Spacebase Startopia

Spacebase Startopia

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Spacebase Startopia - 100% Achievement Guide
By Ashfall
A partial walkthrough and a know how to achieve the achievement.


This guide was made for version : 1.3.1
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Before looking into the Achievements
This guide was done on the difficulty : Commander. It can also be played on Cadet or Admiral.

Most of the achievements are quite easy, there are only 6 achievements that require to finish a certain amount of time.

With version 1.3, slowing time do not affect the timed achievements so you may use it at will.

Each scenario has 3 achievements.

One of the achievement is very difficult and seemingly impossible : Inner Peace.
Garbage Empire
This scenario is your very first mission. It has 1 of 6 timed achievement.


Victory over the Garbage
Complete the mission "Garbage Empire".


To finish "Garbage Empire" you need to :
  • Earn Energy through Recycler (4 000 Energy)
This means you need built up the basic : Berth, Recycler, Communication Center, and Garbage Bot. Take note you can pick up garbage efficiently in a area effect by holding left click and hover over garbage than drop them into the Recycler.


Bonus Objective :
  • Recycle things : Bomb (6 times)
Simply pickup manually the bombs and drop it into the Recycler

Reward for completing the Bonus Objection : Fuzzy crate in the same mission.

Recycler crate. It will be near your Sub Deck Energy Core in the next scenario "Viral Vegetation".


Here are the suggested build order :

Berth : pre-design large, near the Airlock, door facing toward the Airlock.

Recycler : built one facing toward the Berth.

Communication Center : next to the Turbo Lift but make sure you got 3 squares space between the Berth.

Atmosphere Filter and Garbage Bot : there are 2 crate each near the Energy Core, place the 2 Garbage Bot near the Recycler along with one Atmosphere Filter. The second Atmosphere Filter should be place near the Communication Center.


Additional built :

A second Recycler

Fuzzy Recharging Station.


Suggested Staff Hiring :

4 to 8 Telgors
4 Bugrathorians


Here are VAL's "improvement" event you may be given :


Best take Garbage-Spewing Atmosphere Filter.

---------------------------------------------------- Best Take Experimental Garbage Bot.
Any will do.

---------------------------------------------------- Best take High-Speed Recycling Station.
Personally took Alternative Garbage.











Giddy in the Garbage
Earn 222 positive ratings in the "Garbage Empire" mission.


Very easy you just need to earn 222 Prestige. It is the purple shield symbol located near your Energy currency.


Beat the limited Fuzzy
Complete the "Garbage Empire" mission in under 15 minutes.


If you have places the basic rooms and maximum staffing, my suggestion are to have 2 Recycler if not 3 along with 12 to 15 Telgors hired. Follow my VAL's "improvement" event and things should be easy.
Viral Vegetation
Disease Control
Complete the mission "Viral Vegetation".


To finish "Viral Vegetation" you need to :
  • No more than 10 Visitor may die!
  • Sick Aliens Healed (30 times)
  • Collect and store Resources Food (10 times)
  • Produce in Factory Circuit Boards (5 times)
Get your basics up and running : Berth, Recycler, Communication Center, and Garbage Bot.

You want to open up a new Sub Deck on the Turbo Lift side so you can built Medical Station.

To collect Food crate you will need a Cargo Hold first before the counter goes up. Here are the plants you want to harvest : Fire Palm and Flame Flower in Lava biome, Fragrant Puffball and Palma Perforatis in Savannah biome.

Once you fully staff your rooms, built a Factory and manufacture five Circuit Boards along with Minerals Harvested from : Uranus Trap and Wobble Mushroom in Radioactive biome.


Bonus Objective :
  • Recruiting Dummies : Dryads (4 times)
Just hire 4 Dryads.

Reward for completing the Bonus Objection : 2 000 Energy in the same mission.

Factory crate. It will be near your Sub Deck Energy Core in the next scenario "Nightlife".


Here are the suggested build order :

Berth : pre-design large, near the Airlock, door facing toward the Airlock.

Recycler : built one facing toward the Berth.

Communication Center : next to the Recycler

Garbage Bot : place the Garbage Bot near the Recycler

Medical Station : open a new Sub Deck, pre-design large, facing the Berth.

Cargo Hold : near the Airlock


Additional built :

About 2 to 3 Atmosphere Filter covering the Recycler, Factory and one between Berth and Medical Station.

Fuzzy Recharging Station.


Suggested Staff Hiring :

4 to 6 Telgors
4 Bugrathorians
4 Dryads
4 to 6 Gresulurians


Here are VAL's "improvement" event you may be given :

Personally, Hallucinogenic Mist but it gets annoying when it self turns off, 250 Energy ------ Personally, Saved on Materials
to reactivate it.
Best take Fantastic Fullness ----------------------- Personally, Tons of Pesticides
Best take Grateful Patients











Pharmacist
Produce 10 C.R.A.T.E.s of medicine in the "Viral Vegetation" mission.


Very easy, make sure you got a Cargo Hold for them. These are the plants you want to cut down : Bladeblossom and Red Titan Tree (2 crates) both from the Rainforest biome.


The Protecting Hand
Complete "Viral Vegetation" without an Alien’s health falling below 15%.


This achievement is a little off, there are many time one of my visitor would go 0 suggesting I would failed.

I any case make sure you get 6 or more Gresulurians for your Medical Station. "The Packed HED: Antibiotic Spray" is great way to heal your visitors up 100% heath.

To get "The Packed HED: Antibiotic Spray" you will need a Contraband crate in which are randomly harvested by any plants and a working Factory.


You can purposely make "The Packed HED: Plague in a Jar" in which can cost one Contraband or 25 Prestige from VAL shop. This HED make your visitor sick so you know what to do with it...
Nightlife
This scenario is your third mission. It has 2 of 6 timed achievement.


Party Fever
Complete the mission "Nightlife".


To finish "Nightlife" you need to :
  • Visitors who danced in the Disco (80 Visitors)
  • Earn Energy through Arcade (1 500 Energy)
  • Earn Energy through Starcats (1 000 Energy)
  • Earn Energy through Black Hole (1 250 Energy)
  • Earn Energy through Lootbox (2 000 Energy)

In this scenario, you will be given 4 crate : Communication Center, Recycler, and 2 "The Packed HED: Mirror Ball".

