Dead Cells

Dead Cells

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[Beginner Guide] Secret Blueprints in each Biome
By Saint Lucifer
This little guide briefly summarizes the infos from the wiki & quickly tells you the locations of
hidden & unique Blueprints in each Biome, as well as the requirements to pick them up,
so you don't have to click through a hundred wiki pages :)


A Guide for Dead Cells [version 2.3]

For Beginners and intermediate Players


Last Update: May 2021
   
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Guide Updates
8. Feb 2021
- Corrected some minor mistakes

5. Feb 2021
- Added all maps where there is no secret hidden loot as well into the guide, just to clarify it better for the reader, if there is something to find on a map or not.

• List of all hidden blueprints
These are the blueprints that can not be dropped by enemies, but only be looted in specific biomes in certain secret places.

If you are looking for a specific one, the number in brackets tells you the respective stage it will appear in. Scroll down to that Stage to find it's exact location.

(For more blueprints that are exclusively dropped by the Bosses take a look at my Boss Loot Guide.)


Melee
- Crowbar (1)
- Broadsword (1)
- Assassin Dagger (2)

Ranged
- Quick Bow (1)
- Marksman Bow (2)
- Explosive Crossbow (2)
- Nerves of Steel (Ranged) (3)
- Alchemic Carbine (Ranged) (3)
- War Javelin (5)
- Boomerang (6)

Shields
- Assault Shield (1)
- Front Line Shield (3)
- Parry Shield (4)
- Punishment (Shield) (5)

Grenades
- Stun Grenade (3)
- Root Grenade (Boss1)

Spells
- Emergency Door (Spell) (4)
- Serenade (Spell) (4)
- Cocoon (5)

Mutations
- Spite (Mutation) (1)
- Frenzy (Mutation) (1)
- Disengagement (Mutation) (1)
- Ripper (Mutation) (2)
- Extended Healing (Mutation) (3)
- Masochist (Mutation) (4)
- Parting Gift (Mutation) (4)
- Acceptance (Mutation) (6)

Outfits
- HEV Outfit (1)
- Gold Outfit (1)
- Gardener Outfit (2)

Upgrades
- Goldbag V (3)
- Merchandise Categories (4)

► Stage 1 (starting map)

-- Prisoners' Quarters --

- Spite (Mutation)
[req.] go to toxic sewers transition area
behind left wall shortly after droping down, roll through left wall

- Crowbar + HEV Outfit
[req.] 3rd run or later
roll behind wall in Gordon Freeman lore room (does not always spawn)

- Quick Bow
[req.] 4th run or later
behind wall top left of starting point

- Broadsword
[req.] 3rd run or later
tutorial knight corpse near an exit

- Assault Shield
[req.] speedrun to Promenade
2:00 timed door

- Frenzy (Mutation)
[req.] speedrun to Toxic Sewers
2:00 timed door

- Disengagement (Mutation)
[req.] Homunculus Rune
top of starting point, catch with head

- Gold Outfit
[req.] Specialist Showroom Upgrade
steal for 50 curses after killing all enemies, then exit the area to save the BP. (Then you can die.)

► Stage 2 maps

-- Promenade of the Condemned --

- Assassin Dagger
[req.] ---
secret room in most left wall

- Marksman Bow
[req.] speedrun to Ossuary
8:00 timed door

- Explosive Crossbow
[req.] Spider Rune
collect 3 Gardener Keys, open all doors

- Ripper (Mutation)
[req.] Spider Rune
most left wall, climb all the way up, there is a 2nd secret room at the top



-- Arboretum --

- Gardener Outfit
[req.] ---
in the Fancy Lounge lore room (does not always spawn; RNG)



-- Toxic Sewers --

--- no hidden loot on this map ---

► Stage 2+ (optional Prison Stages)

