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Could you comment on how stun damage works? I don't fully get it. I know three stars means the enemy has taken max stun damage, which I assume is equal to a full turn's worth of delay. What stat affects the target's stun resistance/cap?
So much easier for me to just Ctrl+F and try search (dark, ice, flames , poison) Then go to the next until i find some things/relics/chars i can stack. So you have done a relay thorough job mister!
Really hoping for more people to make similar things.
This game is underrated IMO.
Currently testing a build with Auto bot and a random healer with ress.
Then i Choose the golem as tank, putting on him the 0.5x-2x multiplier and some other things to buff the shatter skill. When he dies, he gets ressed like 10+ times in a row , doing all from 112 damage to 890 damage to all! Basically max 8900 damage in one turn before enemy can do anything about it. It is still a bit unstable, but LOADS of fun!
It doesn't make him tankier, per se, but it does help him do his job easier. Mostly because when all the delayed damage from Adrenaline Rush catches up to him, with Honor Code, it's essentially cancelling it and starting over.