Beware that the Bio Deck will be randomized at any start of this mission.

Get your basics up and running : Berth, Recycler, Communication Center, and Garbage Bot along with the proper staffing.

I recommend to build Medical Station a pre-design medium room with proper staff.

By now you should be going to the Fun Deck (mid level) to build your entertainment. Get a Space Disco first, pre-design medium, since this will take long to get 80 visitors in.

Get Arcade and Starcats Café, pre-design small, along with Lootbox Lottery. From there, you should no longer have enough Energy.

Slowly accumulate Energy to build Fuzzy Recharging Station and Black Hole Drop.


Bonus Objective :
  • Use an HED (3 times)
You have been given 2 "The Packed HED: Mirror Ball" at the beginning of the scenario, use it wisely. The other one you can purchase it in the VAL shop or manufacture any HED from a Factory.

Reward for completing the Bonus Objection : 5 000 Energy and 2 Fuzzy crate in the same mission.

Medical Station crate. It will be near your Sub Deck Energy Core in the next scenario "The Prison Planet".


Here are the suggested build order :

Berth : pre-design large, near the Airlock, door facing toward the Airlock.

Recycler : built one facing toward the Berth.

Garbage Bot : place the Garbage Bot near the Recycler

Medical Station : pre-design medium

Communication Center : near the Medical Station

Turbo Lift* : build it next to your first Turbo Lift only when that lift is crowded. Can only place in that section due to the scenario not letting you open a second Fun Deck.

Space Disco : pre-design medium, anywhere but leave space for a second Turbo Lift on the same section.

Garbage Bot in the mid deck : close to Starcats Café and/or Lootbox Lotter

Lootbox Lottery : anywhere

Starcats Café : pre-design small, anywhere

Arcade : pre-design small, anywhere

Fuzzy Recharging Station : by the time you have built and hired your staffs, your Fuzzy will most likely be drained. Built one before that happens.

Black Hole Drop : if possible close to the Turbo Lift


Additional built :

Open a new Sub Deck.

Cargo Hold

Factory

Atmosphere Filter covering the Recycler, Factory


Suggested Staff Hiring :

4 Telgors
4 Bugrathorians
1 to 3 Dryads
3 to 4 Gresulurians
2 to 4 Celebramer


Here are VAL's "improvement" event you may be given :

Best take Startopian Nights Are Long

Best take High Energy Consumption
Best take One Wash Please!

Best take Integrated Capacitor
Best take Whiplash










Nightclub Owner
Earn 25000 Energy in the mission "Nightlife".


Quite frankly this come naturally, the usual rooms that generate Energy are Berth, Recycler, Medical Station, sometimes Communication Center, Arcade, Starcats, Black Hole, and Lootbox.


180 bpm
Complete the mission “Nightlife” in less than 25 minutes.


Just follow the built order and staffing them in a quick and fashionable manner and you can finish it in less then 19 minutes.
The Prison Planet
This scenario is your fourth mission. It has 3 of 6 timed achievement.


Escape from Alcatraz
Complete the mission "The Prison Planet"


To finish "The Prison Planet" you need to :
    ---------------------------------------------Phase One---------------------------------------------
  • Research Visitor Category : Tourists
    ---------------------------------------------Phase Two---------------------------------------------
  • Run: Brig
  • Run: Security Station
    --------------------------------------------Phase Three--------------------------------------------
  • Criminals who have successfully left Startopia (fail the scenario if 15 escape Startopia)
  • Criminals rehabilitated (30 times)
In this scenario, you will be given 4 crate : Airlock, Cargo Hold, Communication Center, and Recycler.

This is also your first mission where your objective will come in phase in other word so long you don't finish one of the objective you can play as long as you like : accumulate Energy, open every Sectors as you like, make a massive police state.

I highly recommend you take your time to unlock everything before you build a Brig that way it is unlikely you would fail this mission.

Beware that the Bio Deck will be randomized at any start of this mission.

Phase one : Berth, Recycler, Communication Center, Cargo Hold, Medical Station, Fuzzy Recharging Station, and Garbage Bot along with the proper staffing.

Eventually, you would want to unlock and build in the Fun Deck : Arcade, Space Disco, and Starcats Café with Garbage Bot. Once that is done, you may build your second Airlock.

Phase two : depending on how you play, you just need one Brig and one Security Station with full staff. I highly recommend a second Security Station before you build your Brig, this means your going to have to open a new Sector.

Phase three : just catch 30 criminals and do your best not to let 15 escape Startopia.


Bonus Objective :
  • Run: Deco Object (4 times)
Open your build menu the third option tab, this will let you build Deco. Most of them cost 500 Energy and their size varies. Build 4 of them.

Reward for completing the Bonus Objection : Sleeping Pod Hotel and HydroClean Pro Master crate in the same mission.

You will also receive a Circuit Boards and a Plastic crate. It will be near your Sub Deck Energy Core in the next scenario "The First Contact".


Here are the suggested build order :

Berth : pre-design large, near the Airlock, door facing toward the Airlock.

Recycler : built one facing toward the Berth.

Garbage Bot : place the Garbage Bot near the Recycler

Medical Station : pre-design medium (large if you finish the bonus objective from the previous mission)

Communication Center : anywhere

Cargo Hold : somewhere a little far from the first Sector.

Fuzzy Recharging Station : anywhere

Space Disco : any size, anywhere

Starcats Café : any size, anywhere

Garbage Bot in the Fun Deck : close to Starcats Café

Arcade : any size, anywhere

Airlock : near to the Turbo Lift

Security Station : where it is usually populated like the Berth

Brig : anywhere


Additional built :

Open a new Sub Deck.

A second Security Station

Atmosphere Filter covering the Recycler

Sleeping Pod Hotel

HydroClean Pro Master


Suggested Staff Hiring :

4 Telgors
4 Bugrathorians
2 to 4 Dryads
3 to 4 Gresulurians
4 to 8 Leviathans
2 to 3 Celebramer


Here are VAL's "improvement" event you may be given :

Any will do
Best take Clean As a Whistle
Best take Yes
Best take Atmospheric Protection


Top Cop
Arrest 10 criminals within 15 minutes in the mission "The Prison Planet".