-- Prison & Corrupted Prison --

--- no hidden loot on these maps ---

► Stage 3 maps

-- Ramparts --

- Stun Grenade
[req.] ---
right end of the map, jump down & to the left to an alcove (does not always spawn)

- Nerves of Steel (Ranged)
[req.] ---
right end of the map, jump on invisible platform (does not always spawn)



-- Ossuary --

- Extended Healing (Mutation)
[req.] Teleport Rune
roll through a wall into a secret room with a teleporter in it (the room is visible from outside)



-- Ancient Sewers --

- Alchemic Carbine (Ranged)
[req.] ---
roll through a wall into a big secret area filled with poison water;
might be harder to find; the wall seems to be left-sided;
try rolling in places where you can see a large dark (undiscovered) areal on the map,
i.e. where you could imagine a huge hidden room below.

- Front Line Shield
[req.] ---
below a puddle with poison water & a fake floor; jump through or use head

- Goldbag V (Hub Upgrade)
[req.] Homunculus Rune
area below fake floors, solve the maze with head



-- Morass of the Banished --

--- no hidden loot on this map ---

► 1st Boss Stages

-- Black Bridge (1st Boss) --

- Root Grenade
[req.] ---
15:00 timed door



-- Crypt (1st Boss) & Nest (1st Boss) --

--- No hidden loot on these maps. See Boss Loot Guide for infos on boss exclusive blueprints. ---

► Stage 4 maps

-- Stilt Village --

- Parry Shield
[req.] Spider Rune
save the 1st key by climbing over the middle tower,
then break through floor top right of the east elevator



-- Slumbering Sanctuary --

- Masochist (Mutation)
[req.] ---
behind wall in a vertical passage with spikes at the bottom

- Emergency Door (Spell)
[req.] ---
find entrance to a riddle room, cross it without breaking any doors



-- Graveyard --

- Merchandise Categories (Hub Upgrade)
[req.] Architects Key
find the key in a wall- or floor-rune within the lower Graveyard,
then open the room at the far right of the upper Graveyard

- Parting Gift (Mutation)
[req.] Architects Key
use the switch in a fake ceiling above the merchandise blueprint,
then climb another fake ceiling outside



-- Fractured Shrines --

- Serenade (Spell)
[req.] ---
reach a hidden island by jumping over invisible platforms

► Stage 5 maps

-- Clock Tower --

- Punishment (Shield)
[req.] ---
ring the 4 bells from lowest pitch to highest pitch; if correct, a key will drop from the last bell



-- Cavern --

- War Javelin (Ranged)
[req.] Homunculus Rune
near the end of level drop down a hole into a parcour area



-- Undying Shores --

- Cocoon
[req.] ---
find 2 violet flags with runes & memorize them,
then open the correct of the 3 rune doors



-- Forgotten Sepulcher --

--- no hidden loot on this map ---

► 2nd Boss Stages

-- Clock Room, Haven, Mausoleum (2nd Boss Stages) --

--- No hidden loot on these maps. See Boss Loot Guide for infos on boss exclusive blueprints. ---

► Stage 6 maps

-- High Peak Castle --

- Boomerang
[req.] Spider Rune, 3 Castle Keys
open 3rd door near the exit

- Acceptance (Mutation)
[req.] 3+BC, 3 Moonflower Keys
collect 3 Gardener Keys in Promenade,
then find 3 secret areas in: Ramparts, Graveyard, Forgotten,
then find secret area in castle



-- Distillery --

--- no hidden loot on this map ---

3 Comments
1MantisPhoenix Feb 19, 2024 @ 12:21am 
There are blueprints in Clock Room
You need to ring all the bells from lowest frequency to highest ... then get the bell tower key... then unlock the blueprint...
1MantisPhoenix Feb 19, 2024 @ 12:20am 
-- Toxic Sewers --

--- no hidden loot on this map ---
You're wrong
Pumpkin Jack Jan 21, 2022 @ 6:42am 
Thx this was very helpful :)