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- Win11 is now correctly displayed in the game.log file. Before Win11 was stated as Win10.
- Instead of the number of temporary loading buffers the game.log now shows the size of these buffers. That value will change if you use launch commands to change the size of the loading buffers.
- The display section (after the listing of the GPU) has been massively reduced.
- The section of the corrupted files now has a notice that it might be outdated. I haven't found any game.log so far that has corrupted files as an issue that was fixed by verifying files so that section is left in as sort of "legacy" stuff. While I don't intend on having any legacy "How to read your game.log file" guide I feel that removing this part is worse than leaving it in.
- Added the earliest line that states the game version
- Added suggested fixes for the game crashing on startup of the game
- Added two DX11 error causes and their fix.
However, the content of the guide is (from what I've seen so far in the game.log files of other people) still correct and doesn't need any updating for 1.47. So even with it saying that it is for 1.46 it also applies to 1.47 but I haven't gotten around to conduct proper testing as of the time of writing (as these testing sessions are usually at least 5 hours long and I need to drive through various states).
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