just wont. This fight sucks, but you get some new skills to help.

there's 5 phases. It's the actual worst. focus on healing when you need to because he does so much damage. if you die and see a normal game over screen, you have to start the fight over. if you make it to phase 5 and die and see a game over screen that looks similar to when you first named Sunny, that asks you if you want to continue instead of if you want to retry, this is where you can choose between the 2 endings. see the next blacked out area.

I'm sure you can guess which option is which. Either way you'll have to redo the fight, so I recommend just picking no to get the bad ending first, because it takes less time for it to finish and you can reload pretty quickly to redo the fight and pick yes.
after you click no the bad ending only takes like 2 minutes (plus some INCREDIBLY funky music) and the good ending takes way longer. Plus if you do the bad one first you won't have to deal with getting the good ending and then having to go back to give up the happiness you just felt to get the bad ending.


once you click yes, i recommend you look at all the flowers. after all, that's what you worked so hard for during the real world segments! if you didn't already get it, enjoy the excitement of having the hardest achievement in the game, Universally Loved, pop up in the corner telling you that you have it now. Now just enjoy the rest. Congratulations. You did it! Now you get to do the other route and experience the most horrific areas of the game :D

If this is where you stop reading, thank you! I'm so glad this guide could help. If you're gonna continue on to the next sections, I believe in you! You can do it!
Hikikkomori route intro
This part of the guide will focus mostly on the real-world section of the game because the only large changes in this route are in the real world and post-completion sections of the game. That being said, there will be one large section detailing small things that you'll need to change from the true route to this route. Keep them at the front of your mind at all times, especially because some of them will cost you a whole run by screwing you out of an achievement. See the Enemies and Bosses section of this guide for where to find each specific enemy/boss, but encounter them as you go along. You don't need to defeat enemies for them to be entered into your Foe Facts, you only need to encounter them. The one thing you will NOT be encountering, is encountering your problems and forgiving yourself.

Also, this section of the guide is written assuming you've already played the true route, so some medium spoilers ahead if you haven't already done that.

NOW LETS GO AVOID OUR TRAUMA!
Hikikomori route (headspace things you need to do differently this time)
Ok. The things that you REALLY need to make sure to remember (probably will be updated occasionally)
  • When you reach the Sprout Mole colony in Pyrefly Forest and you go to the Scientist Mole/Mayor Mole/The one who invented the B.E.D.'s room, DO NOT, I repeat, DO NOT cut the wire in his room. If you do, it'll crush King Carnivore, who you need to encounter. Enter the fight with King Carnivore (big green plant monster thing) and then run from the fight, go save (just in case) then you can cut the wire. Just make sure he's shown up in your Foe Facts

  • You don't really need to do any sidequests, but I recommend doing all of the sidequests that Berly offers, because her quests always give Aubrey something good. You should also make sure to do TV girl's side quest in otherworld. She's in that big TV off to the side in otherworld campsite, just go one screen to the right, go to the bottom of that area where you see what looks like a path going into the wall, walk in, and then walk left to get in to that section. Once you walk left a bit you'll have to shimmy a bit up/down to keep moving left. You should talk to her before you go see Space Boyfriend. You can still complete her quest afterwards, but you probably dont want to go back through the junkyard

  • While still on the topic of Otherworld, before going to see Space Boyfriend, you should see Pluto standing behind a tree. Fight him. That's an achievement (if you hadn't already gotten it from curiously inspecting him earlier) THIS IS IMPORTANT BECAUSE ONCE YOU UNLOCK PLUTOS SPACELINE YOU CANNOT GET THIS FIGHT AND THUS CANNOT COMPLETE FOE FACTS.

  • In Otherworld again, on the walkway between Space Boyfriend's ship and the junkyard, interact with the Earth, disturb it, and fight it. Thats also an achievement.

  • in Pyrefly Forest, there's a secret area off to the right on the screen with the bear and the lake that you have to weave through some trees to get to. The letter H is at the end of this section, as well as Ghost Bunnies. After that, the rest is just for after the reset.
3 days left (hikikomori route)
I'll be honest, Hikikomori route days are boring. But the Hikikomori route is pretty much just "power through everything you've already done until you get to the dream world reset."
So lets start powering through!

Make sure you open the door for Mari in the real world. I dont actually know if it does anything, but do it just in case. You've seen the jumpscare already, you'll be fine.
Everything is the same until Kel starts knocking on your door. Go back to bed.

Fun fact, I almost went on the Hikikomori route on my first playthrough! Thank god I didn't realize you could get back into bed, that would've been bad.

First things first! Go to the bathroom and look at the sticky note on the left side of the mirror and brush your teeth.

Now. It is time for...CHORES
Interact with your To-Do List to start
Time to sweep! If you save in the middle you'll need to interact with the To-Do List again.
There are 37 little dust piles in total
If you get tired of looking around for them, the dust piles are in the following locations
This is here to make it easier for you to mouse over the spoiler warning
  • 4 in Sunny's room (a super annoying hidden one is in between the potted plant and the boxes in the corner)
  • 4 on the upper landing of the stairs
  • 2 in the bathroom
  • 2 in Mom's room
  • 6 on the lower landing of the stairs
  • 10 in the living room
  • 6 in that room next to the kitchen that isn't the living room. Dining room?
  • 3 in the kitchen


The good thing about the Hikikomori route's real world sections is that they're really short! Enjoy your familiar spider section.

Now back to the exact same dream world segments from the true route. Enjoy!
2 days left (hikikomori route)
First things first! Like yesterday, go to the bathroom and look at the sticky note on the left side of the mirror and brush your teeth.

This chore is the worst. Literally just check your to do list and then tediously go through a list of dishes to wash. If anyone has any other things to actually put in these section of the guide.
Then go take a bath. God the real world hikikomori days are so boring.
1 day left (hikikomori route)
First things first! Again, go to the bathroom and look at the sticky note on the left side of the mirror and brush your teeth.

Alright a pretty neat chore, sorting! I like sorting. That's why i loved the Fix-It job.
Put the toys in the Toy box, the books in the Book box, and everything else in the throwaway box.

Soon. It will be time to actually do everything.
Dream world reset
Are ya ready? LET'S GO!!!

Remember to save often! I'll only say to save when you'll need to reload soon, so remember to save on your own accord.

First, head to sweetheart's castle and save right outside. Go into the main big area and head down into the lower left hallway. Walk in a bit until you see the hallway go down, go down, then right, and just sorta try to walk into the wall in that little decorated alcove bit. This is a better way of showing it. Once you say yes and check out the new room, reload and head into Rococo's little hole (it's down in the passageway from the garden to the stage in the castle, surrounded by paint cans)
Commission him! I'm pretty sure he finishes them after you've moved between rooms enough times, so I like to commission him then come back after a little bit.

Speaking of commissions, theres someone else we need to commission! Head to Last Resort and go to that scaffolding/construction area on the fourth floor and talk to the Gator Guy behind Mari. Those are the only two people you'll have to keep going back to because you commission them a few times each. (remember to talk to mr jawsum first! if you've already talked to him after the reset then you dont need to again but still remember! thanks komi gaming for telling me to put this reminder in)
After you complete each major quest in this section, go back to them before you move on so you can maximize your stupid little efficiency. I'll put a little star [☆] after quests to remind you to go back to them

But first. Let's be miserable and do the grinding first. For harder bosses you'll definitely want to be max level, but you still need to kill 100 bunnies and 100 squizzards. go back to Vast Forest for the bunnies so you can completely annihilate them. Feel free to go to the train station to grab the bunny murder quest rewards. [☆]

Now to the Underwater Highway! Head to Seacow farms! You'll be able to get a ton of money and Exp from this, and you don't need to go find Mari in order to heal. Grind Squizzards for a while, making sure to talk to the farmer after you've cleared the pen to get your money before going back out, until you've gotten the achievement and gotten to level 50. Both of those things. It won't be hard though, chances are you're already around lv 40 something ish. [☆]

Let's do some stuff you may have already done in the other route. Go to Orange Oasis and fight the Unbread Twins! MAKE SURE, and I mean MAKE SURE to sacrifice EVERYTHING that's on the counter to the summoning circle to get all the enemies into the Foe Facts journal!
You also don't need to actually beat the Unbread Twins if you already have the achievement from defeating them, but if you don't have the achievement, you have to defeat them.

Good job! now you're fully leveled and done exterminating! Head back to Otherworld! Go over to Spaceboy's Spaceship and enjoy some funky cutscenes, then take your seemingly useless new gift from a space pirate over to the snowy area's Igloo in otherworld!
Remember that fish? The one that needed batteries to sing? Help him out and get ready to unlock a whole new area! After teleporting through that funky circle like the one in Breaven and entering the new area, wander around the first screen/section. Check out this [goats.dev] map if you want easier locations for things! (also use this website for everything. It's the best. so useful.)
You ready for those awful sliding ice puzzles while you're exploring? Me neither. Here's how to get the rewards from each of them. Be on the lookout for holes in the ground, that's how you get to some of them.
numbers based of the names of the maps on the site i linked above

III - right, up, left, up, right
IV - down the left ladder, right, up, right, up, left, up, right, down, right, up
V - right then up. did you really need help for this one?
VI - right, up. again, did you really need help?

Now once you're out in the area, find Pluto's station and go back to the commission spots, I would've just put the star but it's better to just remind you
Now. Boss time. Your goal is to keep going up the mountain, talk to the parrot guys on the way to find messages to show that you're going the right way!
Some of the sliding puzzles mentioned above you go through to get here.
Interact with that funky looking snowman.
make sure you either have an emotion skill equipped on everyone in the party, or a bunch of emotion inducing items!
Below are spoilers on who the boss is and the mechanics
Space Ex-Husband!!!! *cue that stereotypical spooky/suspenseful reveal piano riff thing. y'know the DUN DUN DUN DUHHHHH*
anyway.
The way this battle goes is that you literally can't beat him if you don't know the mechanics. He has RIDICULOUS defense and you can't do a single point of damage (unless you've hacked like a loser) So you gotta figure it out or read what i'm typing
He's reminiscing. Use that! What kind of memories is he thinking about? There's a reason why I said to have emotion inducing stuff on you for this fight!

Below are spoilers on the exact way to beat the boss
You gotta turn him the emotion of the emotion he's reminiscing on! The memories/emotion/dialogues are as follows
HAPPY: Any dialogue that starts with "It's me... And my SWEETHEART..."
SAD: Any dialogue that starts with "It's me... alone..."
ANGRY: Any dialogue that starts with "It's my SWEETHEART... But she's..."

Any time you fail to turn him the correct emotion you've basically wasted a turn. But once you have all those mechanics in your head it's not awfully hard!


