A Game of Thrones: The Board Game

A Game of Thrones: The Board Game

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Achievement Guide
By Artanis
Hello everyone! Here I’ll tell you how to get all the 22 achievements in a completely accessible way for everyone.
A little bit of luck and prudence and you’ll be able to get those cheevies in a week as it happened to me. Or might be even quicker if you’ve got free time. All descriptions are for Medium difficulty only.
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1. Ours is the Fury.
It’s pretty easy. Play Skirmish as Baratheon on Medium difficulty and win. All these achievements for victories of the Houses in Skirmish I got on the first attempt.

In general, the strategy for Baratheon looks like this: Constantly have an advantage over Martell and Tyrell, and Lannister too. You can immediately make peace with Stark, but before that, on the first turn, you need to occupy the Narrow Sea, so that later you can calmly take the Eyrie and the barrels that Baratheon always need, and then, if necessary, you can always use your chance to take White Harbor or Moat Cailin, which sometimes poorly defended.

If you made an alliance with Stark, then Lannister will no longer agree to a pact with Baratheon. But it's not that bad. Let him squabble with Greyjoy there. It's better for you that Tyrell fights with Martell. In this case, however, Tyrell will form an alliance with Lannister. Another option is to form an alliance with Martell (if at all possible, they have always refused in my games), but then do not form an alliance with Stark, otherwise Martell will refuse to have peaceful relations with you (as well as Lannister and Tyrell in this case). In order to focus on southern enemies, it is much easier to have an alliance with Stark. Because you’ll have to face Martell anyway to at least grab or hold the Storm's End, as Martell is always trying to capture it.

On the first turn, we put the Consolidate Power with a star in Dragonstone, Consolidate Power in the Kingswood and March in Shipbreaker Bay.
At first, the main tasks are to build up troops and the number of power tokens for the nearest Clash of Kings, where you can press Tyrell and Martell in order to get more stars for orders and be higher on the Fiefdoms, and it is also advisable to keep the initiative for yourself, and it’s not difficult. AI rarely places a lot of tokens in power bids.

With the first March, we occupy the Narrow Sea and the Blackwater Bay. In the next round, you will already be able to take at least two fortresses at once: King's Landing and Storm's End (or Crackclaw Point). And if the Clash of Kings is dealt, you’ll get more stars and the opportunity to take three fortresses with one March. But there is still a really good option to take the Eyrie, because you’ll also get a barrel, which is absent in other nearby castles. But in this case, the Storm's End is likely to be occupied by Martell.
By special Consolidate Power order in Dragonstone, we build a ship in Shipbreaker Bay and a footman.

If Mustering turns up, then we build another ship and upgrade the footman to a knight.
And if the Throne of Blades, then I recommend leaving it without effects, so that others have fewer troops, and it is useless to choose Supply, because in the first round, you can get the third barrel only by going from Dragonstone to the lands of Arryn, but then you lose the chance to increase your troops. These barrels can be taken in the second or third round.

In the Clash of Kings, you only need to spend 1 token for the Iron Throne. At the beginning of the game, no one will put more than 1. Then 2 or 3 tokens for the Fiefdoms. For 3, you will most likely get the Blade, because you decide the draw in your favor. Then 2 or 3 tokens for the King’s Court, but I place 2 to keep 1 token in reserve. 3 tokens will give 3 stars or even the Messenger Raven, and for 2 you will definitely have 2 stars. Tyrell or Stark will likely outbid your bid.

In the second round, Lannister and Tyrell are likely to form an alliance.
Again, we put Consolidate Power or Support in Kingswood, and March +1 in Dragonstone, and in the Narrow Sea we place Support +1.

Further options: take Eyrie and Storm's End, or King's Landing and Storm's End (or Crackclaw Point, but there is no port). Martell is unlikely to attack you this round if you take Storm's End, especially if there is no Mustering, so there is no need to watch out for him.
Later on, we adhere to the strategy of growing troops and maintaining advantageous positions on Influence tracks in relation to Martell, Tyrell and Lannister.

In the Clash of Kings in the 3rd round (in case of the Dark Wings, Dark Words will almost always be the Clash of Kings, if the Raven is not with you, especially before the Wildlings Attack) do not bid on the Throne, because no one will bid too, and it will remain with you. You will have a maximum of 3-4 tokens, so 1 or nothing for Fiefdoms (if 1, then the Blade can be yours), and 1 for the Royal Court. The last token is in reserve to avoid the lowest bid when the Wildlings attack.
By the end of the third round, you should already have 4-5 castles.
Lannisters and Tyrells, by the way, will still attack each other, even after making pacts. Therefore, you can ignore these meaningless agreements. It is far more likely that Lannister will form a lasting alliance with Martell.

I finished the game in round 5 by taking Moat Cailin from the Greyjoys and Harrenhal from the Lannisters.
I expected the Martells to attack Storm's End, but the AI changed its mind. Probably because of my large fleet in the Summer Sea. Moreover, I won with the supply of 2 barrels (the Supply card wasn’t dealt even once).
By the way, placing a Consolidate Power order in King's Landing is almost pointless, since Tyrells or Lannisters will constantly place Raids from the Blackwater and Reach. You cannot burn both Raids with a counter Raid from Kingswood or Crackclaw Point, so for Consolidating Power it is better to use Dragonstone and the Eyrie.
2. Winter Is Coming.
It’s also pretty simple (as is often the case when playing for Stark), but it takes time and patience.
The main enemies are Greyjoy and Lannister. Peace must be made with Baratheon, but only after taking control of the Narrow Sea in the first round.

The order setup in the first round is as follows: Special Consolidate Power in Winterfell, March to White Harbor, and March +1 to the Shivering Sea.

If Baratheon dares to occupy the Narrow Sea first, he has to be flushed out of there. After the victory in the Narrow Sea, we immediately conclude a pact with Baratheon. He won’t plunge into it again. Although usually Baratheon goes to the Reach first, so you can be the first to enter the Narrow Sea.

