Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you! ♥ I really do appreciate it!
@tiornys and @Reianor
Updated the guide to include your advice! I condensed and paraphrased most of Reianor's stuff since the guide is intended to be light hearted for the casual reader, but tried to ensure the spirit of the lesson was kept. ♥
Thank you everyone for not only enjoying the guide, but helping to make it even nicer for everyone else in the future!
Swallow Slice
Wheel Swing
Triple Thrust
No Rhythm
Tornado Slash
Twin Gales
Turbid Current
Rosario Impale
Floating Juggernaut
Spray of Blood
Shadow Reversal
Blizzard
Tumble
Pressure Point
Suplex
Giant Swing
Gilded Hand
Collapse
Triangle Kick
Ogre Rush
Scuffle
Locomotion G
Raksha
Triple Dragon
Also, the special attacks for both Phantasm and Kusanagi are non-contact, as are most of Alkaiser's moves (everything except Ray Sword and Shining Fist is non-contact). Besides the obvious applications this is a great list to have in mind when fighting Berva; all of these moves get around Berva Counter and almost all get past Sway Back.
And mechs and monsters don't "level" in the first place so for them a bouns is just a bonus.
There's a ~19-21 points wide window in which monster “difficulty” accelerates or decelerates your growth.
Being waaay too weak compared to the monster doesn't help. But once you're in that window your stats start to matter.
Which means that when your stat growth starts to slow down you might wanna unequip anything that gives core stats (like PoweredSuit) and switch to something that doesn't (like WarLordArmor).
Look at PoweredSuit, Azura, and Light Sword as you would look at Alkaiser form. Use them when you need to win a tough battle, but avoid them like a plague when you need to level.
WP and JP follow your physical and mental stats (Cha is neither, iirc)
There are other factors involved, but those are secondary at best, unless you're (almost) completely avoiding the actions that enable their growth at all.
The growth will accelerate when your WP/JP are behind what they should be, and stall once you get there.
You can easily notice this if you switch from let's say Spell-focused mystic absorbs to Phys-focused mystic absorbs. Your JP growth will stall no matter how much you use spells. (unless it's so abysmally low that your lowered stats are still good enough for it to keep growing)
Also like I said, the other way to not run out of WP/JP is to switch between multiple parties.
Also, fun fact – JP and WP don't directly care about what you're fighting against. But of cause the stats that they “follow” DO care.
“Mixing in” does save sparking time when done right, but, unless your battles are often long, mixing-in at the cost of losing mastery is not worth it. Fortunately, a lot of the time, you don't have to lose mastery to mix-spark.
Also the other alternative to hybridization is multi-party-ing. Main advantage is that you get to “bench” people to make them recover their pools. Can't say it's an alternative I'd recommend, but it IS an alternative to hybridization if you “have battles to burn”.
All in all muti-tasking is a valid playstyle, and I do that myself, but it's more of an alternative and less of an improvement than what your guide makes it look like.