Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OW is also particularly vunlerable to thump shells at the waterline due to relying on compartments for buoyancy. In particular, the Bulwark can immediately start sinking if hit by a big enough thump damage to its lower hull.
SD: EMP no longer damages Heavy Armor, but EMP no longer loses damage travelling through it ether, meaning it can potentially strip detection with much less damage needed.
DWG: Because their craft are made mostly out of wood which is the second most EMP resistant material, it's not a good idea to use EMP against them. However, they do typically have metal frames, which means that an EMP surge starts inside the craft instead of outside can be much more effective than otherwise. While APS isn't the best weapon type for EMP, it and CRAM can be a much more effective delivery of such to DWG targets.