From White Harbor, we go to the Widow's Watch to take the 2nd barrel. Yes, in White Harbor it is better to place a power token in case of Mustering during the Westeros Phase.

You’ll still have time to take the crowns in the north. That’s why we will then carry out Mustering in Winterfell due to Special Consolidate Power. Build a ship in the Shivering Sea to support the one in the Narrow Sea, so that Baratheon would not have to betray you, and one footman in the capital.
If Supply is dealt during the Westeros phase, then the 2nd barrel will be very useful. In case of Mustering, it is also good. Upgrade one footman in Winterfell to a knight and place a ship in Bay of Ice, as well as a footman in White Harbor.

In case of Clash of Kings in the 2nd round, you don’t need to spend tokens on the Throne and Fiefdoms. Better to accumulate tokens in the north later to get better positions in the future. At the start, it’s enough to get three stars on the King’s Court track. And if the Wildlings attack (with a strength of 2 or 4), then set aside a token to repel their attack to make sure you aren’t the lowest bidder.

Place orders to further expand your dominion: occupy Moat Cailin with a knight, and the Stony Shore and Karhold (or the Black Castle) with footmen. Alternatively, leave one footman in Winterfell for further Mustering through Special Consolidate Power order.

If Clash of Kings occurs next again, then spend one token per each track, or don't bid for the Throne. In the 4th round, I got the Raven and a higher position on the Fiefdoms track against Greyjoy and Baratheon.

Hold Moat Cailin and after capturing all of the northern lands, take the Eyrie and barrels in Arryn’s lands. Later on, the most convenient way to win would be by taking Flint’s Finger, Seagard and Crackclaw Point. Try to take two castles per round. At least two ships in Bay of Ice will give you the advantage to capture Flint’s. Crackclaw Point will most likely be held by Baratheon, but you shouldn’t be embarrassed by the prospect of betraying him.
In the 7th round, I took advantage of the fact that everyone had fewer power tokens than me, and when Dark Wings, Dark Words card was dealt, I chose Clash of Kings and took all the Dominance tokens. I had even enough to first fight off the Wildlings attack with a strength of 12 (spent 5 tokens), and then there was one more Attack with a strength of 2, where I took a victory with the highest bid. The card turned out to be with their repeated Attack at the strength of 6, from participation in which I was released. Everyone else lost all of their power tokens. Then I only had to grab Seagard from Lannisters and Crackclaw Point from Baratheon. Mustering just happened to my luck, and I built siege engines.

Catelyn led the siege of Seagard where Cersei sat proudly. A mother avenged another mother for her son.
The siege of Crackclaw Point was led by Lord Eddard himself, in which he defeated Stannis with his Valyrian sword Ice, because Stannis was too stubborn and didn’t want to surrender seeing that I stood above him with my claims to the Iron Throne.
3. We Do Not Sow
Here you can decide for yourself who is easier to kill: Stark or Lannister. Lannister is easier, of course. It is known. A strategy against Stark is required in one of the challenges, so I will describe it there, and here I will describe the game against Lannister. Of course, you need to make an alliance with Stark, but you don't have to do it right away. You can do this after capturing Moat Cailin.

I usually start out with accumulating power tokens that will be needed to maintain higher positions in Fiefdoms and King’s Court against Lannister:
Or like this, if you hurry to take Moat Cailin, but then, of course, you need to put a March +0 in Greywater Watch, since Stark will definitely go there with his footman from White Harbor before you, but in the long run it can be risky, since Stark can refuse the alliance after capturing Moat Cailin, and you don’t need a war on 2 fronts. Instead, you may also march to Greywater from Pyke, and then send your troops to Seagard, Flint’s Finger and Riverrun:
Lannister usually places a Raid in the Golden Sound, so it is useless to place Support in Ironman’s Bay.
At first, it is easier and calmer to take at least two castles: Seagard and Flint’s. But there is another option: take Riverrun from Lannister, and put footmen in Seagard and Flint’s. Lannister will place a Hound with a strength of 2 and fortresses for protection. Therefore, you can safely use cards with little strength. You don't even need to spend a token to keep Greywater Watch. Three barrels at the beginning will already give you an advantage over Stark, so as not to mess with him later. Moreover, if you let Stark keep Moat Cailin, he will agree to the pact. You will take Moat Cailin later, when you get stronger, and not even from Stark, but most likely from Baratheon.

As soon as you capture Lannisport and deprive Lannister of the fleet, he will no longer be a serious threat and even turn to annoying Tyrell, or he will run back and forth, waiting for the moment to hit you, so you’ll have to dig in, fortify positions and replenish troops to further capture neighboring castles and strongholds.

While you have peace with Stark, watch out for Baratheon, since he will beat Stark at this time, and if Martell does not press on him, then you will then have to expel Baratheon from the northern lands yourself. Most likely, you will clash with him in Crackclaw Point, since it will be easier to take it as a 7th castle after taking Harrenhal, if there is no Support from the sea.
Otherwise, it is better to attack Moat Cailin and preferably with a siege engine. I had a choice between Claw and Moat Cailin, so I went to Moat Cailin, as Baratheon's position was weaker there. Before that, there was a Clash of Kings and I got an advantage over Baratheon on all tracks. Therefore, accumulate power tokens to stay ahead of your closest neighbors: first Lannister, and then Baratheon. With Stark, I kept my alliance for the rest of the game.
4. Hear Me Roar.
It is the destruction of Greyjoy along with peaceful coexistence with Tyrell and, if possible, Baratheon that can ensure victory for Lannister. Therefore, you must immediately begin to accumulate strength for a decisive blow to Greyjoy. Take Riverrun, but not immediately, so that you can hold it later on. Gather the fleet and troops in the Golden Sound and Lannisport with Special Consolidate power order and collect power tokens in the port and Stony Sept.