Now you've done it! That's one down, 4 more bosses for us to fight to complete this stuff! [☆]
This time go to Rococo first because we need to go to Last Resort. After getting that next commission going, Head to Mr Jawsum's office (offish? He's a shark so... offish. of-fish. hehe)
then head over to that toilet that's in the little section to the left outside of Last Resort that should teleport you straight to humphrey
Give what you just got to that big whale guy and get ready for pure hell.
THREE BOSSES. THREE BOSSES. THREE BOSSES.
SAYING THAT THREE TIMES TO EMPHASIZE THAT THERE ARE THREE BOSSES. There's also quests for each of the Slime Sisters, go down to the lower level of Humphrey and into their rooms to talk to them and do their quests. Check the sidequests section on how to do them!
THE 3 SWEETHEART BOSSES.
ROBOHEART (the one who speaks in Base64, which I genuinely hand copied down into a translator. it took me like 20 minutes and then reddit removed the translation post. I'll put the translation in the secrets section)
She's located in the upper level of Humphrey in Molly's hard puzzle room. (the one with the different fire colors.) she's the simplest of the fights. She wastes most of her turns and only deals mediocre damage. But because she's a robot she has fairly high defense. Use skills to lower her def and take her out pretty easily.
Once you leave that little puzzle area, the warp pipes up top in Molly's bomb room have now opened, you can go there now or later, but you'll have to go at some point so remember the location.

(whoopsie out of characters)
Dream World Reset (cont.)
MUTANTHEART (objectively the one I love the most. She is goop.)
Like Space Ex-Husband, have a LOT of emotion items. Not skills. ITEMS. Ones that inflict emotions on the WHOLE PARTY (through those newly opened warp pipes in Molly's bomb room there's a shop where you can buy a ton of those.
Check your party member's speeds. Figure out who's the slowest (or, if you want an easy guarantee, equip the Sweetheart Bust you got from the PESSI's Thing quest on Aubrey to lower her speed and make sure she goes last.)
At the beginning of every turn, Mutantheart will ask for an emotion. Some of her attacks change emotion so you want to make sure your emotion inflictor to go last to make sure all your party members are the emotion she requested. What happens if they're not the right emotion? They get one shot. So designate the slowest party member as the emotion inflictor, i recommend Aubrey so Hero can be used for healing. Other than that, the fight is pretty average.

PERFECTHEART (the point in which this guide my mom called me for dinner. She made sushi. Also the only fight I technically hacked in because it's so annoying to get coffees and you need them so I just gave a few to myself. Don't feel guilty. This fight is godawful.)
SKIP THIS AND COME BACK AFTER THE NEXT SECTIONS! YOU'LL NEED THE ULTIMATE WEAPONS
other than that I don't have a good strat
use this guide it's good
https://steamcommunity.com/sharedfiles/filedetails/?id=2390902264
Keep a TON of full party healing items on you. Also buy Jacks (you can get a TON for cheap at the Playground) because using them to speed debuff Perfectheart is gamechanging.

COMPLETELY REPRESSING YOUR TRAUMA AND GETTING SOME SUPER STRONG SKILLS OUT OF IT
Remember that room with the piano in the Lost Library that you couldn't do anything in? time to head back there! if you dont remember the piano room, you need to read all the books in the lost library to unlock it. You'll need to head to Deeper Well first to collect 3 sheet music papers. Go to Last Resort and use the toilet next to the building to teleport near Humphrey, then exit that cave area and one sheet should be down a ladder right outside, next to an npc. Then use the whirlpool right up that same ladder. Once you warp, go to the whirlpool directly below the one you appeared in. Go to the whirlpool straight down to find the second sheet, then warp back and use the whirlpool to the right to find the third. Congrats! now you just need to head to Sweetheart's Castle. The hole in the stage that had been patched up should have another hole. Jump down, your party members will stay with you this time. Place the three sheets at the Piano, save (and heal if you need) and fight the three bosses that have opened up. All of the bosses can make your friends afraid, so have emotion toys on hand to help! Interact with the piano after you've beaten the bosses and you should get an achievement, you'll also have the most op skills in the whole game.

THE COMPLETION OF HANGMAN AND THE ABYSS
Once you have all but one of the letters, go to the end of the Underwater Highway (obv save here.). There should be an NPC there that wasn't there before, talk to them to enter the ABYSS. The enemies here aren't in Foe Facts so you don't need to encounter any of them. You just need to focus on getting lower by climbing ladders. There are quite a few watermelons for you to grab if you want to. Once you get down a few levels, the npc that let you in will start appearing to offer to take you back to the Underwater Highway. This is just in case you want to leave and don't want to risk being jumped by enemies.
Once you get to the second lower level (the one after the key room, after the hub area, and after the first lower level) More paths start opening up, feel free to roam for watermelons and some creepy exposition, but the way you get to the final room is by going down the bottom right ladder, then the only ladder leading down. then in the 4th lower level you need to go through the top right whirlpool, then the bottom left whirlpool, then the whirlpool the hitchhiker is standing next to.
Once you reach the final area, take the ladder down to the final area for a boss.
a strategy to beating this boss is making sure you have a couple emotion items, because this boss can make your party members afraid. Have Omori's fear based skills equipped because they're strong. Don't only target single tentacles because they reappear quickly, try to eliminate them a few at a time because they deal a lot of damage. You can use the Kel nuke strategy as well as giving coffee to Omori because his super strong attacks are better buffed (obviously). Vertigo is a good skill to keep using.
Upon defeat, you will be given an option to forgive or kill her. No achievement is given for killing her and the rewards are overall WAY worse, so forgive her. She'll tell you about some useful things, the locations of which (if you don't remember most of them) are as follows
In Neighbor's Room which gives you the Baseball Bat, Aubrey's ultimate weapon.
In Vast Forest, on the train station side right before Foggy Bridge which gives you the Basketball, Kel's ultimate weapon.
In Otherworld, right next to the ladder you enter from which gives you the Headband charm.
In Orange Oasis, to the left of Dino's Dig which gives you the Chef's Hat charm.
In Pyrefly Forest, next to Weeping Willow's lake which gives you the Cough Mask charm.
In Sweetheart's castle, in the secret cell (in the area below the dungeon, this is the location[gameplay.tips]) which gives you the Red Knife, Omori's ultimate weapon. (it gets auto-equipped)
In Deep Well, past the last toll booth, at the end of Toll Roadwhich gives you Ol' Reliable, Hero's ultimate weapon.
In Snowglobe Mountain, after the first cave and to the right which gives you the Pretty Bow charm.

Equipping the ultimate weapons are a must, but the charms aren't. Just use the charms that give the best stats for what you're doing.

Now! For the commission achievements, do you have all of them done for each npc? No?
Go to the Gator Guy in Last Resort first. Every time you commission him, the trigger for him completing it is when you leave and reenter Last Resort. Just keep leaving and reentering and commissioning him until all of the statues are done.
For Rococo, the trigger for him completing a painting is once you've left and reentered Sprout Mole Village. Do the same process of leaving and reentering until all the paintings are completed.
Congrats! The next section of the guide will be on all the special locations, like picnics, telescopes, and mirrors. You'll need to interact with all of them to get an achievement. Also go to the enemies and bosses section of the guide to finish out your Foe Facts!

Also I forgot to write this down initially but go back to the walkway between Spaceboy's ship and the Junkyard to fight Pluto and the Earth for an achievement

once you get through all of these bad boys, head over to the notable landmarks section to see the locations of all of Mari's picnics, and every telescope and mirror!

(that's all for now)
Black Space 2
I'm not spoilering stuff in this section because I'm not detailing what happens, I'm more just detailing the things that you can interact with.

In white space, interacting with your laptop will bring you to the Black Space 2 Hub. There are only 5 doors you can enter and many of them connect to each other. Black Space 2 is way more Yume Nikki esque. Think of it like that.
In literally every Black Space 2 room, there's a near infinite amount of things to do. That's not an exaggeration, there is SO much to do. Just interact with everything.

DOORS
Top Left Door - Black Forest 1
Top Middle Door - The Docks
Top Right Door - Black Forest 2
Bottom Left Door - Weathervane Area
Bottom Right Door - Cloud Walkway

SUB AREAS
Black Forest 1
  • Black Playground
  • Player Room With Hellmari
  • Endless Hallway
  • Ribcage Room
  • Behind The Door
  • Forest Clearing
  • Minecart Room

The Docks
  • The Kitchen
  • Corrupted Junkyard
  • Lost At Sea
  • Static Void
  • Red Maze
  • Faces Of Omori
  • Small Room With A Ladder
  • Room With Hellmari
  • Mari Is Home
  • Red Room
  • Red Space

Black Forest 2
  • Heads Looking Up
  • Aubrey School
  • Shrinking Room
  • Very Small Room
  • Garden Edge

Weathervane Area
  • Shallow Sea
  • Small Repeating Room
  • Hideous Creature Room

Cloud Walkway
  • Money Space
  • Herosaurus Room
  • Island
  • Behind The Waterfall

Not all these sub-rooms can be accessed from the original area, and some connect to other BS2 areas.

Black Forest 1 notable things
Interacting with a body of water lets you swim instead of walk, swimming on land instead of water. You can't cut webs while in this state, though.

Things that take you places are as follows
  • A white door within the forest
  • Omori head within the forest
  • Omori head within the playground
  • large carcass within the forest
  • A clearing in the trees near the upper right of the forest
  • A clearing in the trees near the upper left of the forest
  • walking through a waterfall

Not many interactable NPCs here, but you can go on the slides, the swings, and smack a pinata around.

The Docks Notable Things
you can swim in a lot of areas here. Not like in Black Forest 1, this is actual swimming, in water.

Things that take you places are as follows
  • A pot
  • A door near the north east side of The Docks
  • A boat in the lower right corner
  • A door
  • A hidden pathway near the north east side of The Docks

Some areas in The Docks can only be accessed through the alternate entrances from Black Space 1 on the True Route, such as Mari Is Home and Red Space.

