Diggles: The Myth of Fenris

Diggles: The Myth of Fenris

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Tips and Tricks
By moorih
Tips and tricks for game
   
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Digging
  • Main direction down
  • you come across existing side paths and caves that should be explored
  • if you want space for new caves, for a settlement, you can use a little trick: Always mark and dig only 2 fields, this prevents the level generator from generating anything in the way. But don't overdo it, otherwise you might not have any more space for the nice side quests and quests
  • I always dig with a couple, as a precaution they have a weapon, a shield, healing drink, food (if available) in their inventory
Working time
  • Giving couples the same work and leisure time
  • 6 wiggle hours of work and 6 wiggle hours of free time
  • 1st pair of 6-12 work, 2nd pair of 12-6, 3rd pair of 3-9, 4th pair of 9-3 etc.
  • Combine pairs with Ctrl + Number to form a group
  • Let couples work together (e.g. one couple to dig and one to cook on another shift as well)
  • Due to this division you only need 1 tent at the beginning, max. 2 (in one sleep 2 wiggles and they do other things in their free time besides sleeping all the time)
Offspring
  • For division of working time / free time, see working time
  • give more free time if necessary
  • make sure that they are together in their free time, so if necessary send them to the bar together
Food
  • Production not to infinity, but only a maximum of 8
  • Distribute to different production sites (3 are actually enough for me, have a kitchen and two fireplaces)
  • do not produce different things at the same time
  • Wiggles love variety, so always offer something different
  • Build 2 farms (mushroom farm, hamster farm) very close to the fireplace or kitchen (no shaft in between)
  • Kitchen needs energy
  • Do not stop production (red cross)
  • Wiggles only feed themselves if they still have a free space in their inventory
Production
  • not too much at once (depending on the number of wiggles you should have a maximum of 2-3 productions or researches at the same time and dig a shaft or passage in addition to the food, which is practically always set but not infinitely (see food)
  • as little allocation as possible (I play almost completely without)
  • Build the delivery building and production building close to one another, if possible without a shaft in between and on one level (bar needs beer brewery needs mushroom farm ---> bar - brewery - mushroom farm)
  • Note that some production facilities require energy
  • see also Techtree
Buildings and settlement
  • build and produce carefully (you don't need 10 farms, 2 carpenters, ...)
  • build all production facilities close together
  • build the leisure facilities close together
Moving to new location
  • Before you go into another world, you just build lots of stores and store everything you have.
  • Assign 2-3 wiggles to each warehouse.
  • Set what you want in it and they'll do it.
  • When the stores are full, just pack up and take them with you.
  • When you reassemble them in the new world, the resources are still there and you only need to haul a camp
Dwarfs mood
Dwarfs mood is calculated based on:
  • Level of civilisation (calculated from the inventions and the experience points of the dwarfs)
  • Food variety (calculated from the number of different dishes a wiggle last eaten)
  • Building variety (calculated from the number of different fun buildings that a wiggle last visited)
  • Food quality ()

  • Sleep quality (related to the quality of the sleeping places)
  • Home quality (related to the quality of the living room)
  • Bath quality (related to the quality of the bathroom)

How to manage dwarfs mood:
  • keep civilisation level low
    • manage size of population
    • keep number of buildings to minimum - as soon as the newer buildings have been invented, they should be built up and the old ones removed as soon as possible
    • leave old buildings behind since even packed building is raising civilisation level
    • ladders and doors count, but as already mentioned, only once. So with 5 ladders only one is counted.
  • dinning, sleeping and fun buildings should be close to each other
  • dwarfs should ideally always eat something different
  • dwarfs should visit variety of fun buildings during their free time(bar, theater, disco, fitness, bowling). In addition, depending on the highest experience value, certain buildings count twice:
    • food {dsc pub}
    • wood {pub bwl}
    • stone {pub fit}
    • metal {bwl dsc}
    • transport {dsc tht}
    • energy {tht pub}
    • service {tht fit}
    • combat {fit bwl}
  • leisure time should also be long enough to satisfy all of his needs
  • do not order dwarfs during their free time and during their shift keep it to minimum - allow AI to assign work to dwarfs

Experience
  • Diggles gain experience by doing chores/work
  • Diggle can level up to max 100 per field
  • Diggle have a maximum of total points they can earn
  • First generation can have up to 100 point in sum
  • Next generation will have a max of 120
  • Max sum increases with each generation up to 200
  • If max is reached then points will be unlearned in a field with least level

Fields of Experience
Food
  • cooking
  • brewing beer
  • making mushroom liquor
Wood
  • chopping mushroom
  • manufacturing wooden products
Stone
  • digging
  • manufacturing stone products
Construction and Transportation
  • erecting buildings
  • transporting materials
Metals
  • mining ore boulders
  • smelting ore
  • metal processing
Alchemy
  • energy
  • high-tech
  • magic
Service
  • services at bar, theater etc
Martial arts
  • Kung fu - fist fight/training without weapon
  • One-handed fight - fight/training with sword, club, axe
  • Two-handed fight - fight/training with swords, axes
  • Fire weapons - slingshot, bow and arrow
  • Defense - using shields, blocking, evading the enemy
18 Comments
Szary Aug 31, 2024 @ 2:11am 
Hej. Jak utrzymać niski poziom cywilizacji? Wystarczy nie odkrywać technologii?
Sly Jun 23, 2023 @ 7:50am 
A jak to jest z bronią? Nie pokazują się żadne statystyki na broni, tylko wymagania, wiec co one tak właściwie dają? I skąd wiadomo która jest lepsza i o ile?
Przeslaw Jun 12, 2023 @ 10:36pm 
O chłopie, żebym ja tak dokładnie wiedział jak działa nastrój Wigglesów to bym skończył tę grę paręnaście lat temu. Dobry poradnik.
CBase Nov 13, 2022 @ 3:13pm 
fantastic
moorih  [author] Oct 30, 2021 @ 2:04pm 
Cześć P@cia

Oczywiście nie ma problemu ;) daj znać jeśli bedziesz potrzebować jakiejś pomocy :D
P@cia Oct 30, 2021 @ 1:15am 
Hi, I wanted to develop some polish and english guide in one with qnew commands and stuff. Can I translate your guide to polish and mark you as the creator of it? (for english part I will also quote and mark you) ? I just wanted to put this all in one place so every new player could have nice game :)
Greeb Oct 29, 2021 @ 12:38pm 
Thanks, dude
Though you forgot you gain Stone skill by making crystals.
moorih  [author] Oct 28, 2021 @ 11:38pm 
@Greeb I added new section about Experience

But also feel free to read original manual for Diggles (page 16-17)
https://www.yumpu.com/en/document/read/8271679/diggles-manualpdf-strategy-first
Greeb Oct 12, 2021 @ 7:18am 
I have a question about diggle every stat and which building or activity gives them how much and when.

Stone
Wood
Metal
Food
Alchemy

And so on...
P.K. Feb 2, 2021 @ 2:41pm 
great guide but I have a question. My diggles are always misserable, even in world 3 with all crystal furniture and diverse food and recreation. What am I doing wrong? Does low tech buildings (packed) still affect their mood? Or is this just part of the gameplay that diggles are getting more and more depressive?