In the very first Clash of Kings, take the Valyrian Steel Blade; get an advantage in the turn order before Greyjoy and a maximum of stars for special orders. Don’t stir other Houses and make sure to conclude a pact with Tyrell, but preferably after capturing of Blackwater and Searoad Marches. You must also try to make peace with Baratheon.

Order setup at the start:
Yes, Greyjoy will take Riverrun on the first turn. You could do that too, but then you would have to abandon mustering by Special Consolidate power in Lannisport. In addition, the entire army from Lannisport would have to be sent to capture or hold Riverrun, because Greyjoy will easily knock out one knight due to the Valyrian Blade. Yes, Greyjoy will choose Euron, no doubt about it. Of course, here you can sneak out by placing a Hound with 2 fortresses, but again we will miss the chance to collect troops in Lannisport, and this is more important, because Lannister needs an advantage in strength.

Having accumulated enough troops (2 knights and a footman, or a knight, a siege engine and a footman) and a fleet (2 ships if you have the Blade, or 3 ships if you do not have one, as it was in my case), you knock Greyjoy out of Riverrun and his fleet from the Ironman’s Bay. If you got the Valyrian Steel blade, then it will be easier to deal with Greyjoy. It so happened to me that at first I took it due to the victory of the Night’s Watch, being with the highest bid (I knew the card in advance). Then I conceded it to Greyjoy, since I did not expect that he would put 5 tokens for it. But I was moving first and held Messenger Raven.

The ability to change orders sometimes helped. But most of all, the correct calculation with the Marches to renew my hand faster than Greyjoy, plus luck with the attacks of Stark and Baratheon on Moat Cailin where Greyjoy troops were sitting. Greyjoy threw Balon off in that mayhem and this gave me a chance to safely hold the Ironman’s Bay captured by that time and finish off the 2 remaining Greyjoy ships in the Sunset Sea by Sir Gregor Clegane, as well as capture Pyke.
In the next round, all that remained was to finish off these losers in Flint’s Finger and in Moat Cailin. Even though they had the Valyrian Steel Blade. By that time, they had used all of their best cards and only two small ones remained (Aeron and Dagmar). Even Baratheon gave me help from the Narrow Sea to attack Moat Cailin.
Victory in the 6th round.
5. Growing Strong.
Playing for Tyrell, you can choose which of the three closest opponents to destroy. However, it is easier to go against Baratheon, and then Lannister while making peace with Martell who is best set on against Baratheon. Just make sure that Martell doesn’t completely destroy Baratheon, otherwise you will have to restrain his expansive manners. In this case, you can always capture Starfall as your 7th castle.

So, first of all, you will need to really grow stronger: dig up power tokens in Dornish Marches and Arbor in order to get a high position in the King’s Court track, so that later you’ll be able to muster troops by Special Consolidate power order for the upcoming battles.

Baratheon will immediately want to take the Reach in the first round, but you can easily knock him out of there, having an advantage on Fiefdoms. In the first round, be sure to take Oldtown, and Arbor in the second round, and pick up the barrels along the way.

Later in the game, it may even happen that you have to fight not with Lannister, but with Greyjoy, who by that time will have already captured Lannisport, and only poor remnants will remain from Lannister. Thus, an opportunity turned up with a defeated Lannister army driven out of Lannisport to Searoad Marches. I finished them off in Searoad Marches, and then the brazen Greyjoy dared to attack me there too. I entered into a temporary non-aggression agreement with them right then.

In the next round, I knocked the Greyjoys out of Searoad Marches, and the road to Lannisport was clear. Baratheon have kindly saved me the trouble of destroying the garrison in King's Landing, and I immediately drove them out, destroying their siege engine. Further, after successful Clash of Kings, I received the initiative and high positions on Fiefdoms and King’s Court, and freed Lannisport from Greyjoy troops without turning a hair establishing authority over the capital of Lions.

In the sixth round, there were only two castles left to take. Successful Clash of Kings again, although Greyjoy took the Throne for himself, but I received the Valyrian Steel Blade. The Supply finally turned up, and I confirmed Tyrell's rank as the richest in provisions with 7 barrels. The army was already with all the knights who occupied King's Landing and Lannisport. Siege Engines at the ready in Tyrell’s capital.
For some cramp reason, Greyjoy left Riverrun without a garrison heading on to a successful military campaign in Harrenhal and defeating the remnants of Lannister. I did not fail to take advantage of this chance and just entered Riverrun. I believe Sir Edmure Tully gave me a warm welcome.
Then I treacherously laid siege to Martell’s Starfall with two siege engines aided by the sea support. The Queen of Thorns was merciless.
On my luck, raids were banned this round. However, even raids wouldn’t have prevented me from winning.
6. Unbowed, Unbent, Unbroken.
As you probably know, it is easier for Martell to defeat Baratheon, rather than wage war against Tyrell as it can become protracted. Even after defeating Tyrell, you will still need to go against Baratheon in order to get the 7th castle. While peace with Tyrell and war only with Baratheon will ensure victory for you. It is advisable to make peace with Tyrell after you capture Prince's Pass, so this must be done quickly.

First, take the closest two castles and provide yourselves with 4 barrels while building up the fleet in the adjacent seas: East Summer and Dorne. Start with Special Consolidate power in Sunspear to muster troops and a March from Salt Shore to Starfall. The ship can be transferred to the East Summer Sea, or it can stay in the Sea of Dorne.

If Greyjoy proposes an alliance before you made peace with Tyrell, then refuse. You need peace with Tyrell. But even if you don’t have time to conclude peace with Tyrell, for some reason he still will not dare to poke his nose at you unless he covets Starfall, so keep a strong defense there and that's it.

