Garry's Mod
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Hollow Niko + Shade Niko Playermodel
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Tipo de contenido: Extensión
Tipo de extensión: Modelo
Etiqueta de extensión: Dibujos, Juego de rol
Tamaño
Publicado el
Actualizado el
11.914 MB
31 DIC 2020 a las 17:20
9 ABR 2022 a las 22:56
10 notas sobre cambios ( ver )

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Hollow Niko + Shade Niko Playermodel

Descripción
A OneShot x Hollow Knight crossover, Hollow Niko and Shade Niko!

Features:
- Two Playermodels & Ragdolls
- Viewmodel Arms (c_hands)
- Proportions
- Transluscent shaders on Shade variant & alternate skin to disable the effect
- Accurate Hit Boxes (TTT/PvP gamemodes ready!)

Credits:

TrixxedHeart - Model Editing/Texturing

SignatureNoob - Original Niko Model/Textures

me - Rigging/Porting to GMOD

Ported with permission.

Maps Used:
Golden Park
Sleepy Train
Hylophobia
gm_trippin
91 comentarios
crazysasum 19 ABR a las 7:28 
:hollowknight: and :os_niko:
Raz 2 ABR a las 21:21 
now im both sad and dissapointed that i havent played more hollow knight yet
mixeye228056 11 NOV 2024 a las 1:25 
cool
Niko #teamtojo  [autor] 30 JUL 2024 a las 14:04 
It's probably the material shader I set for the textures just acting weird. I wouldn't worry much about it since it seems like that's just how it works in viewmodels.
Furnace 30 JUL 2024 a las 10:45 
Actually, for some reason, placing a camera with the toolgun while the context menu is open it just fixes itself
Furnace 28 JUL 2024 a las 3:49 
The hands sometimes becomes some other texture, like the phys gun or the toolgun
Niko #teamtojo  [autor] 27 JUL 2024 a las 17:16 
What's bugged about 'em?
Furnace 27 JUL 2024 a las 11:05 
Does anybody know how to fix the weird bugged hands in the shade one
dogdillon 19 MAY 2024 a las 12:29 
this is amazing
VirIDiaN 30 ABR 2024 a las 17:51 
play it