Garry's Mod

Garry's Mod

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How to port a Minecraft map to Garry's Mod using Sourcecraft 2.12
By Zero-PAiN
So for those guys who want to know how to port they're awesome creations (albeit small ones!) over to Garry's Mod, here's a little guide I'm putting together piece by piece!

This technique can also work for CS:GO, CS:S, HL2, L4D 1&2, anything Source based, really.

Enjoy! And let me know of anything I gotta inform of as well!

More will be added too btw.
   
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Main How-To of Sourcecraft 2.12

Here I'll show how Sourcecraft 2.12 works and share a little of the know-how of it.

Downloads:
Google Drive link to Related Files & My Modified Murder Backup[drive.google.com]
Also contains:
Sourcecraft 2.12.rar
eNnerGy Minecraft Texture Pack :
Includes a few better ported textures, and other typical ones already included with Sourcecraft. Namely: Lava and Water textures that are animated!
Map being used: Adventure Time Tree House[www.planetminecraft.com]

BTW! You cannot copy anything from the nether WORLD. If you take whatever you've built into the Nether, you will have to copy it over to the main world via WorldCraft or something, then copy it over from Sourcecraft. This is because Nether Coordinance are a bit different as they are on a different "plane" all together.
Breakable Blocks

These are your breakable blocks that you'll want to implement for secret areas and things in the map. I've heard that its not wise to make an ENTIRE map out of these breakable blocks, however map at your own free will and be creative!
Minecraft Doors

I know there are many door tutorials out there, but here's just one i spiffed together for you kiddos. Not the greatest! But it works! Find some Minecraft door sounds too, maybe you can port one over from Minecraft itself!
Making a Door activated by Pressure Plates & Custom Sounds

In this video, I touch on how to make a door open without having you press any buttons, merely stepping on a "pressure plate" like idea.

I also include how to use custom sounds from minecraft.
Using Math Counters to Make Objectives/Events in TTT / Murder / Whatever Gametype

In this video, I make an objective where players need to collect 4 items (3 diamonds and a stick), place them on a crafting table, and it will create a diamond sword for them to use.

You can use this same sort of technique to enable a disabled door/portal/TTT Tester/anything.

It'll teach you how to use a "math_counter", "filter_activator_name" and "trigger" brushes together.
Making Models from Brushes with Propper to Reduce Brush Count

This video explains how to use Propper.

When you're making large maps or maps that include a ton of geometry, you'll occasionally hit the 8192 MAX brush limit. You'll need to make some of these brushes models, as models don't get counted against the brush limit.

The video shoes me turning a 9-brush tree prefab into a model.

Imagine if my map had 100 trees that were all 9 brushes each. That's 900 brushes wasted on a map! This technique would lower that map's brush count by 900!
47 Comments
Zero-PAiN  [author] Sep 24, 2024 @ 9:34pm 
I'm not sure - there may be another tool that does. This tool does not.
Szpieg2000 Sep 22, 2024 @ 11:46am 
Does this work for version above 1.15? 1.20.4 To be specific.
yagos24 Aug 10, 2023 @ 5:08pm 
THX SO MUCH
Valerie May 30, 2022 @ 10:29am 
I'm gonna try later with a map of spawn from a beta 1.7 server. I wonder how it will turn out
Jib Jul 31, 2021 @ 3:31am 
How do you get stairs and vines working in Sourcecraft? The stairs lack textures and when I put textures on vines they're like blocks instead of flat textures.
The Pie Man Jul 30, 2021 @ 4:53pm 
Yeah I thought so. Thanks anyways!
Zero-PAiN  [author] Jul 30, 2021 @ 4:00pm 
Might be, this tutorial was made back in 1.7 days
The Pie Man Jul 30, 2021 @ 3:04pm 
When I convert using sourcecraft 2.12 I get:

[Warning] Cannot find material path. Use a path like "...\Steam\steamapps\<user-name>\sourcesdk_content\<game-name>\mapsrc\Minecraft".

and when I open it in Hammer its an empty Skybox.

Using Sourcecraft 3.1 doesn't do anything as the run button doesn't work.

I think its because the map was created in 1.16.1?
Berb Jan 11, 2021 @ 5:19pm 
I just loaded my sourcecraft map but all bars and torches dont load properly, and theres a few dev and missing blocks too
Zero-PAiN  [author] May 18, 2020 @ 2:17pm 
Odd, check the directories that Hammer is pointing to. Even if the files are all there, if they're not being pointed to by Hammer it won't matter.