Black Forest 2 Notable Things
Similar to Black Forest 1, but better (in my opinion. I just like it more)

interactable things that don't take you places are as follows
  • Kel (pay no mind, he just wants to say hi)
  • The most important NPC Swothert Swumphart Swethort. Talk to her from different sides
  • A mirror
  • The bottom middle desk
  • boxes
  • a steak
  • a radio
  • a phone in a sub-area

Things that take you places are as follows
  • a ladder north of the starting area
  • the fifth Mari head on the left up the ladder
  • a letter on the back of a blackboard
  • a black door within a hidden pathway south of the desks
  • a door in a claustrophobic hallway
  • a secret pathway near a dark pond and grotesque flowers

Weathervane Area notable things
interacting with the weathervane in the center will allow you to access the area of the map it is pointing to, otherwise the area will be missing a tile for you to walk on

Things that are notable but don't take you anywhere
Your friends are in different corners of the map, but you can't get close to them. Their sprites change depending on if you've completed other Black Space 2 events
Aubrey change trigger - if Aubrey School was completed
Kel change trigger - If Omori has gotten the $20 from Money Space
Hero change trigger - If Omori has gotten the 'KEY' INGREDIENT from the Kitchen within the Docks

Things that take you places are as follows
  • a scribbled figure in the north of the map (weathervane pointing north)
  • a ladder within the eighth Shallow Sea
  • a door in the east of the map (weathervane pointing east)
  • many repeating doors in the east room

Cloud Walkway notable things
there are some really annoying NPCs here (looking at you LOOMY) so you'll have to maneuver oddly to get to certain objects

interactable things that don't take you places are as follows
  • faceless creatures
  • omoli (also the most important NPC)
  • Pluto
  • Loomy (screw this guy)
  • A guy who's dancing

Things that take you places are as follows
  • a toilet
  • a door that appears after you complete the Hero event in the Kitchen / Docks
  • a door that appears after leaving money space
  • the back of the waterfall

Alternate entrances
If you've recycled 50 things in Otherworld and gotten the Universal Remote, you can interact with a few things in the overworld that will take you to various Black Space 2 areas when it's equipped on Omori. Some alternate entrances don't require the remote.
Entrances to Black Space 2 from Black Space 1 aren't included.
Some entrances are available after beating Humphrey and some become available after the reset.

Entrances are as follows
  • interacting with the front of TV Girl's house in Otherworld with the Universal Remote equipped
  • interact and throw away the doll on the 2nd floor of last resort until it looks like Omori, then interact with it again. you may need to leave the room between interactions
  • 1/99 chance of being warped to cloud walkway when interacting with the taped up telescope in Sweetheart's Dungeon
  • Interacting with the one flashing TV in the area where you fought the Download Window with the Universal Remote equipped on Omori
  • Interacting with the big TV in Otherworld's Sprout Mole Colony with the Universal Remote equipped on Omori
  • through the elevator in the back right of Mr. Jawsum's office
  • 10% chance a black car will appear on the endless highway between Last Resort and Deep Well each time you open the game
  • after interacting with a seashell outside the top of the well you entered Deep Well from. Interact with it four times, then go back into the well, then exit again
  • 10% chance to be warped when interacting with the vines at the edge of the garden at Sweetheart's Castle
  • interacting with a loose brick in the Rare Bear Dungeon in Sweetheart's Castle
  • A one time shortcut after fighting Abbi, just walk all the way to the right
The ending
Well, because of the route you've taken, you're only gonna get the neutral / other ending. There are a ton of ending variants but I'll detail those in the secrets section.

once you want to finish the game up, stab yourself in White Space to wake up, then interact with your bed and, when prompted, sleep until tomorrow instead of returning to white space.

Head out of the house when you're ready to leave.
do you hear that? those ambulance sirens in the background? I wonder whose house they're going to. it kinda sounds like they're down and across the street. thankfully none of your friends live down there. Oh well. No need to dwell on it.

ACHIEVEMENT GET!
All key locations (reference throughout routes! Mainly for hikikomori route)

automatically found after Basil goes missing




found on the Foggy Bridge connecting the two areas of Vast Forest




on a bench in Pinwheel Forest, where you find Kite Kid




found in the Junkyard, requires using Aubrey and Omori's skills to access it




found after defeating Captain Spaceboy




inside the frame in the barn in Otherworld




found in the igloo in Snowglobe Mountain
only obtainable in the Hikikomori route



at the end of the Lost Forest, an area off to the side in Pyrefly Forest




in one of the prison cells in the dungeon in Sweetheart's Castle




past the kitchen in Sweetheart's Castle, in the back of the Quarters, in a cage that Aubrey can smash open




in Sweetheart's art gallery




in the Lost Library




in the bottom of the well when you first get to Deep Well




near a blackjack table in Last Resort




in the pool at Last Resort, at the Ghost Party




in the Last Resort's men's bathroom




in an elevator in Last Resort




at the very top of the construction zone on the 4th floor of Last Resort




in a shell near the end of the Underwater Highway




found either during the chase scene with Marina's cat-chimera-thing, or after you exit Humphrey




in the waterslide section of Humphrey




found in a cage in the the big maze area during the multiple choice puzzle section of Molly's sector of Humphrey




found after you exit Humphrey




found when digging up the bottom right pile on Dino Dig's 3rd floor




found in the large snowy field outside the igloo when you first get to Snowglobe Mountain
only obtainable in the Hikikomori route




found when you enter the Abyss
only obtainable in the Hikikomori route
Sidequests (headspace)
*ALL FARAWAY TOWN QUESTS WILL BE COVERED IN THE FULL GUIDE SECTION, SOME QUESTS ARE HIKIKO ROUTE EXCLUSIVE*

BERLY'S LOST BALL
Given by: Berly
Location: Playground
How to complete: Go down from the playground and left from the sign. In this area will be a bridge to a small section with a bench where Berly's ball is hiding!

HECTOR
Given by: Kel
Location: Ladder to otherworld
How to complete: Found in the top right of Dino's Dig in Orange Oasis

DAISY'S DILEMMA
Given by: Daisy
Location: Playground
How to complete: On the normal route through the junkyard, you'll see a puzzle in one of the open trash boxes, grab it and bring it to Daisy when you get back!

WHEREABOUTS OF DUCKIE JR
Given by: Duckie Jr's parents
Location: The gift box house in Otherworld
How to complete: Find duckie jr near the small lake to the right and up of where the house is, make sure to check that he got home safely!

STICK IN THE MUD
Given by: Mr Scarecrow
Location: Field to the left of the ladder in otherworld
How to complete: Use Hero to charm the crows around the field to go back to Mr Scarecrow!

STRANGE REQUEST
Given by: TV Girl
Location: Inside the TV in Otherworld
How to complete: Look around in the Junkyard to find the items on TV Girl's list and bring em back to her!

ITCHY
Given by: Scott
Location: Orange Oasis
How to complete: to start the quest, talk to Scott's head sticking out of the top of Dino's Dig, go inside, scratch his butt for him, and then go back to his head to get a hard hat!

THE CONVICTION OF ORANGE JOE
Given by: Orange Joe
Location: Orange Oasis (a section that's up from the main area)
How to complete: Get to the second floor of Dino's Dig and talk to the lemon in the small area right where you enter, that's Oragne Joe!

PRESENT FOR PALMIE
Given by: Jelly
Location: Orange Oasis (the PB&J house near the top of the main area)
How to complete: The "Thank you fossil" is buried somewhere on floor 3 of Dino's Dig! if you find it, bring it back to Jelly!

FASCINATING LITERATURE
Given by: Demi
Location: Pyrefly Forest
How to complete: In Sweetheart's castle library there are some blue books on the shelves that you can pick up after you finish the minigame in there! one of them is an Interesting Book, bring that back to Demi!

A GOOD LISTENER
Given by: Candlie
Location: Pyrefly Forest
How to complete: In the dungeon right before the Sweetheart battle there's a rare bear surrounded by presents and some pickles, interact with it, beat it, and take it back to Candlie!

CARE PACKAGE
Given by: Brother Mole
Location: Sprout mole village
How to complete: Take the care package to the sprout mole colony in Otherworld, the entrance is near the top left of Cattail field, give the care package to one of the sprout moles in there!

PESSI'S THING
Given by: Pessi
Location: Sprout mole village (right outside Sweetheart's castle)
How to complete: This quest spans over the Next two! Go find the shady mole on the same level you're already on, he'll tell you he'll help you, but only if you get him something, this is where we switch to the next quest, B.E.D! Once you've completed B.E.D, take the invention to Shady mole and he'll give you blackmail! take that back to the person who stole pessi's thing and you'll get the thing back! now take that back to Pessi! this is one of my favorite quests.

B.E.D
Given by: Shady Mole
Location: Sprout Mole Village
How to complete: After the shady mole tells you to get him the B.E.D, head down the ladder between him and Mari, then down another ladder on the right of that. The mole you'll find invented the B.E.D! He gave it to his son to test out but he hasn't come back, so you get to go find him! Go back up one ladder and then down the ladder farther left. Talk to the Sport Mole and give him 1 tofu (which you almost definitely have) and he'll give you a big airhorn. head down the ladder to the left of Sport mole to find a sound asleep mole, use the airhorn on him to wake him up! go back to the inventor and he'll give you the B.E.D, bring that back to the shady mole!

SWEATY SNACK
Given by: Sport Mole
Location: Sprout Mole Village
How to complete: Bring a Tofu to sport mole during the B.E.D quest!

GHOST PARTY
Given by: Tophat Ghost
Location: Inside the haunted pool at Last Resort
How to complete: After Tophat Ghost gives you the maps, It's time to backtrack and find those ghosts! the locations are as follows
Mustache Ghost - Inside a room on the 4th floor of Last Resort
Propeller Ghost - In Pinwheel Forest (the island where Kite Kid is)
Sunhat Ghost - By the frozen lake in Otherworld
Glasses ghost - at the end of the long moving walkway where you first learn about Hero's Tag skill!
Beard Ghost - Orange oasis, near the guy with the weird face
Princess Ghost - In the royal gallery in Sweetheart's Castle
once you give them all maps, head back to the haunted pool for a ghost party and an achievement!

CALL OF INSPIRATION
Given by: Berly
Location: Basement of Last Resort
How to complete: Go buy a Pool Noodle from the mailbox outside Last Resort and bring it back to Berly!

WEEPING WILLOW
Given by: Weeping Willow
Location: Pyrefly forest
How to complete: Right next to weeping willow's lake is a joke book, take it. there's a bunch of jokes around the map, but the only one you'll need is the construction joke on the Underwater Highway. Once you record it, go back to Weeping Willow's lake and have Hero read the joke to her. You'll be rewarded with the LOL Sword and an achievement for getting the LOL Sword!
Sidequests (headspace) Cont.
SON OF A SPACE PIRATE (hikiko exclusive)
Given by: Pinkbeard
Location: Capt. Spaceboy's house in Otherworld
How to complete: Take the batteries left on the floor and head over to frozen lake, go into the igloo and let that fish on the wall sing! That'll open up the trapdoor on the floor. Go down and head to Snowglobe Mountain! After leaving the igloo on the mountain, keep walking right until you get to another area. Now trek up the mountain, listening to birds relay messages from someone named SXH. find Spaceboy-snowman at the highest point of the mountain and battle! for this fight you have to pay attention to the memories he talks about and make him that emotion or else you won't be able to do any damage. Once you beat him, head back to Otherworld!

FEED HUMPHREY (hikiko exclusive)
Given by: Mr. Jawsum
Location: Last Resort
How to complete: After the reset, go to Mr Jawsum in Last resort and talk to him. You'll get a giant check, wow! Outside of last resort, on the left of the ship and right above Mari's picnic, should be a toilet that can teleport you to right before humphrey! if it doesn't work, then get ready to walk. Once you get there, feed the check to Humphrey and you'll be able to go inside him once more! this opens up the next three quests, as well as the Mutantheart and Perfectheart fights!

