Loop Hero

Loop Hero

493 ratings
Cards / Tiles combo [Update 1.102]
By Yeager
This guide details all the card/tile combinations in Loop Hero.
Have been updated with 3 new tiles added in 1.1 update.
3
5
19
5
3
2
   
Award
Favorite
Favorited
Unfavorite
Road
Blood Path
Combo


If two Battle Fields overlap with each other, any Wasteland (empty) tiles that they overlap with become Blood Paths.

Effects
Spawns a Blood Clot every 4 days.

Notes
If you use Oblivion on Battle Fields, it does not revert Blood Paths into Wasteland.

Ransacked Village
Combo


If a Vampire Mansion is placed next to a Village, the Village becomes a Ransacked Village.

Effects
Spawns up to 4 Ghouls once per loop.
Transforms into a Count's Land after 3 loops.

Overgrown Fields
Combo


If Wheat Fields are placed next to A Village?, the surrounding Wheat Fields become Overgrown Fields.



If an Oblivion is used on a Village, the surrounding Wheat Fields become Overgrown Fields.

Effects
Spawns a Scarecrow every 4 days.
Creates a Fields of Blades on empty tiles during combat.

Reverse Combo


If a Village is placed next to Overgrown Fields, the surrounding Overgrown Fields will turn back into Wheat Fields.

Bridge
Combo


Continue the river on a wasteland (requires Bridge construction).

Effects
Only needed to increase the length of a river.

Count's Land


After three loops, a Ransacked Village becomes a Count's Land.

Effects
Heals [15+5*loop] HP upon entering.
Gives you a quest with a better reward.

A village?


Appears every 10 forest/thickets.

Effects
Spawns a Wooden Warrior every 2 days.
Roadside
Goblin Lookout
Combo


If a Swamp is placed next to a Goblin Camp, the camp becomes a Goblin Lookout.

Effects
Adds a Goblin Archer to battles on adjacent tiles.

Hungry Grove
Combo


If a blood grove is placed next to another blood grove, it will become a hungry grove (if there is no adjacent forest, thicket or grove).



If the forest or the thicket adjacent to it becomes a burnt forest, the blood grove becomes a hungry grove.



If the forest, thicket or grove adjacent to it is destroyed by Oblivion, the blood grove becomes a hungry grove.

Effects
Occasionally attacks the hero ([5+3*loop] damage).
Devours enemies that have less then 20% HP left.

Reverse Combo


If a Groove is placed next to Hungry Grove, the surrounding Hungry Grove will turn back into Blood Grove.

Reed
Combo


A River placed next to a Wasteland becomes a Reed.

Effects
Spawns a fish man every 3 days.

Shipwreck
Combo


A River placed next to a Battle Field becomes a Shipwreck.

Effects
Spawns a siren once per loop.
Spawns a Chest once per loop, no mimics.
Enemies on adjacent tiles may become ghosts.

Abandoned Bookery


After using up all 20 charges of its charges, a Bookery becomes an Abandoned Bookery.

Effects
Adds tomes to battles on adjacent tiles.

Bandit camp


Placing 2 villages will make a bandit camp appear.

Effects
Spawns a bandit on an adjacent tile every 2 days.

Goblin Camp


Placing 10 mountain or rock tiles will make a goblin camp appear.

Effects
Spawns a goblin on an adjacent tile once a day.

Witch Hut (v1.102)



Every 3 Swamp placed on the Road, a Witch Hut card will be given to you.

Effects
Grants you a health potion each time you pass by.
-1 to max number of potions.
Adds Witches to battles on the tiles around it.
Landscape
Mountain Peak
Combo


A 3-by-3 square of Rocks and/or Mountains forms a Mountain Peak.

Effects
+48% HP
+2% additional HP for every adjacent Mountain/Rock tile.
Spawns a Harpy every 2 days.

Notes
There can be only one Mountain Peak on the map.

Reverse combo


You can destroy a Mountain Peak using a Oblivion. It will randomly split it into 8 Rocks and/or Mountains, leaving one square empty.

Blooming Meadow
Combo


A Meadow that is adjacent to any other tile (except another Meadow) becomes a Blooming Meadow.