This achievement is a little misleading, it is not as soon the game starts but as soon you are given the objective to arrest criminals (phase three). A Brig can hold 10 inmates. Having more Security Station help a lot in finding and catching criminals.


Muzzle the Mafia
Complete the mission "The Prison Planet” without letting any Criminals leave the Station.


This achievement starts counting criminals escape as soon phase 3 is in action. Having more Security Station help a lot in finding and catching criminals. If you want to play unfair you can crate your Airlock if one ever get a seat out of Startopia.
The First Contact
Successful Contact
Complete the mission "The First Contact".


To finish "The First Contact" you need to :
    ---------------------------------------------Phase One---------------------------------------------
  • Research Visitor Category : Upscale Tourists
  • Run: Research Lab
    ---------------------------------------------Phase Two---------------------------------------------
  • Expand Research Projects (8 times)
    --------------------------------------------Phase Three--------------------------------------------
  • Destroy enemies: Maggot Mother
In this scenario, you will be given 8 crate : Cargo Hold, Communication Center, Factory, and Recycler along with 2 Plastic, 2 Circuit Boards and 1 Holo Crystal.

This mission will come in phase take your time to build up your economies, there is no wrong way to play this scenario.

Beware that the Bio Deck will be randomized at any start of this mission.

Phase one : Berth, Recycler, Communication Center, Cargo Hold, Medical Station, Fuzzy Recharging Station, and Garbage Bot along with the proper staffing.

In the Fun Deck : Space Disco

Gradually unlock and build everything that is in the Research>Research tab except for Research Lab. Open any Sector when necessary.

With version 1.3.1, you are now require to produce Toxic Waste to transform it from the Factory into Cleansed Toxic Waste and finally to make Holo Crystal. They are essential to build Mech, 2 Holo Crystals for any Mech, and they are hard to make at early stage.

To know which building are producing Toxic Waste open the build menu hover your mouse over them. To name a few that produce Toxic Waste : Energy Distributor, Lootbox Lottery, Research Lab (only when finishing research).

I highly recommend you built a Mech Unit with Mech Transporter that lead to the Bio Deck along with its appropriate Research>Combat tab unlock. Make sure you have empty (2x2) space to maneuver it other wise it will be stuck. Max research the Security Drones too.

Once you are confident, unlock and build the Research Lab.

Phase two : In order to do any research you must have the rooms and Fuzzy in crate form before any research can be reach its next level. I recommend you max research on Security Station. Do that 8 times with any research.

Phase three : If you have built the Mech I have mention than lead it to battle in the Bio Deck.


Bonus Objective :
  • Build a Mech (1 times)
Before you can even built one you need a functioning Security Station. Once built, you got three option : Space Raptor MCC, Aurora G3 Star Striker or Star Hydra Disruptor. Provided you have Plastic, Circuit Boards and Holo Crystals. Pick any to complete the Bonus Objective.

Reward for completing the Bonus Objection : 3 000 Energy and a Mech Transporter crate in the same mission.

In addition, an Energy Farm and a Security Station. It will be near your Sub Deck Energy Core in the next scenario "Market Economy".


Here are the suggested build order :

No really wrong way to build, build the rooms as you please.


Suggested Staff Hiring :

4 to 6 Telgors for every Recycler
4 to 6 Bugrathorians for every Communication Center
4 to 6 Dryads for every Bio Deck Sector
1 to 2 Gresulurians for every Diagnostic Unit
4 Eu'reker for every Research Lab
4 to 6 Leviathans for every Security Station
2 to 3 Celebramer for every Space Disco


Here are VAL's "improvement" event you may be given :

Best take Energetic Warp Disonance
---------------------------------------------------- Personally I took Attack is the Best Defence
Any will do
---------------------------------------------------- Personally took Over-Efficient Scanner
Best take Super-Yield Fertilizer










Radical Researcher
Expand 10 different Research projects in the mission "The First Contact".


After phase 2, keep researching 2 more to earn this achievement before attacking the Mother Maggot.


No Casualties
Complete the mission "The First Contact" without losing a single Mech Unit.


Assuming you have you have followed the Bonus Objective, a single Mech with a level one upgrade in all stats should be enough. Do not get it destroy.
Market Economy
Market Economy
Complete the mission "Market Economy".


To finish "Market Economy" you need to :
    ---------------------------------------------Phase One---------------------------------------------
  • Research Visitor Category : Upscale Tourists
  • Run: Spaceport
    ---------------------------------------------Phase Two---------------------------------------------
  • Goods bought (40 times)
  • Toxic Waste Disposed of (20 times)
  • Goods sold (60 times)
In this scenario, you will be given 3 crate : Factory, 2 Packaged HED: Recharger.

This mission will come in phase take your time to build up your economies.

Beware that the Bio Deck will be randomized at any start of this mission.

Phase one : Berth, Recycler, Communication Center, Cargo Hold, Factory, Fuzzy Recharging Station, and Garbage Bot along with the proper staffing.

In the Fun Deck : Space Disco

Gradually unlock and build everything. There will be Space Pirates so insure you got a Security Station with a Mech or else your room will suffer.

Build the Spaceport when you can so you can get rooms and materials at a steep discount.

Phase two : It not completely straight forward, pay attention who you let a trade ship dock specifically "dodgy trade ship" or else anything you sell or buy to these guys will amount to a total lost of goods and Energy. Also, some trade ship carries Space Pirates.

Once you got a honest trade ship dock, just buy (40 times) and sell (60 times) goods. You can produce some finish goods like Sushi, Holo Crystals, Plastic, Circuit Boards, Healing Mud, and Molecular Food as these don't take Energy to make and can be sold quite easily.

There is 6 rooms that produce Toxic Waste : Energy Distributor, Energy Farm, Lootbox Lottery, Security Station, Spaceport, and Research Lab.

To dispose the Toxic Waste there are 3 method:
  • Directly dump in a Recycler (40% damage, 80% damage if you choose "Reduced Toxicity")
  • Decontaminated through the use of Factory (cost ~500 Energy)
  • Directly sell to a trader (cost ~2 500 Energy)
Decontaminating it would be the best option but it take up your Factory time. Once finish it will become Cleansed Toxic Waste in which can be sold to a trade ship or safely dump into the Recycler.


