Helmet Heroes

Helmet Heroes

Ikke nok vurderinger
A General Guide to Helmet Heroes
Av iLluZionZz
This guide details & covers the basics of the game, various gameplay mechanics & gives an insight into the small community that plays this game.
   
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Getting Started
Before I begin, I would like to state that this guide is not just a starter guide, it is more of an overview of the entire game that even experienced players can use to get advice.

What the hell is Helmet Heroes?
Helmet Heroes is a 2D MMORPG-style flash game that was created by a person named Robby in 2013. He still overlooks the game today, and managed to get it published on mobile and the steam store before google stopped supporting Flash Player in 2020. The game is quite old and stylistic, since it has not received many major game-changing updates, and has completely stopped receiving updates since 2017. Robby has since quit helmet heroes and has started working on a new game which you can see here: https://www.eliatopia.com/

Helmet Heroes, just like any RPG game; involves repetitive mechanics that are present throughout the entire game.
  • Grinding loot drops and experience
  • Selling or equipping loot
  • Buying better loot and weapons
  • Collecting money to further progression
Helmet Heroes progression often slows down quickly as leveling up becomes tedious and you are stuck with the task of killing monsters until your desired level. If you enjoy farming or leaderboard climbing in a niche community, Helmet Heroes might be your game.

This guide is not fully finished. Please do not harshly judge parts that may seem unfinished or missing details. Last update: May 9th 2021.
Gameplay Mechanics
Stat points, Skill points & Abilities
As you level up your character, you will recieve 3 stat points and 1 skill point. This amount will never change based on level or perks. To continue high level play, you will need to gain stat and skill points faster by a method called booking. (Check bottom of economy section)
Stat points

Stat points are upgrades that influence various aspects of your CHARACTER such as:
  • Health
  • Stamina / Magic Points
  • Dexterity (Crit Strike & Walking Speed)
  • Damage (Either Power, Range, Magic, or Artillery)
  • Defence
Obviously, these stats improve your character based on where you put your stat points. Depending on what class you choose in the next section of the guide, will influence where you spend them.
The different damage types listed above only influence your damage that correlates to your class.
Power -> Warrior
Range -> Archer
Magic -> Mage
Artillery -> Cowboy

Skill points
Skill Points are upgrades that influence the unique abilities of your CLASS. Skill points are to be used on your respective class' skills that improve your abilities.

I will not be listing every class skill here. If you want a comprehensive list, use this link to the official wiki: https://helmet-heroes.fandom.com/wiki/Skills

Abilities
Abilities are keybinds that often use MP to deal more damage with your class or give them a new gimmick. The keybinds are listed below, with examples of what they do for each class. Global abilities will be marked with an asterisk (*).
The abilities for classes below go in the order of: Warrior, Mage, Archer, Cowboy.
  • C* - This is your class' basic attack (the same as spacebar) - but it also interacts with the environment (Casts fishing pole, cuts down trees) This costs no MP.
  • V* - This does a blocking animation that reduces damage by a percentage. This costs no MP.
  • B - Power Attack / Light Beam / Piercing Arrow Attack / Grenade Attack
  • N - Multi-Attack / N/A / Triple Shot Attack / Shotgun Attack
  • M - Spinning Cutter / Thunder Attack / Arrow Rain Attack / Upward Shoot
  • H - Self Heal (Mage only) Costs 15 MP per cast.

The stats and effectiveness of these abilities vary depending on how much skill points you put into them. For this reason, I won't cover their exact stats. This resource is also available on the wiki linked above.

Wall Jumping
This is probably the most important game mechanic for new players. This is a super useful parkour tool that will be needed in some areas to progress and can help you move through stages faster. The description of how to perform this is quite wordy, but bear with me. There is a video example below to help you.

To wall jump, jump next to a collidable wall and press a or d (or the arrow keys) until you are sliding down it. (There will be dust to let you know if you are doing so)
Quickly let go of your a or d key, and jump. Quickly press a or d again to grip the wall to start sliding down again. If you've done this correctly, you should have moved up the wall. You can repeat this as many times as you need to climb up obstacles.