In the fifth round, I captured the Dragonstone, even though Baratheon had the Valyrian Steel Blade. I was lucky that in the 4th round he first hit me in Storm's End and had to use the Blade to win. I forced him to retreat with the help of Arianna Martell. Then, with my fleet of 3 ships from the East Summer Sea, I pounded the weak Baratheon fleet in Shipbreaker Bay and destroyed the ship with Davos Seaworth on board.

In the next round, I took Storm's End back while besieging Dragonstone. By this time, the Valyrian Steel Blade had been in my possession due to successful Clash of Kings bids. In addition, the Baratheon had the imprudence to lose the Battle of Harrenhal to Greyjoy, and I had the chance to finish off the remnants of their army in Crackclaw with a footman from the Boneway.

In the sixth round, all that remained was to take King's Landing with a neutral garrison. Baratheon didn't even bother to capture it.
7. A Long Journey, or There and Back Again
Transport units over three sea spaces.

The easiest way to do this is with Baratheon when you have ships in the Narrow Sea, Shipbreaker Bay and East Summer Sea. It is enough to make a trek from the Arryn lands to the Salt Shore of Martells.
8. Royal Fleet, or Why so few.
Have all your ships in play at once

Can be completed for any house during the game. You will build all 6 ships anyway.
9. Well Stocked, or We Can Now Live High off the Hog.
Get to the top of the supply track.

The easiest way to do this is by Lannister or Tyrell. You can even collect 7-8 barrels.
10. Influential, or The Say-So.
Hold the first position on all three influence tracks at once

The easiest way to do this is in Skirmish as Stark. We accumulate power tokens in each round to the maximum in Karhold, Black Castle and Winterfell. Sometimes even 2 tokens are enough for the Throne. 5-6 tokens for the Blade, and for the Raven, it is enough to put so much as to end up with the highest bid in case of a draw due to your position on the Throne.
11. Battering Crew, or We’ll Beat Da Hell out of Ya.
Conquer an enemy stronghold using a Siege Catapult

This can be done by playing for any House. Successfully attack an enemy castle or stronghold with a siege engine.
12. Conqueror, or I Will Take What is Mine.
Capture two or more enemies’ home areas in one game

Continuing the story of capturing the capitals, I’ll note that this achievement is the easiest for Lannisters to get (first to capture Pyke, and then Highgarden). You can do it in 7-8 rounds. Playing for Greyjoy won’t be so difficult either: first Lannisport, and then Highgarden. The rest of the Houses deal with this task with much more efforts.
13. Alliance, or Gimme a Hand, Bro.
Gain another players support in a battle

This achievement is easier to get by playing as Lannister. Form an alliance with Tyrell or Stark. Then ask for help against Greyjoy in the Sunset Sea.
14. The Kingsroad, or The Spoils of War.
Control 10 land spaces

This achievement is best done when playing as Stark, when working on the King in the North achievement. So, you may get two at once.
15. King in the North, or The Queen in the North, as Luck Would Have It.
Control each area in the north

Play for Stark. Occupy the Narrow Sea, make peace with the Baratheon and defeat Greyjoy. Show’em who’s the boss.
16. The Kraken’s Grasp, or Take the Ships and Salt Wives.
Take over ships in an enemy port

You can play not only for Greyjoy. This can be done by playing as any House. But the fastest, of course, by Greyjoy when you capture Lannisport. Most importantly, make sure you have no more than 5 ships at this point. And do not forget to choose this ship in the port of the captured capital, otherwise you will miss your precious trophy. You might as well achieve it while completing Assemble the Fleet Challenge for Baratheon.
17. Oathkeeper, or I Cross My Heart and Hope to Die.
Make two or more alliances in one game and keep them

The easiest way to do this is by playing as Martell or Stark. When playing Martell, form an alliance with Stark and Tyrell, or Stark and Lannister, or Tyrell and Greyjoy. First, make one alliance, then wait for the moment when one of them will make an alliance with someone else, and then also make an alliance with this second House. Since you only need to beat Baratheon, it will not be difficult to keep both alliances. I got the achievement playing as Martell.
When playing as Stark, form an alliance with Baratheon, and then with Tyrell or Lannister, because Baratheon usually forms an alliance with one of them. Then fight with Greyjoy and Lannister only.
18. Daggers in the Dark, or Paid Courses by Petyr Baelish.
Break an Alliance

As easy as shooting fish in a barrel. Form an alliance with the closest enemy, which you will definitely go to war against, and then treacherously raid his Consolidate Power order. You’ll make out like a bandit as well.
19. Defender of the Wall, or More of the Same Again?
Get the highest bidder two or more times during a wildling attack in one game

This is easier done by playing as Stark, as he should. The Wildlings Attack always turns up at least trice, or even more. But I got this achievement while playing Death Marches challenge with Baratheon.
20. What is Dead may Never Die, or Walk of Punishment.
Win a game where you suffered 5 or more casualties

This achievement is easier to obtain by playing for Baratheon in a 5-player Skirmish (no Martell) and with Tides of Battle cards. Let the Lannisters and Tyrells beat you mercilessly, but make sure you can take over neutral-garrisoned castles in the Martell lands. You will be beaten well, but you can win without any problems.
21. The Swift, or That’s It?
Win a game in the first four rounds

You also need to play as Baratheon in a 5-player Skirmish without Martell. In the 1st round, take the Storm's End and Crackclaw Point. In the 2nd round, take King's Landing and go to the East Summer Sea with at least one ship, leaving the other two in Shipbreaker Bay and Blackwater Bay (ensure their presence by mustering through Special Consolidate Power order).

In the 3rd round, take Sunspear and Starfall. In the 4th round take Yronwood. It's gonna be really well if you're lucky with Mustering cards. I captured all castles with a Supply limit of 3 barrels.
22. War of the Five Kings (Complete the campaign).
Finally, the longest and most dreary achievement in this game. Complete all the challenges scenario campaigns for Lannister, Tyrell, Baratheon, and Greyjoy. Here you will have to put some effort, but at the same time there is nothing super complicated. The only thing I suffered the longest was the Death Marches scenario.