Bonus Objective :
  • Things created: Cleansed Toxic Waste (10 times)
You need a working Factory and 10 crates of Toxic Waste. You will then must manufacture Cleansed Toxic Waste.

Reward for completing the Bonus Objection : 8 000 Energy in the same mission.


Here are the suggested build order :

No really wrong way to build, build the rooms as you please.


Suggested Staff Hiring :

4 to 6 Telgors for every Recycler
4 to 6 Bugrathorians for every Communication Center
4 to 6 Dryads for every Bio Deck Sector
1 to 2 Gresulurians for every Diagnostic Unit
4 Eu'reker for every Research Lab
4 to 6 Leviathans for every Security Station
2 to 3 Celebramer for every Space Disco


Here are VAL's "improvement" event you may be given :

Personally, Reduced Toxicity

---------------------------------------------------- Personally High Performance Plant
Best take Yes


Personally, More is More
Best take Discerning Researchers
---------------------------------------------------- Personally, High-Quality Sheathing


Moral Compass
Complete the "Market Economy" mission without selling Toxic Waste to Traders.


Simply don't sell any Toxic Waste to a trader once you got a working Spaceport, you probably do not have the Energy to pay up the service to remove it.


Mass Productiong
Sell 30 Goods to a single Trader in the mission "Market Economy".


Once a trader has docked, on your left is your good make sure you have 30 or more goods to sell and they have enough Energy to buy your goods. You can re-buy and re-sell goods if you have too.
A Spiritual Journey
Transcendentality
Complete the mission "A Spiritual Journey".


To finish "A Spiritual Journey" you need to :
    ---------------------------------------------Phase One---------------------------------------------
  • Research Visitor Category : Upscale Tourists
    ---------------------------------------------Phase Two---------------------------------------------
  • Recruiting for Dummies: Hem'Netjer (6 times)
  • Satisfy the Need for Religion (30 times)
  • Spiritual seekers who left Startopia in anger (less than 10 times)
In this scenario, you will be given 3 crate : Cargo Hold, 2 Packaged HED: Mood Grenade.

If you are going after Inner Peace achievement please head down to it now.

This mission will come in phase take your time to build up your economies, there is no wrong way to play this scenario.

Beware that the Bio Deck will be randomized at any start of this mission.

Phase one : Berth, Recycler, Communication Center, Cargo Hold, Medical Station, Fuzzy Recharging Station, and Garbage Bot along with the proper staffing.

In the Fun Deck : Space Disco

Gradually unlock and build everything that is in the Research, except Upscale Tourists. Open any Sector when necessary.

I highly recommend you built a Mech Unit with Mech Transporter that lead to the Bio Deck as you will meet resistance. Max research the Security Drones.

Once you are confident, unlock Upscale Tourists.

Phase two : 10 Hem'Netjer will arrive shortly, hire them. Bomber in the form of Hem'Netjer with blood red eyes will arrive regularly but they are not a major threat if you are quick enough to recycle the bombs. Overtime, you will reach your goal.


Bonus Objective :
  • Expel Hate Preacher (5 times)
There is four way post version 1.1.3 to detect Hem'Netjer Hate Preacher :

- They will leave a bomb and walk away from it on the Fun Deck.
- They give a solid red "aura" in the Fun Deck.
- Their eyes are blood red and skin colour brown.
- In their comment section, it will say "The Hate is strong in me!" or "I am Hate" with #HatePreacher

Once you have identify them select the Hem'Netjer Hate Preacher and Eject.

Reward for completing the Bonus Objection : Brig and a Security Station. It will be near your Sub Deck Energy Core in the next scenario "The Thunderdome".


Here are the suggested build order :

No really wrong way to build, build the rooms as you please.


Suggested Staff Hiring :

4 to 6 Telgors for every Recycler
4 to 6 Bugrathorians for every Communication Center
4 to 6 Dryads for every Bio Deck Sector
1 to 2 Gresulurians for every Diagnostic Unit
4 Eu'reker for every Research Lab
4 to 6 Leviathans for every Security Station
2 to 3 Celebramer for every Space Disco
10 Hem'Netjer for every Temple


Here are VAL's "improvement" event you may be given :

Best take Young Hem'Netjer

Personally took Back to Nature
Any

Best take Hungry Viruses
Personally took Imposing Temple










Temple
Build 2 Temples on the Bio Deck in the mission "A Spiritual Journey".


You need a minimun of 11 Hem'Netjer with 2 Bio Deck without any obstruction (Bio Station from Dryads).
A Spiritual Journey - Inner Peace (new version)
Inner Peace
No more than 50 Aliens may leave the Station angry during “A Spiritual Journey”.


This achievement has been modified at version 1.3, unfortunately I cannot verify if it is in working condition but my suggestion are overall similar to the older achievement version 1.1.3

You can now slow time to micromanage your station with the arrow at the top left screen, this is very useful when you got the Garbage Mafia who is willing to offer you 7500 Energy with a few additional Garbage to recycle or when you need to play valet crate pickup at early game.

VAL's "improvement" event that you must choose are : Back to Nature, Old Hem'Netjer, Stubborn Pathogens, Indoctrinated, and Imposing Temple.

Beware of Back to Nature you want to place a lot of Bio Pot (with Plants) around any rooms you built in the Fun Deck in a similar fashion with Deco.

If any Contraband are produce in the Bio Deck and you have a working Factory, manufacture :
"Packaged HED: Good Times Bomb" and sometime "The Packed HED: Antibiotic Spray".

It is highly recommended that your Bio Deck has a lot of Fibers and Minerals along with a little of everything else, as Factory can really help manufacture room at a Energy discount.


Assuming "Number of unhappy Visitors" in the end game count as angry Visitors leaving Startopia, here are the list of thing that counts:

  • Ejecting any Aliens do count, so ejecting Hate Preacher are a no go.
  • A Security Drone ejecting a Criminal do count, build a Brig before turning on the Security Station.
  • Aliens with "!" has a chance to count as unhappy Visitors.
  • Aliens with "fire" always count as unhappy Visitors.
In conclusion, it is not possible to get 100% Happy Departed Visitors. To counter Aliens with "!" and "fire" use "Packaged HED: Good Times Bomb" (not guaranteed).


Step One

This step is the hardest part, if you want to play without turning off the Airlock because you feel like this is an exploit than it is indeed the hardest step.