MARINA'S OPERATION (hikiko exclusive)
Given by: Marina
Location: Marina's room, lower level of Humphrey
How to complete: Go fight a Lab Rat in the upper section of Humphrey and bring the meat you get back to Marina!

MEDUSA'S EXPERIMENT (hikiko exclusive)
Given by: Medusa
Location: Medusa's room, lower level of Humphrey
How to complete: Go fight a Snot Bubble in the upper section of Humphrey and bring the snot you get back to Medusa!

MOLLY'S ANALYSIS (hikiko exclusive)
Given by: Molly
Location: Molly's room, lower level of Humphrey
How to complete: Go fight a Worm-Bot on the upper section of Humphrey and bring the Scrap Metal you get back to Molly!
Hangout (UwU) spots
Neighbors room
Cards in the middle of the room

Vast forest
Beach above stump

Pinwheel forest
Next to Kite Kid after you beat him

Otherworld
On top of the dumpsters in the junkyard
By the frozen lake

Sprout mole village
Next to the treadmills in the lowest point of the village

Sweetheart's Castle
In Sweetheart's Theater
In the middle of the garden outside

Last resort
The ballpit on the fourth floor
In the cafe on the toll road

Snowglobe mountain (hikikomori exclusive)
In the large snowy field to the lower left of the igloo
Notable landmarks
Mari's Picnics
if the cooler at the picnic is open, you can interact with it to get a scene! you don't need to do this for the achievement, though, you just need to heal yourself at every picnic
  • in the upper left corner of the playground
  • on the path to Basil's house
  • in the bottom right corner of the fenced area in Otherworld Campsite
  • in the Junkyard, right before the place where you learn Kel's tag skill
  • in the Junkyard, right before the area where you fight Download Window
  • at the top of the Frozen Lake, which is through the path below the lake in Otherworld that has a lot of Venus Flytraps
  • in the third screen of Pyrefly Forest, by the mirror and the small bridge
  • by Pluto's station in Pyrefly Forest, after you hop out of the minecart
  • right next to the entrance ladder in Sprout Mole village
  • in the basement of the Dungeon in Sweetheart's Castle
  • past the kitchen in Sweetheart's castle, in one of the rooms in the Quarters
  • in the movie theater of Sweetheart's castle
  • outside Last Resort
  • inside two elevators in Last Resort, one in the normal elevator, and one in the elevator to Mr. Jawsum's office
  • on the 4th floor of Last Resort, outside in the construction area
  • near the end of the Underwater Highway, right before the bridge to Deeper Well
  • one in each of the 3 sections in the upper level of Humphrey
  • right next to the elevator in the lower level of Humphrey
  • in Pinwheel Forest, near Kite Kid
  • by the lake in Orange Oasis
  • on the way to the Unbread Twins fight in Breaven
  • through the shimmering spot at the top of Orange Oasis's lake, in Rain Town
  • two on Snowglobe Mountain, one in the first-ish area, and one right before the Space Ex-Husband fight

Mirrors
  • in the Playground
  • in the corner of Pinwheel Forest
  • in the fenced area in Otherworld Campsite
  • near Mari's picnic in Pyrefly Forest
  • at the bottom of Sprout Mole Village, by the treadmills
  • in the bottom rightmost room of the Quarters in Sweetheart's Castle
  • between the bathrooms on the first floor of Last Resort
  • next to the Seacow Farms billboard past the first (second?) toll on the Underwater Highway
  • by Mari's picnic in Molly's section of Humphrey
  • straight up from the left side of the lake in Orange Oasis
  • on snowglobe mountain, up the ladder right of Pluto's station, and all the way to the left on that cliff

Telescopes
  • right above the lake in Otherworld
  • on the cliff right above Dino's Dig (take the stairs right of the pyramid)
  • by the Diver along the Underwater Highway, left from where the Mirror is
  • on the far right of the cliff up the stairs from the mirror
  • unsure if it counts, but in the rightmost room of the Dungeon in Sweetheart's Castle (opened by having kel throw something at the button in this same Dungeon area) It's taped up so I don't know if it counts
Equipment (weapons)
THE WEAPONS AND CHARMS SECTIONS ARE ONLY FOR DREAM WORLD ITEMS
I looked through a ton of code for these! because of that, some might not actually be real items, just in the code and never fully implemented.

OMORI'S WEAPONS

SHINY KNIFE
Weapon ID number: 2
Description: "A shiny new knife.
You can see your reflection in the blade."
How to obtain: Mandatory to progress. found in White Space.
Stats: +3 ATK

KNIFE
Weapon ID number: 3
Description: "A pretty sharp knife.
It's been used a few times."
How to obtain: SHINY KNIFE becomes KNIFE after a certain point in the story
Stats: +5 ATK

DULL KNIFE
Weapon ID number: 4
Description: "Worn and harder to use.
You can no longer see your reflection."
How to obtain: KNIFE turns into DULL KNIFE after a certain point in the story
Stats: +7 ATK, +2 SPD, +2 LCK

RUSTY KNIFE
Weapon ID number: 5
Description: "Turing a bit brown.
It's not what it used to be..."
How to obtain: DULL KNIFE turns into RUSTY KNIFE after the dream world reset in the hikikomori route
Stats: +11 ATK, +2 DEF, +6 SPD, +4 LCK

RED KNIFE
Weapon ID number: 6
Description: "A shiny new knife.
You can see something in the blade."
How to obtain: Given to you by ABBI in the secret dungeon room in Sweetheart's Castle after you forgive ABBI after battling her in the Abyss
Stats: +13 ATK, +6 DEF, +6 SPD, +6 LCK


AUBREY'S WEAPONS

STUFFED TOY
Weapon ID number: 14
Description: "'MR. PLANTEGG'
Makes a weird noise when you punch it."
How to obtain: Mandatory to progress. Found in NEIGHBOR'S ROOM, in a watermelon in the corner
Stats: +4 ATK

COMET HAMMER
Weapon ID number: 15
Description: "A hammer made from meteors!
What a LUCKY find!"
How to obtain: Found next to Glasses Ghost in the Junkyard, In the section where you learn Hero's tag skill
Stats: +6 ATK, +2 LCK

BODY PILLOW
Weapon ID number: 16
Description: "Life-sized and huggable, yet suspicious."
How to obtain: Found after sleeping in Sweetheart's bed in The Royal Chambers
Stats: +10 HEART, +8 ATK

POOL NOODLE
Weapon ID number: 17
Description: "It's completely useless.
Who invented this, anyway?"
How to obtain: Buying from the mailbox shopkeep outside of Last Resort
Stats: -5 ATK, -5 DEF, -5 SPD, -2 LCK, +100 HIT

COOL NOODLE
Weapon ID number: 18
Description: "It's a POOL NOODLE... but cooler."
How to obtain: Giving POOL NOODLE to BERLY in the basement of last resort after you bribe her with bottled water
Stats: +15 ATK, +100 HIT

MAILBOX
Weapon ID number: 20
Description: "You got mail... box."
How to obtain: Smashing a watermelon inside Humphrey
Stats: +12 ATK

SWEETHEART BUST
Weapon ID number: 62
Description: "A bust of SWEETHEART. It's really heavy.
Like really, really heavy."
How to obtain: Completing the quest PESSI'S THING
Stats: +20 ATK, -30 SPD, -25 HIT

BASEBALL BAT
Weapon ID number: 22
Description: "AUBREY's ultimate weapon."
How to obtain: Obtained from ABBI's tentacle in NEIGHBOR'S ROOM
Stats: +20 HEART, +20 ATK, +10 SPD, +10 LCK, +100 HIT
Equipment (weapons) Cont.
KEL'S WEAPONS

RUBBER BALL
Weapon ID number: 28
Description: "Playground-tested, child-approved."
How to obtain: Equipped at the start of the game
Stats: +3 ATK

METEOR BALL
Weapon ID number: 29
Description: "A literal meteor!
What are the chances?"
How to obtain: Found by smashing a watermelon in the Junkyard in the same area with the D key
Stats: +4 ATK, +2 SPD

BLOOD ORANGE
Weapon ID number: 30
Description: "A red orange."
How to obtain: Found by smashing a watermelon in ORANGE JOE's House
Stats: +30 JUICE, +6 ATK

JACK
Weapon ID number: 31
Description: "'Please, call me Jack.
O'Lantern is my father's name.' - Jack"
How to obtain: In the secret RARE BEAR dungeon in Sweetheart's Castle
Stats: +12 ATK, -6 DEF, -6 LCK

BEACH BALL
Weapon ID number: 32
Description: "Fun in the sun for everyone!"
How to obtain: Found by smashing a watermelon outside of Last Resort
Stats: +10 ATK, +25 SPD

COCONUT
Weapon ID number: 33
Description: "Brown, furry, and full of JUICE."
How to obtain: Found by smashing a watermelon in the Royal Kitchen in Sweetheart's Castle
Stats: +50 JUICE, +8 ATK

GLOBE
Weapon ID number: 34
Description: "THE EARTH, but smaller.
It's a little hard to dribble..."
How to obtain: Found by smashing a watermelon in Slime Girl's Lair in the library
Stats: +10 ATK, +900 HIT

CHICKEN BALL
Weapon ID number: 35
Description: "A CHICKEN BALL. What else would it be?"
How to obtain: Dropped by the CHICKEN? at the top of DINO'S DIG. You only have one chance to obtain this, as after the CHICKEN? flees, It does not respawn, and it flees almost instantly into battle, so get SUPER speedy and SUPER strong
Stats: +200 SPD, +100 HIT

SNOWBALL
Weapon ID number: 36
Description: "It is cold because it is made of snow."
How to obtain: Found by smashing a watermelon in Snowglobe Mountain
Stats: +13 ATK

BASKETBALL
Weapon ID number: 37
Description: "KEL's weapon of choice.
Surprisingly effective."
How to obtain: Obtained from ABBI'S tentacle in Vast forest, in the area between the train station area and the foggy bridge
Stats: +50 JUICE, +10 ATK, +100 SPD, +15 LCK


HERO'S WEAPONS

SPATULA
Weapon ID number: 45
Description: "Good for flipping burgers."
How to obtain: Equipped at the start of the game
Stats: +4 ATK, +100 HIT

TEAPOT
Weapon ID number: 47
Description: "Equipped with a handle and spout."
How to obtain: On the deck out the top left door of the Royal Chambers in Sweetheart's Castle
Stats: +30 JUICE, +6 ATK, Obtaining TEAPOT makes HERO learn the skill TEA TIME, which heals some of one party member's heart and juice

