The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Nghamar Ran - The Orc Stronghold (v. 0.31)
   
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15 mars 2014 à 9h15
29 avr. 2015 à 3h10
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Nghamar Ran - The Orc Stronghold (v. 0.31)

Description
Have you also thought that the few orc Strongholds that are scattered throughout Skyrim are too distant and offer too little for a player to actually enjoy them? Well no more! This mods adds a large orc stronghold, Nghamar Ran to the mountains between Whiterun and Winterhold, hidden off sight but still accessible. The stronghold has, like other strongholds defended and walled perimeter, with all that a proper orc stronghold needs - Cattle, farm, stables, mine, blacksmith, storage area, houses and of course, the longhouse, which sits upon an entrance to an old cave.

This mod adds:
15+ Guards to walk the perimeter (may add more later on)
12 unique chatacters to live inside the stronghold (more to come)
3 Vendors (Hunter, Blacksmith, Alchemist ) [Planned]
A player-house (In progress)
An Iron mine
Number of crafting places
A small dungeon (Planned)
A hunting camp

Note: This mod is still work in progress, with some of the content currently missing, however it is entirely NavMeshed and playable.

Known bugs:
-The door on the perimeter tower does not act as a door, tried to replace it several time with little success. (you can still get there from behind) (Will fix it soon)
-The horses may jump around like mad if threatened... (Fix in progress)
-Grass sticking through objecs on places it should not be. (No idea how to get rid of it at the moment, but I will look into it later)

If you find any other bugs, please post them into the comments so that I can fix them!

Please rate and comment!
18 commentaires
Darth Walrus  [créateur] 4 sept. 2017 à 1h38 
@RIPTIDE Haha cheers, although tbh I feel sort of bad as I haven't really worked on this for years :( I still may get to it at some point though! :D
76561197963816002 27 juin 2015 à 14h48 
Love Orcs, love the name, keep up the good work. Skyrim needs more Orcs.
Darth Walrus  [créateur] 4 sept. 2014 à 23h17 
@ willowtheblackwidow: Fair point actually - I will just make it a tunnel + a cave then :)
SuperRosieBear 4 sept. 2014 à 15h04 
A dungeon isn't really necessary, it breaks Orcish law in the code of Malicath, because Orcs believe that it is foolish to lock someone up only to tace care of them, crime in strongholds is paid through goods or blood.
Darth Walrus  [créateur] 24 juin 2014 à 12h41 
@patrickhuigen99 : Nope, and I'm sorry to say that they will not be able to do that in the future either - simply because I am not nearly skilled enough to do that.

P.S. I am not going to update the mod for some time - i simply ran of inspiration - but I WILL return to it eventually, most likely some time in August/September...
patrickhuigen99 24 juin 2014 à 11h37 
can your spouse and children also life here
Doom [GGaming] 9 avr. 2014 à 5h21 
ok. keep working on that and im gonna subscribe it again.
Darth Walrus  [créateur] 9 avr. 2014 à 1h46 
@slwalk: I am not sure if I can manage the scripting to do that, but yes, I ultimately hope to do that...
Doom [GGaming] 7 avr. 2014 à 5h04 
mod is not bad, but add the thing that will allow player to be the chief
[VK] Forsaken Vick 28 mars 2014 à 21h11 
LOOKS PROMISING, keep up the good work.