Super Jumping
This jump is much different than wall jumping, but provides the same useful quality. This allows you to reach non-collidable backdrop platforms (ones that do not have a solid wall on the side of them). Some of these may be un-reachable without upgrading your jump height in your skills.


To do a super jump, start sprinting by double tapping A or D (or left & right on the arrow keys) and then hit M. You will do a leap into the air similar to example above.

Energy
Energy and energy levels are a damage modifier system in Helmet Heroes. It has multiple stages you can achieve based on your total energy power (based on the levels seen below) that give you a different damage multiplier each time. It requires money to upgrade these levels to their maximum holding capacity to give you the maximum damage multiplier possible. This can further be influenced by leveling up the energy skill. Find the full details about damage multipliers here: https://helmet-heroes.fandom.com/wiki/Energy

Guilds
Guilds are the same in this game as most other MMOs & RPGs; a group of players within the game offering benefits to all within the group. A guild offers very few perks to a player, but it is most often used to increase farming efficiency and experience.
There is a perk you can buy from the Payvault to increase the entire guild member's money collection by 3x.

Access to Guilds is not available for new accounts until you reach Mushroom Village. The Guild hall is located within the city and from there you can request to join a Guild.

Guilds have a unique system built within them where it shares experience with other guild members inside the same area. For example, if 2 guild members were in the Training grounds and one person killed a mob, the second person would receive 30% of the experience gained from killing the mob, regardless of their participation in damaging the target. This system is often abused in a method called boosting (See dictionary and Economy). This can also be referred to as "leaching experience", since you are essentially stealing experience from another guild member. This can often get you kicked from a guild if you're a bother to other players.

Ranking system
This is just a ranking system. There is nothing special, with no bonuses to be awarded here. It is purely bragging rights based in multiple categories.


Pets
Pets are a essentially a cosmetic and stat booster within Helmet Heroes. Each pet has unique traits to it, whether it being rideable, collecting loot, boosting loot drops all the way to being a straight afk killing machine. End game players usually possess pets that can 1 hit end game mobs to farm gold and xp with ease, and even boost other accounts.
Pets can be bought at Petropolis (Top of the map, accessed by going to the east of mushroom village & through the water area) or traded to other players, just like other items.







1 of your pets can be equipped as a companion. This status allows your pet to gain the love stat faster and lose less of it when you die. The downside to the companion system is that your pet CANNOT be released. If you wanted to get rid of your pet or trade them, you would have to spend 200 tickets in the Payvault in order to remove companionship from a pet.

Pets when not equipped, offer a stat boost in the form of Spirit Orbs. These orbs give basic stat boosts to every skill used to boost a class. This can be changed to boost ONE of your class stats (Artillery, magic etc.) for the cost of tickets in the Payvault. (This perk is called Orb specialization)
The Class System
The Class System is the core gameplay element of Helmet Heroes. While the game does not change the way you progress based on which class you pick, it will alter various farming methods and sometimes the speed of your progression.
This section is closely tied to the gameplay mechanics section, please refer to it as needed for you own convenience.

There are currently 4 classes in Helmet Heroes, The Warrior, Mage, Archer & Cowboy.

Warrior
Warriors are a Melee class that get the closest to enemy monsters. They do moderate damage that scales quickly as they level, although they need to distribute their stat points quite liberally in the defense & health category to survive in the mid-late game. This is one of the two classes that can equip 2 weapons.
Stats this class should invest in:
  • Power
  • Defence
  • Health

Mage
The mage is a melee class that does huge damage in bursts. They use MP faster than all other classes and are very expensive in terms of stat/skill points, but are the cheapest in price regarding gear. This class, like the warrior, can also equip 2 weapons.
For stats, they will need to invest somewhat highly into the defense stat due to the fact that they are also very close to enemies.
Stats this class should invest in:
  • MP
  • Magic
  • Defense

Archer
The archer is a ranged class that can attack from far distances. They wield a bow and their damage is usually lower than other classes in the early-mid game. They can shoot multiple arrows at once and attack upwards.
Stats this class should invest in:
  • Dexterity
  • Range
  • Defense (In case you are caught off gaurd)

