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Ein Übersetzungsproblem melden
42 East/West branch out into two separate paths until the end, each with own units. Only common thing is you get to pick the path at end of '41 GC campaign. I recommend East for first try as it plays out similarly only more complex. West has a bit more creative freedom in comparison.
If by 1939-1935 (1945?) you mean original Campaign (Wehrmacht) then no, east/west isn't a part of that. Wehrmacht is around 12 missions long, GC is 10 times larger in total.
I.E, is the only difference in campaigns starting positions?
Aha I understand now, thanks for straightening it out for me. Believe I encountered a similar technique, but in much smaller scope, only once more. Don't ask me where though.
Gotta admit I have my reservations with this approach. It needlessly inflates the campaign tree making it appear like more effort was put it, while in actuality it was just a good ol' copy-pasta job. They could have at the very least shuffle some units around, anything. Geez :)
The purpose is this: a previous scenario can link to "map" on a regular victory, but to "mapA" on a decisive victory. This allows the campaign tree to be more sophisticated - for example, that you need a decisive win both on the preceding scenario AND on the "map" scenario to reach a special bonus scenario.
DV -> mapA -> DV -> special bonus
V -> map -> DV -> just the next regular scenario
That can't be achieved without this trick.
Bit strange how they annotated campaign tree both in-game and in the official forum topic (panzercorps.gamepedia too) so they appear like different versions of the same battlefield.
Oh well, just wanted to mention it in case it ever comes up. Thanks for extremely useful and clean tree overview, especially inclusion of mission dates. I regularly used this to plan unit upgrades ahead of time and save Prestige, and that mostly depends on availability date. Proved invaluable in Allied Corps and choosing best out of confusing (in terms of cost/performance ratio) British tanks upgrade paths.