Get your large Berth up, Recycler, medium Medical Station, a Fuzzy Recharging Station, a Communication Center, Cargo Hold, many Atmosphere Filters, and a Garbage Bot.

In the Fun Deck, open the right side Sector and built a large Disco, make sure you got space for 3 new Turbo Lift in the future near the Airlock, build any Atmosphere Filters and Garbage Bot.

Do not forget to hire more than enough staff in all department.

From here you are probably out Energy, you have the choice to unlock and build a Factory to build rooms at a discount or continue unlocking rooms from the Package Travellers category.

Which ever you choose here are what you want to do :
  • 1 Sleeping Pod Hotel for every 40 Visitors
  • 1 HydroClean Pro Master for every 40 Visitors
  • 1 Snack-O-Mat for every 80 Visitors
  • A medium Starcats Café

You will be catering about 200 Visitors at 85% Station Rating at all time. To know how many Visitors are in Startopia select the Airlock hover over the circle exclamation mark.

You may want to unlock the other research below Package Travellers to gain Energy. You may unlock Tourist (Step Two) but beware that this will bring in Aliens with new Needs.

Once you build enough rooms mention above, you may dismantle the Berth for good.


Step Two

Unlock Tourist, you want to tackle crime first so unlock and build a Security Station and than the Brig. Do not turn on the Security Station before building the Brig.

Gradually unlock and build :
  • 1 Black Hole Drop
  • 2 Lootbox Lottery
  • 1 small Arcade

Step Three

Once you have enough Prestige and Energy, unlock Upscale Tourist.

10 Hem'Netjer will arrive, one Hate Preacher is among that group (brown skin, red blood eyes). You may Eject him if you desire.

Unlock and build the Spaceport. This is your end game Energy maker sell whatever is profitable.

Keep unlocking and build anything you haven't built.

End Result.
A Spiritual Journey - Inner Peace (old version)
Outdated achievement version 1.1.3 (29 April 2021), still usable.

Inner Peace
Complete the mission "A Spiritual Journey" without more than 10 Aliens becoming angry.


Currently impossible to achieve, it is broken. I found an unusual way to get this achievement or one could say playing dirty.

Energy will be greatly limited, events that give you Energy must be taken at any opportunity. However avoid getting sick Aliens event, not worth the gain.

You will be saving the game more often then any other match you have played.

Beware that certain events can drain your Energy like Inspector or Star-quake, do your best not to lose Energy.

VAL's "improvement" event that you must choose are : Leak in the Line, Old Hem'Netjer, Stubborn Pathogens, Indoctrinated, and Imposing Temple.


Step One

Turn off or crate your Airlock immediately. This will cut off Aliens coming in and give you more time to set up your base of operation better.

Also make sure you got a good amount of Fibers and Minerals along with fewer quantity of anything else in the Bio Deck that way you can unlock and build rooms at a Energy discount. When you have time, work on the landscape to house every species possible.

Build the Factory, than manufacture :
Medical Station pre-design medium
Berth pre-design large
2 Fuzzy Recharging Station
2 Garbage Bot for Sub Deck and 1 for Fun Deck
about 4 Atmosphere Filters in the Sub Deck and 2 for Fun Deck
1 or 2 Communication Center (very important to be staffed)
Recycler
Space Disco pre-design medium
2 Turbo Lift

Unlock Starcats Café, manufacture a pre-design medium. Do built Deco.

Move the Airlock to the left side so you can put your Turbo Lift at the center, you won't have enough Energy to open new Sectors early game.

Place all your manufacture rooms in anyway you see fit. Beware about Atmosphere Filter it eats a lot of Energy when the Synthesizer is on I highly recommend you either turn it off when you don't need it or turn it off and try to harvest some Oxygen before step two.


Step Two

Turn on your Airlock. This will be the hard part, your going to hire every single Aliens that come in but only when their pocket money are near depletion.

Due to the randomness of Aliens coming in there is a way to re-roll, turn on and off the Airlock or Edit it. There is also the communiqué that x race want to come aboard, turn on the Airlock they will come immediately all from the same race.

You want a lot of Dryads (maximum 6 per Bio Deck) and a good amount of any other races.

You will no doubt be making Contraband with those Dryads. Use them primarily to manufacture : "Packaged HED: Mood Grenade" and "Packaged HED: Good Times Bomb". If you ever see any of your employee is started to rage (anger below 80%), use them both.

There is also another thing, I highly recommend you save load often, this way it should help your Aliens to reset there priorities.

At some point you want to turn off the Airlock as you will run low on of Energy to hire them. Once off, you are going to have to gain Prestige to unlock, manufacture and place the rooms.

What you want to unlock and build are : Arcade, Lootbox Lottery, Black Hole Drop, Security Station, Brig. Avoid building Mech, they are just a waste of Energy.


Step Three

Once you have enough Prestige and Energy, unlock Upscale Tourist.

10 Hem'Netjer will arrive, turn on your Airlock and Edit it till you see them arriving.

Very important, the first 9 Hem'Netjer are your "good" one allow them in. But the last one is a Hate Preacher, Edit it while he is still in the shuttle. That way you won't be dealing with this guy at all.

Unlock the Spaceport, manufacture it, and place it. This is your end game Energy maker sell whatever is profitable so you can open a new Bio Deck for your Hem'Netjer Temple.

Keep unlocking and build anything you haven't built.

End Result.
The Thunderdome
90,000 Volts
Complete the mission "The Thunderdome".


To finish "The Thunderdome" you need to :
    ---------------------------------------------Phase One---------------------------------------------
  • Energy earned by rival (do not let them reach first 400 000 Energy)
  • Energy earned (reach first 400 000 Energy)
    ---------------------------------------------Phase Two---------------------------------------------
  • Do not Lose any of your Sectors
  • Take Over the Enemy Sector

This mission can be difficult should you take your time. You will be rushing thing up as time to collect Energy is limited and building up your Mech to defend and attack a Sector.

Beware that the Bio Deck will be randomized at any start of this mission. I highly recommend you have a decent amount of Fibers and Minerals production as you will need to produce Circuit Boards and Plastic.

Phase one : Berth, Recycler, Communication Center, Cargo Hold, Fuzzy Recharging Station, and Garbage Bot along with the proper staffing.