Cowboy
The cowboy is also a ranged class that wields a gun instead of a bow. Their range is smaller than that of a archer, although it is made up by fire rate or higher damage from their guns. They also have the ability to attack upwards.
Stats this class should invest in:
  • Dexterity
  • Artillery
  • Defense

All Classes should put some of their stat points into categories such as health and defense as they level up to help them survive tougher enemies. This section is to properly emphasize where you should generally be spending these points. By clicking on players you can see what other people of the same class are doing with their stat points.
The Economy
Notice
If you do not play Helmet Heroes but want to get into it, please read below.
Helmet Heroes contains a LOT of real-life trading with other players. This method of trading is not secure, guaranteed or moderated/endorsed by Robby. While the game has methods of purchasing in-game items, it is outdated in reference to the current in game economy and has propped up a black market of item trading. While this game DOES NOT require any real life currency to be spent for progression, it can become difficult without it, especially when it comes to booking (See bottom of this section).

Trading
Trading is a major part of the game in making money and furthering progression, but it is not needed in any capacity. For newer players, its advised to stay away from trading since many people utilize it as a tool to scam you. There is an option in the settings to auto ignore trades. Its advised to get a feel for the games economy, prices and demand for items before trading.

Money/Coins
Money or coins are a common currency drop from mobs and money boxes scattered around the world. While used as a primary driving economic tool used to buy items, armor and other gear to further development, it is more commonly used as a proxy currency for tickets. Tickets are seen to be much more valuable as a currency due to their premium status, becoming a huge driver of this games economy and allowing lots of money to circulate quickly due to their worth.
While its main uses seem to be strictly for purchasing new armor or weapons, it is more often used to book accounts or pets.

Money can be made by killing any mob or jumping underneath money boxes. These have different cash rates depending on the area you are currently in. (Cloud Fort offers the greatest cash amount for these boxes.) Alternatively, Money can be bought in the Payvault for tickets, but this should be avoided at all costs. (See tickets section)

Within the real life trading scene, coins are also sold in bulk for ridiculous quantities (Up to 1 billion coins+) using real life currencies.

Tickets
Tickets are a premium currency in Helmet Heroes. It is similar to other currencies like Robux or V-bucks, because tickets must be bought using real life money from the Payvault.
Tickets can be traded among players normally like anything else in the game, and their value fluctuates within the community. Tickets can be used to purchase perks, items and in-game money from the Payvault. Because of this, tickets are considered to be very valuable and are often sold in very large quantities because of this, allowing people to trade large sums of money at a time.


Within the steam version, you must be level 250+ to buy tickets from the Payvault. A player using the flash or mobile version can use the Payvault to complete advertisements in exchange for tickets. However due to complications with advertisers sites, this method is not guaranteed to work. Using the flash version of the game is no longer possible since flash player was discontinued as of 2020.

It is advised to NEVER buy money from the Payvault using tickets. The exchange rate of tickets to in-game money is nowhere close to what can be gained by trading with other players. If you want a lot of cash, sell your tickets to other players instead. (You can often find rates of how much tickets cost by afking for a bit in Mushroom Village, or waiting for global shouts)

Boosting
Boosting is a service to level another account to a desired level in exchange for currency (either money or tickets). This service often works via abuse of the Guild system or account piloting. (See gameplay mechanics and dictionary.)

Booking
You WILL NOT be able to compete with the mid to late game monsters/enemies without doing this.

Booking is a term referring to using stat boosting books found in Mushroom Village. There are book options for each stat point, but are mainly bought for a class damage stat (Magic, Artillery etc). 1 book is worth 55,000 coins for 1 stat point, so booking quickly becomes very expensive. This is usually done on high level accounts where hours of farming would only level them up once.
Payvault Perks
So, lets say you got into Helmet Heroes and are looking for some perks to buy. Which ones are worth it? I've ordered these by my personal most recommended to don't even buy. Other people may have differing opinions, but before even taking my word, you should do your research on the perks before purchasing them to determine their effectiveness in your scenario.