Effects
Heals 3 HP at the start of each day.

Oasis
Combo


A River placed next to a Desert or Sand Dunes becomes an Oasis.

Effects
-0.5% to the hero's attack speed.
-1% attack speed to all other creatures.

Burned Forest
Combo


If a Forest or Thicket is inside the Storm Temple's highlighted area, it becomes a Burned Forest.

Effects
+0,5 Magic damage.

Notes
If you use Oblivion on a Storm Temple, it does not revert Burned Forests back into Forests or Thickets.

Town
Combo


Five Suburbs arranged in a + shape will convert the center tile into a Town.

Effects
Increases the experience gained from killing enemies by 2.

Maquis (v1.1)
Combo


Placing a Forest / Thicket next to a Desert / Sand Dunes.

Effects
Enemies deal 2% less damage (no lower than -50%).
Enemies attack 2% faster (no higher than +50%).

Ziggurat (v1.1)
Combo


Appears for every 7 Desert / Sand Dunes.

Effects
Spawns a Sand Spirit each loop.
Special
Empty Treasury
Combo


When a Treasury is fully surrounded by any other tiles it becomes an Empty Treasury.

Effects
Spawns a Gargoyle every 3 days.
Secret
Frog King


Place swamps on ALL tiles in the road will make the Frog King spawn.
Remember to take Oblivion to remove any Lich's Palaces if you are playing on Chapter I or IV.
The Frog King has only 2 HP, takes only 1 HP of damage per hit and has 99% dodge. The fight can be quite long.

Dimension Rift (Secret bossfight)


Place 5 of the AOE cards listed above and the Oblivion card in your deck, then start any map on any act. You need to find a “U”-shaped curve on the map — it can be pointed in any direction. In this area, you need to place 5 of your AOE tiles so the effects are overlapping on the “U”-shaped curve.

If you place the tiles correctly, one of the tiles will begin to glow with blue sparks. Place the Oblivion tile on the blue sparks to generate the secret bossfight against The 4 True Creators (Deceiver, Blinch, The Random & Finlal).
Envie de parcourir ce guide en français ?
Credits
Your feedback is useful to improve this guide and help a maximum of players.
So feel free to comment if you see any mistake or if you have suggestions for improvement.

🙏 Thanks to:
Thorolf, -OxyD-, Azaz, Myst Lunarbane, RedBartlett
28 Comments
guts' theme (Cut & Looped) Nov 17, 2023 @ 6:04pm 
For the secret boss you wrote you only need "5 auras" to make it work but in your picture it shows 6 aura tiles (which is the actual amount you need).
Mµvh773 May 26, 2023 @ 6:11am 
Thanks for this guide! I found two little errors.
1. “If a Groove is placed next to Hungry Grove ”: there’s one “o” too many.
2. “(except another Meadow )”: … or another Bloomy Meadow .
Katherine Feb 10, 2023 @ 2:33pm 
turning the only forest/thicket next to a blood grove into a maquis will turn the blood grove into a hungry grove, same effect as removing the forest/thicket. Source: I did this yesterday.
Discotooth™ Dec 22, 2022 @ 7:41pm 
3 swamp tiles aren't giving me a Witch Hut?

Edit: You need to have a level 3 Alchemist Hut in the camp for this
Ragnaman May 17, 2022 @ 6:16am 
How can one even find the secret bossfights ingame ? What hints are there ?
Miss Oranje Disco Dancer May 15, 2021 @ 9:17am 
This is a huge help, thank you for this guide!!
Yeager  [author] May 11, 2021 @ 3:52pm 
Ok thanks @galagaalpha, I added this clarification.
galagaalpha May 8, 2021 @ 8:07pm 
Blood+Blood making hungry is not entirely accurate. You can get a Hungry this way but only if there is not a forest adjacent to the second grove
paveljanik [CZ] Mar 21, 2021 @ 3:00pm 
Fun fact: you can only stack 99% reduced life from dunes/deserts and only 50/25% reduced attack speed from oasis, any further than that have no effect.
BlackPhanter Mar 21, 2021 @ 1:56pm 
wow, didn't expect that much bullshit on the secret boss xD