FRYING PAN
Weapon ID number: 48
Description: "Less effective than a microwave.
SNACKS will restore more HEART in battle."
How to obtain: Found on the wall of the kitchen in Sweetheart's Castle after you bake a cake
Stats: +30 HEART, +7 ATK

BLENDER
Weapon ID number: 49
Description: "Turns any solid into a liquid.
SNACKS will restore more JUICE in battle."
How to obtain: Found by smashing a watermelon in Slime Girl's Lair in the section where the Chimera chases you. only obtainable during the chase, as the watermelon disappears when you return
Stats: +30 JUICE, +7 ATK, Obtaining BLENDER makes HERO learn the skill REFRESH, which heals 50% of a friend's JUICE

BAKING PAN
Weapon ID number: 50
Description: "Hot when it comes out of the oven."
How to obtain: Found by smashing a watermelon in the junkyard in the area right before DOWNLOAD WINDOW
Stats: +10 HEART, +6 ATK, Obtaining BAKING PAN makes HERO learn the skill SNACK TIME, which heals all party members for some heart

TENDERIZER
Weapon ID number: 51
Description: "The most dangerous tool in the kitchen."
How to obtain: Found by smashing a watermelon in a cave in Snowglobe Mountain
Stats: +30 ATK

SHUCKER
Weapon ID number: 53
Description: "Good for opening MUSSELS."
How to obtain: Found by smashing a watermelon in the Abandoned Site along the Endless Highway
Stats: +10 ATK, does WAY more damage to Mussels

LOL SWORD
Weapon ID number: 23
Description: "xD"
How to obtain: Complete the WEEPING WILLOW sidequest
Stats: +10 JUICE, +14 ATK, HERO starts the battle HAPPY

OL' RELIABLE
Weapon ID number: 52
Description: "HERO's ultimate weapon.
SNACKS will restore more HEART and JUICE in battle."
How to obtain: Obtained from ABBI'S tentacle at the end of Underwater Highway
Stats: +20 HEART, +20 JUICE, +20 ATK
Equipment (charms)
SOME CHARMS MAY BE MISSING STATS/LOCATIONS, IF YOU KNOW THEM, PLEASE COMMENT! i went through the code to find the charms, so some may be unused/only in faraway town and i didn't know

"GOLD" WATCH
Item ID: 2
Description: "Most definitely-probably-not-really
made of gold. Useless in battle."
How to obtain: From smashing a watermelon in Junkyard
Stats: provides no stats

3D GLASSES
Item ID: 3
Description: "Now has one more D than 2D glasses."
How to obtain:
Stats: +3 DEF

3-LEAF CLOVER
Item ID: 4
Description: "Just a regular clover."
How to obtain: From smashing a watermelon in Vast Forest
Stats: +3 LCK

4 LEAF CLOVER
Item ID: 5
Description: "If you find one, it’s supposed to make you lucky!"
How to obtain: Talking to MOUNTAIN at the Train Station as HERO
Stats: +4 HEART, +4 LCK

5-LEAF CLOVER
Item ID: 6
Description: "Is it even a clover at this point?
LUCK increases with more ENERGY."
How to obtain: Received after completing the quest STICK IN THE MUD
Stats: ENERGY +2 LCK

APPENDIX
Item ID: 7
Description: "Does nothing."
How to obtain: Smashing the watermelon from the slide/waterfall minigame in Slime Girl's Lair
Stats: provides no extra stats. why do you have this again?

BABY CHICKEN
Item ID: 8
Description: "You can't be sad while holding a baby chicken."
How to obtain:
Stats: +30 HEART, Wearer starts HAPPY

BACKPACK
Item ID: 9
Description: "A convenient storage device."
How to obtain: From smashing a watermelon outside Junkyard
Stats: +2 DEF

BASEBALL CAP
Item ID: 10
Description: "A mystical hat dating back to 199X"
How to obtain:
Stats: +10 DEF, +15 SPD

BINOCULARS
Item ID: 11
Description: "Two noculars. Noculars x2. Increases HIT RATE."
How to obtain: Found in the trash in Junkyard
Stats: +2 DEF

BLANKET
Item ID: 12
Description: "Soft, fluffy, and protects you from monsters."
How to obtain: From smashing a watermelon in Otherworld
Stats: +10 HEART, +1 DEF

BOOK
Item ID: 13
Description: "Contains a wealth of knowledge within it. Wearer gains more EXP in battle."
How to obtain: On the shelves of the library in Sweetheart's Castle
Stats: Wearer gains more EXP

BOW-TIE
Item ID: 14
Description: "A simple and elegant bow."
How to obtain: Inspecting the bed in the room where two sprout moles are arguing in Sweetheart's castle, in the area above the kitchen
Stats: +4 DEF

BRACELET
Item ID: 15
Description: "A simple bracelet."
How to obtain: From smashing a watermelon in Vast Forest
Stats: +1 DEF

BREADPHONES
Item ID: 16
Description: "Two rolls of bread. HEART +10, DEF +5
LIFE JAM will heal more HEART when used in battle."
How to obtain: Obtained after defeating UNBREAD TWINS
Stats: +10 HEART, +5 DEF

BUBBLE WRAP
Item ID: 17
Description: "Therapeutic packaging."
How to obtain: Found in the trash in Junkyard
Stats: +3 DEF

BUNNY EARS
Item ID: 18
Description: "Helps you hear better"
How to obtain: Received as a reward during the RABBIT KILLER quest
Stats: +3 DEF, +12 SPD

CACTUS
Item ID: 19
Description: ""
How to obtain:
Stats:

CAT EARS
Item ID: 20
Description: "Gives you catlike reflexes!"
How to obtain: From smashing a watermelon above the floating mirror in Pyrefly Forest
Stats: +1 DEF, +10 SPD

CELLPHONE
Item ID: 21
Description: "Absolutely indestructible."
How to obtain: Obtained as a reward for putting items into the Recycle Machine in Otherworld
Stats: +10 DEF

CLAM COIN
Item ID: 22
Description: "Said to bring great wealth and fortune! Increases CLAMS earned in battle"
How to obtain: From smashing a watermelon in Last Resort
Stats: Increases CLAMS gained from battle

COOL GLASSES
Item ID: 23
Description: "Even cooler when worn indoors."
How to obtain: Talking to JET SETTER along the Underwater Highway as HERO
Stats: +5 ATK, +5 DEF

BOTTLE CAP
Item ID: 24
Description: ""
How to obtain:
Stats:

COUGH MASK
Item ID: 25
Description: "Keeps germs close to your face.
Increases ALL STATS."
How to obtain: Given by ABBI'S Tentacle in Pyrefly Forest
Stats: +25 HEART, +25 JUICE, +10 ATK, +10 DEF, +10 SPD, +10 LCK

DAISY
Item ID: 26
Description: "A daisy from DAISY. Wearer starts HAPPY in battle"
How to obtain: Obtained as a reward for completing DAISY'S DILEMMA quest
Stats: +10 HEART, Wearer starts HAPPY

EYE PATCH
Item ID: 27
Description: "The first step to becoming a pirate. Reduces HIT RATE."
How to obtain: Obtained after defeating SPACE BOYFRIEND
Stats: +7 ATK

FAUX TAIL
Item ID: 28
Description: "Not a real tail."
How to obtain: found in the secret spider cat area leading to LOST FOREST
Stats: +15 SPD

FEDORA
Item ID: 29
Description: "MR. JAWSUM pulls it off."
How to obtain: From smashing a watermelon in Last Resort
Stats: +5 DEF, +5 LCK

FINGER
Item ID: 30
Description: "A dismembered finger. Still fresh. Wearer starts ANGRY in battle."
How to obtain: Given by MARINA as a reward for completing her quest
Stats: +10 ATK, +5 DEF, Wearer starts ANGRY

FOX TAIL
Item ID: 32
Description: "A real fox tail! SPEED increases with more ENERGY."
How to obtain: Found in the secret RARE BEAR dungeon in Sweetheart's Castle
Stats: +variable speed

FRIENDSHIP BRACELET
Item ID: 33
Description: ""
How to obtain:
Stats:

NERDY GLASSES
Item ID: 34
Description: "Automatically makes you look smarter."
How to obtain: Talking to BASKET CASE in the Royal Gallery as HERO
Stats: +5 ATK, +200 HIT RATE

GOLD WATCH
Item ID: 35
Description: "Definitely 100% gold. You can tell by the weight."
How to obtain: From smashing a watermelon along the Underwater Highway
Stats: -10 SPD
Equipment (charms) Cont.
HARD HAT
Item ID: 36
Description: "More difficult than an easy hat."
How to obtain: Reward for completing the quest ITCHY
Stats: +6 DEF

HEADBAND
Item ID: 37
Description: "Used to keep the hair out of your face. Raises most STATS."
How to obtain: Given by ABBI'S Tentacle in Cattail Feild
Stats: +20 JUICE, +10 ATK, +3 DEF, +15 SPD

HEART STRING
Item ID: 38
Description: "Fragile. Treat well. Wearer starts HAPPY in battle."
How to obtain: Smashing one of the watermelons during the CHIMERA section of Slime Girls Lair. The watermelon disappears on return so grab it as you're running
Stats: +30 HEART, wearer starts HAPPY

HIGH HEELS
Item ID: 39
Description: "Makes you taller! KEL would probably like these."
How to obtain: Given by MOLLY after completing her quest
Stats: +10 ATK, -10 SPD

HOMEWORK
Item ID: 40
Description: "The bane of every child's existence.
Wearer starts SAD in battle."
How to obtain:
Stats:

INNER TUBE
Item ID: 41
Description: "Makes swimming easier, yet harder.
DEFENSE increases with more ENERGY."
How to obtain: From smashing a watermelon in ABANDONED SITE (a sub area of underwater highway)
Stats: +variable DEF

LUCKY TOKEN
Item ID: 42
Description: ""
How to obtain:
Stats:

MAGICAL BEAN
Item ID: 43
Description: "Wearer starts battle with a random EMOTION."
How to obtain:
Stats: Wearer starts with random emotion

MONOCLE
Item ID: 44
Description: "Designed for the rich and people with one eye."
How to obtain:
Stats: +1 ATK, +1 DEF, +1 SPD, +1 LCK

MUSTACHE
Item ID: 45
Description: ""
How to obtain:
Stats:

ONION RING
Item ID: 46
Description: "Just one."
How to obtain: From the Humphrey matching game in Slime Girl's Lair
Stats: +20 HEART, +20 JUICE

OVEN MITTS
Item ID: 47
Description: ""
How to obtain:
Stats:

PAPER BAG
Item ID: 48
Description: "Wear it over your head.
DEF +13, HEART +40, Prevents EMOTION."
How to obtain:
Stats: +40 HEART, +13 DEF

HECTOR
Item ID: 49
Description: "Can talk, but is very shy.
He is a good friend."
How to obtain: Automatically in KEL'S charm slot at the beginning, once in otherworld he's gone for good
Stats: provides no stats