Let's start in order (move to the next section):
1. The Lion and the Wolf.
Here you need to capture the Eyrie in order to save Tyrion, and conduct at least 2 successful battles against Stark. In the first round, we place orders this way:
Baratheon will enter the Claw, so he must be immediately knocked out of there in order to later build a ship from Crackclaw to the Narrow Sea. Baratheon, however, can spoil your nerves with Patchface, but losing Tywin Lannister is not scary. The first battle with Stark is carried out against the knight in the Fingers. It is enough to use Jaime Lannister to kill him for sure. Stark is most likely to use Catelyn.
In the 2nd round, we move to Moat Cailin for the second battle with Stark. In Crackclaw, we put a Special Consolidate power. You shouldn't be afraid of Baratheon. On occasion, finish off that lonely footman if he’s annoying.
In the 3rd round, I was lucky with Mustering, but I lost the opportunity to place Support. It was not critical. The main thing is to take the 2nd battle against Stark. But in the next round, an opportunity was there available to hit Stark and take the Eyrie after that. The Greyjoy managed to snatch Riverrun from me, but it didn't matter. I took the Eyrie from the Moat Cailin with the support from ships.
2. Tides of Battle.
Basically, this is just a normal 4-player game with Tides of Battle cards. Here, too, it is worth taking Crackclaw Point to ensure building a ship in the Narrow Sea if you have time. Along the way, you can snuff out Greyjoy, so that he wouldn’t interfere.

I started like this:
To ensure Mustering at the expense of Special Consolidate Power order, be sure to place a Raid from the Golden Sound. I was just lucky with the Mustering card in Round 2 and built a ship in the Narrow Sea. Next, I put up a Clash of Kings when the Dark Wings, Dark Words card was dealt. I took the Valyrian Steel Blade, so that Greyjoy was no longer a hindrance. There was also a ban on Support, so there was a chance to crush Greyjoy, but my position against Baratheon weakened.
I took over the Ironman’s Bay, losing one of two ships, and then Pyke, but I lost Crackclaw. However, Baratheon lost one of his three footmen. The skulls here, it seems to me, drop out more often than in the board game. By the way, the Blade came in handy here – I drew out another card. Then it was a lot of fun. There was a new Clash of Kings, and I took the Throne and reclaimed the Raven, but Baratheon took the Blade.

Then there was a Wildlings Attack with the strength of 8 and the consequences were already known to me. Therefore, the main thing for me was not to be the lowest bidder, and the Throne allowed me to determine who would be with the lowest bidder. And of course, I chose Baratheon, and he lost all of his ground troops. The Crackclaw became completely free. Greyjoy forces were literally wiped off the face of the earth.

Here it is, a picture of devastation:
Then I captured Seagard and Flint’s Finger, but Stark knocked me out of Flint’s. Fortunately, I have not lost anyone.

The coolest thing was that the next round there was a Clash of Kings again and a Wildlings Attack. I don’t remember such occasions even in board game sessions. And the first card was just an awesome event - The Last Days of Summer. And again I was aware of the consequences on the Wildlings card - the loss of one of the House cards. That time I chose Stark as the lowest bidder. At that moment, only they separated me from the victory. Well, I already had all the Dominance tokens in my hands.
So, I knocked Stark out of Flint’s Finger first. The superiority was on my side as Stark used Catelyn and the Blade wasn’t necessary. And this played a decisive role, since in the second battle with the Starks in the Moat Cailin I won precisely by changing the advantage card from 0 to 3, while Stark had 2.
And Tyrion then mentions the necessity to protect King's Landing. And guess who was sent there to protect it?
3. Battle of Blackwater.
Quite an interesting scenario, I would love to play it in the board game to diversify the official expansion "A Dance with Dragons" of The Game of Thrones BG, on which this Challenge is based. However, the House cards here are still from the base game.

Here you need to collect three vessels with wild fire, so to speak, for the upcoming Battle of Blackwater. Unfortunately, the Battle itself is not included in the script.

There are 8 such vessels on the field presented as tokens and they are located in certain areas (from North to South): Black Castle, Widow's Watch, Eyrie, Searoad Marches, Storm's End, Yronwood, Three Towers and Arbor. Moreover, you have to hold King's Landing all the while.

Let's focus on the ones that are easier and faster to get. If you want to bother with other options, you can try those later. In my opinion, we should first go to the Eyrie, then to the Widow's Watch, and then to the Searoad Marches. Why not immediately to the Searoad Marches? Because you will always have time to take it, and here it is very important to get to those that are far away in time. In addition, this way you will be able to secure King's Landing, because it cannot be lost.

Of course, there is still an option with two areas nearby - Three Towers and Arbor, but here you’ll have to deal with Greyjoy and his fleet. And taking the Eyrie and the Widow's Watch will cost you little blood. All other areas are too far away, so consider them as optional in case of troubles getting into Widow’s Watch. Moreover, on the way to the Eyrie, you can get rid of Tyrell's troops to make it easier to hold King's Landing.

What to be prepared for: Tyrell will constantly try to take King's Landing from you. Greyjoy, oddly enough, will not annoy you much (except for raids), being distracted by Tyrell. Although he may also attack King's Landing once. Baratheon and Stark will constantly divide territories. Greyjoy will also attack stark. It will be very convenient if Martell defeats Tyrell, but then he will get close to King's Landing.

In Clash of Kings, Tyrell usually tries to take the Iron Throne, and Martell tries to take the Blade or the Raven. Because they usually have more tokens than others do. Therefore, it is also very important to accumulate power tokens. To do this, always be higher than Greyjoy on the Throne track to burn his constant raids from the Ironman’s Bay and put a footman in the Stony Sept. In Harrenhal, you can also safely collect tokens when you knock Tyrell out of the Crackclaw.