In the Fun Deck : Space Disco

Unlock and build rooms all the way to Upscale Tourist but don't bother unlocking the Research Lab as you may not have the space and time to do Research. Build more Turbo Lift when needed and as close to the Airlock.

I highly recommend you build 3 Mech Unit but you can still win with one Mech if you choose "Quality Over Quantity"

Phase two : Get your Mech and Security Drones at the newly open Sector and defeat your rival's Mechs.


Bonus Objective :
  • Perform Sabotage (6 times)
Insure you have you have a Security Station built. Select it and click on Sabotage. From there, it will cost 1 000 Energy for the two available sabotage. Do this 6 times.

Reward for completing the Bonus Objection : 5 000 Energy, 2 Multiple Security Drones crate in the same mission.


Here are the suggested build order :

Berth : pre-design large, near the Airlock.

Recycler : east side.

Garbage Bot : near the Recycler.

Communication Center : east side.

Cargo Hold* : build one between the Airlock and Turbo Lift, build more when needed.

Fuzzy Recharging Station : east side.

Space Disco : pre-design large, near the edge of the power grid.

Medical Station : pre-design medium, east side.

Turbo Lift* : build 3 additional Turbo Lift near the Airlock only when it is needed.

Atmosphere Filter* : build them where it is usually crowded.

Garbage Bot in the Fun Deck : close to Starcats Café and/or Lootbox Lotter

Starcats Café : pre-design medium, near the edge of the power grid.

Sleeping Pod Hotel* : anywhere, build more as needed

HydroClean Pro Master* : anywhere, build more as needed

Snack-o-Mat* : anywhere, build more as needed

Security Station* : west side, build 2 more around the 300 000 energy mark, with Mech and staffing.

Brig : near the Security Station.

Factory : east side

Lootbox Lottery* : anywhere, build more as needed

Arcade : pre-design medium, near the edge of the power grid.

Black Hole Drop : anywhere


Additional built :

Spaceport, Bar, Flying Sushi Restaurant.


Suggested Staff Hiring :

4 Telgors for one Recycler
4 Bugrathorians for one Communication Center
4 to 6 Dryads for every Bio Deck Sector
1 to 2 Gresulurians for every Diagnostic Unit
4 Eu'reker for every Research Lab don't bother to hire them
4 to 6 Leviathans for every Security Station
2 to 3 Celebramer for every Space Disco
5 Hem'Netjer


Here are VAL's "improvement" event you may be given :

Personally took Gangs of Startopia
Any
Best Take Collateral Damage
---------------------------------------------------- Best take Quality Over Quantity


Robo Factory
Build 3 Mechs in the mission "The Thunderdome"


You will be rushing at full speed to get three Security Station built. I recommend you build them all three at the west side, next to the empty Sector between you and your rival. Build 3 Mech (you don't need it fully built but do fully build them anyway).


A Heart for Robots
Complete "The Thunderdome" without losing a single Mech.


If you have build 3 full Mech of variety, this should be easy. You don't need to upgrade them.

Take note your rival has likely 2 Mech, once Phase one is complete and you are force to march your Mech to take them out.

Retreat any Mech that is badly damage and do send your Security Droid as your backup.
Might Makes Right
This scenario is your ninth mission. It has 4 and 5 of 6 timed achievement.


Not Exactly Weak
Complete the mission "Might Makes Right".


To finish "The Might Makes Right" you need to :
  • Commanders defeated (3 times)

In this scenario, you will be given 10 crate : Airlock, Black Hole Drop, Factory, HydroClean Pro Master, Lootbox Lottery, Security Station, 2 Plastic, 2 Circuit Boards and 2 Holo Crystals.

VAL will be introducing a Rating Reward, Chaos Reward (randomly select Commander receive buff for their rooms) , and Motivation Punishment (damage all Energy Core by 1 000).

This mission can be difficult if you play way too slow and give your rival, especially Team 3 (green), the time to build up their economies and Mechs.

Beware that the Bio Deck will be randomized at any start of this mission.


Get your Berth, Black Hole Drop, Factory, HydroClean Pro Master, Lootbox Lottery, and Security Station. I don't recommend getting the second Airlock up as you may get too many Aliens to handle.

Get Medical Station and Space Disco up.

Depending on your strategy, you may rush and destroy a Commander within the first 20 minutes and build up your economies up to Tourist.
Or.
You build up your economies and strengthen your Research along with some occasional Sabotage.

Either way you need lots of Energy to reach and beat them all.

The Commanders normally have 2 Mechs when they own 2 Sub Deck and they don't build more Security Station.

You can destroy them from the Bio or Fun Deck as they normally don't have a Mech Transporter however it cost more Energy than opening a Sub Deck.


Bonus Objective :
  • Employee with 5 Dedication and Skill. (5 times)
This Bonus Objective is slightly misleading, you need 5 employees promoted to 5 Dedication and Skill. It cannot be done by hiring someone who is already 5 and 5.

To even get to these skill level you have to research all the way to Snobs.

Reward for completing the Bonus Objection : 4 Fuzzy crate. It will be near your Sub Deck Energy Core in the next scenario "System Crash".


Here are the suggested build order :

Berth : pre-design large, near the Airlock.

Lootbox Lottery* : anywhere, build more as needed

Garbage Bot in the Fun Deck : close to Starcats Café and/or Lootbox Lotter

Black Hole Drop : anywhere

HydroClean Pro Master* : anywhere, build more as needed

Recycler : anywhere

Garbage Bot in the Sub Deck : anywhere

Communication Center : anywhere

Cargo Hold* : build one between the Airlock and Turbo Lift, build more when needed.

Fuzzy Recharging Station : anywhere

Space Disco : pre-design large, near the edge of the power grid.

Medical Station : pre-design medium, anywhere

Security Station* : close to your rivals Sector, build 2 more when you have the resources

Factory : anywhere

Turbo Lift* : build 3 additional Turbo Lift near the Airlock only when it is needed.

Atmosphere Filter* : build them where it is usually crowded.

Starcats Café : pre-design medium, near the edge of the power grid.

Sleeping Pod Hotel* : anywhere, build more as needed

Snack-o-Mat* : anywhere, build more as needed

Brig : anywhere.