Area Teleport

Price: 194 Tickets

This should be the first perk you even consider buying. It is the most quality of life purchase you can make; allowing you to travel the longest distances in the game without traversing multiple areas. It is very invaluable when it comes to trading, since you can teleport to the desired meeting location with ease. I won't even mention how simple farming, leeching and boosting becomes.

Double Drop Rate

Price: 355 Tickets

Another top of the line purchase. If you're trying to farm mobs quickly and make a couple extra bucks, this is a perk for you. This won't duplicate items from mobs or anything, but it'll double your chance for drops after killing a certain mob. While initially pricey, this can be easily paid off with all the items you get from it.

Triple Guild Money

Price: 1250 Tickets

High priority perk if you're the leader of a large guild with active players, otherwise don't touch it. Not worth it. This buff will apply to all guild members of the perk once purchased; so don't buy this on a guild with 3 people.

+4 Pet capacity

Price: 195 Tickets

This is a low priority perk. I wouldn't recommend this unless you already have 4 pets, and are looking for extra bonus stats via spirit orbs. This is quite pricey though, considering you could buy multiple books for the price of this perk. This upgrade requires you to already be in the end game, so at this point it is probably a worthwhile purchase if you can afford the 4 pets that will fill these slots.

If you bought this upgrade, you should consider buying (or have already purchased) the active pets +1 perk. It'll make farming easier and is probably one of the most cost-effective perks at a small 55 tickets.

Orb Specialization

Price: 90 Tickets

Optional Stat boost in 1 category, can be useful in end game farming if you really want to bulk up, but not worth it mid game. While rather cheap, it is only effective if you have strong pets.

Recommended... Sometimes.
Bullhorn - Needed to Advertise.
Item Vendor - Sell while not online.
Shiny Fish Radar - If you fish a lot.
Ball Extension (fishing rod) - Only if you bought the above perk, since its rather pointless.
Jetpack and Helipack - Useful parkour tools & a bit of extra defense, but thats it.
Double Jump - If you bought every other perk.
Private Server - If you have friends or want to farm alone, if you can afford it? So niche I can barely recommend.

Remove Companion

Price: 45 Tickets

This is pretty much a scam. If you were unfortunate enough to make a pet your companion, then this is the only way to release the pet at this point. Another low priority "perk" unless you desperately want to release a pet.

Spawn Balls
This is just a meme or a flex, depending on the context. You can troll low levels I guess?
Not recommended but they're so pointless I made their own category.

Not even worth mentioning
Evolution Crystal
Chainsaw & Fishing Net - Don't last long at all
Chicken Suit - Meme material
Manual Enemy Control
Manual Pet Control
Max energy
Every single accessory besides the Jetpack and Helipack
All the hair options
Leveling & Bosses
This section is unfinished. Please refer to the link to the leveling guide below for guidance. For now, skip this section.

This guide will not contain a comprehensive look on leveling. If you are looking for a thorough leveling guide, there is one on the helmet heroes wiki, located here:
https://helmet-heroes.fandom.com/wiki/Leveling_up_guide

Each level gives you 1 skill points and 3 stat points, and also allows you to wear previously level locked gear. There are multiple areas that are good for farming levels, particularly listed below.

Humble Beginnings
During the start of your adventure, killing any mob is beneficial to your progression, since most of them give similar experience gains.
As you start to progress through the early levels, head north to the desert above the Fairy Village. To do so, you will need to navigate through the Dungeon. This is a good place to get to higher levels, but difficult to get too.

An alternative to the desert region is the Mushroom Village. After around level 30-40, head to the east of Mushroom village to kill tougher mushroom enemies, to level yourself up to around level 60.

Mid game
Around now, you should be able to head south into the swamp and farm frogs until you've reached upwards of level 100, and should have some pretty powerful gear.


Late game
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Bosses
You will not be able to fight bosses in this game until you are up to at LEAST level 500. Even then, you will be mostly carried by your friends. You will need a group to take some of these bosses on as only high late game players can take them on solo.

