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How To DESTROY with Assault Rifles
By oo and 1 collaborators
Also known as AR, when you learn to dominate with this bad boy, nobody can complain!
   
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Introduction
Hello! You might remember this titlle to be similar to the well known guide: How to DESTROY with single barrel launchers. Sadly, that has been taken down. The reason is, I didn't know how popular it would become, thus causing 60% of the loadout world to use them! That's alot of rockets! So, I bring you a new guide, second in the how to DESTROY series!
Please enjoy and don't forget to rate:
How to DESTROY with Assault Rifles
Chapter 1: Why Assault rifles?
Assault rifle chassis is not used alot in the pubbers region of loadout, as they think t takes much more skill than they actually have! It's much easier to do explosive damage by shotting at the feet right? Well that might be the case, but stick around! You never know, you might get hooked on ARs
Chapter 2: Scopes
Crafting an assault rifle is not nearly as diverse or difficult as grafting something like a rocket launcher or a pulse, so we'll start with scopes
Iron Sights (I always like to think Default is most effective, and Iron Sights hits the nail on the head. You can't do any fancy zooming in, but there's no flickering green screen to distract you!
Bio Scanner (One of my favorites, it lets you see enemy's health and friendly's health when aiming! It's very useful for knowing who to heal, and also getting killsteals ;)
X-ray (I honestly can't think of a reason you wouldn't use this. It may not seem handy since you can only see enemies if they're close, but it can really help with things like knowing who's guarding the hammer, or instantly getting the first fire at someone coming around the corner)

ONE THING I NEED TO CLEAR UP! Guys, please. Don't be that idiot that goes on a server with a recon/optical/long range scope on their full auto AR. It might be a fun challenge, but it will give you headaches, just watch beignis and his friend walrus do it:
Chapter 3: Stocks
The only thing I need to say about stocks is, they generally don't matter, unless you pick the wrong ones.
Default (Why not)
Shock Absorbing (Has anyone here played Team Fortress 2? So you must know about the overpowered medic weapon blutsauger, where it says it's downside is that it takes away health, but it actually doesn't? It's like reverse with shock absorbing. The recoil is almost not even lowered, plus it comes with damage penalties! The only thing I would put this on, is a sniper rifle.)
Aluminum (Looks cool and almost no downsides. Use it.)
Dampening (One word: No.)
Compact (Not actually a bad idea, comes with some good upsides, But as for me, it's not worth the blutes.
Chapter 4: Triggers
Ah triggers. Perhaps the borderline desicion between your AR being terribad, or amazing.
Full auto (Gives you the high rate of fire you're looking for, and a quick reload time.)
Semi-Auto (Each individual shot does more damage, but you'll probably get arthritis for clicking so fast, plus hard to aim)
Spooling (Is an alternative to full auto, but you need to wait like three fourth's of a second to start firing. It's got a huge rate of fire, but each individual shot does less damage. Meh. I use it sometimes)
Two round Burst/Three round burst (Full auto and semi auto had twins, two round burst and three round burst. These little guys can be powerful, if you can aim. Test in out for yourself before buying, however!)
Chapter 5: Magazines
There are not alot to really choose from, but I guess it deserves its own chapter ¯\_(ツ)_/¯
Standard (It's da best in general.)
High Capacity (I don't see as many people as I would like to see who use this. It's not bad or anything, the damage penalty is barely anything and you get 50 more shots! The big baddie of this mag is its 3 second reload time! OOF!
Shell loading (No)
Bolt action (You're stupid.)
Chapter 6: Barrels
Assault (My personal favorite. It's almost all ranges and it's fairly accurate)
Light Assault (Assault and Gatling had buttsex to make this. The small damage penalty and stability penalty doesn't change the fact that this barrel is AWESOME)
Gatling (My second favorite. No damage penalty and a huge rate of fire. Long range it sucks but If you can deal with the recoil and innacuracy at close range, nobody will touch you)
Silenced (I have a love hate relationship with silenced. The fact that it takes you off the radar is cool, but the damage penalty is not cool. I think my favorite part about this barrel is that instead of BRAKATAKATAKATAK it just has a low hum when you fire it. Number one barrel to use with spooling)

Any other barrel, I would not use

BONUS In a future update, there will be a barrel called LMG which will fire full auto with slightly less rate of regular full auto. So get ready for a guide update!
Chapter 7: Usage
To reach an AR's full effectiveness, stay around 20-30 feet from your enemies, unless you wanna get up in their business. With gatling and assault, this may actually be a good idea. Hipfire is usually used as a last resort, like if you're low on health and you need to jump around and shoot or if the enemy's low on health. Hipfire can be a good first resort with gatling, if you're close enough.
A great equipment to use with ARs are juice grenades, as they can help you dish out more damage. To reach a juice nade's max potential, throw it right onto your feet, it will give you an immediate juice buff. If you don't feel like sharing, only do this! ARs are one of the best anti-rocket guns, so if you're in combat with a pesky single barreler, try shooting their rockets down! It's easier if they're firing towards you so you don't have to fire in a different direction!
Conclusion
Thank you for taking a few minutes to read my guide, and enjoy your assault rifle! Remember! If you suck with them at first, don't get discouraged. ARs take a little while to master! Please remember to rate up this guide if you liked it, and don't forget to Suggest the topic for the next how to DESTROY! anything would be fine, you can even suggest grenade and equipment usage!
And now my bros, I leave you with another dose of inspiration, by the incredible GST800!
{LINK REMOVED} probably best sniper in the game)
43 Comments
... Jun 9, 2017 @ 4:37pm 
the blutsauger makes it so that you have no health regen
Piccolo Swaganini May 2, 2015 @ 7:25pm 
the blutsauger reduces the medic's health regeneration
oo  [author] Aug 10, 2014 @ 7:57pm 
I'd like to hand it over to you, thanks.

No need to put me as a contributor
SublimeSlimeTime Aug 10, 2014 @ 6:45pm 
Hey Toad, I've made 2 how to Destroy's, and I will gladly continue the series.
oo  [author] Aug 10, 2014 @ 10:28am 
[h1]NOTICE [/h1]
I will be discontinuing the How To DESTROY series simply because I have lost interest in loadout. I will be deciding who gets to claim it, if you show me you can take the responsibility. To volunteer, please comment why you want to below.

THANK YOU!
tehryder Aug 10, 2014 @ 10:06am 
Really good guide.Now,there's the LMG barrel for the AR.Can you say your opinion on it?
SublimeSlimeTime Jul 24, 2014 @ 6:38pm 
@Sgt Dragonborne I made one of those
MartinWTB Jul 15, 2014 @ 1:25pm 
God I love Light Assault too :)
Aperture Jul 9, 2014 @ 12:48pm 
I use a high capacity with spooling AR as my primary wep and always have. Reminds me of the TF2 Heavy's minigun :P :p2aperture:
squidward pregnant Jun 23, 2014 @ 11:49am 
How to destroy with shotguns