PRETTY BOW
Item ID: 50
Description: "A polkadot bow. Too flashy for your taste."
How to obtain: Given by ABBI'S Tentacle on Snowglobe Mountain
Stats: +50 HEART, +10 ATK, +3 DEF

PUNCHING BAG
Item ID: 51
Description: "Has a picture of KEL on it. Wearer starts ANGRY in battle."
How to obtain: From smashing a watermelon in the basement of Last Resort
Stats: Wearer starts ANGRY

RABBIT FOOT
Item ID: 52
Description: "A little yucky, but keeps you lucky."
How to obtain: Given as a reward during the RABBIT KILLER quest
Stats: +15 SPD, +10 LCK

RED RIBBON
Item ID: 53
Description: "A pretty red ribbon. ATTACK increases with more ENERGY."
How to obtain: On the small island in the middle of Otherworld Lake
Stats: +variable ATK, +5 DEF

DEEP POETRY BOOK
Item ID: 54
Description: "Touches the soul deeply.
Wearer starts SAD in battle."
How to obtain: Given as a reward for completing the FASCINATING LITERATURE quest
Stats: wearer starts SAD

RUBBER DUCK
Item ID: 55
Description: "A cute rubber duck. Doesn't like you very much."
How to obtain: Given as a reward for completing the quest A GOOD LISTENER
Stats: +7 DEF

SALES TAG
Item ID: 56
Description: ""
How to obtain:
Stats:

SEER GOGGLES
Item ID: 58
Description: "Goggles that know everything."
How to obtain: Given as a reward for putting items in the Recycle Machine in Otherworld
Stats: +1 DEF, +3 LCK, +200 HIT RATE

TOP HAT
Item ID: 59
Description: "Hope it's not haunted..."
How to obtain: Speaking to TOPHAT GHOST after completing the GHOST PARTY quest
Stats: +13 HEART, +13 DEF, +13 LCK

HECTOR JR
Item ID: 61
Description: "Can talk, but is very shy. Stats increase with more ENERGY."
How to obtain: Given to you when you find HECTOR in the top right of DINO DIG'S first floor
Stats: +4 ATK, +3 DEF, +4 SPD, +3 LCK

WEDDING RING
Item ID: 62
Description: "Ruthlessly discarded by SWEETHEART. Increases ALL STATS. Wearer starts HAPPY."
How to obtain: Obtained after defeating SPACE EX-HUSBAND
Stats: +10 HEART, +10 JUICE, +3 ATK, +3 DEF, +3 SPD, +3 LCK, Wearer starts HAPPY

WISHBONE
Item ID: 63
Description: ""
How to obtain: By cutting open the bulb in Orange oasis and going up to smash the watermelon
Stats: +7 LCK

VEGGIE KID
Item ID: 64
Description: "A young vegetable."
How to obtain: Obtained after turning the valve right in Rain Town, then talking to the veggie kid in the middle
Stats: +15 HEART, +15 JUICE

WATERING PAIL
Item ID: 65
Description: "Embodies the spirit of SPRING."
How to obtain: By agreeing with SPRING MOLE in Sprout Mole Village
Stats: +10 JUICE

RAKE
Item ID: 66
Description: "Embodies the spirit of FALL."
How to obtain: By agreeing with FALL MOLE in Sprout Mole Village
Stats: +3 ATK

SCARF
Item ID: 67
Description: "Embodies the spirit of WINTER."
How to obtain: By agreeing with WINTER MOLE in Sprout Mole Village
Stats: +3 DEF

TEDDY BEAR
Item ID: 68
Description: ""
How to obtain:
Stats:

COTTON BALL
Item ID: 69
Description: "A fluffy ball of cotton."
How to obtain: The first reward in the RABBIT KILLER Quest
Stats: +1 DEF, +3 SPD
Equipment (charms) Cont. Cont.
Screw the character limit

FLASHLIGHT
Item ID: 70
Description: "Brightens up a room."
How to obtain: Obtained from giving items to the Recycle Machine in Otherworld
Stats: +4 DEF

UNIVERSAL REMOTE
Item ID: 71
Description: "Can change the universe.
Increases ALL STATS."
How to obtain: Obtained from donating 50 items to the recycle machine
Stats: +10 HEART, +10 JUICE, +5 ATK, +5 DEF, +5 SPD, +5 LCK, when equipped on OMORI and after defeating HUMPHREY, the remote can be used on TVs in Headspace to access BLACK SPACE, including some only accessible during the hikikomori route, and thus only accessible during the true route through this remote

CHEF'S HAT
Item ID: 72
Description: "The pride of every chef.
Restores JUICE every turn."
How to obtain: Given by ABBI'S Tentacle in Orange Oasis
Stats: +15 DEF

TV REMOTE
Item ID: 73
Description: "Changes channels on the TV."
How to obtain: Found in the trash in Junkyard
Stats: +5 HEART, +2 DEF

SUNSCREEN
Item ID: 74
Description: "Embodies the spirit of SUMMER."
How to obtain: By agreeing with SUMMER MOLE in Sprout Mole Colony
Stats: +15 HEART

CONTRACT
Item ID: 75
Description: "A powerful piece of paper. Trades HEART and JUICE for other STATS."
How to obtain: Obtained after defeating MR. JAWSUM
Stats: -80% HEART, -80% JUICE, +20 ATK, +10 DEF, +20 SPD, +20 LCK

FLOWER CROWN
Item ID: 76
Description: "A precocious gift made by BASIL."
How to obtain: Talk to basil after the dream world reset in the Hikikomori route
Stats: +100 HEART, +25 JUICE

ABBI'S EYE
Item ID: 77
Description: "ABBI's remains. Predicts who a foe
will target at the start of battle."
How to obtain: Obtained by not forgiving ABBI in the abyss. Not reccomended to do as this doesn't provide an achievement and now you cant get her gifts
Stats: +4 HEART, +3 JUICE

TULIP HAIRSTICK
Item ID: 120
Description: "Plain, simple, and bulbous. Wearer gains more EXP."
How to obtain: Found in BASIL'S HOUSE after the dream world reset
Stats: +50 HEART

GLADIOLUS HAIRBAND
Item ID: 121
Description: "Represents strength of character. Increases HIT RATE."
How to obtain: Found in BASIL'S HOUSE after the dream world reset
Stats: +10 ATK

CACTUS HAIRCLIP
Item ID: 122
Description: "A very sturdy and resilient plant."
How to obtain: Found in BASIL'S HOUSE after the dream world reset
Stats: +15 HEART, +15 DEF

ROSE HAIRCLIP
Item ID: 123
Description: "Versatile and universally loved. Increases ALL STATS."
How to obtain: Found in BASIL'S HOUSE after the dream world reset
Stats: +15 HEART, +15 JUICE, +5 ATK, +5 DEF, +5 SPD, +5 LCK
dirty hackering (intro)
so you heard about that website where you can edit save files for RPGmaker games and you want to screw around with it in Omori, either just because, or to make things easier. This section will be detailing Item IDs, variables, and other things that you'd only see if you were a dirty hacker.

don't do this to get achievements, that's dishonest.
the only one i somewhat condone hacking for is if you've been grinding for cans in the Junkyard for HOURS and you need to stop or you'll go insane. Just only give yourself cans, so you wont be getting the most money per item recycled

MAKE SURE YOU KEEP A BACKUP OF THE SAVE YOU'RE EDITING

first off, this[www.saveeditonline.com] is the site where you can edit the save files.
to find your save file you just go to Omori in your steam library, click the settings icon, manage, and then browse local files.

I'm not giving you an in depth tutorial of how to use this site, but the basics are, if you look through the next sections of this guide for item IDs and you see the number of that item in your inventory, you can click the number to change the amount you have.

if you want to give yourself an item/weapon/armor you don't have, scroll down to the bottom of the site and click "show data in raw" then find the ID of the item you want to give yourself, and find an item you have that has the closest ID number (lower or higher, but I like only using lower) to the item you're giving yourself, so you can put the new item in at the correct position.

In the correct spot (dictated by the numerical ID of the item) type
"(the ID number of the item)":(the amount you want),
make sure to take out the parentheses and add the comma at the end!

Weapons and armors are pretty much the same, but a variable may check and say "you shouldn't have that" and get rid of it.

Variables are also edited pretty much the same way, but i would recommend not screwing with any variable other than the WTF value because you could seriously screw something up

also, duh, you can edit stats and clams/cash for your party members. that's the easiest.

This[mega.nz] is is also a good save editor. See the variables section of the dirty hackering part for more on that.
dirty hackering (gameplay item IDs page 1)
(copied from Items.json) "This section is for gameplay items. It goes from 2~500. \n501 beyond are quest items."
some items may not actually exist in game, just in the code, and some may be real world/dream world exclusive. not my fault if you softlock yourself