Arcade : pre-design medium, near the edge of the power grid.


Additional built :

Anything from Upscale Tourist to Snob.


Suggested Staff Hiring :

4 to 6 Telgors for one Recycler
4 to 6 Bugrathorians for one Communication Center
4 to 6 Dryads for every Bio Deck Sector
1 to 2 Gresulurians for every Diagnostic Unit
4 Eu'reker for every Research Lab
4 to 6 Leviathans for every Security Station
2 to 3 Celebramer for every Space Disco
5 Hem'Netjer


Here are VAL's "improvement" event you may be given :

Personally took Vacuum
Personally took Lethargic Leviathans
Personally took Supercharged
---------------------------------------------------- Any

Here are VAL's possible "Rating Reward" event you may be given if you are the best :
  • 30 000 Energy
  • 10 000 Energy, 3 Fuzzy
  • 10 000 Energy, Security Station, 2 Plastic, 2 Circuit Boards


Good Mood
Keep Satisfaction above 85% for 10 minutes in the mission "Might Makes Right".

This is actually easy, I don't recommend you get the second Airlock build as you may get too many Aliens to handle. Build everything up to Upscale Tourist and build up massively around them with decoration. My personal favorite are : Floor Aquarium, Floor Lights and Flooring "Fancy"

Once you got your rating is over 85%, just wait 10 minutes to receive the achievements


Faster Than Lightning
Conquer an enemy within the first 30 minutes in the mission "Might Makes Right".


This may prove a challenge. This achievement is slightly bug, you must capture a Sector than open up the next Sector to destroy the Energy Core. Rushing at the beginning by opening 2 Sectors to immediately have access to your rival's Energy Core Sector will bug the achievement.

The success to get the achievement may varied, you may have to restart a couple of time. Here are thing that may help :
  • Lower difficulty to Cadet (+50% in Energy bonus for unlocking any Research)
  • "Many Foes, Much Honor" (-50% Energy cost for opening a Sector with enemies in it)
  • VAL's Rating Reward (30 000 to 10 000 Energy)
  • Your rivals open a Sector toward you (very important for this achievement)
  • Bio Deck producing Minerals and Fibers (manufacturing, with a Factory, a second Security Station)

Make sure you open the two Sectors of 10 000 Energy in the Sub Deck so the "Broken Airlocks" event will give you cost reduction on opening Sector.

To know how much time has gone, the Station Rating happens every 4 minutes in which incidentally VAL will introduce Chaos Reward followed with the next 4 minutes the Rating Reward, and finally a Motivation Punishment.

I recommend you either get Space Raptor MCC or Aurora G3 Star Striker ready within 12 to 16 minutes mark, so you can capture your rivals first Sector in which it happens to have a Security Station with no Mech.

Beware that Mech cost 1 000 Energy per minute to maintain.

Once you got the Sector, do not dismantle the Security Station just yet use it to produce some Security Drones.

You will be out of Energy, so you must produce 22 500 Energy to open the last Sector in order to attack the Energy Core without resistance. Don't forget to send them in that Sector or else it will eventually close as it is considering as retreating.
System Crash
This scenario is your last mission. It has 6 of 6 timed achievement.


System Crash
Complete the mission "System Crash".


To finish "System Crash" you need to :
    ---------------------------------------------Phase One---------------------------------------------
  • Destroy enemies: Killerbot Factory (8 times)
    ---------------------------------------------Phase Two---------------------------------------------
  • Destroy VAL!

In this scenario, you will be given 4 crate : 2 Mech Transporter, 2 Multiple Security Drones.

In theory, you can build up your economies up to Snob so long you don't build a Security Station and you don't attack the Robot Factories with the Multiple Security Drones. However, Space Pirates can spawn and your only defence are the Multiple Security Drones crate that has been provided.

Beware that the Bio Deck will be randomized at any start of this mission. I highly recommend you have a decent amount of Fibers and Minerals production as you will need to produce Circuit Boards and Plastic.

For production Toxic Waste, early stage you want to get Energy Distributor built however they are quite slow to produce same goes with Lootbox Lottery.

Phase one : Get your Berth and Cargo Hold built. If you want to save Energy cost get your Factory unlock and built too.

Continue building Recycler, Communication Center, Medical Station, Fuzzy Recharging Station, Garbage Bot on both Deck, Atmosphere Filter, and Space Disco with the proper staff.

Unlock and build : Starcats Café, Lootbox Lottery, Arcade, Black Hole Drop, and a new Turbo Lift.

If you are not rushing to get Robo Terminator, continue unlocking and building : HydroClean Pro Master, Snack-o-Mat, and Sleeping Pod Hotel.

Your economies should be profitable from here on, manufacture 2 or 3 Security Station along with Circuit Boards and Plastic. If you still don't have enough Toxic Waste to produce Holo Crystal continue unlocking to Upscale Tourist and get either Research Lab or Spaceport.

When you are confident enough, place a Security Station on both side and built Mech unit to commence your attack on those Robot Factories both located in the Sub and Fun Deck. Don't forget to un-crate the Mech Transporter.

Phase two : very easy once the Robot Factories are destroyed there is no real danger to your Station.

VAL is protected with 2 stationary turrets and a Energy Core that look like a medusa that bit. Finish it off with whatever force you have.


Here are the suggested build order :

Berth : pre-design large, near the Airlock.

Cargo Hold* : build one between the Airlock and Turbo Lift, build more when needed.

Factory : anywhere

Communication Center : anywhere

Recycler : anywhere

Garbage Bot in the Sub Deck : anywhere

Medical Station : pre-design small, anywhere

Fuzzy Recharging Station : anywhere

Atmosphere Filter* : build them where it is usually crowded.

Space Disco : pre-design medium, near the edge of the power grid.

Garbage Bot in the Fun Deck : close to Starcats Café and/or Lootbox Lotter

Starcats Café : pre-design small, near the edge of the power grid.

Turbo Lift* : near the Airlock only when it is needed.

Lootbox Lottery* : anywhere, build more as needed

Arcade : pre-design small, near the edge of the power grid.

Black Hole Drop : anywhere

HydroClean Pro Master* : anywhere, build more as needed

Sleeping Pod Hotel* : anywhere, build more as needed

Snack-o-Mat* : anywhere, build more as needed

Security Station* : on both side of your Station and only when you come prepared.


