Thief
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100% Loot - Chapter 2: Dust to Dust
By Nakhti
These are all the loot locations for Chapter 2: Dust to Dust. This can be used to earn the 'Obsessive Compulsive' achievement.
   
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Introduction
Remember that picking pockets does not contribute to the loot total, and can be ignored by players attempting to ghost.

If you are replaying the level, the entrance is at the top of the Stonemarket map, past the Queen of Beggars.

Old Foundry, Main Gate
(5 loot)

Hop onto the rope and shimmy down.
A metal gear (3g) is underneath the rope, drop to the lowest point and turn around to find it.
Sprint down the moat underneath the bridge. Towards the end you will find a grate to unscrew with the wrench. Just inside is a flask (4g).
Continue down the vent. Turn right, unscrew the next vent, and follow it to the end. Here you will find a syringe (6g).
Back up, and you will find a spot to lift yourself out of the vent on the right. You will come to a scalable wall, but don't climb this yet, you won't be able to return. At the foot of the wall is another gear (3g).
Use your lockpicks on the gate to the left. Beyond is a guard patrolling in a counterclockwise pattern; easy to avoid, but he will raise an alarm if he finds the gate open. On the other side of the courtyard is another guard, sleeping by the fire. A purse (12g) is by his feet.
Now backtrack to the scalable wall and hop over.

Total: 5 loot
Old Foundry, Dust Yard
Old Foundry (1 collectable, 2 loot)

This yard is empty, so sprint to the northeast corner of the yard, past the poppy.
Near some old girders lies a pocket portrait (4g).

Behind you, near the center of the yard, is a pulley mechanism. Use the box next to it to climb to the top, then make a running jump off the beam to the roof of the shed. Squeeze under the pipes to access the hatch on the other side of the roof.
Inside the shed is a table with two drawers. The right drawer contains a collectable, Charity's Memory.
A desk bell (12g) is on a shelf at the far end of the shed.
Backtrack to the yard and climb the pipes to enter the building.

Total: 7 loot, 1 collectable
Old Foundry, Office Level
(18 loot)

Make your way through the pipes, and find the guard that is scared of dummies. Follow him up the stairs. He's difficult to ghost past, but when you have a chance, zoom past his route and hop over the crates.
To the right is an office with file cabinets and a chalkboard. On a table is a microscope (30g), a candlestick (6g), and in a drawer to the right is a coin purse (11g). Further to the right is a chest containing a magnifying glass (15g) and a gear (6g).
On the way back is an ashtray (3g) that you may have scampered past. It's on a crate next to the guard route.
Take the stairs all the way to the ground. Nestled underneath the stairs is a flask (4g).
Outside the door, on the crate to the left, is a knife (2g).
Carefully make your way to the northeast corner of the room, where the bodies on hooks are entering. An ashtray (3g) is on a shelf opposite the bodies.
Now circle around to the southwest corner of the room. Near the torchlit area with the door guard is a flask (4g), hidden behind a beam.
Scramble by this guard, unscrew the grate at the end of the room, and follow the vent until you find another ashtray (3g) down a slide.
Unscrew the next grate you come to, and emerge in a room with a hook. Don't hop on the hook yet, there's still more to grab.
Open the door near the ground, and enter the candlelit room. There is another locked door, but don't mess with it if you didn't take out the guard on the other side. Climb onto the large cage and grab the candlestick (15g).
Backtracking, next to the hook is a coin purse (3g). Keep ignoring the hook.
Climb up and look in the open chest to find a desk bell (6g).
Down the passage to the right is a table. In the left drawer is a gear (3g).
If you don't take out the crossbow guard on the catwalk, watch his patrol to find your hiding spots. To the left (overlooking the guard by the locked door) is a cup (2g).

On the other side of the catwalk, behind a pillar, is another cup (2g). It's easy to miss.

Around the stairwell are a series of planks that can be jumped along. On the last one is a gear (3g).
Now you can go back and jump on the hook.

Total: 25 loot, 1 collectable
Old Foundry, Interior
(33 loot, 2 collectables)

Drop down first chance you get. Across some broken glass is a table with a locked drawer, and inside is a magnifying glass (10g).
On a table beyond is a pair of scissors (3g).
Ignore the guard shooting the corpses, and pick the lock on the next door.
The first thing to loot in this room is a table with a knife (2g) and fork (2g).
Across broken glass is a desk with a typewriter. In the lower left drawer is a flask (4g).
Now turn around, jump on a file drawer, and pull yourself up to the ledge. There's a telescope here (45g).
Hop down, unscrew the grate, then enter. Right there is a magnifying glass (10g).
Down the vent is a dimly lit room. On a crate are two candlesticks (15g each).

