Plague Inc: Evolved
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Plague Inc: Evolved: Neurax Worm (Normal)
Από John Helldiver
A guide for beating the manipulative Neurax Worm on Normal. Works in Plague Inc and Plague Inc: Evolved. DOES NOT WORK ON BRUTAL.
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Gameplay
The Neurax Worm is a manipulative parasite that burrows into the brain of its host. It has been undisturbed in its natural habitat for millennia, but humans have disturbed it from its eternal slumber and given it the means to spread. It's your job to choose whether to eradicate (Ending 1) or enslave (Ending 2) humanity. To unlock it, you must beat every plague (excluding Shadow Plague, Necroa Virus, and Simian Flu) in Brutal or Mega-Brutal in Plague Inc, or on Plague Inc: Evolved, complete the Fungus (guide provided below).
https://steamcommunity.com/sharedfiles/filedetails/?id=2352145422

The Neurax Worm is entirely different from other plagues, and all symptoms, abilities, and transmissions are changed substantially, although its main premise is close to the Parasite. Its unique ability, on the other hand, is the Trojan Plane, but more on it later.
Genes
The Neurax worm is highly complex. These are some good genes for use with it.

DNA Genes (OPTIONAL)
As always, Use Metabolic Jump or Cytochrome Surge, which increases DNA from Red and Orange bubbles, respectively. Alternatively, use Metabolic Hijack to pop these bubbles automatically.

Mutation Genes (OPTIONAL)
If you do not wish to deal with mutations, use Creationist. If you would like more mutations, use Darwinist. If you don't want to risk the cure, use Genetic Mimic. DO NOT USE BASE OXIDATION OR BASE HYDROLYSIS.

Travel Genes (OPTIONAL)
Anything works here.

Environment Genes (OPTIONAL)
As always, Extremophile. Alternatively, as we will start in an arid climate, you can use Xerophile for a boost in Arid climates.

Evolution Genes
Seeing as we won't be devolving, just use nothing here.
ENDING 1: Worm Food
Before You Begin
This ending involves eradicating humanity, granting the achievement "Worm Food".

Allow any symptoms that evolve.

Part 0.1.1: The Beginning
Begin in South Africa (specifically South Africa, Lesotho, Eswatini, or Namibia).

Part 1.0.1: Early-Game
Save up for 25 DNA.
Under Transmissions, get Concertina Locomotion, Undulatory Locomotion, Air I, and Water I.

Save up for 25 DNA.
Under Abilities, get Cold Resistance I, Trojan Planes I, and Drug Resistance I.

Part 1.1.1: The Trojan Plane
The Trojan Plane leads to the worm manipulating the host's dopamine transporters, leading to its host developing a form of ADHD (Attention Deficit Hyperactivity Disorder) that especially affects pilots. They will want to fly to a target country of your choosing and infect it. Upon purchasing Trojan Planes I, Trojan bubbles (pictured below) will appear, which will allow you to fly a plane to any country to infect it. Simply click on the bubble and click on any country.









Infect any country that hasn't been infected yet.
*cough cough* greenland *cough cough*

Part 1.2.1: Early-Game (Cont.)
Save up for 33-35 DNA.
Under Transmissions, get Water II and Air II.
Continue spreading trojan planes.

Part 2.0.1: Fight The Cure
Save up for 125 DNA.
Under Transmissions, get Air III, Eggs I, Eggs II, Water III, and Eggs III.
Under Abilities, get Drug Resistance II, Cold Resistance II, and Genetic Hardening I to slow the cure that is soon to begin.

Save up for 100 DNA.
Under Symptoms, get Neural Breach, Cerebral Tendrils, Frontal Mesh, Immaturity, and Mania.
Under Abilities, get Genetic Hardening II.

Move on to part 3 once everyone is infected.