So, the first move is like this:
You can also March from Harrenhal, but you will have to spend a strong House card, and if Tyrell chooses Mace, you will immediately lose. Therefore, it is better to postpone for later.
You can also put a Special Consolidate power in Riverrun, maybe even better, because a knight you muster will be closer to the transfer point in Harrenhal.

At the first attack of Tyrell from the Crackclaw, put Cersei, Tyrell must choose the Queen of Thorns. If Tyrell chooses Mace, then start again, and put Cersei again, so that you can remove the March order from Tyrell's ships in the Shipbreaker Bay. Otherwise, one of the ships will go into the Blackwater Bay, and the second into the Narrow Sea. After that, they will not try to enter the Blackwater Bay. Then you'll get a Mustering and build a ship in the Narrow Sea.

At the second attack on King’s Landing, play Jaime Lannister to kill the knight. Most likely, Tyrell will play Garlan Tyrell. Everything should go according to this scenario, if something goes wrong, it's better to start over.

In King's Landing, you will usually have to place a Defense. Consolidate power is useless to put, it’ll be burned. When Wildlings attack, the most important thing, as always, is not to end up with the lowest bid, so always leave one power token in case both Clash of Kings and Wildling Attack pop up at once in the Westeros Phase. You’ll get off with a slight fright, and losses of the rest will only benefit you. Let them die. Pretty much, in the spirit of Cersei Lannister.

While you're on the defensive in King's Landing, keep in mind that the Starks may come in from the North if they push Greyjoy, so keep your defenses in Riverrun when you need to. Pray for the Mustering and ensure the placement of a knight and a siege engine in the Crackclaw for further March into the Eyrie. If the Narrow Sea stays unoccupied, then be sure to bring the ship out of the Crackclaw there. If you are not lucky with this, then change your plans, and strive to knock out opponents from Blackwater (you still need barrels), then from the Reach, and then move toward Three Towers. Greyjoy and Martell will help you defeat the Tyrells along the way. And maybe even the Wildlings will finish them all off completely, as it was in my game.

Behold the devastation:
The 6th and final round of Marches to take three Wild fire tokens. First to the Searoad Marches, then to the Eyrie and the Three Towers.

Three scenarios for the Lannisters are completed. Let’s move on to the Tyrells.
4. Growing Strong.
A fairly simple Challenge: build a ground army of 15 units. First, you will have to settle for Mustering cards in the Westeros Phase, until you get the stars on the track of the King’s Court to put a Special Consolidate power order. It is desirable that Clash of Kings take place as early as possible. If it doesn’t pop up three or four rounds in a row, it is better to start again.

Therefore, you will need to follow the usual strategy of Tyrell – to accumulate power tokens (in Dornish Marches and Arbor) and wait for Clash of Kings card. Then it's just a matter of technicality. 8 rounds are enough to reach the goal, but you need to be lucky with Mustering cards. First, place the footmen, and then the knights. You’ll be able to upgrade your footmen in Highgarden, Oldtown, and King's Landing when there are plenty of soldiers. The quantity is what is important.

Take Oldtown and then on to the Arbor, and then into the Reach. You can also take King's Landing. It is very important to have a minimum of 5 barrels, it will be easier to gather a large army with such a supply limit, otherwise you will fail. That's why Blackwater is a priority. But sometimes there is just no luck with Mustering cards. It would also be good to get the Iron Throne and when you get the Throne of Blades card, you could choose what you need.

Lannister will always be coming at you through the Searoad Marches, so it makes sense to take control of them. It is also necessary to take Three Towers, but you don't need to enter Prince’s Pass (throw this bone to Martell), it is better to keep the barrels in Blackwater.

In the end, I put all the footmen on the field, and then all the knights, and finished the game in the 6th round.
5. Expanding Influence.
Overall, a very simple scenario. We win battles and give help to others to win battles, if we get the chance. This will help you move up the King’s Court track.

Clash of Kings will only allow you to advance on the Iron throne and Fiefdoms tracks.

I managed to finish in the 4th round, even though Baratheon knocked my knight garrison out of King's Landing (which I had previously won back from him) after I had failed an attack on Stark in Crackclaw, I then gave Martell support against Baratheon from the Reach to the Boneway. Then he hit Martell in Starfall.
That's all. Next, we go to the stories about the unfortunate Baratheons, about whose deplorable fate songs will be composed.
6. Onion Knight
In this scenario, you need to show the prodigies of dexterity of experienced smuggler Davos Seaworth, or Onion Knight. This dexterity is provided due to the fact that a Special Raid order can remove ANY order of the enemy. The task is to control the areas with 8 barrels. Pretty much, we load the barrels and roll.

The priority list of areas with barrels is as follows: two native ones in Dragonstone and Kingswood, two barrels in Blackwater, one barrel in each of the Arryn lands (The Eyrie, The Mountains of the Moon, The Fingers), and 1 barrel in Widow's Watch. So, you know, occupying the Narrow Sea is necessary.

In order to use the Special Raid order effectively, I highly recommend taking the Messenger Raven at the nearest Clash of Kings to change orders when necessary.

In the first round, place a March for ships to move one into the Narrow Sea. Place a Special Consolidate Power order in Dragonstone to build another ship and a footman. In Kingswood, place a Consolidate Power. In the second or third round (if you are lucky), capture King's Landing, then go from there to Blackwater, and also barrels in The Mountains of the Moon and The Fingers.

I finished in the 4th round, taking the last 4 barrels by two Marches. 1 Dragonstone knight to a free Widow's Watch via ship in the Narrow Sea, and another knight with a siege engine also from Dragonstone to the Eyrie. The Fingers and The Mountains of the Moon were already under my control. Then, the second March to Blackwater that was free from enemy forces.
7. Assemble the Fleet
Quite a difficult, but quite feasible task for Baratheon: to capture three enemy ports with ships in them.

