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But the most significant reason why I didn't do such calculations is the lack of alternatives. And even if it turns out that the shield will have a fairly small level gain effect at high item levels, I still consider the Stone of Tenderness to be the best choice. Simply because it reduces the cost of development at low levels (25% repel shields will be impacted the most), and therefore speeds up the development of the character when it's most important.
However, shields are still a niche item (STR 13+melee only), so the question isn't so much how to make your shield a "must have" item, but how to increase a benefit you get from it despite its niche nature.
Out of 9 stones, you can't insert any damage-related stones in a shield (-3 options). "On kill" don't work on bosses or tough champions (no kills - no effects, so another -3 options). "-10 base cost" does almost nothing in case of a few millions base cost (-1 option), and autoupgrade isn't a problem for a build with STR 13("Blacksmith Craft" at STR 11, so -1 option).
So, you are literally left with only Stone of Tenderness. The effect isn't great enough to justify using a shield-related builds all the time, but if you'are already using a melee build with 13 points of Strength, then equipping a shield would be nice - and since you have a shield equipped, then inserting a few useful stones won't be bad.
They also have the benefit that you can use Monumentality on them as getting them over 120 is challenging but a times 33 multiplier rocks.
Я не говорю, что сброс магазина - это удобный вариант. Эти полтора часа просто выжали из меня все силы и боевой дух, но на данный момент этот метод всё равно быстрее сундуков, дешевле и не требует предоплаты.