2 COLD STEAK

3 MICROWAVED STEAK

4 SNACKTIME

5 N/A

6 DebugItem

7 RUBBERBAND

8 N/A

9 N/A

10 N/A

11 N/A

12 N/A (start of healing items)

13 TOFU

14 CANDY

15 SMORES

16 GRANOLA BAR

17 BREAD

18 NACHOS

19 CHICKEN WING

20 HOT DOG

21 WAFFLE

22 PANCAKE

23 PIZZA SLICE

24 FISH TACO

25 CHEESEBURGER

26 CHOCOLATE

27 DONUT

28 RAMEN

29 SPAGHETTI

30 POPCORN

31 FRIES

32 CHEESE WHEEL

33 WHOLE CHICKEN

34 WHOLE PIZZA

35 SNO-CONE

36 TOMATO

37 COMBO MEAL

38 DINO CLUMPS

39 DINO PASTA

40 N/A

41 MARI'S COOKIE

42 MARI'S COOKIE

43 N/A

44 N/A

45 N/A

46 PLUM JUICE

47 APPLE JUICE

48 CHERRY SODA (ew...)

49 STAR FRUIT SODA

50 BREADFRUIT JUICE

51 TASTY SODA

52 LEMONADE

53 PEACH SODA

54 BUTT PEACH SODA

55 ORANGE JUICE

56 PINEAPPLE JUICE

57 GRAPE SODA

58 BANANA SMOOTHIE

59 MANGO SMOOTHIE

60 BERRY SMOOTHIE

61 MELON SMOOTHIE

62 S. BERRY SMOOTHIE

63 WATERMELON JUICE

64 DINO MELON SODA

65 DINO SMOOTHIE

66 BOTTLED WATER

67 FRUIT JUICE?

68 PRUNE JUICE

69 ROTTEN MILK

70 MILK

71 N/A

72 N/A

73 CAN

74 GLASS BOTTLE

75 CARDBOARD

76 DEAD BATTERIES

77 COMPUTER PART

78 JACKS

79 RUBBER BAND

80 DYNAMITE

81 SPARKLER

82 CONFETTI

83 POETRY BOOK

84 RAIN CLOUD

85 PRESENT

86 AIR HORN

87 DANDELION

88 MUSH

89 LIFE JAM

90 N/A

91 COFFEE

92 DINO JAM

93 MYSTERY POTION

94 BIG RUBBER BAND

95 PEARL

96 JAM PACKETS

97 N/A

98 N/A

99 N/A

100 N/A (start of Faraway Town items)

101 DONUT

102 CANDY

103 SALAD

104 BREAD

105 CHOCOLATE

106 PIZZA SLICE

107 HERO SANDWICH

108 CARAMEL APPLE

109 WHOLE PIZZA

110 PIE

111 BIG BAG OF CANDY

112 SLICE OF CAKE

113 BANDAGE

114 FIRST AID KID

115 HAMBURGER

116 MEAT

117 FISH

118 PEPPER SPRAY

119 N/A

120 TASTY SODA

121 ORANGE JOE

122 APPLE JUICE

123 ORANGE JUICE

124 COFFEE

125 SMALL SKETCH
dirty hackering (gameplay item IDs page 2)
126 N/A (important items start)

127 N/A (dream world main quests)

128 FOE FACTS!

129 JUNKYARD KEY

130 SPECIAL MIXTAPE

131 SHOW TICKETS

132 COOL KEY CARD

133 V.I.P. KEY CARD

134 WOODEN TRACK

135 SLIMY KEY CARD

136 EMOTION CHART

137 N/A (real world main quests)

138 COLD STEAK

139 LUKEWARM STEAK

140 HERO'S GIFT

141 PIZZA ORDER

142 BAKERY ORDER

143 HOMECOOKED MEAL

144 MICROWAVED MEAL

145 N/A

146 TOY BOX KEY

147 N/A

148 N/A

149 N/A

150 N/A (Black Space / Crossroads items)

151 LIGHT BULB

152 N/A

153 TOY BOX KEY

154 N/A

155 N/A

156 N/A

157 SHEET MUSIC

158 FLOWER CROWN

159 N/A

160 N/A (dream world side quests)

161 JOKE BOOK

162 BIG AIRHORN

163 B.E.D.

164 BLACKMAIL

165 STRANGE LIST

166 INTERESTING BOOK

167 THINGAMABOB

168 WHATCHAMACALLIT

169 DOOHICKEY

170 CARE PACKAGE

171 GIANT CHECK

172 SPOOKY MAP

173 BATTERIES

174 ORANGE CREST

175 N/A

176 TEDDY BEAR

177 RAT MEAT

178 SNOT

179 SCRAP METAL

180 THANK-YOU FOSSIL

181 PESSI'S THING

182 N/A

183 N/A

184 N/A

185 POTATO SPOON

186 PLASTIC SPOON

187 WOODEN SPOON

188 SILVER SPOON

189 N/A

190 BUTT CERTIFICATE

191 FLOWER PUZZLE

192 ANCIENT CODE

193 N/A

194 N/A (real world side quests)

195 SEASHELL

196 RARE CARD

197 SMALL SKETCH

198 NOSTALGIC CD

199 CELESTIAL CD

200 MERRY CD

201 DEVILISH CD

202 OTHERWORLDLY CD

203 LIVELY CD

204 BRUTAL CD

205 ETHEREAL CD

206 GHOULISH CD

207 TRANQUIL CD

208 CHILL CD

209 DYNAMIC CD

210 SECRET CD

211 TRASH

212 BUBBLE WRAP

213 ARCADE PIECE

214 FLOWER CLIP

215 PRESCRIPTION

216 ID CARD

217 LUNCHBOX

218 LETTER FOR THICK EYEBROWS

219 GARDEN SHEARS

220 GREEN FLYER

221 BLUE FLYER

222 TV REMOTE

223 GRANNY'S MEDICINE

224 FLOOR LAMP

225 FLOWERS

226 MISSING TEETH

227 COIN

228 N/A

229 N/A

230 N/A

231 N/A

232 N/A

233 N/A

234 N/A

235 N/A

236 N/A

237 N/A

238 N/A

239 N/A

240 N/A (dream world main quests)

241 SPROUT MOLE MASKS

242 MATCHBOX

243 BAD DRAWING

244 CLEMS

245 N/A

246 RECIPE 4 DISASTER

247 SHEET MUSIC

248 PYRAMID KEY

249 TREASURE MAP

250 TRAIN PASS
dirty hackering (gameplay item IDs page 3)
251 SNO-CONE TICKET

252 ACTUAL MOLE

253 N/A

254 SELF-HELP GUIDE

255 N/A

256 N/A

257 N/A

258 N/A

259 N/A

260 N/A

261 N/A

262 N/A

263 N/A

264 N/A

265 N/A

266 N/A

267 N/A

268 N/A

269 N/A

270 N/A

271 N/A

272 N/A

273 N/A

274 N/A

275 N/A

276 N/A

277 N/A

278 N/A

279 N/A

280 N/A

281 N/A

282 N/A

283 N/A

284 N/A

285 N/A

286 TOMATO (BACKUP)

287 COMBO MEAL (BAKCUP)

288 N/A

289 N/A

290 N/A

291 N/A

292 N/A

293 N/A

294 N/A

295 N/A

296 N/A

297 N/A

298 N/A

299 N/A

300 N/A

301 N/A

302 N/A

303 N/A

304 N/A

305 N/A

306 N/A

307 N/A

308 N/A

309 N/A

310 N/A

311 N/A

312 N/A

313 N/A

314 N/A

315 N/A

316 N/A

317 N/A

318 N/A

319 N/A

320 N/A

321 N/A

322 N/A

323 N/A

324 N/A

325 N/A

326 N/A

327 N/A

328 N/A

329 N/A

330 N/A

331 N/A

332 N/A

333 N/A

334 N/A

335 N/A

336 N/A

337 N/A

338 N/A

339 N/A

340 N/A

341 N/A

342 N/A

343 N/A

344 N/A

345 N/A

346 N/A

347 N/A

348 N/A

349 N/A

350 N/A

351 N/A

352 N/A

353 N/A

354 N/A

355 N/A

356 N/A

357 N/A

358 N/A

359 N/A

360 N/A

361 N/A

362 N/A

363 N/A

364 N/A

365 N/A

366 N/A

367 N/A

368 N/A

369 N/A

370 N/A

371 N/A

372 N/A

373 N/A

374 N/A

375 N/A
dirty hackering (gameplay item IDs page 4)
376 N/A

377 N/A

378 N/A

379 N/A

380 N/A

381 N/A

382 N/A

383 N/A

384 N/A

385 N/A

386 N/A

387 N/A

388 N/A

389 N/A

390 N/A

391 N/A

392 N/A

393 N/A

394 N/A

395 N/A

396 N/A

397 N/A

398 N/A

399 N/A

400 N/A

401 MIXTAPE

402 N/A

403 N/A

404 N/A

405 N/A

406 N/A

407 N/A

408 N/A

409 N/A

410 SUGAR

411 ALL-PURPOSE FLOUR

412 GARDEN SOIL

413 STRAWBERRIES

414 PINEBERRIES

415 BOTTLES OF FRUIT JUICE

416 STICK OF BUTTER

417 JAR OF PICKLES

418 BLUE FISH

419 EGG

420 LEATHER SHOE

421 ROAST CHICKEN

(all items up to 500 from here on are null)
dirty hackering (quest item IDs page 1)
(all items from 501 to 799 are null)