In fact, the closest ports are Storm's End, Sunspear, and White Harbor. You can, of course, try to walk to Lannisport, it’s not so far as you might think, but this is more of a backup option. Winterfell can also be a backup option, and maybe even the main one, if the Storm's End option falls through. Oldtown might be a good fallback, too.

Storm's End is easy, but not easy - just wait for Martell to take it and to build a ship there, and then attack. But when will it be? So, while you're waiting for this opportunity, don't waste your time. Immediately send one ship to the Narrow Sea to ensure the landing of troops in White Harbor. At the same time, you’ll capture a Stark’s ship.

First move:
In the first round, I took White Harbor with a Stark’s ship as my first trophy. It was easy, because the Starks didn't expect me to attack (no support, no defense). First, move a ship to the Narrow Sea, and then conduct an unexpected landing in White Harbor. Use Renly to upgrade a footman to a knight. The captured ship is better to withdraw from the port next round.
In the event of an imminent Clash of Kings, you have a chance to get the Blade and the Raven, a good help for the subsequent siege of Winterfell, where there is also a ship in port. Which I did after I had gotten the Blade and the Raven. Led the ship out of white Harbor port and attacked Winterfell, which the Starks somehow kindly vacated of the main forces, transferring them to the Widow's Watch.
Then I just got out of there, because there was nothing else to do. Redeployed troops to the South closer to Martell. But I did not wait for the construction of the ship in Storm's End controlled by Martell. So, I wasn't going to wait long, and set a course to capture Sunspear, while sending a knight's army of 3 detachments from King's Landing across the Reach towards Oldtown (as a backup).

At first, I successfully broke into the Eastern Summer Sea with my fleet of 2 ships, but Doran Martell lowered me to the very bottom of the Fiefdoms. Then I immediately rushed in with a Dragonstone landing party including a knight and a siege engine, but I received a very inhospitable welcome. Unbent Arianna Martell sent me away, despite my victory, and a complete victory was close. It remained to take the last port.
However, I managed to get closer to my second goal – Oldtown, when in the same round I took Highgarden with my valiant knights. The complete victory was postponed until the 7th round. I could even choose where to break in, but the easiest thing to do was to make the Martells suffer the humiliation of losing their capital.
So, in this game, I humiliated as many as three Houses by capturing their capital cities: Stark, Tyrell and Martell. Yes, when was it in the history of Westeros that Baratheon gave everyone such a hard time? Oh, yeah, in the Baratheon Rebellion led by Robert. Aye, those were good days!
8. Death Marches.
And finally, the most difficult scenario among all the challenges, in my opinion. It takes too much luck to win.

Baratheon's situation is very desperate at the beginning. However, the most important thing here is to repel the very first attack of the Wildlings, because its strength will be minimal. And then ... Then you need to pray to the Warrior that he will give you strength in battle, and the Mother that the Wildlings will be merciful to you. And maybe the old gods of the North will show favor. In general, in all other Wildling attacks, do not stay with the lowest bid. Maybe you'll survive this long winter night.

The first move is always the same. I tried a lot of things, but only one option is the most correct. But if someone managed to figure out something better, then write in the comments.
This March is for capturing Winterfell. You need to go with all your strength. Place Renly and after the victory you may upgrade a footman to a knight. There must be Support from the Shivering Sea. Stark should put Rodrick Cassel (if so, then everything is as it should be). Stark will have no Defense there, and no Support. He would cancel the March from Moat Cailin.
Next, the best alignment on the cards of Westeros is Mustering and Game of Thrones. There will be a Wildling attack either way.
Calmly put two tokens, do not rely on other Houses. Get an achievement for Stannis's heroism to win the challenge. Then it remains only to survive and capture more castles than others.
Starting from the 2nd round, it is useless to put the Consolidate Power order in Dragonstone – the Tyrells will burn it. You can only put it when there is a ban on Raids. So, to get power tokens, use Karhold and then Black Castle if you can.

Stark will most likely regroup from White Harbor to Moat Cailin, then strike either Winterfell or Seagard.

Therefore, make a cautious move with one knight to White Harbor. Put Melisandre and kill the Stark’s footman, because he will most likely put Catelyn.
When Stark leaves for Seagard, you can rest easy.

In the 3rd round, I was lucky again with the cards of Westeros: the Lannisters on the Throne chose Mustering, and then there was the collection of power tokens with the Game of Thrones card. Greyjoy, however, spoiled the mood when he canceled Marches +1.
First, I attacked and destroyed Stark's ships in the Narrow Sea. Then Stark attacked my knight in White Harbor, and I took a chance and put Brienne, and did not lose: Stark put John Amber, and I was higher in the Fiefdoms. Minus 1 knight of the Starks. Then he took the barrel from the Widow's Watch. However, I lost Storm’s End due to the lack of a +2 Defense order and Martell's daring attack.

In the 4th round, the long-awaited Clash of Kings came. But the third card was a Wildling attack. As always.

On the Throne track, the main thing is to be higher than Greyjoy and Stark. Tyrell will most likely take the Throne. In the Fiefdoms, you need to be above Tyrell, Stark, and Greyjoy. Fortunately, I got The Raven, and it was useful to me until the very end of the game. We beat off the Wildlings again.

If possible, it's best not to mess with Greyjoy, because he will take revenge. I tried to wring a barrel out of him on the Stony Shore, so he came back and killed my knight, that vicious bastard.

Fortunately, Supplies fell out in round 5, and Tyrell lost most of the fleet in the Shipbreaker Bay, remaining there with one ship, plus another in Blackwater Bay. I took advantage of the situation and destroyed Tyrell's ship in the Shipbreaker Bay, freeing up access to the Dragonstone. I also snatched the Crackclaw from Tyrell. As they say, the cards were laid down well. Literally. This is what allowed me to win in the 6th round. Moreover, in the 6th round, Mustering popped up, the victory was right in my hands.

This was the situation:


The plan was to capture the Eyrie in the first place. Then there was the choice between Moat Cailin and Storm's End. I only had two Marches because Martell messed up my plans by canceling the March +1 in Westeros Phase. So, I decided to leave Winterfell for a strategic gain.

After capturing the Eyrie, the situation on the battlefields cleared up. Martell canceled his March with a knight and a siege engine from Starfall. Greyjoy gathered his troops in Flint’s, and it became clear that he was going to attack Winterfell. Stark led some of the troops out of Moat Cailin and into Twins, where they organized a Support from three knights, leaving one footman in Moat Cailin as if to lure me. But I didn't fall for it. Storm's End was much more attractive and the odds were on my side. I didn't even care about Doran Martell and his antics. He lowered me down the Iron Throne track.
Storm's End became the 6th castle, but Greyjoy immediately and triumphantly entered the deserted Winterfell with his entire army of 4 units. Let him choke on it. I won with five castles. To be honest, I never scored more than 5 to win. It somehow didn't work out.
I accepted the thanks of the Night's Watch commander, who didn't even deign to call Stannis a king. Then, as you know, Stannis had a sad fate, but that's another story.
9. Coastal Assault.
To make the story short, Asha Greyjoy was put in command of the fleet, and Theon Greyjoy was sent to do chickenfeed like raiding, to prove his loyalty to the motto of his House and to his father.

The task is simple: win 3 land battles with support from the sea until the end of the 6th round. What could be easier for the Kraken?

The very first opportunity opens in the 1st round, as usual, in Riverrun. First, let Lannister go there, and then with support from the sea, you can fight the Lion on equal terms.
Put Balon in response to the Lannister’s Hound, so as not to waste cards with swords ahead of time.
Further, thanks to Lannister's stupidity and Tyrell's attacks on him, Lannisport became an easy prey for me, and I got their ship in port. Almost for free. Then came the Supply and Clash of Kings, then Mustering, and I got a full-fledged fleet, with a Blade and three stars for special orders to make Marches to the Northern lands.
Finally, in the 4th round, there was a huge choice for getting an achievement. According to tradition, so to speak, and the plot, I captured first the Stony Shore, and then Winterfell, thus ending the story of the glorious days of Theon Greyjoy, who took over the Stark capital, albeit for a short time.
10. Capture Winterfell.
And here is the last story about the glorious victories of the inglorious Theon Greyjoy.

Here you really have to capture Winterfell, but in an unusual way - bypassing the main Stark patrols in Moat Cailin and the Bay of Ice (these areas are marked in black and in this scenario are impassable for Greyjoy). Then, as usual, you will need to capture 7 or more castles and fortresses to win. You’re given 10 rounds for everything. It will definitely be enough.

In this scenario, you will have a great gift - a fleet of three ships in the Blackwater Bay. Use it wisely to break through the sea blockade of the Baratheons and get access to the Narrow Sea, where they will need to be transferred for further operations to capture the North and coastal lands. To do this, you will also need to pass ground troops to the Twins. That's the logistics here.

Otherwise, the scenario is no different from a normal 4-player game.

Baratheon will attack your fleet in Blackwater first and use Patchface to throw off a bigger card of yours, or Renly. So, you can safely use Asha Greyjoy with a Valyrian Blade to immediately destroy both ships and not to conduct a second battle with them in the Shipbreaker Bay in case they retreat. Then take the ships out into the Shipbreaker Bay.
Then, at your discretion, either immediately break into the Lannisters in Riverrun, or take Seagard. To do this, be sure to put Support from the Ironman’s Bay or Raid to burn the Lannister’s support from the Golden Sound. It is more profitable to burn, but I realized this later. In any case, Balon Greyjoy will help you here.

In the 5th round, when the Lannisters were left with only one castle and I already had 5 under my control, I entered Winterfell almost unhindered, except for the protection of the garrison. The Stark forces were too scattered on the map (a knight in Castle Black, a couple of footmen in the lands of Arryn, and 1 footman in Flint’s Finger).
Mustering popped up only once, as well as Clash of Kings, then only Supplies and Game of Thrones fell out, and this played in my favor, because at the end of Clash of Kings, I took the Throne and the Blade, and even 1 star.
By the time of the landing to the North, I had already occupied not only the Narrow Sea, but also the Shivering Sea, which made it possible to make an attack from the Twins with just one siege engine. So, Winterfell fell into my hands and became my castle, and all I had to do was to drive the Stark footman out of Flint’s. 7 castles in 5 rounds – pretty fast.

That's it, honourable Sirs and Ladies! Of all the other exploits is sung in songs. At the end, a small spoiler, apparently, that it is planned to add a scenario about the Mother of Dragons.
6 Comments
dW May 23, 2023 @ 3:45am 
if anyone needs help with these achievements; especially the challenges (those were hard for me, too), please add and message me. i play this game, at least, once a day lol
Iridium Jun 15, 2022 @ 11:36pm 
This was super helpful, thanks!
stizzle Jul 21, 2021 @ 8:31pm 
the most recent update reset my progress RIP
Soldat May 6, 2021 @ 5:21am 
Я проходил не по порядку. С учётом того, что многие миссии засчитывались простым захватом 7 замков, возможно, что игра глюканула. Я после этого вручную, не по порядку всё челленджи прошел, но ачивку так и не получил. Печалька...
Artanis  [author] May 6, 2021 @ 2:31am 
Хм, даже не знаю, Солдат, почему у тебя так получилось. Я проходил все по порядку сразу после выхода игры в Steam.
Soldat May 5, 2021 @ 10:25am 
I have finished all the challenges for War of the 5 kings but never got the achievement