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Bir çeviri sorunu bildirin
1) Regarding the official Toolkit — I cannot advice anything useful except to wait patches for it (I see some negative reviews telling "it keeps crashing", "data mismatch" and other problems).
2) Regarding to ExportTool — I didn't have a goal to make mods, I only used it to unpack PAK files, so I really don't know how to make the game to properly "see" mods.
upd. I see that:
- mods definetely must be .pak;
- mods must be placed into the folder: <disk>:\Users\<UserName>\AppData\Local\Larian Studios\Baldur's Gate 3\Mods;
- for example "Hairunlocked mod" after .PAK-unpacking have the following folders inside: [Generated], [Mods], [Public]. As you see, there is no high-level folder with mod's name, So I suppose, that yours .PAK should have the same structure (or similar)
Svēteliene, sorry, but I cannot advice anything. You may try the official "Baldur's Gate 3 Toolkit Data" https://store.steampowered.com/app/2956320/Baldurs_Gate_3_Toolkit_Data/
I've also tried repacking it with no compress and ticking the box that says „solid”, but that didn't change anything.
I'm not using any mods.
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