Additional built :

Anything from Upscale Tourist to Snob.


Suggested Staff Hiring :

4 to 6 Telgors for one Recycler
4 to 6 Bugrathorians for one Communication Center
4 to 6 Dryads for every Bio Deck Sector
1 to 2 Gresulurians for every Diagnostic Unit
4 Eu'reker for every Research Lab
4 to 6 Leviathans for every Security Station
2 to 3 Celebramer for every Space Disco
5 Hem'Netjer

Here are VAL's "improvement" event you may be given :

Personally took At least They Like Me
Best take Loot the Corpse


My Precious!
Complete the "System Crash" mission without the Energy Core falling below 50%.


Just insure you got plenty of Security Station with Mech and Mech Transporter that lead to the Fun Deck as you will be assaulted by Mechs.

The Bio Deck will also be under attack by those Hatchling Snail, 8 Security Drones should be sufficient to finish them off.


Robo Terminator
Destroy all of the Robot Factories in the "System Failure" mission within 60 minutes.


There are a total of 8 Robot Factories : 4 in the Sub Deck and 4 in the Fun Deck.

With version 1.3 you may slow time without any negative affect in which can help you plan carefully.

The manner of how the Robot Factories are place are in an arc formation on both side : first one is at the Sub Deck, second and third are at the Fun Deck, and last one is at the Sub Deck. Second to last will only reveal itself (one at a time from the same side) once you destroyed a Robot Factory.

It is possible to finish them off within 40 minutes provided you spend the next 30 minutes to build up your economies (up to Upscale Tourist) and have 3 Security Station manufactured and stored.

For Toxic Waste production, I recommend getting your 1 or 2 Energy Distributor a soon as possible and eventually a Spaceport.

Try and save 40 000 Energy along with Plastic and Circuit Boards so that as soon as your Security Station has been place and built, the Robot Factories will commence production of Mechs.

The Mech you want to build are Aurora G3 Star Striker and Star Hydra Disruptor. Don't bother with the Space Raptor MCC due to its vulnerability to projectile and short range attack.

Beware that Mech cost 1 000 Energy per minute to maintain. Don't forget to get many Leviathans to staff the Security Station (6 per Station).

Avoid having your Aurora G3 Star Striker facing alone against a Star Hydra Disruptor and avoid your Star Hydra Disruptor facing alone against a Space Raptor MCC : they receive more damage and do less damage. Security Drones barely help, a small distraction but too easily destroyed.

Should your Mech suffer heavy damage, you can repair it by selecting the Security Station or the damage Mech and under press the repair icon. Take note the Mech will retreat to the Security Station that built it for repairs.

Once your Mechs are built, rush one Mech to one side, the other Mech the other side to destroy the Robo Factories. Once they are destroyed, new Sectors will be open and it leave either Circuit Boards or Plastic. Defeated Mech will drop Holo Crystal.

Beware these new Sectors are littered and your slow idiotic Fuzzy will try and get them. Pick them up and save some trouble.

To avoid long walk and saving money from building a brand new Mech Transporter, place it near the Robot Factories and whenever a Robot Factories has been destroyed, Edit that same Mech Transporter and place it to the next Robot Factories. Make sure you grab the Fuzzy to get them built immediately otherwise you are wasting time.
Comments
If you need something to say about the guide whether it is outdated or has typo to be corrected, please comments in the comment section down below.

Thank you for reading this guide, good gaming.
7 Comments
MarcosFelipe94 Jan 16, 2023 @ 10:31am 
Thanks for this guide and the comments here were also very helpful! My last achievement was "Inner Peace" and this one was annoying, because i failed six times before to achieve this. But following all tips here i was able to finish the mission with only 10 unhappy visitors. https://imgur.com/a/paCHn50
So to everyone who is going to face this achievement, it's possible!
WaveClaw Jan 6, 2023 @ 10:38am 
For the "Robo Terminator" achievement, there are guard Meks of different kinds on the Robot Factories after the first two. This can be a major problem if you have the wrong kind of Mek. Making more than three bugs out the extra Meks and can leave one Stuck in the Security Station.

To speed up repairing a Mek you can keep extra Security Stations in your hotbar. Put them down by the Mek Transporter as you move along the station ring. Removing the original Station for a Mek will cause it to re-link to an unused station. You don't need workers there for the Mek to repair itself. However, if you remove a Security Station without the spare stations finished, it will destroy the Mek.
WaveClaw Jan 6, 2023 @ 10:38am 
For "Inner Peace" I used the same strategy used for the bonus objective in the original Muckyfoot game. Instead of hiring aliens based on cost, hire based on their attitude. If you hire every angry visitor before they reach 0 wallet value or reach the airlock, you can keep the number of visitors that leave angry very low.

Since the 1.1.4 patch on "System Crash" there is a timer where Val will rush you with Attack Meks after a certain while. This will happen even if you store away the airlocks and all buildings then sit idle. You can also force this early by bugging out the SAINT attacks through removing buildings.
Ashfall  [author] Jul 11, 2021 @ 1:43pm 
Did you use the 2 Multiple Security Drones provided at the start of the scenario to attack the Robo Factories?

If the answer is yes than yes it will send Mechs to destroy you.

If no that should not have happen as I have play enough to know they would not make Mechs unless you provoked it or a Security Station was built. I have not tested building rooms very close to it either but I can imagine the turret would fire at it.:sherlockhead:
Xzarik Jul 11, 2021 @ 2:54am 
On System Crash i'm under attack within about 3 minutes, not built any security stations, not even finished building the first Star Cats cafe! Haven't even earned enough to unlock the security station... any ideas?
Ashfall  [author] Apr 8, 2021 @ 9:11pm 
you gave me an idea I am going to try something unique but no promises:claugh:
Meister_Leuchte Apr 8, 2021 @ 6:10pm 
in 1.1.3 the hem'netjer hate preachers have been changed to have a distinct look:
https://steamcommunity.com/app/840390/discussions/0/3080998989616922625/#c3077621988063302301

also the "inner peace" achievement is impossible because it's impossible to keep your aliens from getting angry beyond the starting phase:
https://steamcommunity.com/app/840390/discussions/1/3077621988048668614/#c3172198151252035281