Geometry Dash

Geometry Dash

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A complex, advanced guide to using start positions
De APD9
a guide telling you how to properly use a start position in 749 words
   
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the guide to using start positions
search on the level finder for they copyable of a level and it may be free to copy or maybe not, but if it's not, check the description of the level, they sometimes put the pass in the description of copyable levels, next up when your in the level editor for the jumper copy, you will likely see 13 tabs, now if you know around the editor, you should be able to click the 12th tab to the right, or the one left of the "C" once you click on the 12th tab to the right, move your mouse down and left a bit untill it is hovering over a box with the white text that says "start position" then click once to select it, once you have done that, move your mouse to the near top of the screen untill it is touching the round sphere of the slider, you can click and drag the slider left and right to move your position in the editor over the x axis, this is important for locating the area you are struggeling with, once you find the area you are struggling on, click directly on the block that the part starts on, preferable starting with a portal because it would probably take alot more explaining to demonstrate editing the object of a start posiion, and make sure that you don't spawn in a "trap" or something that insata kills you the second you spawn from the start position, once you have placed your start position, and you are sure it wont spawn you in a trap, navigate your mouse to the top right corner of your screen to a pause button, once you have clicked the pause button, find the button near the upper middle that says "save and play" click that button and it will start you where you placed the start position, you can practice there for as long as you need, and when you deel you know the part very well, then repeat the process on a new part of the level untill you have done that to every part of the level, then you can go to the main level and you may find it is a bit easier because you practiced and got those parts down fine and dandily, this meathod works for any level of any difficulty, except sometimes you will have to edit your start position to be compatible to accuritly simulate as you are on the main level at that point, so whenever you place a start position, and for example, it has to be a ship on double speed, right as you place the start position in the place you want, move your mouse to the right side of the screen and click the button that says "edit object" it shoul;d be a simi-dark blue color with white text in the shape of a box, once you manage to click that, a brown screen with many options will occur upon your screan. there is a speed selecter on the left side, a mode selecter in the middle, and some other options such as: flip gravity, mini, and dual, first, you should select the speed you want, the higher on the page and the less arrows it has the slower it starts you out on, and the lower on the page and the more arrows there are the faster it is, and then you must select the game-mode you want to start out on, it default selects you to a cube, but if you are to start out as a different gamemode, then click the icon best resembling the one you are supposed to be in that part, if your not sure you ca try each one untill it's perfect, then if you are to spawn as : mini, dual, or have gravity flipped, the click the grey box underneath the text stating which mode it is. you can know when it is selected when you see a green check in the box slightly pertruding outwards to the brown interface screan. when you have selected the speed, gamemode,abd any other extra features in the start position menu, go down to the bottom of the interface screen and click the green box that says "okay" in yellow text, then click the pause menu, click the save and play button, and get practicing untill you learn that and repeat the steps for each and every other part of the level you find confusing