Part 3.0.1: Worm Food
In the World Menu, have no pink or blue countries AND/OR Obtain the message "THERE ARE NO HEALTHY PEOPLE LEFT IN THE WORLD."
Under Symptoms, get Aggression, Acute Encephalitis, Cognitive Scrambling, Schizophrenia, Hallucinations, and Blindness.

You have eliminated humanity. You win!
ENDING 2: Assuming Direct Control
Before You Begin
This ending involves enslaving humanity, granting the achievement "Assuming Direct Control".

Allow any symptoms that evolve. This excludes lethal symptoms.

Part 0.1.2: The Beginning
Begin in South Africa (specifically South Africa, Lesotho, Eswatini, or Namibia).

Part 1.0.2: Early-Game
Save up for 25 DNA.
Under Transmissions, get Concertina Locomotion, Undulatory Locomotion, Air I, and Water I.

Save up for 25 DNA.
Under Abilities, get Cold Resistance I, Trojan Planes I, and Drug Resistance I.

Part 1.1.2: The Trojan Plane
See Part 1.1.1.

Infect any country that hasn't been infected yet.
*cough cough* greenland *cough cough*

Part 1.2.2: Early-Game (Cont.)
Save up for 33-35 DNA.
Under Transmissions, get Water II and Air II.
Continue spreading trojan planes.

Part 2.0.2: Fight The Cure
Save up for 125 DNA.
Under Transmissions, get Air III, Eggs I, Eggs II, Water III, and Eggs III.
Under Abilities, get Drug Resistance II, Cold Resistance II, and Genetic Hardening I to slow the cure that is soon to begin.

Save up for 100 DNA.
Under Symptoms, get Neural Breach, Cerebral Tendrils, Frontal Mesh, Immaturity, and Mania.
Under Abilities, get Genetic Hardening II.

Move on to part 3 once everyone is infected.

Part 3.0.2: Assuming Direct Control
In the World Menu, have no pink or blue countries AND/OR Obtain the message "THERE ARE NO HEALTHY PEOPLE LEFT IN THE WORLD."
Under Symptoms, rather than steering towards Aggression, instead go for Obsession, Devotion, and Transcendence.

You have enslaved humanity. You win!
23 σχόλια
Szeregowy Łupek 19 Μαϊ, 11:59 
In the second ending, the cure got completed before the worm managed to take control :(
Mello 20 Ιαν, 20:33 
Thanks so much! Both of them worked for me first try =D
CrackZilla 11 Ιαν, 20:35 
i got screwed over with worm food cause they started the cure way too soon it was at 75 when i started killing
CLASSIFIED 12 Ιουν 2024, 14:22 
I have a better strategy. This works consistently for all difficulties up to Brutal; sadly it doesn't work on Mega Brutal due to random blood tests.

Start in China

Get these symptoms:
- Neural Breach
- Cerebral Tendrils
- Frontal Mesh
- Adrenergic Constriction
- Anxiolytic Infusion
- Psychosis

Get these abilities:
- Trojan Planes 1
- Trojan Planes 2
- Trojan Planes 3
- Trojan Roamers 1
- Trojan Roamers 2
- Cold Resistance 1 (optional)
- Heat Resistance 1 (optional)
- Drug Resistance 1 (optional)

Once the whole world is infected, get these symptoms:
- Adoration
- Devotion
- Transcendence

Congratulations! You win!
Notoriginal 25 Ιαν 2024, 16:28 
i forgor :skull: but i came up with a much better strategy and got past greenland
John Helldiver  [Δημιουργός] 14 Ιαν 2024, 10:51 
did you get cold resistance
Notoriginal 14 Ιαν 2024, 7:07 
greenland and iceland's infectivity is way too low and this guide doesn't fakin wuuk
irby.erica 25 Νοε 2023, 20:52 
nevermind it does 👍👍
irby.erica 25 Νοε 2023, 20:40 
Didn't work 👎👎
Slavino 30 Οκτ 2023, 3:49 
thank you it worked. if cure research is around 90% make sure to get the perk that makes it need more research and it should drop to around 80% allowing your neurax worm to kill in time.