800 YELLOW KEYCHAIN

801 GREEN KEYCHAIN

802 PINK KEYCHAIN

803 AMAZING KEYCHAIN

804 PURPLE BALL

805 PINK BALL

806 GREEN BALL

807 RED HAND

808 GREEN HAND

809 PURPLE HAND

810 GREEN SLINKY

811 BLUE SLINKY

812 YELLOW SLINKY

813 N/A

814 N/A

815 N/A

816 N/A

817 N/A

818 N/A

819 N/A

820 N/A

821 N/A

822 N/A

823 N/A

824 N/A

825 N/A

826 N/A

827 N/A

828 N/A

829 N/A

830 N/A

831 N/A

832 N/A

833 N/A

834 N/A

835 N/A

836 N/A

837 N/A

838 N/A

839 N/A

840 N/A

841 N/A

842 N/A

843 N/A

844 N/A

845 N/A

846 N/A

847 N/A

848 N/A

849 N/A

850 BLACK LETTER A

851 BLACK LETTER B

852 BLACK LETTER C

853 BLACK LETTER D

854 BLACK LETTER E

855 BLACK LETTER F

856 BLACK LETTER G

857 BLACK LETTER H

858 BLACK LETTER I

859 BLACK LETTER J

860 BLACK LETTER K

861 BLACK LETTER L

862 BLACK LETTER M

863 BLACK LETTER N

864 BLACK LETTER O

865 BLACK LETTER P

866 BLACK LETTER Q

867 BLACK LETTER R

868 BLACK LETTER S

869 BLACK LETTER T

870 BLACK LETTER U

871 BLACK LETTER V

872 BLACK LETTER W

873 BLACK LETTER X

874 BLACK LETTER Y

875 BLACK LETTER Z
dirty hackering (quest item IDs page 2)
876 Dreamworld Album (Hidden)

877 DW Polaroid 1

878 DW Polaroid 2

879 DW Polaroid 3

880 DW Polaroid 4

881 DW Polaroid 5

882 DW Polaroid 6

883 DW Polaroid 7

884 DW Polaroid 8

885 DW Polaroid 9

886 DW Polaroid 10

887 DW Polaroid 11

888 DW Polaroid 12

889 BlackSpace Album (Hidden)

890 BS Polaroid 1

891 BS Polaroid 2

892 BS Polaroid 3

893 BS Polaroid 4

894 BS Polaroid 5

895 BS Polaroid 6

896 BS Polaroid 7

897 BS Polaroid 8

898 BS Polaroid 9

899 BS Polaroid 10

900 BS Polaroid 11

901 BS Polaroid 12

902 BS Polaroid 13

903 BS Polaroid 14

904 BS Polaroid 15

905 BS Polaroid 16

906 BS Polaroid 17

907 BS Polaroid 18

908 BS Polaroid 19

909 BS Polaroid 20

910 BS Polaroid 21

911 BS Polaroid 22

912 BS Polaroid 23

913 BS Polaroid 24

914 Faraway Album (Hidden)

915 FA Polaroid 1

916 FA Polaroid 2

917 FA Polaroid 3

918 FA Polaroid 4

919 FA Polaroid 5

920 FA Polaroid 6

921 FA Polaroid 7

922 FA Polaroid 8

923 FA Polaroid 9

924 FA Polaroid 10

925 FA Polaroid 11

926 FA Polaroid 12

927 FA Polaroid 13

928 FA Polaroid 14

929 FA Polaroid 15

930 FA Polaroid 16

931 FA Polaroid 17

932 FA Polaroid 18

933 FA Polaroid 19

934 FA Polaroid 20

935 FA Polaroid 21

936 FA Polaroid 22

937 FA Polaroid 23

938 FA Polaroid 24

939 FA Polaroid 25

940 FA Polaroid 26

941 FA Polaroid 27

942 FA Polaroid 28

943 FA Polaroid 29

944 FA Polaroid 30

945 FA Polaroid 31

946 FA Polaroid 32

947 FA Polaroid 33

948 FA Polaroid 34

949 FA Polaroid 35

950 FA Polaroid 36

951 FA Polaroid 37

952 FA Polaroid 38

953 FA Polaroid 39

954 FA Polaroid 40

955 FA Polaroid 41

956 FA Polaroid 42

957 FA Polaroid 43

958 FA Polaroid 44

959 FA Polaroid 45

960 FA Polaroid 46

961 FA Polaroid 47

962 FA Polaroid 48
dirty hackering (quest item IDs page 3)
963 DW Polaroid 13

964 BLURRY PHOTO

965 N/A

966 N/A

967 PHOTO ALBUM

968 PHOTO ALBUM

969 N/A

970 FA Polaroid 1

971 FA Polaroid 4

972 FA Polaroid 5

973 FA Polaroid 8

974 FA Polaroid 9

975 FA Polaroid 10

976 FA Polaroid 11

977 FA Polaroid 12

978 FA Polaroid 16

979 FA Polaroid 18

980 FA Polaroid 19

981 FA Polaroid 20

982 FA Polaroid 21

983 FA Polaroid 22

984 FA Polaroid 25

985 FA Polaroid 26

986 FA Polaroid 27

987 FA Polaroid 31

988 FA Polaroid 32

989 FA Polaroid 33

990 FA Polaroid 34

991 FA Polaroid 35

992 FA Polaroid 38

993 FA Polaroid 43

994 FA Polaroid 44

(items from 995-1000 are null)
dirty hackering (variables)
Here[mega.nz] is the link to the save file editor, as well as what you need to use it to its fullest!
To be able to edit things like the items you have, as well as switches and variables, download all of the files in the folder. The RpgMakerSaveEdit.exe can go wherever, I recommend just putting on your desktop or something. The json files you have to put in a specific folder or this wont work. Go to wherever the files for OMORI are on your computer (you can do this by clicking browse local files in the settings tab of the game in your steam library) and add the jsons to the www\data folder. The whole path to the folder will probably be something along the lines of C:\Program Files (x86)\Steam\steamapps\common\OMORI\www\data
after that, just double click the save editor exe, put a save file in (stored in the save folder of that same www folder) and you can edit to your hearts content!
anyway
rather than just listing the variables like i did in the previous section, i'm gonna give a little description for them, but only the ones that aren't self explanatory (like "PLAYER name")
however, some of them i have no clue what they do, if someone buys me rpgmaker when its on sale for $15 i will go into the game and figure the stuff out.
also, if a variable is null, i'd recommend keeping it as null. it probably has to do with either something that doesn't exist, or something that happens quickly (like stopping your movement to allow the tag photo to pop up) so just sorta let it be null
and don't take my descriptions as correct. there is a VERY good chance i messed something up.
ALSO ALSO I'm gonna call switch statements variables by accident. deal with it i guess.
ok cool lets go.

STAB Toggle - if the menu shows the stab option / if the game lets you stab

TAG Toggle - if the menu shows the tag option / if the game lets you tag

Dream / faraway Toggle - true is Headspace, false is Faraway Town

All the location variables are if you've been there yet I think? It could be if the little visual gets shown, because in the save i used to check, the areas i wouldn't've been to yet were set to true. I think it's if they show up on the map.

starting from 101 are quest start/complete variables. When a quest is completed, the start variable stays as true. Don't you dare use this to cheat out the universally loved achievement. I will find and kill you.
some quests don't exist in game (to my knowledge)
If you know the quest names the switches should be obvious.

there are so many variables and switches and so many of them are just null or scene triggers. In all honesty, unless you're trying to test out screwing with quest and menu triggers, just click jump to variables and do these guys.

Teleport MapID - the ID number of the map you're in. Check map IDs here[goats.dev].

Teleport X and Teleport Y - the coordinates of the player character.

World Value - which world you're in.

121-127 are if you have the respective jokes in your joke book

143 is your WTF value. I know that's what you're looking for.

Variable 202 is just named "Daddy". I have no idea what it's for or if it's even for anything, I just felt like sharing that.

there are MANY variables after that and you can probably figure out what all of them are. I believe in you.

I think the variable that is simultaneously the most self explanatory and the least self explanatory is 1118, which is "Thing That Updated When Interacting With Bed"

anyway that's switches and variables

[UPDATE! Thank you to Paper Rabbit (on steam) for finding these variables!!]
615 is how many bunnies youve killed
1086 is recycle count
1020 is dino dollar amount
1113 is squizzard kill amount
INTENSE SPOILERS! FUN RANDOM BITS
This one isn't a spoiler but Hero gives a discount when buying items from mailboxes and other things! So be sure to tag him when buying your supplies!!

Have you exhausted all content for the game? Here's some random things you can go do. This part of the guide has FULL spoilers.
[WIP!!!! Please, and I mean PLEASE, feel free to friend/message me any secrets you find!!!!]

Prologue
If you go up from the stump instead of heading straight to the playground, you get a little surprise!

Orange Oasis/Rain Town
If you sit in the one open space in one of the vegetable patches as Omori and wait, there will be a silly little surprise waiting that's a reference to this [www.omocat-blog.com]original Omoriboy comic!

Humphrey
In Humphrey, Roboheart speaks in Base64 encrypted text. Her dialogue in english is as follows!
First cutscene with Molly and Sweetheart
Base64: V2hhdCBpcyB0aGlzIGZlZWxpbmcgSSBoYXZlIG5ldmVyIGZlbHQgYmVmb3JlPyBJIGZlZWwgYWxsIHdhcm0gYW5kIGZ1enp5IGluc2lkZSEgSSB3YW50IGEgaHVnISBQbGVhc2UgaHVnIG1lISBJIGFtIGluIG5lZWQgb2YgYWZmZWN0aW9uIGFuZCBsb3ZlISA=
Decoded: What is this feeling I have never felt before? I feel all warm and fuzzy inside! I want a hug! Please hug me! I am in need of affection and love!

Base64: Tm8sIHBsZWFzZSEgVGhpcyBpcyBhIG1pc3VuZGVyc3RhbmRpbmchIEkganVzdCB3YW50IHRvIGJlIHlvdXIgZnJpZW5kISBPciBtYXliZSBtb3JlIQ==
Decoded: No, please! This is a misunderstanding! I just want to be your friend! Or maybe more!

Base64: SSBhbSBzbyBsb25lbHkgaGVyZS4uLiBJIG11c3QgdmVudHVyZSBzb21ld2hlcmUgZWxzZSB0byBmaW5kIG15IHNvdWxtYXRlIGFuZCBsaXZlIGhhcHBpbHkgZXZlciBhZnRlciEgV29vc2gh
Decoded: I am so lonely here... I must venture somewhere else to find my soulmate and live happily ever after! Woosh!

Cutscene before Roboheart battle
Base64: V293LCB5b3UgYXJlIHJlYWxseSBoYW5kc29tZS4=
Decoded: Wow, you are really handsome.

Base64: V2lsbCB5b3UgbG92ZSBtZT8=
Decoded: Will you love me?

Battle Text
Getting weaker 1
Base64: TXkgbGlmZSBpcyBzdWZmZXJpbmch
Decoded: My life is suffering!

Getting weaker 2
Base64: SGVscC4uLiBtZS4uLgo=
Decoded: Help... me...

If she kills you
Base64: Tm8sIEkgZGlkbid0IG1lYW4gdG8h
Decoded: No, I didn't mean to!

If you kill her
Base64: V2h5Pw==
Decoded:Why?

And that's all her text!
Closing and special thanks
just some credits!
first, thanks for playing Omori. I know i didn't make the game and i had nothing to do with development (regardless of how long i waited patiently since the Omoriboy comics) but this game means so much to me and I'm grateful other people also play it.
i also want to thank the entire dev team at Omocat. y'all are such hard workers and made such a phenomenal game
id also like to shoutout Jay and Andy from Novelhouse because they're cool and have my favorite Omori letsplay on youtube (they're funny and you should subscribe to Novelhouse) they're my homies and they deserve a shoutout.
and lastly, id like to thank all of you for using my guide!

if you have any questions, ANY at all, please feel free to friend request me and message me about it, and i absolutely guarantee i'll answer. i love talking about this game and i will more than gladly help you on your journey through it.
98 comentário(s)
rxaflvs 11 de abr. às 7:14 
i love this guide SO SO much but please read it carefully!! i missed a part in 2 days left (going to see pipe/gruff guy) and didnt notice so i had to restart basically the whole game after i couldnt get his cds or his flower :(
YouKnowWhoGamerTV 7 de abr. às 5:21 
Added to favs, some of this stuff would be hard for me to find out otherwise
Mizu 11 de mar. às 11:08 
THANK YOU!!!! <3
Pyro Clown 13 de fev. às 21:24 
I can't find the frist cat on two days left :( i went to Sunny's House but it wasn't there
OmoriPlush 12 de fev. às 11:30 
Thank you so much for the guide, I already had 100 percented the game a long time ago but I had forgot how to obtain certain things such as foe facts, charms etc and this helped me remember!!! :8bitheart:
synedtsu 27 de jan. às 9:16 
Thank you so much for making this guide! It really helped me a lot to 100% the game. I also have a hint for guys who really is struggling with beating Perfectheart — link . Good luck to everyone who reads this and haven’t completed the run yet!
Xentipiiides  [autor(a)] 27/nov./2024 às 17:05 
@Vueltereta tysm! added!
Vueltereta 24/nov./2024 às 9:07 
Not sure if anyone pointed it out before but, on "Hikikomori route (headspace things you need to do differently this time)" Section, you should add the "Lost Forest" part (Secret Area on "PyreFly Forest"), becouse not only is the letter H there, there's also the ghost Bunny encounter.
This area gets locked after sweetheart battle or 3 days left if i am not mistaken, and if you dont get the bunny encounter, you're locked of completing the foe facts! or entering the abbys.

Beside that Thank You so much for the guide, it was really a lifesaver for the achievements :100percent::praisesun:
Jupiter/Jupes 4/nov./2024 às 7:28 
In the Prologue when you first go upstairs, you can find a BANDAGE in the bottom left room in the drawer/nightstand next to the bookcase!
Варвар 4/set./2024 às 6:41 
ah, another fellow spoiler hater! love you for that. dont put all achivments right in the begginig though. i caught a glimpse of things i didn't want to