Unscrew the next vent and look up. High in the rafters is a plank. Shoot a rope arrow into it, climb up, and jump to the upper platform. Near the spot where you land should be a turquoise brooch (28g).
Down the platform, you can jump left onto a cross pattern beam. There are a couple of observant guards on the platform beneath you. Life may be easier if you take them out, but I'm assuming you want to ghost around them.
When they are both walking away from you, open the jewel box on the table and take the pile of coins (5g). The sleeping guard below should notice you skulking about, but if you duck back in the shadows you can still get the undetected bonus.
Walk across the cross pattern beam, the shadows should protect you. Take a right, open the chest across the broken glass, and grab the gear (3g).
Take another right across the cross pattern beam, hop over the door and find a coin purse (13g).
Hop back and jump to the ground. On the well lit desk is a candlestick (6g).
In the lower right desk drawer is a coin purse (12g). To search the desk without shutting off the light, move back from the desk so that the vision of the guards above is blocked by a beam.
Choose a route to the other side of the platform with the two guards. It may be easiest to stay out of sight using the rope arrow.
Visible on a table is a magnifying glass (10g).
Harder to get to is a gear (3g) on the table closer to the sleeping guard. Time the hops over the railing carefully.
Also a tough grab is the scissors (5g) on the table next to the crossbow guard.
Behind this area is a door. This leads to a hallway that we have been ignoring until now. Sneak past the guard, take a left, and near the closet look up for another place to shoot a rope arrow.
Jump from the closet to the rope, then from one catwalk to the next. Here you find a collectable, the Daisy Brooch.
Circle back to the other side of the room, past the door next to the well lit desk. Ignore the sleeping guard for now. Take a right, then another right.
Down this hallway, just past a couple of wagon wheels, is a shelf with a pair of scissors (3g).
Climb up this shelf, and climb further into the rafters. Up here is a flask (8g) and a coin purse (15g).
Jump down and continue down the hallway. Take a left. At the broken door jump over the railing and enter the vent. Follow it to the robot room.
On a nearby table is a magnifying glass (15g) and a candlestick (15g). There is a telescope (45g) on a further table; the dummy turns to look at you when you grab it.
The code to the safe is 314. Inside is a collectable, the Soul of the Automaton.
Clamber into the next vent, follow it until you drop to the ground. Sneak behind the guard lounging in the hallway and grab the knife (6g) stuck in the dummy next to him.
Double back to the vent. Climb on the crate, and fish out the gear (3g) in the broken glass.
Opposite the guard is a well lit boiler room. Climb up the closet, then to the rafters. Grab the gear (3g).
Through the next door is a familiar hallway, travel to the end of it, towards the sleeping guard. Grab a flask (4g) from the shelf.
Approach the locked door next to the sleeping guard. Take the fork (2g) from the nearby middle drawer.
Creep across the broken glass and pick the lock to the trunk. Inside the chest is a mechanical key, use it to open the door. In the next room, climb up the wall and pick the lock to the chest. Inside is two forks (6g each), two spoons (6g each) and a knife (6g).
Check your loot if you need to, and jump on the hook.

Total: 59 loot, 3 collectables
Old Foundry, Furnace Hall
(8 loot, 1 collectable)

Drop from the hook before the guard sees you. A ring (6g) is near here, turn around if you don't see it before the cutscene.
Once you climb up, bypass the furnace and go through a doorway to the left. Among the ashes on the ground is a gear (3g), and a collectable, the Diamond Circle, is next to it on a conveyor belt entrance.
Through the door is the crossbow guard you avoided earlier. Sneak by him to grab the gear (3g) in the crate.
Back to the furnace. There's a desk bell (12g) that is next to the furnace, and tricky to get to.

Approach the rail next to the closer guard, and hop the rail when the furnace is closed.
Backtrack to the first autopsy table, which contains a pocket portrait (10g).
Zoom over to the third autopsy table, which has a ring (6g) and a bracelet (8g).
On a nearby barrel is a pair of surgical scissors (12g).
If you have everything, climb the wall and enter the vent.

Total: 67 loot, 4 collectables
Old Foundry, Supervisor's Office
(4 loot, 1 collectable)

On the table is a watch seal (20g).
Inside the safe are gold coins (20g, 20g, 5g).
After you grab the ring you no longer need to worry about collecting loot.

Final Total: 71 loot, 5 collectables
14 Comments
moon.hada_ Sep 14 @ 4:16am 
I still missed two things, and I followed it to the t, guess I'll try again
euphoricEphemerality Feb 3, 2024 @ 11:05pm 
@MreeBiPolar that's not true, it has 34 items, there are 3 parts that say "two" [item] though. the 33 part is the typo, but otherwise there aren't any errors in the guide and it's fully complete
MreeBiPolar Apr 1, 2020 @ 7:50am 
... Something is not right here. For Old Foundry, Interior section, your guide lists:
Before: 25 loot, 1 collectable
Section: 33 loot, 2 collectables
After: 59 loot, 3 collectables
... Math does not check. Moreover, the section itself lists only 31 loot item, not 33.
Xeph Jun 24, 2019 @ 12:20am 
Solid guide! I'd recommend. Easy to follow and accurate.
Aug 6, 2016 @ 2:35pm 
Great guide. Thanks! :)
BoredInBali Jan 19, 2016 @ 12:23pm 
You're a true lifesaver! My OCD thanks you :)
Someone May 7, 2015 @ 12:12pm 
5+2+18+33+8+4=70 < 71
Guide is incomplete
zurcioPL Nov 25, 2014 @ 10:12am 
It will be a good though, if you put info that a rope arrow is needed.
pancakemix Jun 21, 2014 @ 4:32pm 
This is a great guide, But I wouldent call it 100%. It serves it's purpose but it leaves out things like arrows, Food, Guard /w Pouches .ect it should also be noted that even though picking pockets isn't needed, It will NOT count as opportunistic unless you're detected and the ghost run failed. (at least in my experience as I was able to compleat both objectives earning only full ghost in my two playthoughs)
cho May 16, 2014 @ 10:37am 
Thanks :knight: