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Ultimate Tic-Tac-Toe
Platforms: PC
Languages: English
Apr 2, 2014 @ 1:36pm
Jan 26, 2016 @ 7:48pm

View Ultimate Tic-Tac-Toe in the store

Store page
Recent Announcements View All (13)
Release date: Once it's Greenlit
Ultimate Tic-Tac-Toe takes the classic game of Tic-Tac-Toe and adds a strategic layer to it.

  • Each square of the 3x3 game board contains another, smaller, 3x3 game board.
  • Where you make your move in a square of any small board, you send the opponent in the respective square of the big board.
  • 3 in a row in a small board wins the small board and the big square.
  • 3 small boards in a row wins the game.
  • Strategize your play, plan your next move, let the opponent win some small boards, while you win the game!
  • On the Forget game subtype, each 4-th move of the same player in a small board will erase his oldest move.
  • Tip: X always starts first (you can change your game piece in the Options menu).

  • Classic and ultimate tic-tac-toe games.
  • Each of the classic and ultimate types can also be played in Forget mode.
  • Single-player.
  • Hot-seat, a multiplayer mode from the same PC.
  • Multiplayer, through a server-client interface or through Steam matchmaking.
  • 3 levels of difficulty.
  • Rankings: play with users closer to your skill level.
  • Leaderboards.
  • Achievements.

  • When the game starts, the player with the X piece will move first and can place his piece wherever he wants. To let the opponent (computer or friend) place the first piece, you can choose to play with O. Placing the first piece will not give the player such a big advantage as in the classic tic-tac-toe game, he still needs to create a strategy in order to defeat you.
  • Next, your opponent will have to play the board respective to the square that you've just filled.
  • Your next move will be in a board that your opponent sends you to, given by the square that he just made his move on.
  • What happens if the opponent sends you to an already won board or a draw board? Then you can go wherever you like, but be sure not to send your opponent to a closed board, because he would have this advantage, too.
  • After playing a little, you will see that, even though you could win a small board easily, the fact that if the move you make would put your opponent at an advantage, you could chose to not win that board at the time or perhaps forfeit it, if it will give you an advantage to complete other 3 boards in a row and win the match.
  • A draw board will not count for either X, nor O.
  • You can also play on the Forget mode, which erases your 4-th oldest game piece, thus you have another strategic element which you must focus on and there won't be any boards that end-up in ties.
  • When playing against the computer (AI - Artificial Intelligence), you have 3 choices of difficulty:
    - Easy: The AI will always try to win a small board and thus it can be beaten by a strategic play.
    - Medium: The AI tries to send you to boards where it's most difficult for you to make a move, even though he could win other boards (which he does later, though).
    - Hard: The AI will win small boards if it doesn't give you an advantage on the next move, it tries to create a ballance between winning and not giving the player the upper hand. It also has a random element to it (but not by making elementary, kindergarten mistakes) so that it provides more diversified plays overtime.

  • Free for all.
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Sherry Khanny  [author] Feb 5, 2015 @ 12:37am 
:) You won't have to, cause it's free. But to do what you said means investing a lot of time in it, which I can't do unless the game is Greenlit. No use investing a huge amount of time and energy on something that has very little chance of getting the green light, especialy since I've got tons of other stuff to do, but once it does, I'll investigate more modes of play, like the one you've mentioned. Thanks for the idea, though, every suggestion is happily welcomed. :)
Exanthos Feb 4, 2015 @ 5:02pm 
Make a 4x4 board option with mini boards inside each, and mini boards inside the mini boards. Then I might buy it...:cupcakeelf:
Sherry Khanny  [author] Feb 2, 2015 @ 12:45pm 
Thanks, guys! :) It's nice to see some positive feedback once in a while! :) Gives you strength and motivation! ;) Cheers! :D

@Crel - I didn't take anything as an insult, I know what you meant and thanks for it, I just wanted to give an "inside" peek of how it was made. :) :P
Herc18 Feb 2, 2015 @ 10:27am 
Good luck friend! Olympus gaming supports all indie developers :)
StreamKing Feb 2, 2015 @ 9:16am 
Oh sorry i didn't mean to make it seem like a insult, i meant that it's really cool that a game like this which is your first work as a solo dev is really inspiring for other people. An i've moderated alot of big name companys aswell. "OGPlanet" "Perfect World Entertainment(PWE)" an i've done some runescape moderating, aka jagex. Can't say i was a huge part of the company mods come n go. But i understand the position an the time which is consumed. An no problem. When i said i didn't mean it to seem like a insult i'm not "in" college yet, but i sit in some programming classes an what they do is literally begginer programming an to see someone put such things to use on greenlit is really inspiring. Though i feel that this isn't so much as begginer but intermediate programming. Because begginer is a "Calculator an hangman" Which both are extremely simple to program.
Sherry Khanny  [author] Feb 2, 2015 @ 6:54am 
Thanks, Crel. Well, working at a big games company, this game it isn't all that hard programming-wise, but if you take into account the fact that only one person worked on it (me :P), then, yeah, it takes more time than one would be tempted to think :(. I also made such a "simple" game because I've never done anything in DirectX before. Currently I'm working on a 2D engine and, as it stands right now - though there's many more stuff to do - it shows real promise and my next game here on Greenlight will be more complex and entertaining. Well, we'll see how it's received. No spoilers, for now. :) Thanks again for the encouragement, and, if it ever gets Greenlit and people engage with it, I'll take all ideas into account to further improve it! ;)
StreamKing Feb 1, 2015 @ 11:44pm 
Welp sorry for the double post but a add on to justins comment, i think it'd be phenamanol to add what he said but rather as you finish it it gets larger an larger an larger turning into a huge complicated puzzle of sorts XD
StreamKing Feb 1, 2015 @ 11:41pm 
This is great this doesn't just show basic programming skills, but advances into complicated programming skills in my oppinion this is more of a art then a game. I've created a hangman an a calculator via basic programming skills. An to make a ultimate tic tac toe. I truely feel it's a art. I hope this goes through it's truely phenamonol. I'd play it just to expierence what it took you to develope it. Because if you've ever programmed or anything involving a game it's truely hilarious at how boring it is in the sense that you made it creative an unique. The processes i can imagine x) I guess it can't be explained correctly through words. But i feel you get what i mean.
Sherry Khanny  [author] Oct 19, 2014 @ 4:39am 
Hello, Colenzo.

If you're afraid of draw games, I'm happy to tell you that a new game subtype for both Classic and Ultimate game types has been developed, named Forget, which erases a player's 4-th oldest piece. Thus no board will ever end-up in a draw and there won't be infinite plays because you can stategise your moves so that you can force your opponent to lose the board.

Just try [] it out!
Sherry Khanny  [author] Sep 22, 2014 @ 3:41am 
Thank you. And as announced here , the game will be free to play, also, too. :goalscared: Isn't that nice? :rufusjoking: