DOOM II
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How to Install Project Brutality/Brutal Doom and Visor mod for Doom 2
От kinda mechy wit it
A guide for how to expertly mod Doom 2
   
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* Necessary Files *
Getting Started
What you will need
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Project Brutality (For GZDoom only)*
Project Brutality 3.0 (most recent version is 3.0 located here
DoomVisor HUD v2.13 here
Latest GZDoom v4.5.0 here[zdoom.org]


* - note that you will need to run either Brutal Doom or Project Brutality, you cannot run both otherwise you will come across crashes
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How to Install
^ Download Necessary Files ^

GZDoom

1. Install Doom then locate the folder in explorer (Steam/steamapps/common/(Doom 2)
2. Open the GZDoom zip file you downloaded [e.g. gzdoom-4-5-0-Windows-64bit.zip]
3. Open 'base' folder (if you are in the Master Levels of Doom folder you will not see a 'base' folder 4.That's ok, just apply the following steps below in that folder -- as if you are treating it like it's a /base folder)
5. Copy all files from the 'GZDoom' zip folder to your Steam Doom base folder
6. Delete 'dosbox.exe', then rename 'gzdoom.exe' to 'dosbox.exe'

Project Brutality

1. Copy/Move 'PB3Zv0.8.5.pk3' over to the 'base' folder located within the doom 2 steam folder
2. Run the game once to have the 'gzdoom-(YourPCUserNameHere).ini' created automatically.
3. Open the 'gzdoom-(YourPCUserNameHere).ini' and scroll down to where you see [doom.Autoload]
4. Type or Copy/Paste 'Path=PB3Zv0.8.5.pk3' right under [doom.Autoload]
5. Rinse and repeat for however many Doom games you want to apply this to and for however many mods you have installed(The Ultimate Doom, Doom II, Final Doom, and Master Levels of Doom)
6. If prompted, Run doom through original DOS (If you select play Doom 2 then it will run the new Bethesda doom and any installed mods will not be ran)

Visor Mod
*note (This part can get a bit confusing)

1. Extract Contents of the 'Ultimate_DoomVisor_v2.13' Zip file to somewhere where you can easily access each file (I recommend putting the contents on you desktop)

2. Look at the names of each '.pk3' file in the folder. Pay attention to the letter each '.pk3' file has been assigned (eg. UDV_v2.13_A_BASE.pk3) <- In this file the assigned letter is 'A' and in this file the assigned letter is 'B' -> (UDV_v2.13_B_VISOR_Alt_1.pk3)

3. BEFORE dragging the '.pk3' files into the doom 'base' folder read the key below to see which files you can and can't put in

The BASE "A" module is required for full functionality. You should only ever have one(1) "A" module
loaded. The "A" module is the BASE module with all the main HUD components and weapon scripts.

“B” Modules are optional alternate graphic packs for UDV itself You should only ever have one(1) “B” module loaded at any time and it will override the standard visor graphics. It is only necessary if you want to change from the basic default DoomVisor graphics.

You can load any number of the "C", or “D” modules. They include optional add-ons such as lower
quality bullethole effects to increase performance, replacement mugshot graphics, ambient
music/sounds, alternate fonts, or to display the correct key card colors when playing with the megawad Knee Deep in ZDoom.

4. After you fully understand what you have read above you can play around with each '.pk3' file to see what they do but for them to actually load you must follow the same steps with 'Project Brutality' and under [doom.Autoload] you must write (Path=(Chosen file name.pk3)) for each one of the visor files you are using.

TIP* Make sure all of the Visor path lines are after your main mod 'Path line' eg.
'Path=PB3Zv0.8.5.pk3'
'UDV_v2.13_A_BASE.pk3'


Enjoy!

* - note (again) that you will need to run either Brutal Doom or Project Brutality, you cannot run both otherwise you will come across crashes