Goo Cube

Magmon

Kreetus

Carnelia

Places of Interest / Hotspots
The Helmet Heroes Map

The Training Grounds
This will be the first player hub that a player will experience. It is usually filled with players similar to you, with basic weapons and gear, usually begging for items, money or anything to get them on par with level 500s. Lots of people here try to scam (Mostly low levels) but some people here genuinely trade. There is a vendor here to sell items and is really the only reason to stop here most of the time.

Fairyville
Fairyville is roadblock for earlier players although it is a minor player hub. The area north is blocked off by the dungeon and the monsters before the desert area can prove difficult. The fact that its in such an early stage and remote corner of the map make it an unpopular trading spot for most players. From time to time there will be people advertising here. There is also a doctor npc and an atm here.

Mushroom Village
The Mushroom Village is a great place for new players to go to. At most times, this will be the most popular place in a server due to the large amount of trading that happens here, and the guild house being located within the city. This place offers many pathways to branch off to explore and level up, to further your experience. The village has a doctor npc and an atm.

PVP Arena
The PVP Arena is generally a place for newer players to avoid. You DO NOT want to be carrying large amounts of money around in here. Some people trade here, although it is not a good place too, since it is usually just money acquired from killing players in the arena. Although there is a non-cash loss pvp area, I still wouldn't get into the habit of carrying large amounts of cash on you. (Unless you have like 8k defensive output)

Robocity
This used to be the main play hub area on any server back in the day. Its current a relic of its former self and is only currently a hotspot because of its location being the major respawn point from the dungeon to high level magma areas. This is another go-to trading area mostly for mid to end game items. Many people here stop for heals or deposit money here as well, since it contains a doctor npc as well as an ATM.

Cloud Fort
This is a high level area and not easily accessible at all without a jetpack, being taxied or by luck of mob respawning and patience. You will generally only see low levels here if they are getting boosted via an overpowered pet or by abuse of the guild system. This is one of the only cities in the game that spawn mobs within them. You will find low-level mobs such as those found in the Training Grounds (Walkers, purple goo & red bouncers).
There are two npcs here (You cannot sell items, only buy) as well as an ATM. However, there is no doctor.



Terminology/Dictionary
Since this guide is detailed, I might say something that makes completely no sense to newer players. This section is literally just a dictionary, skip to other sections and refer to this as needed.

Mobs
I am aware that these are called monsters within the wiki and game. I call them mobs for ease of player understanding and convenience.
https://helmet-heroes.fandom.com/wiki/Monsters

Boosting
Boosting is leveling another account to a desired level. High level players sometimes offer this as a service you have to pay for in exchange for free experience, but some may do it for free.

Leeching
This refers to leeching experience. The term comes from guilds, since guilds automatically split experience to every guild member in an area (60% to monster killer and 30% to other member). It is commonly used in guild rules to deter players from stealing others experience it is ruining the efficiency of their farming.

Taxiing
Taxiing is a term referring to players who kill monsters in an area to help a player move through. If you don't have the area teleport perk or are just exploring, this is something that you probably may need in order to access higher level areas.

Piloting
This is giving another person access to your account to "pilot" it.
This is generally used for other people to use an account to farm, boost or literally anything. It is a very risky thing to do because an accounts password can easily be changed with the original password. This is usually only done in private through discord or with close friends.
Credits
Many thanks and credit to the Helmet heroes wiki for the bulk of my information. A lot of this game has unknown mechanics to even veteran players, and the wiki helps a lot with checking information, even if the site itself is a little outdated. Also, credit to the comment section! Thank you guys for giving me areas and information within the guide to improve.

If you found the guide insightful or helped you at all, please leave a rating! Its greatly appreciated.
About the Creator
I have been playing Helmet Heroes since around 2015. While I haven't played for all of those 5 years, I have around ~200 hours or so under my belt in terms of gameplay and knowledge. Therefore, my guide may not be perfect, but I hope it gives insight to some of what the game has to offer :).

My IGN is ForestFox122. I have been playing since the flash iteration of the game, and wasn't aware it was on steam just days before I completed this guide.