Transport Fever 2

Transport Fever 2

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Berliner Hochbahnviadukte Bastelset mit Gründerzeithäusern, Gleisen, Bahnhöfen u.v.m.
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240.246 MB
17. Apr. 2021 um 15:01
24. Jan. 2023 um 14:24
19 Änderungshinweise (anzeigen)

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Berliner Hochbahnviadukte Bastelset mit Gründerzeithäusern, Gleisen, Bahnhöfen u.v.m.

Beschreibung
Some really cool authentic stuff you get with

Berliner Hochbahnviadukte Mega Pack

Easy to fill big blocks and provide some city flavour... will be expanded with more stations and stuff. lg

IT COMES WITH
  • UPDATE 1.339 +1x universal depot, 1x tunnel portal and many adjustments
  • UPDATE 1.336 +1x elevated station with bended middle platform and stair options and many fixes
  • UPDATE 1.33 +1x underground station *U-Bhf. Witttenbergplatz* with 4, 5 or 6 tracks
  • UPDATE 1.32 +1x interchange hub station (elevated and cut-in) *S- & U-Bhf. Schönhauser Allee* BETA and one fictionous U1/U2 station with 4 tracks ; also elevated switch construction (removed sitches out of other constructions) and many small changes
  • UPDATE 1.31 +1x embankment station *U-Bhf. Ruhleben* (lengths 80-240m in 20m steps, height 9m); also more line signs (Berlin U1-U9) and catenary options (attention: catenary has to be on for invisible electrification of 3rd rail tracks)
  • UPDATE 1.3 +2x elevated stations *U-Bhf. Görlitzer Bahnhof* and one fictionous U1/U2 station with passing track options
  • UPDATE 1.3 +2x Berlin BVG signals BETA (each left&right) and options in stations to turn them on/off
  • UPDATE 1.23 +1x 2-40(!) track train yard a.k.a Spitzkehre+++ DELUXE up to 400m lenght with various settings
  • UPDATE 1.2 +1x elevated station *U-Bhf. Eberswalder Strasse* with unique interior, lots of detail and love (lengths 80-240m in 20m steps, heights 8/9/10/11/12m)
  • UPDATE 1.2 +1x 3 track elevated train parking yard
  • 4x Gründerzeithäuser with many style options and unique murals (200+ combinations, some with shops included)
  • 20x International shop assets (*9 of them in 4 languages)
  • Hausdurchfahrt at height 11m (to easy snap on bridges)
  • 10x Berlin Schnellbahn tracks third rail tracks (electrified they have invisible catenary)
  • Hochbahnviadukt bridge builder assets (with street options)
  • 2x Hochbahnviadukte pillarless bridge types
  • fitting Hochbahnviadukt pillars as track assets to snap on (with street options)
  • typical old Berlin toilet "Cafe Achteck" and "Konnopke's Imbiss" as assets

THIS FEATURES
  • person magnets (houses 40xresidential, shops adjustable 10-100x commercial and toilet and imbiss asset 20xindustrial people spot)
  • scaling and little more options *SNAP ON OPTION for buildings (testing)
  • all assets and houses in assets > category "Berlin" *available from 1850, some others and stations from 1900
  • 2 tracks with "invisible electrification" and 4 with 3rd rail electrification (also included in Stadtbahn) from 70kmph to 180kmph (both sides L&R) in category "1435mm" *available from 1880/1920 and are also available as modules for modular stations

PLEASE NOTE
  • Some models will be added; others might be edited during developement
  • to build the viaduct with pillars is a "top down logic"... you might lower the terrain first and add pillars via track asset after. terrain and street building options
  • "Hausdurchfahrt" is a bit upscaled to fit tpf bridge heights and track width
  • "U"-tracks have (intentionally) no bumber model (yet)
  • mod in 3 languages de, en & es* (*not completed yet)

Use at your own risk. All rights reserved.

Do you have any tipps or found any bugs? Feel free to give us some feedback.
If you like it, please hit a thumb up and if you want to support our work/hobby, you can donate via paypal[paypal.me]. Cheers.
Constructive criticism is welcome; swearing will be deleted.

HF and enjoy.
lmgordocano,
Icemaster
Beliebte Diskussionen Alle anzeigen (6)
8
27. Apr. 2023 um 8:16
Stromschiene bei Bahnübergängen
GordonDry
0
17. Mai 2024 um 15:04
More tracks and earlier availability
MichDem
0
2. Jan. 2023 um 5:40
Bahnhof Schönhauser Alle Tram/Bus Haltestelle frei platzierbar
StevO
159 Kommentare
Jeb Kerman 28. Mai um 10:56 
Can I use your textures in another mod if I give credit?
Sesadre 13. März um 17:11 
For some reason only the Cafe Achteck and the Imbiss are available to me? nothing else in the mod is in the menu. Did I miss a requirement that this needs?
theoverseer.timmi 18. Dez. 2024 um 11:27 
Nachdem ich gerade meine stdout nach Unsauberkeiten durchforste:
Für diesem mod kommt:
Texture resolve error: file not found: models/BVG_signs_source_ice/u10_albedo.dds
Pelz117 11. Nov. 2024 um 12:35 
WONDERFUL MOD! No problems with my game so far! It would LOVE if you could add also the tracks from Vienna Fever: Infrastruktur
TheRack 2. Nov. 2024 um 0:22 
I have a problem with the tunnels, where the lightning and shadows come through. Anybody having the same issue and a solution ? Txs :-)
HgLampe 21. Okt. 2024 um 22:28 
Needs an update! It crashes my game when i putting a pillar under the track
SteelRodent 1. Okt. 2024 um 13:47 
Okay, so found one slight issue: The "fictive" island station has a functional length that's 40 meters less than what you set it to - so if you build a 140 meter station, only the middle 100 meters are usable and you get a loading speed penalty with any train that's longer
SteelRodent 15. Sep. 2024 um 4:09 
ashamed I only just now got around to trying this mod out. Everything (well all the pieces I've used) seems to work great. A bit fiddly to get stations shoved into an existing city, but that's really the game's fault and not the mod. Would love a version of the bridges with pillars, because when going over open terrain the pillar-less bridges are not needed and just makes for extra work
Far_Rockaway 22. Aug. 2024 um 15:58 
is there any berlin styled 2-tracks underground stations just like the wittenbergplatz station in this mod but only have two tracks like any other regular u-bahn stations?
Vlajd 22. Juli 2024 um 9:47 
Wunderbare Mod! Aus irgendeinem Grund lassen leider die meisten Stationen TPF2 abstürzen. Aus dem stdout kann man "class CGame *__cdecl GetGlobalGame(void): Assertion `g_game' failed." lesen, aber das war's :steamsad: