Silicon Zeroes

Silicon Zeroes

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Example Solutions
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A collection of examples showing how to achieve both the module and mtick goals using a single machine for each level in the game (with the exception of the level 'Back' on 'Board 3: High Speed' which requires a separate machine for each goal).
   
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Disclaimer
The solutions that are shown in this guide are all my own solutions (where not provided by the game itself). As such it is unlikely that they are smallest or most efficient solutions possible for most of the levels.
Board 1: Beginnings
Wiring
(Modules = 2; mTicks = N/A)



Multiwiring
(Modules = 3; mTicks = N/A)



Placing
(Modules = 3; mTicks = N/A)



Config
(Modules = 2; mTicks = N/A)



Modules
(Modules = 3; mTicks = N/A)



Memory
(Modules = 2; mTicks = N/A)



Memsum
(Modules = 6; mTicks = N/A)



Latch
(Modules = 2; mTicks = N/A)



Writer
(Modules = 3; mTicks = N/A)



Stall
(Modules = 3; mTicks = N/A)



Rewrite
(Modules = 4; mTicks = N/A)



Counter
(Modules = 4; mTicks = N/A)



Spares
(Modules = 5; mTicks = N/A)



Validation
(Modules = 4; mTicks = N/A)



Increment
(Modules = 6; mTicks = N/A)



Cows
(Modules = 10; mTicks = N/A)


Board 2: The CPU
Palette
(Modules = 4; mTicks = N/A)



Deref
(Modules = 6; mTicks = N/A)



Instructions
(Modules = 7; mTicks = N/A)



Zeroes
(Modules = 7; mTicks = N/A)



Alternator
(Modules = 6; mTicks = N/A)



Set Memory
(Modules = 6; mTicks = N/A)



Multiplex
(Modules = 7; mTicks = N/A)



Multiply
(Modules = 17; mTicks = N/A)



Ones
(Modules = 6; mTicks = N/A)



Threes
(Modules = 8; mTicks = N/A)



Flip
(Modules = 8; mTicks = N/A)



Dragging
(Modules = 2; mTicks = N/A)



Regfile
(Modules = 7; mTicks = N/A)



Fastcount
(Modules = 6; mTicks = N/A)



Basic CPU
(Modules = 10; mTicks = N/A)



OP Select
(Modules = 10; mTicks = N/A)



Arith CPU
(Modules = 13; mTicks = N/A)


Board 3: High Speed
Oh No
(Modules = 2; mTicks = N/A)



Delay
(Modules = 3; mTicks = N/A)



Quadruple
(Modules = 4; mTicks = N/A)



Maze
(Modules = 7; mTicks = N/A)



Clock
(Modules = 3; mTicks = 18)



Delay Latch
(Modules = 2; mTicks = 3)



Back
(Modules = 5; mTicks = 140)

(Modules = 8; mTicks = 105)



Delay Zero
(Modules = 7; mTicks = 174)



Slowstall
(Modules = 3; mTicks = 26)



Combiner
(Modules =7 ; mTicks = 48)



Swap
(Modules = 7; mTicks = 45)



Splitcount
(Modules = 7; mTicks = 144)



Copier
(Modules = 6; mTicks = 75)



Fast Two
(Modules = 11; mTicks = 261)



Products
(Modules = 9; mTicks = 150)



Delay CPU
(Modules = 14; mTicks = 184)




Board *: Asides
Nil
(Modules = 2; mTicks = N/A)



Deref-R
(Modules = 6; mTicks = N/A)



MicroCPU
(Modules = 10; mTicks = N/A)



Negate
(Modules = 8; mTicks = N/A)



Faux-Reg
(Modules = 6; mTicks = N/A)



Greater
(Modules = 17; mTicks = N/A)



Divide
(Modules = 22; mTicks = N/A)



Load CPU
(Modules = 14; mTicks = N/A)



Keypad
(Modules = 16; mTicks = N/A)



Odds
(Modules = 16; mTicks = N/A)



Jump
(Modules = 14; mTicks = N/A)



Branch
(Modules = 16; mTicks = N/A)



Full CPU
(Modules = 17; mTicks = N/A)


Board 4: Sam
Parallels
(Modules = 11; mTicks = 96)



Collisions
(Modules = 12; mTicks = 102)



Parallac
(Modules = 16; mTicks = 172)



Backup
(Modules = 22; mTicks = 168)



Fast 2-2
(Modules = 24; mTicks = 153)



Shift One
(Modules = 9; mTicks = 135)



More Stages
(Modules = 16; mTicks = 190)



Delay Jump
(Modules = 17; mTicks = 180)



Delay Branch
(Modules = 20; mTicks = 231)



Reg Hazard
(Modules = 21; mTicks = 456)



Finale
(Modules = 28; mTicks = 384)


Board ?: Secrets
Reverse
(Modules = 14; mTicks = N/A)



Silicon Zeroes
(Modules = 15; mTicks = N/A)



Cipher
(Modules = 20; mTicks = N/A)




1 Comments
Zaxabock Jan 13, 2021 @ 9:01am 
Thank you so muuuch!
The guide of guides.
The supreme be-all-end-all walkthroughs.
The ultimate solutions with clean wiring!